Beyond Frustrated with NBA 2k17 - Anybody??!

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Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Wed Feb 15, 2017 6:10 am

Does anybody else think that all these patches (I play on PC) has crippled the game? When it first came out, it felt mostly different than 2k16, but now it feels very much the same. I am really frustrated with all the body steals/body blocks, Unrealistic forced fouls, strange defensive animations where everybody seems to be losing their guy (Its horrible, the defense is absurd in this game), the unrealistic pace, the unrealistic bumping, protected shots when nobody is really in your space.

I'm pretty fed up, and it has interfered with my modding as well, just because I'm so frustrated with the game.

The gameplay patching elements DO NOT HELP, they are garbage. I am starting to wonder if the 2k dev team (who work on the animations/gameplay) understand the game of basketball fully. You can't possibly see the defense played on any possession and call it realistic, you can't possibly see these wild protected shots and think they are realistic, you can't possibly see all the excessive bumping (animation stopped for like 2 seconds) as realistic, you can't possibly think that after calling a play, it taking like 8-10 seconds for the players to start actually running it is realistic, you cant possibly think the ball yo-yoing in front of a player when his progress is impeded is realistic, you can't possibly think all these easy body steals and body blocks are realistic, you can't possibly think that the CPU double teams that leave people WIDE OPEN for layups all the time is realistic, you can't possibly think the running a 2 on 1 or 3 on 1 fastbreak in this game is realistic (your CPU player will fade out to the three almost every time instead of going in for the layup), you cant possibly think that these slow motion layups/dunks are realistic, you can't possibly think that the deathly slow spin moves and other moves are realistic (NOBODY moves even close to that slow in real life, in fact its impossible), you cant possibly think giving Nick Van Exel Shawn Marions free throw is realistic, You cant possibly think that copying all of Lebrons Signatures to Jr Rider is realistic, you can't possibly think that centers/PF's during a sim season get like 5 assists and 2 steals in 82 games is realistic, you can't possibly think that making the same mistake giving Charles Smiths portrait to Matt Bullard is realistic, you can't possibly think giving Walt Williams Adrian Griffins Portrait is realistic.

The MOST IMPORTANT aspect of any sports game, is the flow. That is flows like real life. The pace. Atleast when playing NBA 2k9, NBA 2k11, NBA 2k13 and NBA 2k14, we had the realistic pace of the NBA. The players looked and played like athletes. Overall, the defense was sound, overall, the players moved up and down the court at a realistic pace. Everything that I have said above ruins THE FLOW of the game. Players celebrating after a made hoop (can't get them out of the animation) for like 5-6 seconds while the player they are defending goes all the way up the court for an easy score (because nobody helps obviously). Ive had this happen to me MANY times, especially at the end of games when a big shot is made (Because the players celebrates after). You call that realistic 2k? If that happens ONCE it can completely ruin a game for the user. Now put that together with all of the other frustrations I mentioned above.

I am actually really hoping NBA LIVE puts out a realistic product for NBA LIVE 18. I am beyond frustrated.

Any 2k dev team (who makes decisions on the gameplay) want to come on here and tell us what the hell is going on? Every single thing I mention above (and some I left out), happen every single game to completely butcher the experience. I doubt someone from 2k DEV would come on the forums to address this. But all of those things about dramatically impact the flow (minus the simming stats issue). I don't want to hear that the system can only do certain things. You have proven in the past the system certainly can make a realistic flow, realistic basketball sim. This is NOT realistic by any means. I take a pull up with CJ McCollum, and my defender is a couple feet off me, and he goes into a protected shot that doesn't even hit rim. WHAT? NBA Players make those shots ALL THE TIME, nvm CJ McCollum being a very good shooter. This happens all the time during games.

I could go on and on. I am hoping others get upset like I am, maybe if enough of us talk about it and complain, a difference can be made. I want to point out, Is stood up for this game when it first came out. The game feels completely broken now.
Last edited by Dee4Three on Thu Feb 16, 2017 2:55 am, edited 2 times in total.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Wed Feb 15, 2017 7:29 am

I think the bigger problem is the tuning updates that come through (the "Update Required" ones) rather than the numbered patches, since the latter have addressed some important technical issues. Either way though, I agree. Some of those tuning updates and probably a couple of adjustments in the numbered title updates have made changes that aren't for the best, while leaving other issues unresolved.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Wed Feb 15, 2017 7:36 am

Andrew wrote:I think the bigger problem is the tuning updates that come through (the "Update Required" ones) rather than the numbered patches, since the latter have addressed some important technical issues. Either way though, I agree. Some of those tuning updates and probably a couple of adjustments in the numbered title updates have made changes that aren't for the best, while leaving other issues unresolved.


I just don't understand how a team with a grip on how the NBA game flows can't get it even close. Again, all the complaints above happen every game. How can someone truly enjoy a full game with all of that interrupting the flow? I watch a ton of NBA (Have for 25+ years), and am so disappointed with how this game plays. It makes me wonder if they do have a grip at all.

I am not enjoying any games I play. I have attempted everything with the sliders, but the sliders cant fix those game breaking defense issues/celebration issues/ridiculously slow animation issues on dribbles and layups and dunks, etc etc etc.

We as a fan base deserve better.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby PeacemanNOT on Wed Feb 15, 2017 8:43 am

Honestly, I don't even get the chance to play the game that much, so as far as the gameplay side I can't really say much. I'm only ever modding the game, which has allowed me see a lot of set backs from last year. For a game where graphics are supposed to be its biggest feature, it has be extremely ignored.

