Shady Mike's NBA 2K17 'Speed Adjusted' Sliders v2*** (POST PATCH 1.10)

Talk about NBA 2K17 here.

Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby ltownsing on Sun Oct 02, 2016 11:05 am

Don't people find that some people who only shoot 3 three pointers a game shoot about 10 a game how should we fix this?
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby ShadyMikeGaming on Mon Oct 03, 2016 2:15 pm

ltownsing wrote:Don't people find that some people who only shoot 3 three pointers a game shoot about 10 a game how should we fix this?


Tendencies tendencies tendencies! Haven't touched them much as I've been just trying to get the basics down but I slightly tweaked them for the CPU to drive a little bit more in the latest update
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby ShadyMikeGaming on Mon Oct 03, 2016 2:17 pm

phpBB [video]


Hey guys even if you already downloaded / entered in Beta 3, download it again made some last minute tweaks to Contact layups / help D! Updated as of 10/3!
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby mp3 on Mon Oct 03, 2016 7:04 pm

Nice video, I will check the updates to beta 3 tonight and give them a go.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby mp3 on Tue Oct 04, 2016 7:13 pm

I think I may be getting slightly different gameplay from you as your pre-patch (pc) and iam Post (ps4).

For me iam getting a lot of body contact that stops me dead in my tracks and my center keeps getting lost on his man with back door cuts.

Also from the couple of games I played last night which I don't think is slider related is the cpu point guard posting up. I had Isiah Thomas doing all game on me.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby dyopopoy on Tue Oct 04, 2016 8:02 pm

Question, you reverted back your Offensive/Defensive Awareness and Consistency to 50 because of the Patch right? So that means, only PS players will 'experience' this change because they got the patch?
So I'm a PC player, so if i follow this, it would suck for me right? because i dont have the patch yet.

When I tried setting the off/def aware/consis to 100, its was easy to beat the CPU. (hall of fame)
but when i set them to 50, it was harder.
Im confused, I thought setting the awareness/consistency of CPU to 100 would make them harder to defeat?
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby Nikica94 on Wed Oct 05, 2016 8:27 pm

Man i use your sliders since NBA 2k15,I have lot respect for your work, so i played like 6,7 full games..Too many easy shoots by CPU after beta 2...CPU shoots 3s over 50 %,I feel that CPU can give a 3 when they want(i think that is cause tendencies) and i struggle to maintain 40 % for field goals, and layups are crazy smh, really cant wait for patch to fix that layup meter, its really annoying..and also, bigs are getting too much open layups in paint. Also it seems too easier to beat the CPU one on one on beta 2, now i get those animations like i hit in wall or something. Looking forward to fix this game bro as always and get us a realistic game! Cheers, sorry for my bad English, im from Serbia lol :D
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby mp3 on Wed Oct 05, 2016 9:13 pm

Unfortunately that problem with the big men being wide open under the basket remains post patch (ps4)

It's killing me, I play on ball D and you can play solid defence for most of the shotclock only to have the cpu center to make a backdoor cut for an easy basket.

What makes it worst is that he cuts from near the free throw line while my guy just stands there looking the other way.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby Nikica94 on Thu Oct 06, 2016 4:44 am

yeah, its killing me too, on beta 2 it was at least acceptable. I will play on superstar sliders, until patch is out and Shady fix this game.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby ShadyMikeGaming on Thu Oct 06, 2016 1:44 pm

mp3 wrote:I think I may be getting slightly different gameplay from you as your pre-patch (pc) and iam Post (ps4).

For me iam getting a lot of body contact that stops me dead in my tracks and my center keeps getting lost on his man with back door cuts.

Also from the couple of games I played last night which I don't think is slider related is the cpu point guard posting up. I had Isiah Thomas doing all game on me.


Well PC just got the patch so I'm going to get to work and try and make this game playable.......*ugh*

dyopopoy wrote:Question, you reverted back your Offensive/Defensive Awareness and Consistency to 50 because of the Patch right? So that means, only PS players will 'experience' this change because they got the patch?
So I'm a PC player, so if i follow this, it would suck for me right? because i dont have the patch yet.

