Tue Oct 18, 2016 12:52 pm
maumau78 wrote:To quick search for teams Uniforms keep those ID as reference
Default NBA Teams
000 - 76ers
031 - Bobcats
001 - Bucks
003 - Bulls
004 - Cavaliers
005 - Celtics
006 - Clippers
008 - Grizzlies
009 - Hawks
010 - Heat
012 - Jazz
013 - Kings
014 - Knicks
015 - Lakers
016 - Magic
017 - Mavericks
018 - Nets
019 - Nuggets
020 - Pacers
011 - Pelicans
021 - Pistons
022 - Raptors
023 - Rockets
025 - Spurs
026 - Suns
024 - Thunder
027 - Timberwolves
028 - Trail Blazers
029 - Warriors
002 - Wizards
Wed Oct 19, 2016 4:35 am
Wed Oct 19, 2016 4:37 am
CarolusXCI wrote:No need for donations guys. I just want to contribute to the community somehow. Besides, all the credit should go to maumau here, I am just comparing things, but only because he wrote the tutorial.
Thanks, though.
Wed Oct 19, 2016 4:52 am
Wed Oct 19, 2016 5:17 am
SF501 wrote:Thanks Guys!!!. Hex editing is always useful!!!
How about the default Rosters? Can you change something? Sorry I'm just busy doing my first ever Rosters...thanks...
Wed Oct 19, 2016 8:44 am
Wed Oct 19, 2016 10:26 am
hokupguy wrote:this is a great find , seems the same old techniques from last gen will work with this gen, when it comes to hex editing. I would recommend to you Maumau78's & CarolusXCI is try to break down all 16 bytes after you find a single uniform. In last gen you would find tc1/tc2 &head band color, socks color, neck line type , unform type , uniform name , shorts length. I would help but i am on console , but its seems that everything i used to do on 360 before teaming up with vlad would still work.
i might have old notes of hex notes of bytes that might be useful , let me know it you want it.
Wed Oct 19, 2016 11:23 am
hokupguy wrote:this is a great find , seems the same old techniques from last gen will work with this gen, when it comes to hex editing. I would recommend to you Maumau78's & CarolusXCI is try to break down all 16 bytes after you find a single uniform. In last gen you would find tc1/tc2 &head band color, socks color, neck line type , unform type , uniform name , shorts length. I would help but i am on console , but its seems that everything i used to do on 360 before teaming up with vlad would still work.
i might have old notes of hex notes of bytes that might be useful , let me know it you want it.
Wed Oct 19, 2016 1:47 pm
TGsoGood wrote:CarolusXCI wrote:
Sure, that'd be helpful. When I'm searching for such things I usually look at some RedMC tabs for 2k14 rosters, just to have an idea about how the 2k guys assembled information together.
Your hex notes were very useful when i added shoe previews and slots to nba 2k14.
Wed Oct 19, 2016 3:11 pm
hokupguy wrote:this is a great find , seems the same old techniques from last gen will work with this gen, when it comes to hex editing. I would recommend to you Maumau78's & CarolusXCI is try to break down all 16 bytes after you find a single uniform. In last gen you would find tc1/tc2 &head band color, socks color, neck line type , unform type , uniform name , shorts length. I would help but i am on console , but its seems that everything i used to do on 360 before teaming up with vlad would still work.
i might have old notes of hex notes of bytes that might be useful , let me know it you want it.
Wed Oct 19, 2016 3:19 pm
Wed Oct 19, 2016 3:28 pm
maumau78 wrote:hokupguy wrote:this is a great find , seems the same old techniques from last gen will work with this gen, when it comes to hex editing. I would recommend to you Maumau78's & CarolusXCI is try to break down all 16 bytes after you find a single uniform. In last gen you would find tc1/tc2 &head band color, socks color, neck line type , unform type , uniform name , shorts length. I would help but i am on console , but its seems that everything i used to do on 360 before teaming up with vlad would still work.
i might have old notes of hex notes of bytes that might be useful , let me know it you want it.
??????
Look at first page...We already found them
Wed Oct 19, 2016 3:29 pm
Wed Oct 19, 2016 10:04 pm
Thu Oct 20, 2016 1:11 am
hokupguy wrote:maumau78 wrote:hokupguy wrote:this is a great find , seems the same old techniques from last gen will work with this gen, when it comes to hex editing. I would recommend to you Maumau78's & CarolusXCI is try to break down all 16 bytes after you find a single uniform. In last gen you would find tc1/tc2 &head band color, socks color, neck line type , unform type , uniform name , shorts length. I would help but i am on console , but its seems that everything i used to do on 360 before teaming up with vlad would still work.
i might have old notes of hex notes of bytes that might be useful , let me know it you want it.
??????
Look at first page...We already found them
ok but did u find the jersey type s (baggy/tight/sleeveed) , neck line and shorts length. If so that great and i missed it and I won't have to dig for old notes.
Thu Oct 20, 2016 1:45 am
Thu Oct 20, 2016 3:44 am
Fri Oct 21, 2016 3:59 pm
Fri Oct 21, 2016 6:07 pm
TGsoGood wrote:was anyone else successful in changing team types
Fri Oct 21, 2016 7:06 pm
TGsoGood wrote:was anyone else successful in changing team types
Fri Oct 21, 2016 11:43 pm
Fri Oct 21, 2016 11:46 pm
Sat Oct 22, 2016 1:38 am
Dee4Three wrote:Is anybody concerned about the audio? or am I jumping the gun here? So if we change Alba Berlin to the 92-93 Suns, we would want them to have the Suns audio ID, otherwise they will go into the game and the announcers will say "Alba Berlin". Correct?
Sat Oct 22, 2016 1:42 am
maumau78 wrote:Dee4Three wrote:Is anybody concerned about the audio? or am I jumping the gun here? So if we change Alba Berlin to the 92-93 Suns, we would want them to have the Suns audio ID, otherwise they will go into the game and the announcers will say "Alba Berlin". Correct?
Extract Suns Audio file -> Rename to Alba Berlin Audio File
Put File into modded folder
is this good also for you?
Sat Oct 22, 2016 7:56 am
TGsoGood wrote: There are so many "00" bytes for NBA team, I can't figure out which one to change.