Beyond Frustrated with NBA 2k17 - Anybody??!

Talk about NBA 2K17 here.

Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Fri Feb 24, 2017 10:48 am

Andrew wrote:As noted, a lot of the frustration boils down to lapses in AI, and canned moments. Perfect example happened to me in a MyCAREER game:

phpBB [video]


.........However, not only will the issues get to me at times - especially legacy ones - but it bugs me that these issues never show up in "professional" reviews of the game. These issues never seem to be mentioned by IGN or anyone else, and they're the things that consumers need to know. When it comes to legacy issues in particular, they should be big factors in how a new title is reviewed and rated. Instead, the reviews and all-important (within the industry, at any rate) Metacritic scores are being handled by people who don't seem to pay attention to important details, or have a handle on what gamers need to know, to say nothing of what makes a great basketball game.


Or get paid for their 'impartial' reviews.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Fri Feb 24, 2017 10:51 am

Dee4Three wrote:I'm considering making a video and uploading it to youtube called "The REAL NBA 2K17 Review", that will show and talk about all the game breaking stuff, but also some of the good stuff. Like an ACTUAL review. The IGN's of the world are part of the money making machine that is video games. They can't talk about such things in a "professional review" because they are part of the selling process, I truly believe that. The best reviews are from users with nothing to gain.

Players do not seem to interact with eachother, or the on court action appropriately. Point and case, your video where Jokic just stands there while the ball goes by him. It's the same when you make a pass to a player 10-15 ft from you, and the ball goes out of bound while the recipient flails like crazy for no reason. What Jokic did there, is what happens on defense as well, where the defender is just caught standing there, or moving very slow not reacting to anything, and the offensive player just gets a wide open shot or layup/dunk.



I like it when a pass or rebound hits a player in the head or face without them ever reacting as if they see anything, even after getting hit.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Fri Feb 24, 2017 10:55 am

bigh0rt wrote:My experience is certainly miles from everyone else's, having just gotten the game yesterday and played about 40 game minutes of actual action. I'm months behind the "first impressions" thread, but since game play is being discussed here, I thought I'd chime in, and maybe even get some feedback.



Fouls seem to be more prominent as well, which is another nice thing. Even though they can make an Arcade-like video game experience feel poor, they are a big part of the NBA and thus, should be a big part of any NBA game that looks to simulate reality in any way. There were more fouls called, especially on the CPU, and they seemed to come at appropriate times.




I'm seeing quite a few fouls being whistled BEFORE any foul, if there really is one, occurs. Seen quite a few where, watching the replay, no foul ever occurred. Seen charging calls when someone runs into a defender who is moving or in the air. I get called for a foul when I am set to draw a charge, planted and waiting. But the AI can draw charges without stopping their movement.

I believe the foul calling in this version is remarkably worse than the previous 2 or 3 versions. I think it's dreadful. I have no idea why they changed fouling. It wasn't broken.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Fri Feb 24, 2017 11:50 am

There's definitely a problem with cheap charges, which sadly a lot of 2K Pro-Am players exploit. Even when you're not trying to exploit it, there seems to be a lot more charging foul calls that should be blocking fouls, or non-calls. Sliders can help, but only in modes where they're adjustable. At the same time, there are also cheap blocking fouls, canned reach-in fouls, and other weird calls. I guess that's realistic in a way, but for all our complaints about officiating in the NBA, it's not as bad as that, play-to-play.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby nextnba on Fri Feb 24, 2017 1:11 pm

When the AI breaks, it's awful. You notice it when you bring the ball up the court and the CPU is not waiting for you at the 3 point line but instead is sitting under the basketball. But sometimes the AI doesn't break and the games plays fine. I just don't why the AI keeps breaking. I'm so frustrated too!
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby hedop on Sat Feb 25, 2017 12:12 am

Tbh there is a lot more that sucks in this game. I know that the main issue is the gameplay itself. However that's an aspect of the whole game and if you really want to make a point you have to take the whole game into account which shows how truely shoddy the whole game has been produced.

It starts with really miniscule stuff:

1. The menu design is truely rubbish. Burrying the roster editor under option/features is truely stupid. Putting MyGM/MyLeague on one tab and forcing everyone to go through like 5 menus to get where you want to go is just maddening especially when you are, like me, someone who starts a lot of MyLeagues and MyGM's to try out rosters or certain setups.

2. Yes I know I need to update the game but can I not acknowledge that, finish playing my current game and then go back to the main menu without having the warning continuously displayed during the game? Also why do I have to go back? Why can't I select: sync game with upgrade or why isn't it enough to just finish the game and get back to the main screen of MyGM and MyLeague? Why do I actually have to choose a menu and then back out of it to get the update when I'm already on the main menu page???

3. Why is there still no proper roster editor? Why do I need an external program for it? I can't change age or birthday of legends without it, so it makes the ones they added (if they are on the older side) utterly useless for a longer MyGM or MyLeague run. Why can't I change exisiting playbooks and remove stupid plays so that they have no chance of being called? Why can't I create coaches, GM's and what not and am stuck with the rubbish they provide? Why can't I edit existing staff's rating without employing them first? Why can't I give players with unique cyberfaces headgear even though I can do exactly that in WWE 2k16 and WWE 2k17? Why (unless they are scared of lawsuits) can't we have a database for downloading teams or single players? Why are only the teams that are already in the game availabe for editing and not adding some? Why are single player players locked out of having access to the hundreds of legends that are apparently in the game but only for MyTeam? Why are there absolutely no name and city combinations available that the announcers will actually pronounce? Yeah you can name your team whatever, but none of the anouncers will say the name. So what use is it? Why is there no in game possibility to add new jerseys after a certain time? And why is there no editor option to do the same?

4. MyGM still carries the legacy issues it has had for years. The chemistry system isn't working so even a guy at the 12th spot in your rotation who gets 5 minutes a game will claiming a starting spot even though his position is held down by Klay Thompson and KD who both average 35 points a game? Why am I still accused of breaking my word for promising a player something, then doing it and then being accused of breaking my word 10 days later? Why does the trade finder still only find rubbish trades and any decent trade is restricted to you actually picking out players yourself and checking if the team that has the player would trade with you for him? Why are teams still willing to trade absolute core peaces of their teams for absolute rubbish. The Jazz have been trying to get rid of Gobert for 2 years now, usually the even throw in Favors and/or Hayward even though there is no implication that the team would ever do so in real life? Why are the Celtics constantly trying to offload Jae Crowder and Marcus Smart even though those players are starters and or high in the rotation and are regarded as untouchable for Boston? Why does my Team play in front of an empty building when I raise the ticket prices even though the concensus among fans is that it is a fair price and I have a 100% fan interest (I raised the price from when it was green to 5 dollars more expensive than green... wow what a raise) and why does that not change even when I win the whole league??? Why do I have to waist 10: Mind trick pitches on a 69 rated player to sign with me??? All those issues have been in place for ages. Also the injury bug to my knowledge has persisted from day one until now even though it was reported for ages.

