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Basic Expectations for NBA 2K17

Wed Sep 14, 2016 10:51 am

So, there's probably a few more things we'll learn about NBA 2K17 before the game comes out in a couple of days, but at this point, we've got a pretty good picture of the major improvements and features. If you've had a chance to play The Prelude, you've also had a taste of what the game will feel like on the sticks.

With that in mind, what are your basic expectations for NBA 2K17? That is, what must it do, what must it be like, and how well do some of the improvements we've read about need to pan out, for the game to be at least satisfactory for you? What are some things that we haven't heard about that will be a factor in your enjoyment of the game?

Re: Basic Expectations for NBA 2K17

Wed Sep 14, 2016 1:30 pm

I'm expecting the game to play smoother, with less unrealistic collisions. I expect the games combo size ups so be amazing, and really separate the tenured and skilled 2k gamers from the people who just like to run down the court and jack up shots. I am expecting a better defensive AI (or atleast really hoping for one!).

Gameplay is what matters most, so I am really expecting a more realistic basketball simulation.

Re: Basic Expectations for NBA 2K17

Wed Sep 14, 2016 9:08 pm

Being able to simply dribble the basketball with a decent ball handler without dribbling it off your own foot. Not much to ask from a video game really.
Last edited by mp3 on Thu Sep 15, 2016 6:37 pm, edited 1 time in total.

Re: Basic Expectations for NBA 2K17

Thu Sep 15, 2016 5:04 pm

mp3 wrote:Being able to simply dribble the basketball with a decent ball handler with dribbling it off your own foot. Not much to ask from a video game really.


Good call. Seemed that way when I played in 2KU - with the lower ratings, it was a bit tougher with my MyPLAYER - but we'll see.

Re: Basic Expectations for NBA 2K17

Thu Sep 15, 2016 7:51 pm

Interesting thread idea.

My basic expectations are the same: more fluid gameplay. More animations. A more intelligent / realistic basketball simulation overall. Better graphics (though i didn't notice that in prelude). More robust MyLeague. Fixed issues from last year. Updated rosters, lol. I'm also expecting there to be some other new problem that comes up with 2k17 that will piss everyone off.

I'm not expecting drastic improvements. I've been let down before. In reality, they really don't have very much time to make a whole new game. People were getting early copies like a month ago.

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 3:56 am

According to this review in Forbes


http://www.forbes.com/sites/brianmaziqu ... 1cd1f779e0


The writer says that the game plays a lot quicker. Instead of a slight lag when you catch, you can almost immediately shoot it. Ditto with dribbling. The lag always threw me off and I was never able to pull off the crazy effective dribbling moves I see in MyPark. Gone are signature size-up dribbles also. And much better collision detection.

I'm excited!

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 4:04 am

mp3 wrote:Being able to simply dribble the basketball with a decent ball handler without dribbling it off your own foot. Not much to ask from a video game really.



That's never ever happened to me in 550 hrs of 2K16. To the contrary, I'd welcome a looser ball. Right now, as a PG playmaker, I fling passes willy nilly and the receiver ALWAYS catches them. Unless someone steals it, someone impedes his path, or it's an inbounds full court pass. I'd actually prefer if the game penalized chucking passes into crowds or cross court passes. It'd also be nice if the receiver has to be LOOKING in your direction for the pass to connect.

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 4:07 am

I expect that thex fixed the 144FPS Bug! If I fucking start the Game, play a few seconds at 144FPS and see that the Replays are still completely broken at that Framerate I'm going to fucking rage!

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 4:11 am

Hadley88 wrote:I expect that thex fixed the 144FPS Bug! If I fucking start the Game, play a few seconds at 144FPS and see that the Replays are still completely broken at that Framerate I'm going to fucking rage!


Jesus... chill... You seem to be raging on every post as it is. I ran NBA 2k16 at 60FPS on the highest settings and all the cutscenes/replays are smooth (Stay at 60 FPS). And yes, 60 FPS is smooth. On console the cutscenes/replays are choppy...

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 4:55 am

JWL3 wrote:
mp3 wrote:Being able to simply dribble the basketball with a decent ball handler without dribbling it off your own foot. Not much to ask from a video game really.



That's never ever happened to me in 550 hrs of 2K16. To the contrary, I'd welcome a looser ball. Right now, as a PG playmaker, I fling passes willy nilly and the receiver ALWAYS catches them. Unless someone steals it, someone impedes his path, or it's an inbounds full court pass. I'd actually prefer if the game penalized chucking passes into crowds or cross court passes. It'd also be nice if the receiver has to be LOOKING in your direction for the pass to connect.