When I tried setting the off/def aware/consis to 100, its was easy to beat the CPU. (hall of fame)
but when i set them to 50, it was harder.
Im confused, I thought setting the awareness/consistency of CPU to 100 would make them harder to defeat?

It's actually not that simple lol...I've noticed that all the consistency sliders do is make guys play closer to their ratings....which in reality might actually make the game EASIER.....ever start to go on the run and the CPU makes some scrub (with say a 55 3pt rating) hit a 3 pointer? well with the consistency slider at 100 that scrub would have missed that shot because he would be playing truer to his ratings so in reality it may actually make the game harder the LOWER that slider is...

Nikica94 wrote:Man i use your sliders since NBA 2k15,I have lot respect for your work, so i played like 6,7 full games..Too many easy shoots by CPU after beta 2...CPU shoots 3s over 50 %,I feel that CPU can give a 3 when they want(i think that is cause tendencies) and i struggle to maintain 40 % for field goals, and layups are crazy smh, really cant wait for patch to fix that layup meter, its really annoying..and also, bigs are getting too much open layups in paint. Also it seems too easier to beat the CPU one on one on beta 2, now i get those animations like i hit in wall or something. Looking forward to fix this game bro as always and get us a realistic game! Cheers, sorry for my bad English, im from Serbia lol :D

Thanks for the support dude. And yea right now it's tough 2K released this game with some weird issues and they keep updating the game without telling anybody so after like 2 days we have to adjust our shooting sliders, it's incredibly annoying but we'll get there.

mp3 wrote:Unfortunately that problem with the big men being wide open under the basket remains post patch (ps4)

It's killing me, I play on ball D and you can play solid defence for most of the shotclock only to have the cpu center to make a backdoor cut for an easy basket.

What makes it worst is that he cuts from near the free throw line while my guy just stands there looking the other way.

This is the most BULLSHIT (my bad can I say that?) I have EVER seen in a 2k game and I have NO answer for it. NONE. I tried CPU Offensive awareness at 0 consistency at 0 inside shots at 0 and look for post players all at ZERO and the CPU STILL does this crap it's borderline gamebreaking. I had Omer Asik drop like 28 and 20 on me one game over that crap but yet LeBron James won't attack the rim....i just don't get it 2K CAN'T be testing these games before release.

But anyways guys im back on my grind PC just got the patch so expect an update that will be able to fix some of this nonsense soon....going to do my best to get this game playing right, but it DEFINITELY needs another patch to fix some of this cheese.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby ltownsing on Sun Oct 09, 2016 5:11 pm

does anyone know of any good cpu vs cpu sliders. Or could u shady make some please
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby hoaxcore on Sun Oct 09, 2016 10:44 pm

ltownsing wrote:does anyone know of any good cpu vs cpu sliders. Or could u shady make some please


Hell yeah, been trying to tweak the game a lil bit to have some great cpu vs cpu game but not perfect so far, i'd like to know if you got somethin under your hat Mike.

The biggest issue so far is the cpu not willing to drive to the basket even with a high drive tendency in roster, tony parker is still afraid to drive past a defender, they need to be more aggresiv
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby ltownsing on Mon Oct 10, 2016 10:28 am

hoaxcore wrote:
ltownsing wrote:does anyone know of any good cpu vs cpu sliders. Or could u shady make some please


Hell yeah, been trying to tweak the game a lil bit to have some great cpu vs cpu game but not perfect so far, i'd like to know if you got somethin under your hat Mike.

The biggest issue so far is the cpu not willing to drive to the basket even with a high drive tendency in roster, tony parker is still afraid to drive past a defender, they need to be more aggresiv
What tweaks have u made? for cpu vs cpu
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby hoaxcore on Mon Oct 10, 2016 5:14 pm

So far i been editing all tendy players based on https://docs.google.com/spreadsheets/d/ ... 1413079428

When it comes to sliders i'm still toying with, so I wont tell you yet but sadly, humans sliders dosnt fit.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby mp3 on Tue Oct 11, 2016 12:33 am

I honestly feel this game needs another patch before we will get a decent gameplay experience without screaming at the TV.

