Wed Aug 24, 2016 1:12 pm
There's a recurring theme in these voiceovers: There were no second takes. Every stutter and pause by an NBA player trying to read dialogue written by an AI that was fed a spambot's word vomit made it into the final cut of the game.
Wed Aug 24, 2016 1:22 pm
Wed Aug 24, 2016 2:39 pm
Thu Aug 25, 2016 12:07 am
Thu Aug 25, 2016 12:25 am
Fri Aug 26, 2016 3:48 am
Fri Aug 26, 2016 5:17 am
Fri Aug 26, 2016 10:23 am
[Q] wrote:They should have the players react naturally to the different scenarios or at least give them an idea of what they want them to say. Kinda like pro wrestling promos in the Attitude Era
Tue Aug 30, 2016 8:16 am