There's 5 less body types from last year, which explains the massive debate over terrible body types. Texture quality has been reduced, in particular with jerseys. A whole part of the jersey file was taken out for no reason. (It controlled the material of the jersey, basically what made the jersey have a cloth texture)

Probably the most annoying part for me atleast is the Classic aspect of the game. It's really bad, all the models/stadiums/faces are converted from 2K16, which was converted from 2K15, which was converted from 2K14 Next-Gen.... you get the point. This is why I've focused on classic teams this year. There is no atmosphere when playing games, it all feels bland. The further you go back the more really start to notice the lack of detail. Every stadium is pitch black, they have this blue filter which is a huge eye sore and makes everything look blurry. It's all because they're converted from the over exaggerated dark stadiums from 2K14's Next Gen.

Also, those stupid pop ups trying to inform me the latest know-how in MyTeam just says it all. 2K gotta make their money somehow... they sure as hell can find the time to update MyTeam all year round.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Uncle Drew on Wed Feb 15, 2017 9:45 am

The defense is broken. Too many players left wide open for uncontested shots. Big's like Dwight Howard, camping out at the 3 pt line, that aren't 3 pt shooters. Uncontested drives to the rim, and when you switch to help, it leaves you vulnerable to offensive rebounds, putbacks, and dunks. The gameplay has improved, but not nearly a finished product yet.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Wed Feb 15, 2017 11:51 am

Dee4Three wrote:Does anybody else think that all these patches (I play on PC) has kind of crippled the game. When it first came out, it felt mostly different than 2k16, but now it feels very much the same. ...


I've been saying this about the game every year. To me, each version played pretty good on day 1, but with every following update and patch the game got worse and worse.

A few of my frustrations.....

I play only MyCareer.

Having certain moves adjusted, or removed completely, like they did with the spin move for a while in 2k16.

Losing the ball in the paint every time unless you put up a quick shot. You can't make any type of dribble move in or real close to the paint where it doesn't get stolen.

Behind the back dribbles that get stolen by the guy in front of you? I can't steal a behind the back dribble when I'm behind the dude, for pete's sake. The ball just dribbles through me. When I dribble, the ball will bounce off a defender but if I am the defender they just dribble through me as if I'm not there.

The passing by my teammates in this version is atrocious. The will not throw bounce or lob passes. Every pass is a chest high pass, and many times into the chest or back of a defender 1 or 2 steps in front of them. The way they will wait to pass when I call for it until a defender has a chance to get in front of me.

When I call for an alley-oop, defenders can jump WAY up there to intercept it. Isaiah Thomas, you know, the 10 foot tall Thomas :roll: , half way between me (at the rim receiving the alley-oop) and my teammate at the free throw line, jumps high enough to intercept the alley-oop. Really?

Our passes will hit defenders but the other team can throw a pass from the top of the key through 3 of my teammates at the basket to a player behind my teammates and the ball does not get deflected, stolen or anything, as if my teammates weren't even there.

The foul calling in this version is a joke. I get called for fouls for just running in front of someone who is trying to shoot a 3-pointer? Just run in front of him, not toward him, but right-to-left in front of him. Don't try to defend or steal. FOUL! Riiiiiiiiiiight. So many fouls being called where no contact was made. I don't know why they messed with the foul calling. Fouls worked fine in all the previous versions.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Wed Feb 15, 2017 3:06 pm

I feel you Styxtx. The game just feels completely broken.

I am not enjoying it at all.

And yes, Uncle Drew, the defense is most certainly broken. How can we have fun with a game at all with broken defense?

And PeacemanNOT, I didn't even mention all the retro blunders. Not only are all the classic stadiums unrealistically dark, there is really no authenticity with any of it. And, they really screwed the classic players with ratings/tendencies... I've had to do so much tweaking. Remember, I am just a regular dude from NH, how can I see and fix all this stuff but the game developers can't?

Its so frustrating.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Feb 16, 2017 12:55 am

I wish I had backed up my original EXE. I would go back to it in a second. It wasn't perfect, but it played better.

Honestly, if Live comes out with a good product, I may switch next year and not get NBA 2K18. I'm really frustrated with the 2k dev team.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby I Hate Mondays on Thu Feb 16, 2017 2:02 am

Welcome to the club. What seemed to be only a random thought is now becomming a reality for me each day. I am honestly thinking about buying a console and switching to the NBA live series. The team seems more professional.
At least we had some 2k devs around these forums before, but now it seems the 2k team has decided to ditch the idea. No communication whatsoever. What is worse is whenever I get frustrated and I open my facebook/instagram page, I have to see that a****le, Ronnie2K, acting like an ignorant and thinking he is a VIP or something. I get 4 x frustrated and angry. I would prefer our money would go to a better development of the game, not to some social media clown. I won't list the numbers here, but you won't believe how much this guy earns/year.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Feb 16, 2017 2:09 am

The professionalism of the 2k dev team has gone downhill it seems. I feel like they are not listening to us, and just do whatever they want. But we are the consumers, we are the ones buying the product. The team, to me, seems egotistical, and the gameplay issues (ALL THE ONES IM MENTIONING ABOVE) are not being addressed.

To be honest, I would be willing to go back to the days of players not even having signature shots as long as the game had a realistic flow and pace.