It's like 2k made the cpu smarter, they move the ball quicker and you don't see many of the slow lob passes, they also seem to dribble through traffic without getting bumped while you (shaq) could get held up by Muggsy Bouges!

I love playing against the best competition on HOF/Superstar I like to earn every win not play on a lesser level and won by 20 that's just not fun for me, there has always being a level of cheese with any nba game on the higher level but the last 2 years with 2k I feel like you have to except theses things playing on the higher level or just switch down to allstar or something which wasn't the case when I stated playing there game 2k6 and onwards.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby mp3 on Tue Oct 11, 2016 8:17 pm

Prime example.

phpBB [video]
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby dyopopoy on Tue Oct 11, 2016 9:18 pm

mp3 wrote:Prime example.

phpBB [video]


I think in this video, its partly your fault, you controlled d.rose which blocked noah from chasing adams. :D
i could see this happening in real life, as long as adams did the perfect tip to westbrook and run straight to the rim, while noah had a slip of mind and rose blocked him. LOL :D
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby mp3 on Tue Oct 11, 2016 9:55 pm

I did get in his way once Adams made that dash to the basket but my point is that the bigs react to late to stuff as you can see off the jump ball that for some reason Noah seems to be stuck at half court for a split second looking at the ball handler before he realises that his man has gone.

If Rose wasnt in his way then it usually results in having to be a chase down block or a foul.

This has happened to me at least 5-10 times off jumpballs.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby Uncle Drew on Wed Oct 12, 2016 3:17 am

Is there any slider set, that can control the over abundance of 3 pt shot makes? I mean, it's un-realistic to think every open 3 pointer is suppose to go in, especially from the CPU.
There just aren't enough misses. They make them contested, and with the defense hanging all over them.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby Atirus on Thu Oct 13, 2016 1:20 am

I agree Uncle Drew! Not nearly enough misses on wide open shots. It should be at least 1 in 2 or 1 in 3.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby mp3 on Thu Oct 13, 2016 1:52 am

Only sliders you could adjust would be

- 3 point shooting
- OFF consistently

But I don't think it will make much difference, I think the percentage of open 3's made will have to be patched.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby lonez95 on Sat Oct 22, 2016 2:57 am

Hello~ Anyone here
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby Andrew on Sat Oct 22, 2016 3:02 am

I'm sure when Mike has some updates to post, he'll post them.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby Vicerex on Thu Oct 27, 2016 9:52 am

I admittedly haven't played much yet as I've both been waiting for final rosters(2K) & MyLeague sliders from Shady. But the few games I've played I've been out-rebounded pretty badly, it may just be that I'm not used to the new mechanics yet as I've only played about 4 games. It just stuck out to me since I complained last year about always dominating the CPU on the glass by 10-20 per game, now it seems to have reversed. lol
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby ShadyMikeGaming on Thu Oct 27, 2016 2:26 pm

Vicerex wrote:I admittedly haven't played much yet as I've both been waiting for final rosters(2K) & MyLeague sliders from Shady. But the few games I've played I've been out-rebounded pretty badly, it may just be that I'm not used to the new mechanics yet as I've only played about 4 games. It just stuck out to me since I complained last year about always dominating the CPU on the glass by 10-20 per game, now it seems to have reversed. lol

I think with this next update you should be pretty happy.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby ShadyMikeGaming on Thu Oct 27, 2016 2:50 pm

Alright lol, so obviously guys 2K17 has had a pretty rough launch, but I think my next update should definitely help to alleviate some of the fatal flaws this game has been suffering from. Some KEY changes are game speed is going DOWN to 45 (If it's too slow for you I'm sorry, but simply put there are just too many shots per game in 2K right now) I've also FINALLY gotten around to editing the CPU tendency sliders that has at least FOR ME resulted in MUCH better ball movement from the CPU offense. All of that said I will continue to call this set a "Beta" until 2K fixes the shot meter!