5. In game: why of why can't I skip those stupic cutscnes right away??? The game is loaded and it says: press A to start game yet I still need to click and click again to get past that annoying pre-game show. Same goes for Halftime. I click and they skip like one line and then I need to click again and again for them to finally disappear. Why can't I switch it off at all? Why can't I skip timeout sequences and instead have to wait until the animation of them going to the bench is done? Why does the game not skip when I skip the commentators showing some ridiculous stat instead waiting for them to finish their lines and then waiting some more before the refs give the ball back? Is that soooo hard? Let me play and not waste time like the real NBA. Why on earth do I get foul calls on stuff where my player was like a metre apart from his counterpart? Why on earth do I constantly get shots drained into my face even though I'm like glue on that guy and have a hand in his face when he gets it off. It just drops in. Why does my manual controlled player attempt a steal even when I have defensive assisstant off and did not press a single button? Why does he attempt a steal after switching players when the press for the steal clearly came before I switched players?

6. Why is everything VC? What is VC for in MyGM? Why do I have to sit through cutscenes in MyCareer instead of skipping them? Why does it all have to be behind a paywall and so fucking expensive? Why do we need Archetypes in a day and age when it is precisely the unicorn player type who is the most sought after in the NBA: oversized point guard with handles, shooting and athleticism, small power forward or center with handles, passing, stroke and athleticism, massively tall powerforward or center with handles, footwork, passing, stroke and rimprotection, athletic, tall and longarmed wing with stroke and passing prowess, undersized two guard who can also run the point by virtue of being an athletic freak with a Steph Curry stroke. It's like playing in the 60's, 70's and 80's with this game. So you can either be Jerry West or Bob Cousy or Pistol Pete or Oscar but god forbid you wanna be Jason Kidd or Gary Payton or even better CP3 or Magic, Elgin Baylor or Larry Bird or Chris Mullin but god forbid you wanna be BronBron or the Greek Freak, Moses or Russell or Wilt but god forbid you wanna be Bill Laimbeer or KAT but you can be the Mailman or the Worm or Sir Charles but god forbid you wanna be Kristaps, C-Webb or Draymond. It's just stupid.

Yes in there own way all those players were unicorn too but that was 30 or 40 years ago. In today's NBA unless you have some type of offensive game AND Defense you are basically dead meat at Center unless your point guard is CP3. How many straight up defense centers have a starting job in the NBA with no offensive tools? The same goes for post scorers. That is seriously an archetype? Those guys claim they know about basketball because Scott "OG" was such an "OG" that he actually played basketball before he became an "OG" yet none of them seem to ever have read a single article about basketball or listened to a podcast. The straight up no defense post game center is absolutely dead which is why Sam Hinkie lost his job over drafting Okafor and not getting rid of him and that is why Milwaukee is shopping Greg Monroe like crazy. What about glass cleaner? That used to be a thing when Moses Malone was a young man without goggles and when Charles Barkley still had a moustache. That archetype is dead and buried. If you want to stick around a decent team you are EXPECTED to clean the glass. Haven't they noticed that the rebounding numbers get gaudier every season? AD, Draymond, Boogie, Drummond, Kristaps, Noel, Embiid etc. all the good big man basically throw 15 or 20 rebound games at each others head every week and even guys like Russel Westbrook and Harden regulary grab 10 rebounds a night while an unathletic guy like Curry still grabs like 4 or 5. How on earth can that be an archetype then. What you gonna grab 80 rebounds a game? And again: nearly no offensive game to speak off. Unheard of in the NBA today. Either you have to be extremely skilled in the low post or you have to at least have good hands to pass the ball on. Also Dirk's time is over. No one with a right mind takes a big man who can just shoot and nothing else anymore because the other teams will simply play you small and crush that big and slow dude with no defensive skills. It's also very rare to have guys who can only shoot that size. Enes Kanter can shoot but he can also put the moves on you in the post and fuck you up from the midrange. Same goes for Milsap, Horford, Porzingis, Love (who loves post play and rebounding) and others. It simply isn't an archetype anymore. So this whole system stinks and you have to waste VC on it and you have to sit through hours of cut scenes and practice for hours to get your free throw shot rating up....

Like I said. There is so much rubbish in that game from the ground up design wise that it is hard to say: it's the gameplay that makes this game suck. Yeah bodytypes suck and so do still not updated cyberfaces (check Bill Laimbeer ;)) and a lot of ingame stuff sucks but the whole product is shoddy so it's no wonder that the core of the whole game is rubbish too.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Sat Feb 25, 2017 12:41 am

If the gameplay is right, everything you have stated otherwise I can handle. If the game plays great, we all have a solid experience.

Too many game breaking issues that interrupt the flow, and determine outcomes.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby hedop on Sat Feb 25, 2017 2:19 am

Dee4Three wrote:If the gameplay is right, everything you have stated otherwise I can handle. If the game plays great, we all have a solid experience.

Too many game breaking issues that interrupt the flow, and determine outcomes.


Not in my opinion. This way I can simply put it down to the game being simply shoddy and badly designed and developed. If the gameplay was great and the other stuff still garbage I would be on the fence either thinking "damn, how can they make a great game but neglect everything else?" or " man if they can improve on that I'm going to buy the next installment." That's the problem here. Everybody is like: you if we fix defense this game will be alright, yo if we fix archetypes this game will be alright etc. This is the point were you have to say: yo this is all garbage and just a cash grab. It's blatantly obvious now as it's all shoddy. In years before you could always rescue yourself or at least your opinion of the game by saying: alright MyGM/Association is garbage in the management aspect but the gameplay itself is fun so I'm going to keep playing or you could say: Man MyCareer is a load of rubbish with a racist story but at least there is playnow and MyGM.

This is simply the point where I have to say: fuck it. It's simply a garbage game. It came out broken in loads of aspects but that was accepted by you and others on the premise that at least the gameplay was decent. Now even that has been absolutely gone to shit so now you start complaining. I have been saying all along that the game is garbage for the reasons I listed, so the gameplay sucking is just the last straw to me. That's the problem here, you and others on the OS forum basically ignore stuff we wouldn't ignore in any other game genre. We give them a pass for legacy issues that have plagued the series as far back as 2k12 and yet we pay 50 bucks every year for the same rubbish. That to me is getting really annoying and tiresome especially after being a mistreated PC gamer for ages. We never got the patch that fixed 2k12, we never got the patch that fixed 2k13, we got a old gen version of 2k14 with patches coming weeks and months after and the list goes on. I'm sick and tired of this rubbish. This is not a DLC but a full prized game. If they did it as a DLC I would accept certain legacy issues and other things. Not when it's as much as the Witcher 3 including the season pass. On top of that it's a fucking sports game. No need for quest design, no open world design, no dialogue needs to be written, no real choices have to be taken into account, nothing. All you need to do is improve the gameplay, make sure your players look like their real life counterpart and after years finally make sure that not every randomly created white guy looks like a caveman or looks the same, same as not every randomly created black guy looks the same.