When NBA 2K14 came out for next gen (XB1 and PS4), it held the same gameplay for the most part as NBA 2K14 PC (last gen). That game flowed, I truly enjoyed the gameplay. The problem with that game were the online connection issues, and limited modes (couldn't even play a two player franchise). However, THAT to me, is a realistic basketball flow. It has gone downhill starting with NBA 2K15. I would love to have NBA 2k18 have the graphics/gameplay of NBA 2k14 next gen honestly.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Feb 16, 2017 2:25 am

The players move at a more realistic pace. They move like athletes, and the game flows much better. The defense is also far more disciplined. Also, the graphics are more realistic to me (The lighting and everything). Example of fluid flow and motion, Westbrooks layup at 30:48.

How do we go BACKWARDS in 3 years?

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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Feb 16, 2017 2:47 am

Also, 2k Dev team, how in the world can you explain the logic behind ANY players with that skinny body type. Jason Terry and John Stockton look like ME when I was like 13 years old. Those body types were not in 2k14. How in the world do you work on the game, and see Jason Terry like that, and go "Yeah, that's realistic". Why is that body type even in the game? How on any camera view or close up can you think that body type is realistic. They resemble nothing close to a human being, nevermind an NBA athlete.

How can a normal guy like myself see this right off the bat and say "this is awful" but you guys use it in the final product?

What the hell?

Also, for the classic teams atmosphere. You have high school gym cheers during the games, it feels like a high school game. No atmosphere, it ruins the game. You literally are playing with a dark crowd that just sits there, and random high school cheers happen during the game. How did that make it to the final product?
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby alienlife on Thu Feb 16, 2017 3:24 am

I thought i was the only one who feel this way. I always thought that the series has gone downhill since 2K14. I played 2K14, and it's still the best NBA simulation game i've ever played. The presentation, the gameplay, the music, all of it is perfect.

For me anyways, 2K17 is pretty decent. Not really good. but not that bad either. One of the things that really annoy me is the three pointers. It's like the game is designed for guys like Stephen Curry, KD, or Kyrie. Every single damn player who at least have a 70 three pointer ratings seems to want to take a three point shots. You pass to a guy who's at mid-range area, and he's alwasy do a stepback to do a three pointer even though his moving three pointer rating is below 60. And of course, as you said, the transition too. No one, i mean, even the bigs who can's shoot sometimes fade to the three point line. Ridiculous.

The problem about defense leaving wide open man, i think the problem is in the head coach defensive settings. I played a lot of MyLeague, and every coach have a different defensive settings. For instance, Gregg Popovich have a 95 help defense slider, i think, while Thibs have a 30 or something defensive settings. The higher the number is, the more likely your player will rotate on defense. I usually like to leave it at somewhere around 40 or 50 (because above 90 will have your guys always switching in PnR). I suggest you try that. It works for me, i always hold my opponents FG below 45% in a Hall of Fame difficulty)

Other than that, i agree 100% about everything you said. It's about time someone speaks up. (Y)
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Feb 16, 2017 3:29 am

alienlife wrote:I thought i was the only one who feel this way. I always thought that the series has gone downhill since 2K14. I played 2K14, and it's still the best NBA simulation game i've ever played. The presentation, the gameplay, the music, all of it is perfect.

For me anyways, 2K17 is pretty decent. Not really good. but not that bad either. One of the things that really annoy me is the three pointers. It's like the game is designed for guys like Stephen Curry, KD, or Kyrie. Every single damn player who at least have a 70 three pointer ratings seems to want to take a three point shots. You pass to a guy who's at mid-range area, and he's alwasy do a stepback to do a three pointer even though his moving three pointer rating is below 60. And of course, as you said, the transition too. No one, i mean, even the bigs who can's shoot sometimes fade to the three point line. Ridiculous.

The problem about defense leaving wide open man, i think the problem is in the head coach defensive settings. I played a lot of MyLeague, and every coach have a different defensive settings. For instance, Gregg Popovich have a 95 help defense slider, i think, while Thibs have a 30 or something defensive settings. The higher the number is, the more likely your player will rotate on defense. I usually like to leave it at somewhere around 40 or 50 (because above 90 will have your guys always switching in PnR). I suggest you try that. It works for me, i always hold my opponents FG below 45% in a Hall of Fame difficulty)

Other than that, i agree 100% about everything you said. It's about time someone speaks up. (Y)


Its not the defensive settings. You literally dribble up the floor and the SG moves out of the way (out of bounds) to give you a wide open shot or lane. It is not fixable with any of the defensive settings, its a broken system issue. No settings fix the double team/wide open fiasco that happens all the time leaving players completely wide open for layups, its a broken game issue. The fastbreak issue is also a broken game issue and cannot be fixed with the settings. I have put over 500 hours into this game, I know.

Thanks for the compliment, I'm glad I got this thread out there. I even tweeted (I never use Twitter) under the name "Dfexpress" about the issues with a link to this thread. I tweeted to the main NBA 2k account and Ronnie 2k.

We deserve better.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby I Hate Mondays on Thu Feb 16, 2017 3:39 am

The second guy you tweeted to will, excuse my english, piss on your comment. He ignores comments with 10k of likes, that's his job. The nba 2k account team might take a look though.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Feb 16, 2017 3:52 am

I Hate Mondays wrote:The second guy you tweeted to will, excuse my english, piss on your comment. He ignores comments with 10k of likes, that's his job. The nba 2k account team might take a look though.


I'm aware. But, it's better to get the information out there in my opinion. I've watched him play the game pre-release the last few years, he has no idea what he is doing. He's a representative for the game, and he doesn't play well at all. He also compliments aspects of the game that are completely unrealistic, couldn't they find anybody better?