As for shooting sliders i have added some "variable" options because tbh every time i play certain teams (golden state) I have been tweaking the shooting sliders slightly because they simply hit EVERYTHING.

Sliders are in the OP, and on 2Kshare under #Shady Let me know what you think!

Also guys MAKE SURE your Defensive assist value is at ZERO it has helped me a lot on defense!

And MAKE SURE to tweak from HALL OF FAME

phpBB [video]
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby Aliean on Thu Oct 27, 2016 4:30 pm

ShadyMikeGaming wrote:Alright lol, so obviously guys 2K17 has had a pretty rough launch, but I think my next update should definitely help to alleviate some of the fatal flaws this game has been suffering from. Some KEY changes are game speed is going DOWN to 45 (If it's too slow for you I'm sorry, but simply put there are just too many shots per game in 2K right now) I've also FINALLY gotten around to editing the CPU tendency sliders that has at least FOR ME resulted in MUCH better ball movement from the CPU offense. All of that said I will continue to call this set a "Beta" until 2K fixes the shot meter!

As for shooting sliders i have added some "variable" options because tbh every time i play certain teams (golden state) I have been tweaking the shooting sliders slightly because they simply hit EVERYTHING.

Sliders are in the OP, and on 2Kshare under #Shady Let me know what you think!

Also guys MAKE SURE your Defensive assist value is at ZERO it has helped me a lot on defense!

And MAKE SURE to tweak from HALL OF FAME

phpBB [video]


have you ever tried your slider in my career mode?
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby ltownsing on Thu Oct 27, 2016 5:46 pm

shady could u please test the cpu vs cpu for me and show me the results or someone else. if u do could please tweet them to me : @thebigfellas06.
Keep up the good work shady.
Cheers
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby mp3 on Thu Oct 27, 2016 9:41 pm

What's wrong with you testing it yourself?
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby ltownsing on Thu Oct 27, 2016 9:46 pm

mp3 wrote:What's wrong with you testing it yourself?


I am at a camp which you stay 10 weeks away from home. Got laptop so could someone please test very interested
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby I Hate Mondays on Fri Oct 28, 2016 12:29 am

Can't wait to test your sliders, I will be comming back with a feedback.

Edit: The 45 speed feels great, realistic score for my Wizards @ Hawks exhibition game. I can see the improvements mentioned in your youtube video (still subscribed, I hope you can make more random videos with you talking about popular storylines around the NBA like you did last year). Thank you for the work!
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby Uncle Drew on Fri Oct 28, 2016 6:56 am

I tested your sliders, and did see marked improvement on CPU 3 pt shooting. I mean, they still made them, but not at the percentage prior to your update. The game code needs to be re-written. It is reprehensible, that the shooting % of the CPU remains at such a high level. I've also noticed quite a few missed layups and close shots at the rim that pop out at the last minute and my team is never in position to get the off rebound. The CPU makes their naturally. CPU backdoor cheese is still there, by the time someone rotates to it, it's too late. Player reaction on D is too slow. It's amazing to me that, the players on whatever team I control, never get back on defense, and guard their man. I shouldn't have to control them to stay with their man either, until they receive the ball. Appreciate your efforts, but until this game is patched, we're probably going to continue to see these things.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby hot_wyre21 on Fri Oct 28, 2016 7:53 am

ShadyMikeGaming wrote:Defensive Awareness – 100/200


Did you mean to put the CPU defensive awareness at 20? ... can the slider even go up to 200? haha
Great work as always though, was interested in how you would end up tweaking the tendencies (saw attack basket at 100 coming from a mile away though xD)
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***BETA THREE***

Postby ShadyMikeGaming on Sat Oct 29, 2016 9:50 am

hot_wyre21 wrote:
ShadyMikeGaming wrote:Defensive Awareness – 100/200


Did you mean to put the CPU defensive awareness at 20? ... can the slider even go up to 200? haha
Great work as always though, was interested in how you would end up tweaking the tendencies (saw attack basket at 100 coming from a mile away though xD)