Why do draft classes have to be randomly created anyway? Why can't 2k provide 10-20 designed draft classes with guys who actually look like real people, with proper names, tendencies and stats (not their college counterparts). Why are there no 2k provided legends draft classes where you get to have a Charles Barkley with 320 pounds, hair and a moustache and a rail thin Michael Jordan with hair? How hard can it be? Why do we have to have a stupid mobile app that takes ages to take a good picture to get our face in the game? Why not do what WWE 2k16 and 17 do and use a photo?

All that is small stuff but it piles up when it's all rubbish and, like I said earlier, can be ignored at your convenience when at least the gameplay is decent. That is the reason why everything is rubbish in the first place because we ignored and glossed over legacy issues and lazy developement for 5-6 years now. That is how long some legacy issues have been carried around. Funny enough they left the good ideas, like no VC and proper tendencies and animations for legends, in the old time, along with 2k11. That is just such a shame. Looking back now 2k11 is actually what we should expect from a company of 2k's size nowadays. You had a good soundtrack, unlike the last couple of years, you had a massive legends roster with the great added bonus of accurate animations for a lot of the players, for the time good cyberfaces and bodies and the presentation option of playing a grainy black and white game without the three point line, unlike the last couple of years. You could make your player what you wanted him to be. There was no attribute cap, there was a proper rookie showcase, there was summer training and summer league, every animation was available from the start, you could pick your own nickname and the only thing hindering you from making your player into a 7'5 michael Jordan was skill points. I think the only 2k that did Career Mode any better was 2k12, unfortunately bugged, which introduced the "badges" althought they were limited. Unlike the last couple of years. The production was sophisticated, nearly bugfree and it worked and still works on every system like a charm. No lags no stuttering audio, no naked player glitches, no nothing. So how is it that in 2017: yeah let's get the core aspect right, is good enough for 50 bucks? How is it that nearly everyone is happy to shell out 50 bucks for this game when the same game had more options, less emphasis on draining money from customers, less bugs, better gameplay, a better editor, better legends settings and was more open when it came to creating your player, nearly 7 years ago?

PS: By the way I agree 2k15 in my opinion was probably the best in terms of looks/gameplay. The players looked good and the bodies did fit but more importantly defense was working well and the teams ran the sets you chose or the coach chose really well. Yes of course, less bumping and all a bit too smooth sometimes, but less rubbish then what we have now. I can still remember using the Triangle in 2k15 and it was a blast to run that thing so smoothly with a Roster designed for it. Nowadays it runs like garbage and because it relies on players not getting stuck all the time and being bumped out of their position you can put it in the garbage because before you even set up it's all gone to hell.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Sat Feb 25, 2017 2:45 am

No, I accepted it because the interface to me was fine. I don't have an issue with the interface. The skinny body types are horrible, but the on court action flowed at a more realistic pace. Mode wise, the game is strong. I like the modes, I like the options within the modes, all of that. The tuning updates and patches hurt the gameplay in a big way, and in my opinion broke the game. Again, I don't see how the developers can make these changes and think they help the realism. The game feels clunky and crappy for the most part now.

One mode I think could use much improvement is MYTEAM. For one thing, MAKING everybody play on all star level is not right. People have different skill levels on the game, all star is REALLY easy. And combine it being easy, with the game glitches, I can literally dribble all the way up court on an inbounds and get an open dunk (because players just move out of the way). Also, I average like 15-20 steals per game (Last game I had 9 steals with Will Barton, and 5 with Mo Williams...) in 6 minutes quarters. How is that fun for anybody? We should be allowed to choose the level we play MyTeam on. Its far too easy.

Also, we should be allowed to play MyTeam with a second player. As in, If I want to complete the mode with someone else locally, they should be able to select my side on some form of a team select screen. That would make the mode much more enjoyable for those who don't want to just sit in the dark and play it by themselves.

In regards to MyLeague, I love the way they do it, I have no issues. The mode itself is great. But the on court gameplay ruins it for me.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby hedop on Sat Feb 25, 2017 3:33 am

Well that's about half the stuff I adressed. But fine, if you don't play MyGM you don't mind VC or any of the problems with injuries or the chemistry system or other realism issues I adressed. Since you are a modder you don't care about a proper in game editor or an option to import one team or one player or predesigned and properly implemented 2k draft classes. Since you play MyTeam you prefer online gaming anyway, so any offline mode won't really matter to you and since you don't mention MyCareer it seems you don't play that either so it doesn't matter to you. However: Please don't give me the "mode's are fine and plenty" bs if you only play 2 of them really. It's fine if the modes you play are great however for a lot of other players MyGM and MyCareer matter and they suck because of the design decisions. VC, VC, VC, legacy issues, not preventing cheaters, locking people into archetypes, broken chemistry, stupid trades, limited editor, rubbish random player faces (have you checked the cyberface of Jacob Poeltl???).

Those things matter to me because I use those mods and I would enjoy being able to edit rosters properly myself without a second party tool and in depth modding knowledge. I'd like to play MyGM without some fake internet currency and with a properly working chemistry system and being able to trade properly. I would like to play MyCareer without grinding for hundreds of hours to have a decent player and without having to buy everything. I would like to play MyPark without cheaters. I could go on and on but please don't pretend like the game is so great if the gameplay was any better. The game is crap and the devs have gotten lazy. One of the reasons is that everybody is in awe of those devs and reveres them on OS and Twitter and obviously the other reason is lack of competition... I can only point to FIFA pre PES6.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Sat Feb 25, 2017 4:52 am

I'm trying guys. Over 100 likes in about an hour. Top comment on one of the most recent NBA 2k Facebook posts.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Sat Feb 25, 2017 10:25 am

Dee4Three wrote:Also, we should be allowed to play MyTeam with a second player. As in, If I want to complete the mode with someone else locally, they should be able to select my side on some form of a team select screen. That would make the mode much more enjoyable for those who don't want to just sit in the dark and play it by themselves.


I'd like that. I suppose it's mostly about online competition and co-op these days, but that'd be a nice throwback option to have in some of the modes, particularly MyTEAM.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Uncle Drew on Sun Feb 26, 2017 3:32 am

Dee4Three wrote:I'm trying guys. Over 100 likes in about an hour. Top comment on one of the most recent NBA 2k Facebook posts.


Appreciate the effort Dee4Three, but do you really think any of the Devs are listening? These problems have been on going since 2K15. They've had enough time to correct them. If they don't make any MAJOR improvements in 18, I'm going to have to put this series to bed.....
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Sun Feb 26, 2017 6:55 am

Uncle Drew wrote:
Dee4Three wrote:I'm trying guys. Over 100 likes in about an hour. Top comment on one of the most recent NBA 2k Facebook posts.