I don't have respect for him in regards to 2k.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Feb 16, 2017 4:26 am

I'm also tweeting at Mike Wang, and provided the link. Again, it's worth a shot.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby I Hate Mondays on Thu Feb 16, 2017 4:32 am

It is worth a shot. So if anyone reads this, ffs, fix the stuttering problem on PC caused by MSAA. I am not spoiled or anything, but we shouldn't have ugly edges on a current gen game just because of bad optimisation.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Thu Feb 16, 2017 10:51 am

It is funny to me that in their effort to make it harder for players to cheat they make the game cheat more and more. :roll:
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Thu Feb 16, 2017 10:58 am

I Hate Mondays wrote:It is worth a shot. So if anyone reads this, ffs, fix the stuttering problem on PC caused by MSAA. I am not spoiled or anything, but we shouldn't have ugly edges on a current gen game just because of bad optimisation.


I bought a new graphics card and have all the settings on maximum settings and don't have the stuttering anymore. I didn't buy the card for 2k, but for a couple other games. The game looks darn good. Unfortunately, the game play doesn't match the looks.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby atlwarrior on Thu Feb 16, 2017 2:47 pm

A lot of the issues is not even the game itself. It's the roster. Prime example is how LeBron James play types are way off. This may seem like something minor but it is something that has a huge impact on the gameplay.

There are ways to make the gameplay better through roster editing. Sliders and Patches don't do much. Don't get me wrong 2k's roster isn't bad. They edit ratings throughout the season but they haven't updated the tendencies (besides the touch tendency), badges or play types at all. These things are important as well. This is why you see players like Isaiah Thomas settle for a lot of outside shots when he should be driving to the basket like he does in real-life.

There is this guy named Sonicmage who has a really good roster but he puts them on a google doc spreadsheet which is a pain in the ass to copy. I'm just waiting on a person to copy all of that stuff upload it on the PS4. Rashidi seems too busy to make rosters now. It sucks he doesn't do rosters anymore but this Sonicmage guy is pretty good.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Feb 16, 2017 4:16 pm

atlwarrior wrote:A lot of the issues is not even the game itself. It's the roster. Prime example is how LeBron James play types are way off. This may seem like something minor but it is something that has a huge impact on the gameplay.

There are ways to make the gameplay better through roster editing. Sliders and Patches don't do much. Don't get me wrong 2k's roster isn't bad. They edit ratings throughout the season but they haven't updated the tendencies (besides the touch tendency), badges or play types at all. These things are important as well. This is why you see players like Isaiah Thomas settle for a lot of outside shots when he should be driving to the basket like he does in real-life.

There is this guy named Sonicmage who has a really good roster but he puts them on a google doc spreadsheet which is a pain in the ass to copy. I'm just waiting on a person to copy all of that stuff upload it on the PS4. Rashidi seems too busy to make rosters now. It sucks he doesn't do rosters anymore but this Sonicmage guy is pretty good.


I know what you are saying. But most of the stuff I mentioned are part of a broken game engine. Like the defensive players moving out of the way when the ball is being brought up (example, guard moving out of bounds and giving a lane). The body steals/body blocks, the really alow layup and dunk animations, the really alow dribbling animations. Those are game engine issues. The clipping and forced animations (being forced into a defender, a defender being forced into the offensive player). The not being able to get out of a celebration animation, etc.

Those are all game engine issues that can't be fixed with sliders/attributes/ratings.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby benji on Thu Feb 16, 2017 4:42 pm

There is something off with the contact between players, last year had a problem too but I don't know if it was worse. It's hard to explain because it's like on the edges of where animations collide, as long as the players are generally upright it's fine except for the ball popping loose randomly.

I'm going to pretend it's the reason it's borderline impossible to spin to the baseline this year. That can't entirely be my fault when the AI goes out of bounds near constantly trying to do it.

It's like the bump you get in the animation is impacting you four times too much. Though that's probably realistic considering the size of the upper bodies of everyone this year.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby I Hate Mondays on Thu Feb 16, 2017 4:47 pm

StyxTx wrote:
I Hate Mondays wrote:It is worth a shot. So if anyone reads this, ffs, fix the stuttering problem on PC caused by MSAA. I am not spoiled or anything, but we shouldn't have ugly edges on a current gen game just because of bad optimisation.


I bought a new graphics card and have all the settings on maximum settings and don't have the stuttering anymore. I didn't buy the card for 2k, but for a couple other games. The game looks darn good. Unfortunately, the game play doesn't match the looks.



They have some recommended settings which should also do the trick and run the game with no stuttering. There are compability issues. The game pretty much looks the same as last year, so it should run like last year when we didn't have any stuttering. We shouldn't be forced to buy a GTX 1080 for a basketball video game.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby alienlife on Thu Feb 16, 2017 7:32 pm

Seriously though, i already want to get my hands on the new NBA Live instad of 2K17. At least, EA Sports is trying to make their game beter.

Thousands already said this, but MyCareer pretty much unplayable unless you like to grind or buy some VC. Seriously though, you can't even up your freethrow rating at 68 unless you train your freethrow. And the archetype on MyCareer is unbelievable. You can't even upgrade badges that's outside of your archtype. Seriously 2K, NBA is more versatile this days. Playmaker CN shoot. Bigs who can shoot can also work in the post. Seriously? Don't even let me start on MyPark...

Seriously though, at this point we all should just wait for NBA Live 17. With their frosbite engine, hopefully they can turn things around. There must be a reason why they delay their Live 17 release.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Fri Feb 17, 2017 4:24 am

Of course, I didn't get any responses to any of my tweets from Ronnie 2k, the main NBA 2k Twitter, or Mike Wang. Because who am I? Just a guy from NH, one guy, nevermind that I have put more hours into basketball videos games than most anyone else who is playing.