I meant 100! It's fixed in the OP, CPU offensive and Defensive awareness should be 10/100

Uncle Drew wrote:I tested your sliders, and did see marked improvement on CPU 3 pt shooting. I mean, they still made them, but not at the percentage prior to your update. The game code needs to be re-written. It is reprehensible, that the shooting % of the CPU remains at such a high level. I've also noticed quite a few missed layups and close shots at the rim that pop out at the last minute and my team is never in position to get the off rebound. The CPU makes their naturally. CPU backdoor cheese is still there, by the time someone rotates to it, it's too late. Player reaction on D is too slow. It's amazing to me that, the players on whatever team I control, never get back on defense, and guard their man. I shouldn't have to control them to stay with their man either, until they receive the ball. Appreciate your efforts, but until this game is patched, we're probably going to continue to see these things.

I just take it in stride man, it's tough. You gotta do what you can here I do it for the community. As you can see, help defense, defensive awareness, defensive consistency I have everything maxed man but at this point I just need help from 2K....need a roster update, need them to fix the defense, and hopefully that happens.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby I Hate Mondays on Sat Oct 29, 2016 9:14 pm

Tested your sliders with 50 game speed, still got realistic scores and FG attempts for both teams. I am used to playing a more slow paced game, so the fact that I wasn't running on fastbreaks all the time(I had only 24 fast break points) could be a factor.
I know you can't do anything and the game is broken, but CPU offensive rebounds situations make me mad. Lowry getting an offensive, damn even a defensive rebound over Tristan fucking Thompson should not be happening that often, yet it happened around 5 - 6 times for me yesterday.
I won't even talk about those situations where random CPU players are left wide open in the paint for no reason. It's happening to everybody and is a well known issue. Great sliders! It makes the game playable for me.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby Uncle Drew on Sun Oct 30, 2016 3:58 am

^^ This... I would hope that the Devs realize the game needs to be patched. Bad teams ( ie.. Nets, Sixers, etc. don't have a chance to beat the good ones ) While some improvements are noticeable, sometimes the game is unplayable for me, and it just isn't as fun anymore with all the deficiencies.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby Vicerex on Sun Oct 30, 2016 11:18 am

This was my first game with these sliders, I was the Hornets. As you will see most of the stats from top to bottom were pretty close, which is a great thing.

The only major discrepancies were free throws for me & blocks for them. Obviously they have Anthony Davis and he did in fact perform most of the blocks so I'm not worried about that one. But they fouled me a ton and I hit 23/24 (just got lucky, using realistic %) but that pretty much won me the game. My shooting fouls on them were very low, which I personally almost never foul I just play strong D, but you'd think my AI teammates would foul a bit more than that.

All in all, I'm pretty satisfied so far, I was up by 24 at one point but they made a heck of a charge to come back within 6, but then I went on a counter run.

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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby Uncle Drew on Sun Oct 30, 2016 3:43 pm

^^ What difficulty level do you play on?
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby Vicerex on Sun Oct 30, 2016 4:09 pm

There technically is no difficulties anymore, they're just preset sliders, but if you use Shady's sliders then it's just custom difficulty. Why?
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby TheBigFellas06 on Sun Oct 30, 2016 5:31 pm

for anyone who is interested CPU vs CPU i just setup a forum viewtopic.php?f=224&t=102611 it is based on these one shady if you don't mind. I put you in the credits.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby Bango_Buck on Tue Nov 01, 2016 10:22 pm

(Y) Shady (Y) Thank You for making this game play like basketball for me finally ! I am fairly new to the series ( had played 2k11 and 16 a bit ) but I got this game on release day and had been swearing at it since until I tried your latest sliders , wow what a difference in a great way ! Now I can hopefully start enjoying it here on out , Question for you though ,on ps4 download offensive awareness is shown as 50/100 and on your listing here it is 50/10 . Which is correct ?
It looks like someone else may have posted your sliders and made a mistake with the 50/100 but i am not sure ?
Thanks Again !!! 2k should reward you for making it play soooooo much better :bowdown:
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby mp3 on Tue Nov 01, 2016 11:10 pm

The current off rating will be want is in the original post which Mike updates each time he updates his slider set.