Appreciate the effort Dee4Three, but do you really think any of the Devs are listening? These problems have been on going since 2K15. They've had enough time to correct them. If they don't make any MAJOR improvements in 18, I'm going to have to put this series to bed.....


More than likely they don't know how to correct them.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Sun Feb 26, 2017 11:04 am

It's close to 300 likes now.

Giving up is the wrong attitude. We need to give this feedback.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Uncle Drew on Mon Feb 27, 2017 4:52 am

Dee4Three wrote:It's close to 300 likes now.

Giving up is the wrong attitude. We need to give this feedback.



Nobody is giving up, but they're not listening either.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby diamenz on Mon Feb 27, 2017 11:27 am

been overly frustrated with it too, dee and haven't touched it in two months. my biggest gripes are the interior defense, non-existent perimeter rotations off of stupid doubles, and the fast break logic. 2k has gone downhill in all three of these aspects over the years, and i don't get why. i believe part of it is the direction that they're taking with the series with the online features and vc. it's obviously the main concern because it's what brings them the money (can't blame them i guess). i think the online tweaks and patches hurt the offline gameplay. players are clunky and weighted for a reason - to stop cheese. there's always going to be cheese and exploits, so they should just let it go. i'm not all negative though - the last couple of years have had some great strides but it's been overshadowed by it's legacy issues and fundamental problems.

what us sim players want is a solid working fundamental basketball game. one that rivals well made titles like counter strike, rocket league and assetto corsa just to give a few examples. assetto corsa is a great example because of what it strives for - strictly simulation for simulation players. the other two are just well developed and fine tuned games. i understand it's incredible complex to dev a basketball game, but the constant addition of new features that are half assed and not finished doesn't help. new defensive features without a solid base to work with? a layup meter that doesn't coincide with hand release? couple all of that with the legacy issues and you have a very frustrating game. and what hurts the most is the yearly release. it's especially a let down for people like you that not only want to play the game, but have spent so much time modding it.

unfortunately i doubt thing will change, although i do believe defense, and fast break logic will be addressed next year... the question is how well it will be done.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Tue Feb 28, 2017 12:07 am

I agree.

It's not even that it needs to be a perfect simulation, it doesn't. What it does need to have is flow and pace that is not interrupted ALL THE TIME by glitches in the game (speed breaks, broken defense, etc). Everything I stated in the first post, and more, are all pace disturbances. Of course they are going to make decisions around the money maker (Online), but what about the integrity of offline play? What about the integrity of ANY 5 on 5 game played whether it be online or offline? What about ALL the other modes offline? All of these problems with the game drastically impact MyTeam, MyLeague, My Career, Play Now, Online play now, etc.

The reason NBA 2K14 Next Gen was so much better gameplay wise than the last 3 years of NBA 2k games is the pace and flow. Yes, the offensive rebounding was still a little overpowering, but overall the game played right. The players moved around the court like athletes, it didn't have any of the issues I mentioned in the first post. It wasn't perfect, but you can just tell by the user feedback on videos and forums that NBA 2K14 was legit a great game. In fact, the only complaints I ever really saw were the game modes and server complaints.

I feel like the whole online play thing has destroyed games, because the minute the developers hear of complaints about online "cheese" or play, they SLOW the game down dramatically in order to appease the money maker modes. The game becomes unrealistic, it because slow, players are clunky and move like they are in quicksand, the post game gets ruined (Spins and body contact are unrealistic and horrible), etc.

I really wish I could have NBA 2K14 next gen for PC, with the MYLEAGUE mode, I would die to have that. I would never have made the switch to the broken gameplay of the 3 games that followed.

It's also disheartening when a user like myself doesn't get responded to. (Going back to just 2k14 I've logged well over 8000 hours in these games, but if you go back to NBA Fastbreak 98... you wouldn't believe how many hours). I am as loyal as they come, and have helped sell these games the last 4 years (People PM me stating they bought the game for my mods and because of my excitement about games in the past). I posted something on Facebook (See above), that reached about 300 likes, around 70 comments on my post with people complaining about the same things, and silence.

I tweeted them, I did it on Facebook, nothing. I can't win.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Tue Feb 28, 2017 12:44 am

Dee4Three wrote:I feel like the whole online play thing has destroyed games, because the minute the developers hear of complaints about online "cheese" or play, they SLOW the game down dramatically in order to appease the money maker modes. The game becomes unrealistic, it because slow, players are clunky and move like they are in quicksand, the post game gets ruined (Spins and body contact are unrealistic and horrible), etc.


Even more frustrating, said tweaks haven't really addressed and resolved the online cheese at all. So yeah, no one's benefiting from it.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Tue Feb 28, 2017 12:47 am

Andrew wrote:
Dee4Three wrote:I feel like the whole online play thing has destroyed games, because the minute the developers hear of complaints about online "cheese" or play, they SLOW the game down dramatically in order to appease the money maker modes. The game becomes unrealistic, it because slow, players are clunky and move like they are in quicksand, the post game gets ruined (Spins and body contact are unrealistic and horrible), etc.


Even more frustrating, said tweaks haven't really addressed and resolved the online cheese at all. So yeah, no one's benefiting from it.


And I like your feedback Andrew, because I don't play online, so I get that feedback from you and others on here. I look back at the NBA 2K14 GAMEPLAY feedback, and it is so much better overall. Can you agree with that?
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Tue Feb 28, 2017 10:18 am

I have to admit that I didn't really like NBA 2K14 on PC or PS4, so I didn't end up playing too much of it. I might have to go back and reevaluate, though.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Tue Feb 28, 2017 10:39 am

Has a recent "update" changed this?

Recently I was playing a game and had my man set a pick. I attempted to break for the basket but my player would only walk. I couldn't get him to run to save my life.

I've also seen a lot of times recently where I try to run but my player doesn't move at all for a couple seconds.

I don't recall these happening previously. I play on PC.

And what is it with my own teammates constantly knocking me off a play when I finally am playing good defense against someone? My teammates set much better picks against me than opponents do.

Of course it results in me getting blamed for a defensive breakdown.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Tue Feb 28, 2017 11:50 am

Haven't noticed any difference in movement/responsiveness in MyCAREER or 2K Pro-Am lately myself.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Tue Feb 28, 2017 1:16 pm

I just don't know how they make the game WORSE and somehow it's acceptable....

Ugh
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Tue Feb 28, 2017 1:26 pm

To be fair, there have been improvements these past few years in certain areas. Unfortunately, other areas seem to have taken a step backwards, have gone in the wrong direction, or simply remain problematic. It's also worth noting that if making a flawless (or near enough) basketball video game and resolving every single issue was easy, it would have been accomplished by now. Expectations are high these days, getting everything to work as intended is easier said than done, and what they do manage to accomplish is done within a year of development time.

That being said...the issues are still frustrating, and it's also disheartening when you see some of the developers openly mocking gamers who are being critical. Granted, people who are being jerks about it do kind of deserve to have some of that thrown back in their face, but I've seen ultimately constructive feedback that's been expressed in a somewhat exasperated tone - mostly because of recurring issues, and a feeling that complaints aren't being listened to - met with LOLs and other dismissive responses.