I should just give up.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Fri Feb 17, 2017 10:00 am

I Hate Mondays wrote:
StyxTx wrote:
I Hate Mondays wrote:It is worth a shot. So if anyone reads this, ffs, fix the stuttering problem on PC caused by MSAA. I am not spoiled or anything, but we shouldn't have ugly edges on a current gen game just because of bad optimisation.


I bought a new graphics card and have all the settings on maximum settings and don't have the stuttering anymore. I didn't buy the card for 2k, but for a couple other games. The game looks darn good. Unfortunately, the game play doesn't match the looks.



They have some recommended settings which should also do the trick and run the game with no stuttering. There are compability issues. The game pretty much looks the same as last year, so it should run like last year when we didn't have any stuttering. We shouldn't be forced to buy a GTX 1080 for a basketball video game.


I agree. If it hadn't been for the other games I would not have bought a new card. The game did stutter a lot with the old card. What I did with the old card was set AA to 2 and set the crowd level at medium. Worked pretty well.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby I Hate Mondays on Fri Feb 17, 2017 6:50 pm

StyxTx wrote:
I Hate Mondays wrote:
StyxTx wrote:
I Hate Mondays wrote:It is worth a shot. So if anyone reads this, ffs, fix the stuttering problem on PC caused by MSAA. I am not spoiled or anything, but we shouldn't have ugly edges on a current gen game just because of bad optimisation.


I bought a new graphics card and have all the settings on maximum settings and don't have the stuttering anymore. I didn't buy the card for 2k, but for a couple other games. The game looks darn good. Unfortunately, the game play doesn't match the looks.



They have some recommended settings which should also do the trick and run the game with no stuttering. There are compability issues. The game pretty much looks the same as last year, so it should run like last year when we didn't have any stuttering. We shouldn't be forced to buy a GTX 1080 for a basketball video game.


I agree. If it hadn't been for the other games I would not have bought a new card. The game did stutter a lot with the old card. What I did with the old card was set AA to 2 and set the crowd level at medium. Worked pretty well.


With a GTX 980, I have to set the AA to 2, crowd can still be on high. I know I sound like a spoiled PC master race kid, but at AA set to 2 you can actually see those ugly edges.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby CarolusXCI on Sat Feb 18, 2017 7:45 am

I feel the same, the game has become boring as hell. I switched over to nba 2k13 / nba live 06.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Sat Feb 18, 2017 8:02 am

CarolusXCI wrote:I feel the same, the game has become boring as hell. I switched over to nba 2k13 / nba live 06.


I went back and played 2k13 last night, the pace was really refreshing.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby TGsoGood on Sun Feb 19, 2017 1:35 am

I remember 2k14 started to bore me until all the great mods started getting released.

If we had a full roster editor, it would breath new life into this game.

D43 your fantasy draft roster and fictional rosters are all I use because to me this game just doesn't capture the feeling or excitement I get watching the real nba season.

If I turn on this game and try to play like real life it just gets old too fast. I wanna get certain players in certain spots much quicker. Maybe I just suck at the game. Idk what it is.

I dont want to bash the game. Some really good features in MyLeague.

Does anyone else purposely play this game in steam offline mode so the updates don't come thru?
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby hova- on Tue Feb 21, 2017 4:37 am

I was trying to edit the roster and it really changed the flow of the game. I had completed almost 20 clubs and wanted to go further when I quit while the "saving" occured which led to the roster being completely lost. It was a lot of work and I can't find motivation and time to do it again. But by editting different tendencies and ratings you can really change the game. I had a thread about it here in the forum.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Wed Feb 22, 2017 1:52 am

hova- wrote:I was trying to edit the roster and it really changed the flow of the game. I had completed almost 20 clubs and wanted to go further when I quit while the "saving" occured which led to the roster being completely lost. It was a lot of work and I can't find motivation and time to do it again. But by editting different tendencies and ratings you can really change the game. I had a thread about it here in the forum.


Editing that stuff does not fix how the players interact with each other on the floor, it doesn't fix the forced animations, and it doesn't fix the broken defense. It also does not fix the slow motion layups/dunks/spins etc. And you can put ball security at 100 for both User/CPU and unnecessary body steals continue to happen to ruin the flow, and body blocks happen no matter how you mess with the sliders or individual player tendancies/attributes.

That is all game engine stuff. I have tried everything.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Wed Feb 22, 2017 2:12 am

And for example: I used Shady Mikes sliders for a couple games, and here is the feedback I have on the other thread. Many people like these sliders, but I am not sure which game they are playing, or if they somehow accept the broken game issues. This isn't a knock on Shady Mike, I think he does one hell of a job creating sliders for people. But the sliders can't fix the broken game issues.

"Just played 2 games with them. First, against the CPU. I was the Celtics. Vs the Blazers. I shot 67% from the field, had 26 rebounds as a team, I shot 11/17 threes. The second game against my brother I was using the 06-07 Nuggets against him using the 94-95 Magic. I shot 71% for the game, he shot 80% for the game, I won. I had 23 team rebounds, he had 26. I shot 70% from three. The final score to the game was 165-153.

ALL of the game breaking bugs were still there. The ball security being at 95 does nothing to stop the body steals and body blocks, the defensive players are always losing there assignments or are just lost in general. Red carpets all the time to the hoop. Outrageous shooting percentages because of the broken defense.

I'm good at the game (you guys have seen my videos. I know what I'm doing). But this is just insane.