There is a chance that the ps4 download you have was an early set that the one he is using today (Final Beta)
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby Bango_Buck on Tue Nov 01, 2016 11:23 pm

ok i will go with 50/10 than thanks
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby mp3 on Wed Nov 02, 2016 12:20 am

No problem.
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby Vicerex on Wed Nov 02, 2016 10:11 am

Now that I have a few games under my belt and have gotten used to the new controls/movements/sliders I've found that I'm having very unchallenged games. The below is one of the easiest games I've ever played in any year of 2K. I realize it was the Nuggets yes, but I shouldn't be beating anyone by 29, or be up by 36 at any point of the game.

As you will see, I did foul a lot more and had a decent amount of turnovers which is good for me since those are usually very low. I had off the chart shooting percentages and destroyed them in the post (62 points in paint). The game was never challenging in fact the entire 4th quarter only the bottom of the bench played (auto-subs) which is why the bench scoring was so high on both teams. Meyers Leonard ended up being my MVP with 20 points, 5 rebounds & 4 assists.

I realize you're trying to nerf the CPU shooting percentages a bit to counter the Warriors which I fully can understand, but it's making bad teams even worse than they should be. As you will see below the Nuggets shot 39% overall. Part of this may be that I'm getting used to having defensive assist strength at 0 and have become a great on ball defender, but a lot of it is perhaps due to the shooting sliders being a tad low.

Image
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Re: Shady Mike's NBA 2K17 Simulation Slider set ***FINAL BETA ***

Postby ShadyMikeGaming on Sat Nov 05, 2016 3:24 pm

I hate Mondays wrote:Tested your sliders with 50 game speed, still got realistic scores and FG attempts for both teams. I am used to playing a more slow paced game, so the fact that I wasn't running on fastbreaks all the time(I had only 24 fast break points) could be a factor.
I know you can't do anything and the game is broken, but CPU offensive rebounds situations make me mad. Lowry getting an offensive, damn even a defensive rebound over Tristan fucking Thompson should not be happening that often, yet it happened around 5 - 6 times for me yesterday.
I won't even talk about those situations where random CPU players are left wide open in the paint for no reason. It's happening to everybody and is a well known issue. Great sliders! It makes the game playable for me.

It's tough I had toyed around with even FURTHER reducing the CPU offensive rebounds but then the CPU gets absolutely ZERO rebounds so I didn't really want to tweak it any more than I already had, game is a little bit better with the final Beta, I'm hoping that the next patch fixes a lot of the interactions in the paint especially the CPU backdoor passes.

Uncle Drew wrote:^^ This... I would hope that the Devs realize the game needs to be patched. Bad teams ( ie.. Nets, Sixers, etc. don't have a chance to beat the good ones ) While some improvements are noticeable, sometimes the game is unplayable for me, and it just isn't as fun anymore with all the deficiencies.

I hope so...

Bango_Buck wrote:(Y) Shady (Y) Thank You for making this game play like basketball for me finally ! I am fairly new to the series ( had played 2k11 and 16 a bit ) but I got this game on release day and had been swearing at it since until I tried your latest sliders , wow what a difference in a great way ! Now I can hopefully start enjoying it here on out , Question for you though ,on ps4 download offensive awareness is shown as 50/100 and on your listing here it is 50/10 . Which is correct ?
It looks like someone else may have posted your sliders and made a mistake with the 50/100 but i am not sure ?
Thanks Again !!! 2k should reward you for making it play soooooo much better :bowdown:

Like another user said it should be 50/10 glad you are enjoying the sliders so far I plan on big time improvement after this next patch.

Vicerex wrote:Now that I have a few games under my belt and have gotten used to the new controls/movements/sliders I've found that I'm having very unchallenged games. The below is one of the easiest games I've ever played in any year of 2K. I realize it was the Nuggets yes, but I shouldn't be beating anyone by 29, or be up by 36 at any point of the game.