Again, some of that may be due with having to deal with jerks on social media, and there's obviously only so much that developers are allowed to say at any given time. Still, it's not a good way to treat a loyal fanbase that has some legitimate complaints. At the end of the day, 2K's PR is kind of really shoddy.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Wed Mar 01, 2017 1:12 am

A few things I DO like from the next gen 2k's (15 through 17)

1. Being able to keep the dribble on a step back
2. Amazing new dunk animations (2K17)
3. Signature sizeups/more combo dribble combinations

Otherwise, that's about it. But none of that matters when the game is interrupted by so many issues (as stated in the first post).
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby hedop on Wed Mar 01, 2017 10:08 am

Tbh I think suddenly being sort of minor celebrities and adding egodriven youtubers to their ranks hasn't helped much either. Ever since 2k TV came along and KD openly praised the game even on Jimmy Fallon and what not and starting to have huge launch parties with a bunch of Allstars the product has started to go down the drain. Now I appreciate that we'd all be more focused on getting into Rachel's pants then ironing out issues on the game but to me it's concerning when I see what's going on. Ronnie2k the so called community manager is probably one of the most unresponsive people in the whole team. He doesn't respond to anything on twitter, he has no clue about anything if he is asked to talk about the game and he posts once every year on the steam forum to announce the release of the game.

It's also worrying when you suddenly get nicknames or get a caption under your name in videos that say anything besides: "developer" or "technical advisor". For some reason Scott O'Gallagher is now Scott OG (wonder where that came from) and needs to be introduced in every video with his, comparatively, laughable pro-basketball credentials. All that culminates in whole episodes being devoted to some badly dressed and gaptoothed "gamers" who share their "philosophy" of the "game" with the rest of us and the whole rubbish being treated like the real NBA Playoffs because they suddenly got it into their heads to become the granddaddy of E-Sports.

Leftos is the only guy ever to respond to anything and then actually fix the issue within a couple of hours (MyGM problem that rule changes you don't want still got league approval). LD2k, DaCzar and all those other half-celebrities never bothered. That to me is also a a major problem. Some of them are active on OS and are worshipped like gods there so you dare not question anything or you will be banned (I'm banned there permanently for ever and ever and am not allowed to even register as a reader ever again for exactly that reason). The 2k Forum themselves are dead. Now I appreciate that maybe the time of forums is coming to an end even though I think from an organisational point of view and for logging bugs a forum is a much better way to keep track of things and communicate but that simply can't be the answer. You have a community manager but ultimately no community to speak off.

Like I said my issues for further than mere gameplay because I'm tired of dealing with the same stupid legacy issues for years now and I'm tired of being forced out of playing MyCareer for MyCareers sake. I don't wanna play ProAM or MyPark. I want to play by myself and I don't want to grind my brain out for 150 hours to get ONE player up to 86... one. I remember in 2k15 and 2k14 I used to have like 5 Careers, one on every position. I wanna properly try out every position and every possible setup to find the one that best suits my playstyle and I'd like to actually try out animations on my player first before purchasing them. Well... anyway... I'm preaching to the choir here. It's just annoying.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Wed Mar 01, 2017 12:00 pm

Andrew wrote:Haven't noticed any difference in movement/responsiveness in MyCAREER or 2K Pro-Am lately myself.


I just quit a career game.

I received a pass, all alone under the basket, only player on that half of the court. I could not get my player to move at all. Wouldn't shoot. Wouldn't run. Wouldn't walk. BUT....by the time the other center finally made it to where I was, suddenly my player shoots right into a block.....without me doing anything to try to get my player to shoot. I wasn't even holding the controller at this point having thrown it on the table.

This had not been happening until this past week or so.

If it keeps happening I'm deleting. Can't play the game like this. This REALLY sucks.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Wed Mar 01, 2017 12:04 pm

Andrew wrote:To be fair, there have been improvements these past few years in certain areas. Unfortunately, other areas seem to have taken a step backwards, have gone in the wrong direction, or simply remain problematic. It's also worth noting that if making a flawless (or near enough) basketball video game and resolving every single issue was easy, it would have been accomplished by now.


Or the idea if they released a "perfect" game the cash flow would drop like a rock after that cuz what could they use as a selling point from then on? Everything is perfect.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Wed Mar 01, 2017 12:24 pm

That definitely sounds frustrating, but yeah, I haven't experienced that myself.

Even if NBA 2K17 was perfect in what it was, there'd be ways of selling NBA 2K18. Achieving that level of perfection/near-perfection is easier said than done. If making flawless video games was easy, it'd have been achieved by now. That doesn't mean we can't and shouldn't point out flaws, of course; especially when something was working before, and isn't now.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Wed Mar 01, 2017 12:45 pm

Andrew wrote:That definitely sounds frustrating, but yeah, I haven't experienced that myself.

Even if NBA 2K17 was perfect in what it was, there'd be ways of selling NBA 2K18. Achieving that level of perfection/near-perfection is easier said than done. If making flawless video games was easy, it'd have been achieved by now. That doesn't mean we can't and shouldn't point out flaws, of course; especially when something was working before, and isn't now.


That's what is really pissing me off with 2k. They keep tinkering with things that aren't broken, and in doing so break them, while not fixing things that were already broken. I thought the game was ok when it first came out but I am seeing more and more things getting worse as time goes by. It happened last year and the year before. Exactly what are they doing? :?
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Wed Mar 01, 2017 1:00 pm

Over-adjustment seems to be a problem, resulting in the solution being worse than the original problem. Getting that balance between online and offline play also seems to be an issue, though as I said, the changes haven't exactly solved the problems online either. As it stands, I personally have a more consistently enjoyable experience in MyCAREER compared to 2K Pro-Am, because of some of the cheesy builds and exploits opponents are making use of.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby TheKnightSlayerKing on Wed Mar 01, 2017 4:09 pm

I've said it before and I'll say it again. Newly released without any patching. The game plays wonderfully. Just like they said in previews and dev talks. The moment 2k starts patching the game based on the whiny feedback of crybabies who need to learn how to play... The gameplay falls apart.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby hedop on Wed Mar 01, 2017 7:45 pm

Andrew wrote:Over-adjustment seems to be a problem, resulting in the solution being worse than the original problem. Getting that balance between online and offline play also seems to be an issue, though as I said, the changes haven't exactly solved the problems online either. As it stands, I personally have a more consistently enjoyable experience in MyCAREER compared to 2K Pro-Am, because of some of the cheesy builds and exploits opponents are making use of.


