Is Shooting also broken in this game???

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Is Shooting also broken in this game???

Postby JWL3 on Tue Oct 11, 2016 8:32 am

Why is it that sometimes the meter takes forever to fill while other times it zooms full? This variation completely throws me off and is ridiculous. It seems to me depending on the type of shot (pull up, stand still) it varies. Extremely hard to figure out how to shoot if I don't know what animation will occur at any given moment.

Another complaint, there's no shot feedback (excellent, good, average, poor, 5 degrees left or right, etc.) in practice which is where I expect to get shot feedback.

I'm using absolute, but I have no idea how you guys are able to shoot on camera-relative. You have to see your player's body position and pull the shot stick towards his back.
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Re: Is Shooting also broken in this game???

Postby Andrew on Tue Oct 11, 2016 9:08 am

Offline at least, I'm finding jumpshots usually work fine, but the more I play, the more I don't like that layups use the Shot Meter as well. It's particularly brutal online, where the lag makes it tougher to time your release properly.

I have noticed the issue with the "fill speed" (for lack of a better succinct term) you described does happen a lot online. There are times when I'm told I have a late release, even though I let go of the button or stick very early, because I'm mindful of the lag. Offline, it doesn't seem to be an issue, at least in my experience.
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Re: Is Shooting also broken in this game???

Postby Dee4Three on Tue Oct 11, 2016 2:10 pm

JWL3 wrote:Why is it that sometimes the meter takes forever to fill while other times it zooms full? This variation completely throws me off and is ridiculous. It seems to me depending on the type of shot (pull up, stand still) it varies. Extremely hard to figure out how to shoot if I don't know what animation will occur at any given moment.

Another complaint, there's no shot feedback (excellent, good, average, poor, 5 degrees left or right, etc.) in practice which is where I expect to get shot feedback.

I'm using absolute, but I have no idea how you guys are able to shoot on camera-relative. You have to see your player's body position and pull the shot stick towards his back.


I'm curious about something. Have you ever just tried playing a few games without the shot meter? I never have the shot meter on, I focus 100% on just when my player is shooting the ball (releasing) rather than looking at a meter. My results are really good even on hall of fame.

Same with layups/shots around the hoop. The timing is all in the anticipation of the move. You can usually tell what type of animation your player is going into it, and you just release the joystick or button close to the time of the release.

Just my opinion, I've never been a fan of a shot meter. It takes the focus off of the player actually shooting the ball, and makes you look at the players feet or behind him. I couldn't enjoy the game that way.
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Re: Is Shooting also broken in this game???

Postby Andrew on Tue Oct 11, 2016 2:20 pm

I can't speak for JWL3, but personally, one of the things I always found frustrating about jumpshots in older basketball video games is that they felt random, that there wasn't an indication of the optimal release point and how accurate I was. That's why I'm a fan of the Shot Meter in the past couple of games. Going back and playing games like NBA 2K11 and NBA 2K12 recently, where the release was completely tied to the animation and you had to master everyone's individual release point, I just find that approach incredibly frustrating and counter-intuitive, especially for players who have really unorthodox or awkward releases. If nothing else, the Shot Meter can be good for training your timing in the first place.

Of course, when you're taking about online and the lag you can experience on the shooting controls, there's going to be issues whether you use the Shot Meter or not. As I said before, I think the variations in the "fill speed" (for lack of a better term) are a good indication of how much the lag is affecting the input. I think that's the bigger issue here; because of the lag online, whether you use the Shot Meter or not, you're not getting the release you're intending. Whichever method you use and master, it goes out the window if the controls aren't responsive enough online.
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Re: Is Shooting also broken in this game???

