After you make body adjustments using
ShrinkWrap in
Blender, is there a good method to adjusting the headshape Vertex Group to smoothly match the rest of the updated body?
For instance, I'm working on Kevin Willis--2k gave him the scrawny body type and I've
ShrinkWrapped the body to be more like the large, cut David Robinson body. Now Kevin Willis' head & neck is sunk in and separated from his new massive shoulders. Is there a quicker method to get the Head & Shoulders matched up with his new muscle body--or do you just have to painstakingly & manually match the vertexes up? Huge thanks, in advance, to anyone who can help!