The sliders do nothing to solve the game breaking engine."
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Uncle Drew on Wed Feb 22, 2017 3:10 am

^^ Agree 100%. And yet you hear no feedback from the devs, on whether this will be corrected in next year's game.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Wed Feb 22, 2017 3:14 am

Uncle Drew wrote:^^ Agree 100%. And yet you hear no feedback from the devs, on whether this will be corrected in next year's game.


I guess I don't understand how anybody is enjoying the game with the way it plays, unless the person really isn't familiar with real NBA basketball, and can accept SO MANY interruptions to the flow of the game. Of course I am not getting feedback from the devs.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby I Hate Mondays on Wed Feb 22, 2017 4:16 am

Chances are they will never respond. Answering a PM for someone who just downloaded the game today, I realised they have a set of bugs since 2k15. They are minor, not game breaking, but the bugs are there and they have been reported DOZENS of times over the years. The first thing that came to my mind is that whenever you play a quick, exhibition game with a custom roster, even though the date is right, Ernie, Shaq and Kenny talk about the "Start of the season". Every single time. It's the fucking hedgehog day, the presentation team thinks it's the start of the season again, and again, and again. I know the lines by heart. The same goes for the David Aldridge, the halftime show, player stats are from last season etc. When you use the presentation as a main feature of your video game, you might as well kill it, make it the best in the business ( I won't even start on how they told us they'd implement "unique, specific" arena sounds for every team, but in reality there are only 8 team with those unique sounds, the rest are default and the PA sounds the same in every arena). So how can we expect bigger chances when they can't get past the small, important details? Thanks God they updated the highlight video of the day-before, found in the main menu. That crap was usually stuck on a single day for the rest of the season in the past two games.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Wed Feb 22, 2017 5:27 am

I Hate Mondays wrote:Chances are they will never respond. Answering a PM for someone who just downloaded the game today, I realised they have a set of bugs since 2k15. They are minor, not game breaking, but the bugs are there and they have been reported DOZENS of times over the years. The first thing that came to my mind is that whenever you play a quick, exhibition game with a custom roster, even though the date is right, Ernie, Shaq and Kenny talk about the "Start of the season". Every single time. It's the fucking hedgehog day, the presentation team thinks it's the start of the season again, and again, and again. I know the lines by heart. The same goes for the David Aldridge, the halftime show, player stats are from last season etc. When you use the presentation as a main feature of your video game, you might as well kill it, make it the best in the business ( I won't even start on how they told us they'd implement "unique, specific" arena sounds for every team, but in reality there are only 8 team with those unique sounds, the rest are default and the PA sounds the same in every arena). So how can we expect bigger chances when they can't get past the small, important details? Thanks God they updated the highlight video of the day-before, found in the main menu. That crap was usually stuck on a single day for the rest of the season in the past two games.


I can handle all of the presentation issues if the gameplay is correct in relation to realism and flow, or even just flow. The gameplay will always be the most important thing, hands down. I've already made comments on other threads about presentation aspects they have taken out of the next gen versions of the game that were in past 2k's.

Again, the gameplay is the important though.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Wed Feb 22, 2017 5:39 am

Also, here is my rant about NBA 2k16 when it came out. You will see a lot of similarities about the game being broken, about forced animations, etc. See a pattern? It's the game engine, and it's failing.

"This is a very important post that I want peoples feelings on.... Please see below.

I took the dive and spent $80 on the MJ edition of 2k16, installed it this morning and played a couple games. While the graphics are improved from 2k15, and the game is just overall visually appealing, the gameplay is flatout broken. This in my opinion is the worst 2k in many many years. The foot planting is all wrong, there are far to many unnecessary animations, I feel like all control has been lost. I cant recall one possession I enjoyed (I have been playing 2k games since NBA Fastbreak 98, yes that was the original 2k made by Visual Concepts without the title). A dozen times during the two games jumpers were taken not looking at the basket, collisions happened for no reason, the jumpshots feel like Live 14 (stiff, glitchy). I have never been more disappointed... One of the most telling points during my time with the game, was when Nick Van Exel went to the line and had Shawn Marions free throw form... That defines lazy. I am not sure how a game is put together (of this magnitude and reputation), with mistakes like that. Jason Williams, Antoine Walker, Sczerbiak etc shots are all completely wrong. I can edit these under edit player, thats fine. But it's the point. It feels like most everything was half done. It's not fair to the loyal fans of this franchise... I and many other people I know dropped either $60 or $80 on this. So much of the contact looks forced, and much of it is completely unnecessary. Players feel like they are running in quicksand, and it feels like players do not differentiate from eachother. A almost retired Alonzo Mornings foot speed going to the hoop was that of a primed Jordan. I play on hall of fame, and can tell you right now adjusting sliders will not fix any of this... zero. Its the mechanics of the game. On basically every drive to the hoop, a defender would transfer unnaturally over to me to impede progress, and my guy would do the most unnatural, rediculous looking out of control shot that would either sail out of bounds or just clank off the backboard, or get blocked, who can tell me that this isn't a problem? Step backs look foolish and are hard to control, you never really know the animation you will get.