Postby Dee4Three on Tue Oct 11, 2016 4:10 pm

Andrew wrote:I can't speak for JWL3, but personally, one of the things I always found frustrating about jumpshots in older basketball video games is that they felt random, that there wasn't an indication of the optimal release point and how accurate I was. That's why I'm a fan of the Shot Meter in the past couple of games. Going back and playing games like NBA 2K11 and NBA 2K12 recently, where the release was completely tied to the animation and you had to master everyone's individual release point, I just find that approach incredibly frustrating and counter-intuitive, especially for players who have really unorthodox or awkward releases. If nothing else, the Shot Meter can be good for training your timing in the first place.

Of course, when you're taking about online and the lag you can experience on the shooting controls, there's going to be issues whether you use the Shot Meter or not. As I said before, I think the variations in the "fill speed" (for lack of a better term) are a good indication of how much the lag is affecting the input. I think that's the bigger issue here; because of the lag online, whether you use the Shot Meter or not, you're not getting the release you're intending. Whichever method you use and master, it goes out the window if the controls aren't responsive enough online.


I see your side as well. We just think of it different. I think learning the release timing of the shooter while watching them shoot is the best way to learn, learning when they jump/how fast they jump when shooting or how high etc. I feel it adds to the authenticity of a real basketball game. When I'm watching a game, I'm never looking under the players feet.

I can see certainly how it cool help during training to get better. But I certainly wouldn't say shooting is broken in anyway offline. I don't really play online, but the few times I did on 2k16 it was a bad experience. For some reason, certain players were not capable of finishing there jumpshot animation and they would always just flick up bricks towards the hoop. Other times, the delay from pushing the button and the animation happening just killed it. You felt like you were moving around the court like a slug and everything was a step behind.

I play offline 99.9% of the time, and I love the shooting in this game.
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Re: Is Shooting also broken in this game???

Postby Andrew on Tue Oct 11, 2016 4:36 pm

Oh yeah, I feel offline is fine, though I'm still in two minds about layups having timed releases now. Online is a different matter, regardless of which method you use.

That being said, I'm not just looking at the player's feet when I'm using the Shot Meter. You need to keep your eyes up too, to make sure you have room, and that a defender isn't closing in for the block. It's a good guide and helpful to have that feedback, though.
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Re: Is Shooting also broken in this game???

Postby TBM on Tue Oct 11, 2016 4:38 pm

Andrew wrote:Oh yeah, I feel offline is fine, though I'm still in two minds about layups having timed releases now. Online is a different matter, regardless of which method you use.

That being said, I'm not just looking at the player's feet when I'm using the Shot Meter. You need to keep your eyes up too, to make sure you have room, and that a defender isn't closing in for the block. It's a good guide and helpful to have that feedback, though.


Have you considered just cranking up the layup slider?
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Re: Is Shooting also broken in this game???

Postby Andrew on Tue Oct 11, 2016 4:46 pm

Not an option in MyCAREER or 2K Pro-Am.
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Re: Is Shooting also broken in this game???

Postby JWL3 on Wed Oct 12, 2016 6:47 am

Dee4Three wrote:I'm curious about something. Have you ever just tried playing a few games without the shot meter? I never have the shot meter on, I focus 100% on just when my player is shooting the ball (releasing) rather than looking at a meter. My results are really good even on hall of fame.

Same with layups/shots around the hoop. The timing is all in the anticipation of the move. You can usually tell what type of animation your player is going into it, and you just release the joystick or button close to the time of the release.

Just my opinion, I've never been a fan of a shot meter. It takes the focus off of the player actually shooting the ball, and makes you look at the players feet or behind him. I couldn't enjoy the game that way.



Good idea. And I have done that to varying degrees of success. I guess when the meter is there, I rely on it as a crutch. The benefit of using it is that you know what happened after the fact - did I release too late? Too early? So that you can adjust for the next shot you take. The disadvantage of course is that you're not really "learning" the "right way" to shoot, which is looking at the player's form. My guess is that your way is much more accurate when shot types vary.)

Can anyone confirm that the shot timing (and meter) depend on the type of shot you take? (pull up vs last second shot vs stand still) In that case, we should all turn off the shot meter and watch the animation.
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Re: Is Shooting also broken in this game???

