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NBA 2K17 Gameplay Blog With Mike Wang

Thu Sep 01, 2016 11:14 pm

Mike Wang (2k dev) goes into detail about what he was trying to achieve with the gameplay, with this HUGE article: http://www.sportsgamersonline.com/nba-2 ... 2070312500

I've tried to resist for weeks, but i'm officially hyped. The game sounds awesome. I've gone from full "ehh they say the same buzzwords every year" to "holy shit that specific thing actually sounds really good, and so does the 150 other specific things they mentioned".
No doubt it will have flaws, but i can't deny how good it sounds. I don't know how they had time to make all the changes they've said they've made. I'm glad i pre-ordered today.

Re: NBA 2K17 Gameplay Blog With Mike Wang

Fri Sep 02, 2016 2:18 am

Thank you for sharing this. This got me REALLY pumped up!

Re: NBA 2K17 Gameplay Blog With Mike Wang

Fri Sep 02, 2016 8:24 am

That is the kind of article that pumps up people like Nick or me. Some of the things discussed in this article were just really good. I hope they are seen clearly ingame.

"We really wanted to avoid “snatching” players into multi-actor animations that didn’t make sense and let the natural physics of the collisions play out as they would in real life. In fact, most of the time you see a ball handler reacting to contact in NBA 2K17, he’s not in a 2 player animation at all."

"We’ve also provided a Body-Up Sensitivity slider for those who want to tweak how sticky or slippery the onball defender is when collisions occur."

"A new user-controlled emote system allows you to customize your on-court celebrations and trigger them after big plays."

:applaud: :applaud:

Re: NBA 2K17 Gameplay Blog With Mike Wang

Fri Sep 02, 2016 10:49 am

Definitely good to read Beluba's expanded insight into some of the things that have been talked about so far. It's sounding very good; the proof will be in the pudding, we won't know for sure until we all get our hands on the sticks, but I like what I'm reading.

Re: NBA 2K17 Gameplay Blog With Mike Wang

Fri Sep 02, 2016 1:20 pm

Also, you can alley-oop pass out of jump shots, layups and even other alley-oops.

Ooh boy. Sounds like the kind of stuff Jao would like.

We spent a lot of time converting our “under the hood tunables” into sliders, which now form the basis of our difficulty levels. What that means to the end user is that you now have much more control over how to customize the game through your own personal slider sets. You can see exactly what bumps we give the CPU and USER as you move through the different preset difficulty levels and then cater the sliders into your own Custom set to perfectly fit your preference for the game. As part of this exercise, we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making.


I don't know if they're all the way there but it does sound like they're essentially getting rid of difficulty levels and just have them be slider presets, which is brilliant.
I think tuning sliders will be the most comprehensive it's ever been

Improved catch on point logic ensures that receivers catch passes on their desired spots rather than veering off in a bad direction


big!


Sounds good all in all. The footage I've seen kinda looks like a more hectic 2k16, but I'm sure it'll feel different and like a better game.

Re: NBA 2K17 Gameplay Blog With Mike Wang

Sat Sep 03, 2016 1:59 am

Neeever :shifty:

Re: NBA 2K17 Gameplay Blog With Mike Wang

Sun Sep 04, 2016 2:38 am

Little bit of actual gameplay action.

phpBB [video]

Re: NBA 2K17 Gameplay Blog With Mike Wang

Sun Sep 04, 2016 4:03 am

Seems the video didn't even last the hour!

It wasn't in my preferred camera angel but it was still nice seeing some raw gameplay with nba teams (minny@Knicks)
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