2k added many new features (create your own court, enhanced create a player feature, enhanced MYTEAM, added 9 colleges, added more classic teams and more classic players) but if the gameplay is broken, it's crap. Honestly, they need to heavily patch this game, and I dont think patches can fix all these problems. The Phoenix Suns of 04-05 have 6 fakes on them, MANY fakes on all the new classic teams other than the 12-13 Heat. Why put in a classic team with 6 fakes? It means that whenever subs are done, you will have fakes (who look alike btw) on the floor… I could even accept this and mod around it if the gameplay was good. The body types, while better than 2k15, are very odd. Deandre Jordan and many others look like players from the old Sega Genesis Double Dribble game (FAR to big and unproportional). KG looks plump… what? I can handle recycled cyberfaces (some of them are good!), and they did make some improvements on several (I think Iverson is a bit better because they fattened his face a little and gave him his tattoos, Larry Bird looks FAR better, Nowitzki look great). Jordan still looks a little off... but again, I can handle this if the gameplay is good. I also want to point of, I've done modding for 2k14 and 2k15, I know that we will be able to fill these rosters eventually. But again... the modding won't fix the gameplay...

**Other issues: Commentary randomly stopped at the beginning of quarters for some reason...

Positive: I have a R9270x graphics card and a 3.8ghz processor (similar to I5), and I was able to max out the game with no stuttering issues.

Why am I posting this on here? because once again, I truly encourage people on here to NOT buy into the hype, and truly SPEAK UP and let the developers know that you are not happy with the gameplay. If enough of us speak up, they may patch it and make it playable. Anybody who truly knows basketball, and truly knows good gameplay, knows that the issues I mentioned above are very evident, and need to be addressed. 2K developers look at these forums (many 2k modders from the past now work for the company...) it is worth speaking up as I believe they will view these posts.

Oh, and before the classic comment comes out “He’s a Live fan boy”, just stop. I play NBA 2k14 for the PC religiously, and love the 2k series. Lives gameplay has been broken for a very long time, and I will not be buying Live 16.

Please let me know if you have any questions on the new game. Ive played it quite a bit already.
AND AGAIN… SPEAK UP!!!!! Let your voice be heard. I would love for patches to be done to address these issues.

Thanks,"
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Wed Feb 22, 2017 9:11 am

Dee4Three wrote:
Uncle Drew wrote:^^ Agree 100%. And yet you hear no feedback from the devs, on whether this will be corrected in next year's game.


I guess I don't understand how anybody is enjoying the game with the way it plays, unless the person really isn't familiar with real NBA basketball, and can accept SO MANY interruptions to the flow of the game. Of course I am not getting feedback from the devs.


It's something I touched on in an column last July, and it's a topic that's probably worth revisiting. In a nutshell though, I think it comes down to wanting to try and get something out of the game you paid for, doing as much as possible with settings and so forth, and liking enough of the positive things that you can overlook the negatives, while at the same time pointing them out and wanting them to get better in future releases (if indeed, patches aren't going to resolve them). Suffice to say in some aspects, there's a fair amount of "grin and bear it" going on.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Wed Feb 22, 2017 10:04 am

Dee4Three wrote:And for example: I used Shady Mikes sliders for a couple games, and here is the feedback I have on the other thread. Many people like these sliders, but I am not sure which game they are playing, or if they somehow accept the broken game issues. This isn't a knock on Shady Mike, I think he does one hell of a job creating sliders for people. But the sliders can't fix the broken game issues.

"Just played 2 games with them. First, against the CPU. I was the Celtics. Vs the Blazers. I shot 67% from the field, had 26 rebounds as a team, I shot 11/17 threes. The second game against my brother I was using the 06-07 Nuggets against him using the 94-95 Magic. I shot 71% for the game, he shot 80% for the game, I won. I had 23 team rebounds, he had 26. I shot 70% from three. The final score to the game was 165-153.

ALL of the game breaking bugs were still there. The ball security being at 95 does nothing to stop the body steals and body blocks, the defensive players are always losing there assignments or are just lost in general. Red carpets all the time to the hoop. Outrageous shooting percentages because of the broken defense.

I'm good at the game (you guys have seen my videos. I know what I'm doing). But this is just insane.

The sliders do nothing to solve the game breaking engine."


The ridiculous steals in or around the paint were intentionally added by the developers either in 15 or 16 in response to some people crying about their inability to stop spin moves and a few other moves in or around the paint. This will not be fixed since it was intentionally implemented to prevent the so-called "cheese".
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Wed Feb 22, 2017 10:22 am

The problem is, one form of cheese sometimes ends up getting replaced by another. There may have been a good idea in theory, but in practice, the solution to one problem creates a new issue.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby bigh0rt on Wed Feb 22, 2017 1:37 pm

This is a dishesrtening thread to see the day I get the game... :shock: :lol:
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby TGsoGood on Wed Feb 22, 2017 4:01 pm

bigh0rt wrote:This is a dishesrtening thread to see the day I get the game... :shock: :lol:


While the game does have some bad moments, the game can very well be fun. Glad to know you have the game.

Try it yourself, make your own conclusions. I suggest watching some youtube videos by da czar. His breakdowns of how each offense works are pretty good.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby I Hate Mondays on Wed Feb 22, 2017 8:54 pm

bigh0rt wrote:This is a dishesrtening thread to see the day I get the game... :shock: :lol:


It's better than nothing. We just want some changes. If we sit here and not do anything about it, they will never change anything. Youtubers and twitch streamers sponsored by the 2k will say the game it's perfect, more than half of their viewers will agree, we'll get the same bullshit every year, etc. This is not a thread where we say "we hate you, go to hell, we don't need this stupid game anymore", we just want them to change their attitudes and bring back the communication with the community. I hope an attitude change will happen before NBA Live will actually compete with 2k, at that point I might as well be sold to EA Sports. At the end of the day, no matter how butthurt we get from some broken game issues, we will always play 2k because we pretty much don't have an option B yet.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Feb 23, 2017 12:37 am

bigh0rt wrote:This is a dishesrtening thread to see the day I get the game... :shock: :lol:


Honestly, it all depends on the expectations going into the game. You may like it. I have a certain expectation when I play, the pace/flow are 100% the most important, and numerous things that interupt that, or things out of my control, destroy the experience.

