Update: http://www.popsci.com/nba-2k17-improves ... and-gaming
Some interesting bits:
On deep threes (range rating for players?)
"Steph and [the Warriors] started doing all that crazy stuff, and we weren’t really ready for it," said Jones. "So we didn’t want people to be able to shoot those shots. That’s obviously something that [we] thought about and fixed for this year."
The key was to ensure that other skilled long-range shooters couldn’t match Curry’s ability to hit 3s from way, way out — not even his fellow "Splash Brother," Klay Thompson.
"And so we didn’t want to make that change without being able to individualize that to the one person currently who’s doing it."
On shooting:
You’ll have to pay more attention to the sticks when you’re shooting the ball, too. Visual Concepts introduced a shot meter in NBA 2K15, and last year, the player’s release timing only mattered for jump shots and shots in the post. Now you’ll need to time layups properly as well, and aiming is a factor in addition to timing — a jump shot will fly true only if you pull straight back on the right stick.
On freelance offense:
NBA 2K16 brought in authentic "freelance offenses" for clubs like the New York Knicks and San Antonio Spurs, but NBA 2K17 will have them for every team.
On defense and AI:
Jones told me that Visual Concepts did a lot of work on AI for coaches and players in NBA 2K17. That manifests itself in coaching decisions like the personnel on the court, and in the action itself, it means that players move with intent — they go to a spot on the floor for a particular reason, such as to help out with defense in the paint or to set a screen.
Jones pointed out that blocks are more realistic this year in the way they come about — namely, from help-side defense, which is a fundamental basketball philosophy. I saw teammates leave their assignment to stop someone from getting an easy basket in the paint.
On steals:
"If I can expect you to make a move and show the ball unprotected, I can time my button press" and knock the ball away, said Jones, who did this exact thing to me when we played each other. This applies to passes, too. Jones acknowledged that throwing the ball willy-nilly into the key was almost a "money" play last year. In about half an hour playing NBA 2K17, I saw multiple passes to the paint get deflected and even picked off. The ball just felt more live, whether on passes, steals or rebounds.
On ball control:
This year, you’ll still be able to re-create those signature dribble moves, but NBA 2K17 will offer one-to-one responsiveness to your movement on the analog sticks, according to Jones.
On contact layups (and dunks?):
In NBA 2K17, the direction in which you move the left stick will make a difference, so contact won’t necessarily come from the defensive side alone.
"There’s a level of physicality near the rim [in NBA 2K17] that’s never been part of 2K, in the sense that 2K, for me, has always felt like if I got hit going to the basket, the defender was always the initiator," Jones explained.
On stamina:
The new system in NBA 2K17 is designed to penalize people who lay on the sprint button all the time, because that’s simply not a realistic way to play basketball; you’ll have to bring in backups from time to time so your starters can catch a breather.
Also, USAB Coach K will be narrating 2K U (tutorials).
UPDATE:
On clipping:
To make the game more realistic, the team made sure you could no longer run or jump through an opposing player’s limbs, which was a complaint they heard repeatedly. This also means that the ball will actually ricochet off of a player’s arm or leg, making you fight for better position.
More on stamina:
In the previous 2K games, when your player would be low on energy, his attributes would suffer and he would have to be subbed out of the game. If you watch basketball, you know that this isn’t how professional athletes work. Yes, they need rest, but they often play just as well in the closing minutes of the game as they do at the beginning.
To replicate this, NBA 2K17 strayed away from a long-term energy tank and refocused on short term maximum energy use. What this means is that you can no longer sprint constantly, just like an NBA player doesn’t sprint the length of the court five times in a row. This prevents players from riding the turbo button, making you use your energy more wisely.