As you will see, I did foul a lot more and had a decent amount of turnovers which is good for me since those are usually very low. I had off the chart shooting percentages and destroyed them in the post (62 points in paint). The game was never challenging in fact the entire 4th quarter only the bottom of the bench played (auto-subs) which is why the bench scoring was so high on both teams. Meyers Leonard ended up being my MVP with 20 points, 5 rebounds & 4 assists.

I realize you're trying to nerf the CPU shooting percentages a bit to counter the Warriors which I fully can understand, but it's making bad teams even worse than they should be. As you will see below the Nuggets shot 39% overall. Part of this may be that I'm getting used to having defensive assist strength at 0 and have become a great on ball defender, but a lot of it is perhaps due to the shooting sliders being a tad low.

[ Image ]

I read both of your posts checked out your games good feedback and while I was trying to nerf the CPU like I said, it's really difficult with certain teams. My goal honestly was more to make it tough on the user to score. Looking by your stats you are hitting the 3 ball at a pretty high pace so idk if maybe you want to knock your shooting sliders down a tad (try 40 or 41 be careful because that slider is pretty sensitive). Also the thing that got me is I love how the Pelicans only shot 6 FT's and then the nuggets shot 20+ I really wasn't shooting for a sim number with the FT's because quite frankly I felt like the CPU never misses when they get them so I'm trying to keep that # low especially because its basically only big men because guards never drive... :/

Another thing YOU may want to do (kind of a sneak peak into version 1 because I am considering this change for everybody) is raise both user layup defense strength sliders to 66 from 56....
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Re: Shady Mike's NBA 2K17 MyLeague Sliders VERSION 1 (POST PATCH 1.05)

Postby ShadyMikeGaming on Tue Nov 08, 2016 6:18 pm

Sliders updated for post patch gameplay :P Gameplay showcase coming soon! Looking forward to feedback, let me know what you think about the Free Throw and rebounding numbers! Huge focus point for me right now!

Also new MyLeague settings are included, I brought them over from 2K16, but they needed to be tweaked quite a bit to work for 2K17!

Sliders are in the OP and of course on 2Kshare for PC users under #Shady
MyLeague sliders are on 2Kshare under #Shady as well.
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Re: Shady Mike's NBA 2K17 MyLeague Sliders VERSION 1 (POST PATCH 1.05)

Postby Rosque on Tue Nov 08, 2016 7:28 pm

What difficulty did you customize? HOF, SS?
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Re: Shady Mike's NBA 2K17 MyLeague Sliders VERSION 1 (POST PATCH 1.05)

Postby dreamagain on Wed Nov 09, 2016 5:35 am

ShadyMikeGaming wrote:Sliders updated for post patch gameplay :P Gameplay showcase coming soon! Looking forward to feedback, let me know what you think about the Free Throw and rebounding numbers! Huge focus point for me right now!

Also new MyLeague settings are included, I brought them over from 2K16, but they needed to be tweaked quite a bit to work for 2K17!

Sliders are in the OP and of course on 2Kshare for PC users under #Shady
MyLeague sliders are on 2Kshare under #Shady as well.

will give it a try soon.

Does it actually matter what difficulty you start editing them from btw?
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Re: Shady Mike's NBA 2K17 MyLeague Sliders VERSION 1 (POST PATCH 1.05)

Postby Vicerex on Wed Nov 09, 2016 6:51 am

dreamagain wrote:Does it actually matter what difficulty you start editing them from btw?

From what I can tell the difficulty does not matter, it's no longer like it was in the past. The difficulties now are just pre-made slider sets made by the actual game Devs. As soon as you modify any sliders it becomes "custom". Just load Shady's sliders from 2K Share and it won't matter because it will overwrite whatever pre-made slider difficulty you were using.

Can't wait to try the new sliders, I will as soon as I get home from work. I especially am looking forward to the MyLeague sliders.
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