Postby JWL3 on Wed Oct 12, 2016 6:51 am

Whether it's shooting free throws or regular shots in-game, does anyone feel that it seems a lot more random this year? At least when your shooting rating is low? Many a time, I'd brick the first free throw which was a decent release and angle but then nail the second, which was much more off on angle and timing. I know that some randomness is built in and as well should be. But the disconnect between cause and effect kinda throws me off a lot.
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Re: Is Shooting also broken in this game???

Postby Andrew on Wed Oct 12, 2016 7:47 am

Unless you get a Green release, it still does feel a bit random. There have been times when I've missed the first free throw with a near-perfect release, then made the second one with a much worse release. I'm starting to use the right stick more often on free throws however; I've found it's more forgiving on the timing if you've got a fairly true aim, whereas the button is leaving it more up to chance/ratings.
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Re: Is Shooting also broken in this game???

Postby JWL3 on Thu Oct 20, 2016 3:21 am

So after two weeks of reaching the max cap level of shooting for my PG - playmaker (76,what a joke), I have concluded that shooting is absolutely broken here. I've tried everything, the top two release shots cheesers use (release 70, Lamarcus Aldridge), even edited them to be middle-speed because the default is too fast for me. Nothing. I hit shots, sure, but way too many times, I come down on a fast break, pull up wide open, and brick. Last year, 95% of those shots would fall for me. This year? 40%? This is pathetic.

I guess the fix is to change the setting to FG% based instead of user control. But that doesn't fix the problem of online gameplay. It's still based on user control, right?

My main problem is that the shot meter changes depending on the animation. If it's a pull up, it appears to be a slower meter than a mid range shot. And 99% of the time, I take too much time on the release. And shortening the release makes my guy pump fake instead of shoot, or leaves me short of filling the meter.
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Re: Is Shooting also broken in this game???

Postby Andrew on Thu Oct 20, 2016 9:20 am

Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.
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Re: Is Shooting also broken in this game???

Postby jwin on Fri Oct 21, 2016 3:05 am

Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.


yeah to what andrew said, and i'm starting to look more at the shooter now than the meter and getting better results as i get used to the individual shooting styles and i have the controls set to real player percentages
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Re: Is Shooting also broken in this game???

Postby JWL3 on Fri Oct 21, 2016 3:11 am

Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.


I've noticed what you mentioned, near green misses more often than early. But that could have been random. I do notice that late misses a whole lot more than early so I skew towards early.
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Re: Is Shooting also broken in this game???

Postby JWL3 on Fri Oct 21, 2016 3:13 am

jwin wrote:
Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.


yeah to what andrew said, and i'm starting to look more at the shooter now than the meter and getting better results as i get used to the individual shooting styles and i have the controls set to real player percentages



I was tempted to go that route - switch to real player %. But I felt like I was giving up control. After all, I want to play a video game, not watch a video game. Does the switch to real % transfer to online play also?


I seem to be able to shoot a whole lot better online than I do in mycareer. I'm playing on all star mode. Maybe mypark and pro-am are set to Pro?
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Re: Is Shooting also broken in this game???

Postby jwin on Fri Oct 21, 2016 4:16 am

JWL3 wrote:
jwin wrote:
Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.


yeah to what andrew said, and i'm starting to look more at the shooter now than the meter and getting better results as i get used to the individual shooting styles and i have the controls set to real player percentages



I was tempted to go that route - switch to real player %. But I felt like I was giving up control. After all, I want to play a video game, not watch a video game. Does the switch to real % transfer to online play also?


I seem to be able to shoot a whole lot better online than I do in mycareer. I'm playing on all star mode. Maybe mypark and pro-am are set to Pro?


not sure if it transfers to online play also

and to me it doesn't seem to be a major difference with real player per. the players actual ratings are supposed to factor more in the shot going in or missing, but it's still really all about the release timing.

wide open shots may be more likely to go in though
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Re: Is Shooting also broken in this game???

