JWL3 wrote:Why is it that sometimes the meter takes forever to fill while other times it zooms full? This variation completely throws me off and is ridiculous. It seems to me depending on the type of shot (pull up, stand still) it varies. Extremely hard to figure out how to shoot if I don't know what animation will occur at any given moment.
Another complaint, there's no shot feedback (excellent, good, average, poor, 5 degrees left or right, etc.) in practice which is where I expect to get shot feedback.
I'm using absolute, but I have no idea how you guys are able to shoot on camera-relative. You have to see your player's body position and pull the shot stick towards his back.
Andrew wrote:I can't speak for JWL3, but personally, one of the things I always found frustrating about jumpshots in older basketball video games is that they felt random, that there wasn't an indication of the optimal release point and how accurate I was. That's why I'm a fan of the Shot Meter in the past couple of games. Going back and playing games like NBA 2K11 and NBA 2K12 recently, where the release was completely tied to the animation and you had to master everyone's individual release point, I just find that approach incredibly frustrating and counter-intuitive, especially for players who have really unorthodox or awkward releases. If nothing else, the Shot Meter can be good for training your timing in the first place.
Of course, when you're taking about online and the lag you can experience on the shooting controls, there's going to be issues whether you use the Shot Meter or not. As I said before, I think the variations in the "fill speed" (for lack of a better term) are a good indication of how much the lag is affecting the input. I think that's the bigger issue here; because of the lag online, whether you use the Shot Meter or not, you're not getting the release you're intending. Whichever method you use and master, it goes out the window if the controls aren't responsive enough online.
Andrew wrote:Oh yeah, I feel offline is fine, though I'm still in two minds about layups having timed releases now. Online is a different matter, regardless of which method you use.
That being said, I'm not just looking at the player's feet when I'm using the Shot Meter. You need to keep your eyes up too, to make sure you have room, and that a defender isn't closing in for the block. It's a good guide and helpful to have that feedback, though.
Dee4Three wrote:I'm curious about something. Have you ever just tried playing a few games without the shot meter? I never have the shot meter on, I focus 100% on just when my player is shooting the ball (releasing) rather than looking at a meter. My results are really good even on hall of fame.
Same with layups/shots around the hoop. The timing is all in the anticipation of the move. You can usually tell what type of animation your player is going into it, and you just release the joystick or button close to the time of the release.
Just my opinion, I've never been a fan of a shot meter. It takes the focus off of the player actually shooting the ball, and makes you look at the players feet or behind him. I couldn't enjoy the game that way.
Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.
Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.
jwin wrote:Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.
yeah to what andrew said, and i'm starting to look more at the shooter now than the meter and getting better results as i get used to the individual shooting styles and i have the controls set to real player percentages
JWL3 wrote:jwin wrote:Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.
yeah to what andrew said, and i'm starting to look more at the shooter now than the meter and getting better results as i get used to the individual shooting styles and i have the controls set to real player percentages
I was tempted to go that route - switch to real player %. But I felt like I was giving up control. After all, I want to play a video game, not watch a video game. Does the switch to real % transfer to online play also?
I seem to be able to shoot a whole lot better online than I do in mycareer. I'm playing on all star mode. Maybe mypark and pro-am are set to Pro?
jwin wrote:Andrew wrote:Have you tried deliberately early releases? I've had mixed results with my experiments, but since it does seem that early and late releases fair better than near-Green releases, I've sometimes had better luck with releases that are too early.
yeah to what andrew said, and i'm starting to look more at the shooter now than the meter and getting better results as i get used to the individual shooting styles and i have the controls set to real player percentages
Andrew wrote:I'm finding that I'm often using the button for jumpshots (unless I want to go for a bank shot), and the stick to perform elusive layups or specific dunks. I go back and forth between using the button and stick for free throws; online, I usually opt for the button.
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