Maybe that should be changed in general. No offense to the apparently godlike MyPark and ProAM pros but the stuff most players do there is garbage and not basketball. So why tweak the offline portions where you play real basketball against the CPU or friends, plays are called, defensive rotations set up etc. Like the time the continuously changed the release points of certain shots. Leave offline stuff alone as long as there isn't anything broken with it and tinker all you want with MyPark and ProAM for all I care.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Wed Mar 01, 2017 7:49 pm

I agree. In fact, as someone who has come to like getting on and having a few games of Pro-Am with the guys each week, I'd like to see it become more realistic, too.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Mar 02, 2017 1:14 am

TheKnightSlayerKing wrote:I've said it before and I'll say it again. Newly released without any patching. The game plays wonderfully. Just like they said in previews and dev talks. The moment 2k starts patching the game based on the whiny feedback of crybabies who need to learn how to play... The gameplay falls apart.


On this note, I found an old .EXE that I backed up in early December (I forgot I had copied it). And I used that .EXE in offline mode, and the game plays MUCH better. Why? because its PRE most of the tuning updates and patches. The game doesn't feel nearly as clunky.

Those patches and tuning updates truly kill the game.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby EnterTheV01d on Thu Mar 02, 2017 5:14 am

Man i really dont see 2k fixing their broken game it's all about MyPark now
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Thu Mar 02, 2017 6:08 am

YgTrece wrote:Man i really dont see 2k fixing their broken game it's all about MyPark now


I don't think they will for 2k17, and that's a shame. I recommend backing up your .exe's moving forward though (For NBA 2K18 and up).

Here is what I noticed using my old .exe.

1. Players were moving more naturally: Seems like less unrealistic slow animations
2. Less body steals/Body blocks: Yes, there are still MANY, but it seems like less.
3. Driving to the hook: It feels better, less forced animations (Forced fouls, etc)
4. Defense: It's still bad at times, but players seem to be rotating more.

The game still has MANY issues (Many legacy issues). For example, forced animations, some broken defense, passes that sail out of bounds (That any rec league player could make without a problem), excessive bumping.

BUT, I managed to somewhat enjoy 2 games last night with the old .exe.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Thu Mar 02, 2017 8:40 am

So, I have been passing along feedback in the form of the Wishlist and whatnot. I'm working on a more concise version that highlights some of the key issues; what would you say are the top 10-15 things that need to get better in terms of modes and gameplay?
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dommy73 on Thu Mar 02, 2017 7:29 pm

Few days ago I've had an idea to start MyGM with Warriors (before KD injury, yayyyy). The sliders are somewhat modified one of the top sliders on PC (my changes were mostly just ramping up defence sliders for both teams).

Turns out the game plays pretty well which kinda confirmed my suspicions - the game is tuned for Warriors.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby EnterTheV01d on Fri Mar 03, 2017 12:33 am

Look at this it's not even funny
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Fri Mar 03, 2017 12:48 am

I love the 2k14 next gen graphics. They have not taken steps forward in my opinion, they have taken steps backwards. I feel like the players looked more like athletes as well.

Also, look at those sweet floor reflections.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dee4Three on Fri Mar 03, 2017 2:22 am

Andrew wrote:So, I have been passing along feedback in the form of the Wishlist and whatnot. I'm working on a more concise version that highlights some of the key issues; what would you say are the top 10-15 things that need to get better in terms of modes and gameplay?



In terms of gameplay:

1. Forced animations: When an offensive player turns the corner on his defender, and the defender is on his side, MANY times a game the defender is forced into an animation where he transfers in front of the offensive player, causing the offensive player to fumble the ball, it will either go out of bounds off the offensive player, or it will be a foul. These animations drive defensive users crazy, because they are not pressing the steal button, its a forced animation. Also, it drives the offensive player crazy, because they do the right thing by turning the corner on the defender and getting the defender on the back or side, but the forced animation ruins it. Also, forced shots when driving trying to do a jump stop. Many times you can have momentum going towards the hoop, and you tap the button to do a jump stop, instead of a jump stop, the player is forced into an animation into a defender where he chucks up a shot falling forward. This is also something that happens multiple times a game. Another issue is on the pick n roll, where the player you are using gets stuck on the pick setter and you can't move him, or your player is automatically cast aside (transferred) to a spot, where it is impossible to recover from. This is partly why Pick n Rolls are so hard to stop and can be really frustrating. Forced celebration animations that you can't get out of is a killer, and this happens in close games. Your player will be celebrating after a made shot, and the other teams offensive player will run up the floor WIDE OPEN because the player is still celebrating and caught in the animation. And of course because of the defensive issues in the game, that player is wide open to score. Forced animations also impact you in the form of causing defensive 3 seconds, and offensive 3 seconds, multiple times a game. Players just getting stuck on other players causes this. Excessive bumping is another major issue. The bumps make your player useless for 1-2 seconds, it takes too long to recover from a bump. It creates for some really ugly offensive possessions. If you are using an offensive player who is rated somewhat low in dribbling/speed/acceleration, which is actually a lot of guards and forwards in this game, you will have some truly ugly possessions. Forced charge animations right after your offensive player catches the ball is also a killer.

2. Slow Motion Moves: Slow motion layups and dunks are a huge problem in NBA 2K17, it takes away from the realism and makes good takes to the hoop look weak and makes them easy to stop. Nobody moves like that in real life, even if they tried. You can be going full speed to the hoop or on a fastbreak, and suddenly you go into a layup or dunk animation, and your offensive player slows down. Reverse layups are also deathly slow on a lot of occasions. And no, turning up the game speed does not fix the issue. Slow motion spin moves and slow motion dribbles cripple certain players ability to do anything on the floor. For example, Clyde Drexler. Clyde Drexler (without adjusting his attributes) cannot get by ANYONE, and its almost impossible to create a shot with him. Why? Because he dribbles so slow, and many of his moves are just in slow motion.

3. Passing mechanics: Nothing is worse than making the correct pass, and it being SO SLOW (lobbed) that a defender who is not even in the area has time to easily get a steal. Passes NEVER happen like that in real life, players are taught to put substance on each pass, and players are ripped out of games if they don't adhere to that. I get a lob pass (with a certain button) for say, a skip pass. But outside of skip passes, those slow motion passes just do not happen. Also, passes sailing out of bounds on routine outlet passes, that any rec league player can easily make (I play in 3 rec leagues right now). You will get a rebound with say, Dwight Howard, and he will try and outlet the ball to Schroeder, and Schroeder is WIDE open heading down the sideline, or even in the middle of the court, and the ball goes sailing over his head as he makes some strange frantic attempt to catch it. That never happens in real life. Also, you can go to make a push up the floor (make that initial pass as your teammate is running up the sideline) and he could be 15 feet in front of you, and the ball will sail over his head. This is really frustrating, because that initial pass to push the ball up the floor is a very realistic, and a very important part of any basketball game.

