Sat Aug 20, 2016 1:53 am
2K ended its presentation with a demo showcasing one quarter of NBA 2K17 gameplay, and the improved lighting and graphics immediately stood out. Blumberg told us that the development team worked on revamping the lighting to make it custom for each basketball arena, so diehard fans will notice how the bright lights of the Cleveland Cavalier’s Quicken Loans Arena differ compared the focused lighting of the Staples Center, home of the Los Angeles Lakers.
The development team wanted to put more control in the hands of the user and rely less on probability from stats. They also revamped the fatigue system. In previous 2K games, you could play your starting roster for the majority of the game and play for 48 minutes straight without it affecting your players. Now, your digital athletes will start missing shots, be slower to react, and more susceptible to injuries if you keep them in too long.
Visual Concepts has also done some work on the rebound system to make it closer to real life basketball. “Last year, pretty much every rebound was caught cleanly by a defender,” Blumberg said. “That doesn’t happen in basketball all the time. There’s a lot of fighting for the ball, it gets tipped around, and it’s a physical part of the game.” He told us that players will see the ball get tipped around more as players crash the backboards. You can tap the ball over to a teammate if you’re unable to pull bound a rebound yourself. We even saw an offensive player catch the ball and take a shot in mid-air. Blumberg said stealing the ball also had a significant revamp, so it’s not abused as much as it was last year’s games.
Sat Aug 20, 2016 9:19 am
But the big announcement for basketball fans around the world is the inclusion of the legendary 1992 USA Dream Team, which is playable for the first time since 2K13. It's a pre-order bonus (but it can also be purchased separately in regular editions)
Sat Aug 20, 2016 9:33 am
Sat Aug 20, 2016 8:39 pm
Sat Aug 20, 2016 9:52 pm
Sun Aug 21, 2016 12:52 pm