Thu Sep 01, 2016 11:14 pm
Fri Sep 02, 2016 2:18 am
Fri Sep 02, 2016 8:24 am
Fri Sep 02, 2016 10:49 am
Fri Sep 02, 2016 1:20 pm
Also, you can alley-oop pass out of jump shots, layups and even other alley-oops.
We spent a lot of time converting our “under the hood tunables” into sliders, which now form the basis of our difficulty levels. What that means to the end user is that you now have much more control over how to customize the game through your own personal slider sets. You can see exactly what bumps we give the CPU and USER as you move through the different preset difficulty levels and then cater the sliders into your own Custom set to perfectly fit your preference for the game. As part of this exercise, we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making.
Improved catch on point logic ensures that receivers catch passes on their desired spots rather than veering off in a bad direction
Sat Sep 03, 2016 1:59 am
Sun Sep 04, 2016 2:38 am
Sun Sep 04, 2016 4:03 am