4. Protected shots: This is another big issue with this game. The fact that you can use a shooter like say, CJ McCollum, and have your defender 2 or 3 feet off of you (with space), and you go up to shoot and a forced wild shot occurs, causing a huge brick or even the ball not hitting the rim, is absolutely insane. This never happens in the NBA, and protected shots in this game happen even if the defender is a couple feet on THE SIDE of your offensive player. I understand if a player is getting guarded with tight D, if the shot has a lower chance of going in (If the defender is in the players shorts), but to cause so many wild misses and awkward looking animations is very unrealistic. And it ruins the flow. In fact, this also ruins the end of close games, where you will get a final shot off with what you THINK is space, but your offensive player wildly chucks up a protected shot (good shooter), and it has like a 5% chance of falling. That's not the way real basketball works.

5. Defense: The defense in this video game is flat out frustrating. From players getting back doored all the time (Defender just getting completely lost and just standing there), or players getting stuck on other players (which causes def 3 seconds, and just wide open shots and cuts all over the floor), or players running completely wide open up the middle of the floor (Someone like Rudy Gobert just strolling up the middle of the floor beating every defender on the fast break for a wide open dunk). The defense needs to be completely adjusted, its so frustrating. You as a human can only control one player at a time, when the defense is failing that often and when multiple players are failing at the same time, its impossible to stop the offense sometimes. Playing against the CPU isn't as tough, because they are not exploiting all of those defensive AI mishaps as much, but when you play a human and they KNOW about all the exploits. Its really frustrating. Either way, the defense needs a complete overhaul.

6. Running Plays: It takes far too long for players to start to go in motion when a play is called, in fact, I have given up on running plays outside of the quick plays. For example, Floppy. This play is for a shooter, where he goes on the baseline and uses a screen to pop out and get an open shot. Seems simple right? wrong... it takes that player like 8-10 seconds to even get himself into the initial spot under the basket (As he gets stuck on other players, stuck in animations, and fumbles his way to the spot), by the time he pops out, sometimes it takes a total of 12-14 seconds for the whole thing to happen, and by than you are at the end of the shot clock. This is not how it works in real life, running plays is near impossible in this game.

7. Body steals/Body blocks: It is SO EASY to get blocks in this game, even with PG's on C's. Why? because the ball is so easily jarred from the hands of athletes who have been taught all of there lives to hang on to the ball, but for some reason in NBA 2K17 they have all forgotten. Another reason is because of slow motion animations (see post 1), but literally you can block a shot with anybody. This is REALLY frustrating when you get by your defender (Say, you are using Paul George), and you go up for a dunk (which he cocks back, obviously), and little Isaiah Thomas blocks the shot.... I had 5 blocks with Thomas one game, all on unrealistic stuff like that. Players are taught all growing up to hold on to the ball, hold onto it firm, protect the ball. This has been completely lost in 2k17. Body steals drive me crazy, because in order to get one, you can literally use a defender and press up against the dribbler (or offensive player holding the ball) and somehow your body jars the ball out of the offensive players hands, and it falls to the floor. What? When have you ever seen that happen in the NBA? In NBA 2K17, it happens multiple times a game. Body steals/Body blocks destroy the flow.

8. Offensive flow (fastbreaks): The fastbreak system in this game needs a complete overhaul. On over 50% of 2 on 1's or 3 on 1's, if you are using the offensive player in the middle of the floor, your teammates flare out to the three point line... no matter who they are, they could be PF's or C's, but they are heading to the 3 point line, it destroys most fastbreaks. This is not realistic on any level. Players fill lanes (like they are taught in real life) seamlessly. I am not saying that they will finish every one, and yes some fastbreaks are muffled by good defense, but the fading out to the three point line all the time does not happen in real life.

9. Signature shots: Have any of you taken a shot with Jonas Jerebko or Amir Johnson? According to NBA 2K17, they have sweet jump shots (they are really getting off the ground!). I get it, it's a lot of work to choose signature shots accurately for players, and we as users can certainly edit them... however... some of these are NOT EVEN CLOSE. Current teams and classic teams have each team with poor signature shot selections. Jerebko and Johnson have set shots, they do not have the lift of a Ray Allen on a jumper (They don't shoot JUMPERS). Some things I've mentioned before, Isaiah Rider having a full signature copy job of Lebron James (Identical), and Nick Van Exel having Shawn Marions free throw, are just a couple more examples. I know it's a lot of work, but hey, if you dedicate one person to just signature shots for a decent amount of time (and watch these players on video), you can get it right. Heck, I am one person, and I have gone in and fixed most or all of them.

10. Attention to classic teams: I am really disappointed with the lack of attention to the classic teams. First off, if you have Erving in the game, why isn't the championship 82-83 Sixers in the game instead of the 84-85 sixers? I know, you didn't include the 84-85 Sixers in the game in 2k17, but I am talking about in the past and moving forward in the future. You have been including the 84-85 76ers without Barkley... and they didn't win the title... why not include the 82-83 76ers CHAMPIONSHIP team? Some of the classic teams selections don't make sense. With this year being the Kobe game, why were the 08-09 or 09-10 Lakers not added? You had the rights to most or all the players? People would have loved to use those teams. But lets get to the gameplay: The classic teams are grossly underdone in the speed and quickness departments, and the tendancies were rushed and are WAY off. You will sim a season, and you will have guards getting 0 to 5 blocks and like 15 rebounds in an entire season, and PF's and C's getting like 12 assists and like 4 steals in an entire season. This is a problem with the tendencies, and it makes using these teams in a MyLeague setting really frustrating and unrealistic. The classic teams and players deserve better.

Graphics/Atmosphere/Presentation:

1. Get back to the NBA 2K14 next gen Graphics: Lets get back to the days where we didn't have the skinny body type (players that look like me when I was 13), lets get back to the realistic reflections on the court, lets get back to that beautiful foggy look that sometimes the stadium has (especially seen on close ups with the players. I Still have 2k14 for X1, and I still cant get over how much better the game looks to me. The players looked more like athletes (And moved more like athletes).

2. Presentation: The replays at the end of the game, or when you select a player and view the highlights, are brutal. They are way too close up, and the camera jerks around, you can hardly see what is happening. The best highlights (For Halftime/Post game) were on 2k13/2k14. You could see what was happening and the camera was placed appropriately. I don't even like watching highlights on this game. The halftime highlights atleast get the broadcast view for them. Also, what happened to the "assist of the game", or special features like that? Before the 4th quarter, they used to have the State Farm assist of the game, in NBA Live, they have plays of the game, can something like that happen for 2k18? It would be a great added touch. The crowd atmosphere for the classic teams is dull and unrealistic. The chants resemble that of a high school game (with chants from what sounds like testosterone filled boys yelling "Defense" really fast with no other noise going on). The chants like this shouldn't even be in the game, it's not a high school game, its an NBA game. It doesn't remotely sound like real life. The classic teams stadiums are dark, dull, and boring. That is not in anyway realistic compared to real life when these teams played, or when it was viewed on TV. It doesn't add to the realism, it takes away from the realism.

Modes:

1. MyLeague Online: Not sure why you have a completely immersive online MyLeague, that leaves out the awards aspect of it. Otherwise, the mode is great.