Your lucky then, it wasn't an issue when the game was released but something that came after a few patches.

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 5:01 am

Well I've got a PC to build pretty soon. Just what I'm gonna expect is a very different game and it will hopefully run medium-high and be record-able for my YouTube channel. I am hopefully going to try to get the PC community hopefully larger.

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 5:03 am

Hadley88 wrote:I expect that thex fixed the 144FPS Bug! If I fucking start the Game, play a few seconds at 144FPS and see that the Replays are still completely broken at that Framerate I'm going to fucking rage!


I think you already did.

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 5:11 am

Book_Gazette wrote:Well I've got a PC to build pretty soon. Just what I'm gonna expect is a very different game and it will hopefully run medium-high and be record-able for my YouTube channel. I am hopefully going to try to get the PC community hopefully larger.


Just a heads up... something that works well for me. If you get a AMD card, use RAPTR Gaming Evolved to record if you want no FPS drop. I use it all the time, and it just comes when you update your graphics driver. I record at 60 FPS using it. You can do manual recording (Where you start the recording and stop it by hitting a key on the keybord), or quick recordings after the action has already taken place (hit a key on the keybord and it will say "Saving last 30 seconds", or whatever time you chose to record. That's good for saving replays if you want to do a highlight reel.

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 5:21 am

Dee4Three wrote:
Book_Gazette wrote:Well I've got a PC to build pretty soon. Just what I'm gonna expect is a very different game and it will hopefully run medium-high and be record-able for my YouTube channel. I am hopefully going to try to get the PC community hopefully larger.


Just a heads up... something that works well for me. If you get a AMD card, use RAPTR Gaming Evolved to record if you want no FPS drop. I use it all the time, and it just comes when you update your graphics driver. I record at 60 FPS using it. You can do manual recording (Where you start the recording and stop it by hitting a key on the keybord), or quick recordings after the action has already taken place (hit a key on the keybord and it will say "Saving last 30 seconds", or whatever time you chose to record. That's good for saving replays if you want to do a highlight reel.


Thanks, I'm thinking about OBS and not the fraps-crap I used for PES that recorded the cutscenes at like 4fps.

A friend is helping me with the build and are looking for a very low power 2gb card. Any recommendations?

Looking for Medium-High at a budget

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 5:24 am

Book_Gazette wrote:
Dee4Three wrote:
Book_Gazette wrote:Well I've got a PC to build pretty soon. Just what I'm gonna expect is a very different game and it will hopefully run medium-high and be record-able for my YouTube channel. I am hopefully going to try to get the PC community hopefully larger.


Just a heads up... something that works well for me. If you get a AMD card, use RAPTR Gaming Evolved to record if you want no FPS drop. I use it all the time, and it just comes when you update your graphics driver. I record at 60 FPS using it. You can do manual recording (Where you start the recording and stop it by hitting a key on the keybord), or quick recordings after the action has already taken place (hit a key on the keybord and it will say "Saving last 30 seconds", or whatever time you chose to record. That's good for saving replays if you want to do a highlight reel.


Thanks, I'm thinking about OBS and not the fraps-crap I used for PES that recorded the cutscenes at like 4fps.

A friend is helping me with the build and are looking for a very low power 2gb card. Any recommendations?

Looking for Medium-High at a budget


Radeon R7 360. Its $109.99 right now. You will be running the textures on medium, which is still fine. The R7 360 combined with a decent processor should get you to Medium. I can run it on Medium on my brothers computer (with a couple settings on high) with that card and a A10 5800k Processor.

http://www.newegg.com/Product/Product.a ... lsrc=aw.ds

For example. This guy ran an FPS test using this card and on HIGH he was able to maintain 50-60 FPS throughout the gameplay. He had AMD FX(tm)-8350 8-Core 4.0 GHz processor and 16 GB of Ram. I'm guessing your processor wont be that good, and the RAM probably wont be that high. But if you have a decent processor and 8GB of RAM you should be okay on Medium or Medium-high. This is just from experience.

https://www.youtube.com/watch?v=QQFP4yWGPPI

Smaller size of the R7 360 (not sure really what the other differences are...) for $89.99. The cards get good reviews.

http://www.newegg.com/Product/Product.a ... 6814125847

Here is one of the reviews on that one from a verified purchase.