Some people seem to really like the game. And I hope you do as well. Because the goal of this thread isn't to destroy anybody's experience with the game.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Thu Feb 23, 2017 3:36 pm

As noted, a lot of the frustration boils down to lapses in AI, and canned moments. Perfect example happened to me in a MyCAREER game:

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As you can see, Faried misses the alley-oop - which felt kind of random, as I generally connect on that and I've maxed out my passing ratings - and the ball goes straight past Jokic, who just stands there and watches it fly over his head, before making a token effort at reaching for it when it's far too late. Cue flashbacks to the intro for Daria.

The AI doesn't know how to respond to a loose ball on a miscue, and so it just stands there. It makes the situation feel very canned, because even though there was ample chance to salvage the broken play, the lack of response ensured that there was a turnover. It's not quite as bad as CPU teammates dribbling out of bounds along the baseline (supposedly fixed in a patch, but it still happens way too often), or warping into animations where players jump out of bounds for no reason, but it's up there.

I do still enjoy playing NBA 2K17 despite the frustrations. However, not only will the issues get to me at times - especially legacy ones - but it bugs me that these issues never show up in "professional" reviews of the game. These issues never seem to be mentioned by IGN or anyone else, and they're the things that consumers need to know. When it comes to legacy issues in particular, they should be big factors in how a new title is reviewed and rated. Instead, the reviews and all-important (within the industry, at any rate) Metacritic scores are being handled by people who don't seem to pay attention to important details, or have a handle on what gamers need to know, to say nothing of what makes a great basketball game.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Fri Feb 24, 2017 1:30 am

I'm considering making a video and uploading it to youtube called "The REAL NBA 2K17 Review", that will show and talk about all the game breaking stuff, but also some of the good stuff. Like an ACTUAL review. The IGN's of the world are part of the money making machine that is video games. They can't talk about such things in a "professional review" because they are part of the selling process, I truly believe that. The best reviews are from users with nothing to gain.

Players do not seem to interact with eachother, or the on court action appropriately. Point and case, your video where Jokic just stands there while the ball goes by him. It's the same when you make a pass to a player 10-15 ft from you, and the ball goes out of bound while the recipient flails like crazy for no reason. What Jokic did there, is what happens on defense as well, where the defender is just caught standing there, or moving very slow not reacting to anything, and the offensive player just gets a wide open shot or layup/dunk.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby bigh0rt on Fri Feb 24, 2017 4:19 am

My experience is certainly miles from everyone else's, having just gotten the game yesterday and played about 40 game minutes of actual action. I'm months behind the "first impressions" thread, but since game play is being discussed here, I thought I'd chime in, and maybe even get some feedback.

At first touch, I really like the turnovers. Keep in mind I haven't really played the game since 2K14, and something that has long plagued basketball video games was a lack of true turnovers. An NBA game has countless turnovers that aren't steals, are unforced, etc. There were lots of them with passes into the paint, passes along the sideline being deflected out of bounds, etc. It felt really nice.

Fouls seem to be more prominent as well, which is another nice thing. Even though they can make an Arcade-like video game experience feel poor, they are a big part of the NBA and thus, should be a big part of any NBA game that looks to simulate reality in any way. There were more fouls called, especially on the CPU, and they seemed to come at appropriate times.

Player movement feels a little clunky. I think a lot of it is me just having to adjust to the game itself, but both while dribbling and on defense, players are, well, I can't think of a word better than clunky. It's more realistic than immediate, unrealistic response of players switching direction, and as I said, I think it's something I need to just used to, as I did with other games initially. I've been complaining for years that players reacted unrealistically fast with their changing of direction and 'sliding' on the floor, so it shouldn't be a complaint that they don't seem to do that (as much) anymore.

Again, I've barely had the game, and have only used the default sliders, so there's miles to go. But there's a lot of encouraging things so far, outside of the stunning graphics.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Fri Feb 24, 2017 9:32 am

It's not like there isn't anything good about the game, and no improvements over previous iterations. I think we all had the same reaction when NBA 2K17 came out, because there are some genuinely pleasing improvements. However, some of the tuning updates haven't necessarily been for the best - offline or online - and the more we've played, the more we've noticed some troubling issues. Some have been in the game for a few years (which is even more frustrating), some are the result of the aforementioned tuning updates, and some are relatively new issues.

Sometimes, it's the frequency or nature of certain situations. Turnovers, for example: it's good that there are some unforced errors in the game, but they can feel a bit random and manufactured. A lot of turnovers still come from the AI having magnetic hands as well. Pick and roll defense could stand to be a lot better, as CPU-controlled defenders frequently make bad decisions and let their man roll to the hoop far too often. They're also not that smart when it comes to rotating, switching, and help defense. In fact, sometimes they'll even actively scoot out of the way to let an opponent score.

The same goes for other problems that have been mentioned. Like I said, I do still enjoy the game, but the more you play and the more those issues start costing you games and bailing out the opposition more than it rewards you for good play, the more frustrating it becomes.

Dee4Three wrote:The best reviews are from users with nothing to gain.


I think so too. It's just a shame that the industry runs on Metacritic scores, and that the people who are determining them aren't doing a stellar job of evaluating and rating the games. As pretentious and snobby as that probably sounds, the proof is in the pudding: a lot of key issues simply aren't given a passing mention in those publications.
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