Postby Dee4Three on Fri Oct 21, 2016 4:38 am

jwin wrote:
Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.


yeah to what andrew said, and i'm starting to look more at the shooter now than the meter and getting better results as i get used to the individual shooting styles and i have the controls set to real player percentages


That's the point I was making earlier on. Focusing on the shooter instead of the meter produces better results it seems. You just need to get used to your players animation, this includes things like dribble pull up etc.

That's why I turn the meter off.
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Re: Is Shooting also broken in this game???

Postby Andrew on Fri Oct 21, 2016 8:18 am

I've been experimenting with that a little, watching the form rather than the Shot Meter. I can't say it's really worked out too well on a consistent basis. Of course, as I've said before, the mechanics remain the same whether or not you're using the Shot Meter, so the issue of inconsistency in the success of early, late, and near-Green releases is there regardless. There's just no feedback on it with the Shot Meter.
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Re: Is Shooting also broken in this game???

Postby JWL3 on Fri Oct 21, 2016 3:51 pm

The 2k devs really screwed the pooch on this one. I just looked at my bio card. I've maxed out midrange shooting at 78. No more upgrades possible for shooting. The position average is 80!!! Are you kidding me? I'm a below average shooter and that's the best I'll ever be??? You people ever hear of Chris Paul? Mark Price? John Stockton? Tony Parker? WTF is this???

My 3 pt max cap is 72. At 72, it's impossible to shoot over 40% on wide open 3's.
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Re: Is Shooting also broken in this game???

Postby Andrew on Fri Oct 21, 2016 7:42 pm

The caps on the shooting ratings for the Playmaker archetype are definitely too restrictive, especially considering the examples you mentioned.
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Re: Is Shooting also broken in this game???

Postby Uncle Drew on Sat Oct 22, 2016 3:34 am

Have any of you experienced shots that are short and hit the front or side of the rim, bricks that hit nothing but backboard and air balls? I actually like that aspect, because it's very realistic, but frustrating. Layups are extremely difficult for me as well, even though I move the stick around. What causes this when you're pulling the right stick down as instructed? I'm still not convinced with the shot stick. Don't know whether to us absolute or camera relative with the stick. Also I find that I'm using the X button more to shoot, even though it's not accurate either. I find the CPU really cranks it up after halftime. I could be in a close game, then all of a sudden the CPU goes on a 14-5 run or something similar, and for all practical purposes, the game is over. Maybe I'm just not good, as there is a lot to take in in regards to all the moves you have to remember to execute using all the buttons on the controller. Sorry for the long post, but I really like this game, and want to improve and experience a close game, without all the CPU cheese (backdoor cuts to the basket, and no defender in sight) and blowouts.
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Re: Is Shooting also broken in this game???

Postby Andrew on Sat Oct 22, 2016 8:50 am

I'm finding that I'm often using the button for jumpshots (unless I want to go for a bank shot), and the stick to perform elusive layups or specific dunks. I go back and forth between using the button and stick for free throws; online, I usually opt for the button.
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Re: Is Shooting also broken in this game???

Postby JWL3 on Sun Oct 23, 2016 4:23 am

Andrew wrote:I'm finding that I'm often using the button for jumpshots (unless I want to go for a bank shot), and the stick to perform elusive layups or specific dunks. I go back and forth between using the button and stick for free throws; online, I usually opt for the button.



The problem with the stick is that it has a lag built in. The game has to decide if you're shooting or doing crossovers or free-styling. After that threshold quarter of a second , it goes into the shooting motion. That quarter second throws me off.
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Re: Is Shooting also broken in this game???

Postby Andrew on Sun Oct 23, 2016 9:29 am

I had a pretty good run shooting free throws with the stick in Pro-Am last night. Like you said though, you have to compensate for the lag, particularly online.
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