-----------------------------------------------------------------------------------------------------------------------------------------

David S.
9/7/2016 9:34:51 PM
Ownership: 1 month to 1 year
Verified Owner


5 out of 5 eggsPowerful and cheap!



This review is from: GIGABYTE Radeon R7 360 DirectX 12 GV-R736OC-2GD (rev. 2.0) 2GB 128-Bit GDDR5 PCI Express 3.0 ATX Video Card

Pros: 768 Streams, 2 GB of GDDR5 Ram, an extra 10GB of system ram if you need it.
Huge fan And Heatsink.
OverClocked
Games Frame Rates tripled from the Radeon 6450HD
1440p resolution on 1080p monitors (Downscaled)
Can run up to 3 or 4 monitors for games.
Temps run 40-50°C idle Fan control, Can run all the time and have it hover around 30°C

Cons: Requires power from the power supply 6-pin
No DB-15 SVGA connector.
Runs 70-80°C on hardcore games.

Other Thoughts: Has a feature to set the fan% you are better off setting it at 100% for all games that bring your GPU to 70°C+
Has DX12 and Vulkan And OpenGL 4.4.

This is a good starters card for phase upgrading. This also works fine on ePCI 2.0 X16

------------------------------------------------------------------------------------------------------------------------------------


NVidia GTX 960 2GB can also handle it on medium high with a decent processor. However, that card is more than double the money on newegg.


Keep in mind, your processor needs to be decent to go with it..... obviously. lol. Id like to point out that the setup mentioned above gets my brother a smooth 60 FPS on medium settings, including cutscenes.
Last edited by Dee4Three on Fri Sep 16, 2016 6:15 am, edited 4 times in total.

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 5:43 am

i hope this time my 2k account doesnt expire every 2 days

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 6:18 am

JWL3 wrote:According to this review in Forbes


http://www.forbes.com/sites/brianmaziqu ... 1cd1f779e0


The writer says that the game plays a lot quicker. Instead of a slight lag when you catch, you can almost immediately shoot it. Ditto with dribbling. The lag always threw me off and I was never able to pull off the crazy effective dribbling moves I see in MyPark. Gone are signature size-up dribbles also. And much better collision detection.

I'm excited!


Yeah , that reviewer seemed to really enjoy the game. I'm pumped!!

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 8:39 am

mp3 wrote:
JWL3 wrote:
mp3 wrote:Being able to simply dribble the basketball with a decent ball handler without dribbling it off your own foot. Not much to ask from a video game really.



That's never ever happened to me in 550 hrs of 2K16. To the contrary, I'd welcome a looser ball. Right now, as a PG playmaker, I fling passes willy nilly and the receiver ALWAYS catches them. Unless someone steals it, someone impedes his path, or it's an inbounds full court pass. I'd actually prefer if the game penalized chucking passes into crowds or cross court passes. It'd also be nice if the receiver has to be LOOKING in your direction for the pass to connect.



Your lucky then, it wasn't an issue when the game was released but something that came after a few patches.


It definitely happened to me a lot in regular five-on-five gameplay against the CPU. The CPU always seemed to knock the ball loose on drives, yet held onto it with velcro hands when it was driving the lane.

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 12:19 pm

Nick wrote:I'm also expecting there to be some other new problem that comes up with 2k17 that will piss everyone off.

Looks like this year it was: they removed POE edibility in MyLeague

Re: Basic Expectations for NBA 2K17

Fri Sep 16, 2016 1:20 pm

Just finished probably my last MyPark session and I have to reiterate my hatred and disgust for 2K's lack of enforcement of cheaters. 7 footer garbage chucks 3's and beats my 99 6'3" defensive star PG off the dribble with one push of the turbo button. Felt like I was moving in slow motion despite 90 speed and hundreds of hours of trained defense.

Utter garbage player with no team skills at all beats us and does the stupid taunt after every one of his 99-rated cheap 3 point shots. 2K has a great product here but they cannot selectively enforce rules just because the sale of VC is at stake. Imagine if World of Warcraft allowed cheating instead of questing. How many people would be playing that garbage? Here's the problem as I see it, I am principled and don't want to buy VC. By tomorrow morning, half the park is going to be rated 88 and I will be rated 66. By the time I catch up and grind to 99, 2K will stop enforcing Cheat Engine and these same morons will be 7ft tall and 99 speed. At every stage, the non-cheater is at a disadvantage. Banish these hackers to the hacking server. It's not hard. Any player with an average rating > than the possible rating for a legit myplayer should be sent to an all cheaters server where they can kill each other.

Just have to vent my disgust.
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