2. MyTeam: Allowing only one difficulty level for MyLeague (all star) is frustrating. Because users have different skill levels. On all star, it is VERY easy to get steals and blocks. In fact, in 6 minutes quarters (because you are also forced into that), I had 9 steals with Mo Williams... 9 steals.... with Mo Williams. We should be able to change the difficulty level, and the quarter length in this mode. We should also be able to do the mode with a friend (locally), that would be amazing for those who don't just want to sit all alone and play in the dark. Just a team select screen that allows the second user to join the game.

Patches/Tuning Updates:

1. These are killing the game... I get roster updates, I get it. And I get slight updates to attributes as the season goes on. But the last few years, the crazy amount of patches/tuning updates, cripple the user experience. It changes the gameplay entirely from what it was at first release, creating a different more frustrating experience with each update.


If you could pass along this feedback to the Dev Team that would be great. I have logged over 800 hours into 2k17, logged almost 2000 hours into NBA 2k16, about 6000 Hours on 2k14, and over 1000 hours on 2k13. Let them know it's from an experienced user, and I hope that helps and pulls a little weight.

As always, thanks for passing along the feedback Andrew.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Andrew on Fri Mar 03, 2017 10:41 am

Thanks. I'm going to have make the points a little more concise than that, but it definitely helps.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby diamenz on Fri Mar 03, 2017 1:10 pm

Andrew wrote:So, I have been passing along feedback in the form of the Wishlist and whatnot. I'm working on a more concise version that highlights some of the key issues; what would you say are the top 10-15 things that need to get better in terms of modes and gameplay?


if i could chime in, and dee's already mostly hit on these, but these are my main gripes with gameplay:

- lack of urgency to defend the interior, and lack of rotation off of bad decisions on double teaming. btw, double teaming isn't just running at a guy and throwing your hands up - a lot of times it's not even fully commiting to the double, but just spooking the ball handler.

- fast breaks. michael jordan running to the 3 point line with a clear lane to the basket, and players not filling their lanes correctly even if they do cut to the basket. nuff said - you know what it is.

- clunk movement and not feeling like i'm controlling an athlete. my guess is this is part of 2k's anti-cheese mechanism, but offline players should not be paying for this.

- inability to get around your man with an open lane. all elite slashers need is a little bit of space, and they should be getting the hip riding animation.

- weird warping off of pull up jumpers. a lot of times if i'm sahotting off the dribble , my player takes extra steps or warps into the defender turning my open shot into a contested one.

i could go on, but we want to keep it short and concise. defense, fast breaks, double teams and player movement are my main gripes. and actually, to sum it all up in a nutshell, if think that sim heads are tired of online getting all of the attention, as well as offline gameplay suffering because of it.

on the other hand, i think the graphics are incredible. minus the lack of attention given to the legend aspects (jerseys, courts, faces and arenas), everything else is money. the skinny and fat body types could use some work though.

thanks andrew.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Rodzilla91 on Sat Mar 04, 2017 11:40 am

Sometimes I go back and play NBA 2k14 (last gen/pc). I liked 15, 16, and even 17, but with 2k17 the pace is a lot slower and it feels like the input is slower too, in 2k14 you can go fast or slow and control your movement. But I feel like there is a bit of "input lag" on 17 when you move your player, I feel it a lot during dribbles too. I also stuck with 2k14 for awhile because of a less forced mycareer, but you can only ignore the actually good and welcomed improvements for so long.


Even with how bad NBA Live 16 was, and how people obliterated EA with criticism, I thought it was kind of fun. Sure the animations are a bit robotic, and there's problems here and there, but if EA can make a Live up to snuff with what 2K seems to try putting out, then I'm all ears for them. 2K makes great games, but there's problems you realize that really change your opinion. Then again,when you're making hundreds, thousands, off people buying VC just to spam in mypark or play myteam with diamonds, you're not really thinking about trying to be the perfect game with absolutely no competition.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby CelticsPorzingod on Sun Mar 05, 2017 2:17 am

Yeah Im getting frustrated at this game too. But I know I have to live with it as there are no other NBA or Basketball games out there (PLS BE GREAT NBA LIVE)

But thing that frustrates me the most is.......................RONNIE 2K.
Just look at his Twitter. Just cancerous. Everythings like ''The game is great, Im great, everyone loves me, got problems about game? HAHAHAHAHAHA I dont give a f*** Im ritcher than yall MUAHAHAHAHAAHAAHAHAH SUCK MY NUTZZZZZZ"

(Nah but honestly if you check his twitter you can say I nailed that)

Im some what happy that are some cool guys like Chris Manning, Mike Wang and that half bald guy whose name i forgot :lol: (shout out to Rachel too :P :cheeky: )

*sorry if i sounded childish

*screw that paid off dumbass TwoBros gaming. He blocked me on Twitter cuz I said he is Ronnie 2k long lost brother......LIKE WTF
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Sun Mar 05, 2017 6:42 am

CelticsPorzingod wrote:Yeah Im getting frustrated at this game too. But I know I have to live with it as there are no other NBA or Basketball games out there (PLS BE GREAT NBA LIVE)

But thing that frustrates me the most is.......................RONNIE 2K.
Just look at his Twitter. Just cancerous. Everythings like ''The game is great, Im great, everyone loves me, got problems about game? HAHAHAHAHAHA I dont give a f*** Im ritcher than yall MUAHAHAHAHAAHAAHAHAH SUCK MY NUTZZZZZZ"

(Nah but honestly if you check his twitter you can say I nailed that)

Im some what happy that are some cool guys like Chris Manning, Mike Wang and that half bald guy whose name i forgot :lol: (shout out to Rachel too :P :cheeky: )

*sorry if i sounded childish

*screw that paid off dumbass TwoBros gaming. He blocked me on Twitter cuz I said he is Ronnie 2k long lost brother......LIKE WTF


Never had Ronnie 2k on twitter. Never cared about what he had to say.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby StyxTx on Sun Mar 05, 2017 10:11 pm

After getting completely fed up with the herky-jerky movement of my player in career and the slow-motion speed I decided to try an experiment and set the game speed up to 60. Even though it still has it's moments, it is flowing a lot better. I can even break away from defenders and when I try to move there isn't any hesitation. I also don't have to use turbo to keep up with people I'm defending, which I think really makes a difference because it seems the developers, in their many upgrades, have pretty much rendered turbo ineffective.

With the game speed set at 50, even with a 99 speed, I couldn't catch up to anyone, even the slowest players.

Anyway, I'm going to keep playing and see if this helps over time. I have played 4 games set on 60 with no real issue. Even the screw-ups happen rarely.
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Re: Beyond Frustrated with NBA 2k17 - Anybody??!

Postby Dommy73 on Tue Mar 07, 2017 6:27 pm

Speaking of forced animations, when you lose the ball on a dribble move (because elite ballhandlers like Kyrie can't do a spin move around defender without losing the ball), the ballhandler is stuck in animation for good 2 seconds. Meanwhile defender is not, so they can immediately pick up the ball.
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