Modding Progress

A hub for everything related to NBA 2K16 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Modding Progress

Postby seanbarkley on Thu Dec 10, 2015 3:54 am

Which Stance socks are you talking about? because there're several types. Obviously the ones with textures are not editable (i didn't even thought neccessary to point it out) but regular stance socks with regular colors (other than black or white) and stripped multiple color ones, which are the big majority, are. Plus, there're data in uniform strings that seems control the type of sock too, so maybe we'll be able to change those for regular ones in a near future.

Obviously until we can prove it practically it can't be guaranteed, this or any other thing, but that I've found the hex (or binary, as you please) strings that control the color of socks, yes, that's for sure.
If you like my work I appreciate any help: https://www.paypal.me/s3anbarkl3y
User avatar
seanbarkley
 
Posts: 746
Joined: Tue Sep 23, 2008 8:10 pm
Location: SCQ. Spain

Re: Modding Progress

Postby DJDreamPhase on Sat Dec 12, 2015 4:53 am

I can't find any png files in the explorer. All i see are the face files.
DJDreamPhase
 
Posts: 7
Joined: Tue Sep 29, 2015 1:38 am

Re: Modding Progress

Postby TBM on Sat Dec 12, 2015 5:13 am

For the 50th time, check the manifest file for the png file locations.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3654
Joined: Mon Dec 16, 2013 7:33 am

Re: Modding Progress

Postby ShadyMikeGaming on Sat Dec 12, 2015 6:47 pm

seanbarkley wrote:
ShadyMikeGaming wrote:Is there any update on the possibility of editing team colors?


Sure! once Greg gets time to start with this and let us open and edit files in SYNC.BIN, this will be really quick. Basically shoe, team, headband, accessory and sock colors are located and fully editable.


That is just fantastic news.
User avatar
ShadyMikeGaming
 
Posts: 501
Joined: Tue Dec 16, 2014 7:58 am

Re: Modding Progress

Postby Dee4Three on Thu Dec 24, 2015 10:29 am

Hi Greg,

Are you still working on a basic roster editor?
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA


Follow me on Twitter

https://twitter.com/Dee4threeG

https://twitter.com/Dee4Three84
User avatar
Dee4Three
NLSC Team Member
NLSC Team Member
 
Posts: 9819
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Modding Progress

Postby skoadam on Thu Dec 24, 2015 6:37 pm

maybe next year...
Image Image Image

URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

Image

2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
1991/1992 1990/1991 1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962
User avatar
skoadam
U R Basketball - Where Sim Happens
Contributor
 
Posts: 8360
Joined: Sat Nov 12, 2005 12:52 am
Location: PL

Re: Modding Progress

Postby seanbarkley on Thu Dec 24, 2015 9:14 pm

skoadam wrote:maybe next year...


Well the reality is that things looked really good in terms of roster editing (looked quite similar to previous years) but ATM things are stuck because of a new type of checksum added to some files (rosters among others) this year. Rosters had always had checksum but it had been a regular CRC32 at the beginning of the file. This year it has changed and Greg, MauMau78 or me haven't been able to figure it out yet.

Captura.PNG


As can be seen in the picture above we think we know where the chacksum value is, but we have 2 problems: 1. The type if checksum that is being applied (I've tried with CRC32 and Adler32 in different areas), and 2. which area of the file is being checksummed (MauMau78 found that small changes before the highlighted "01" didn't make the file crash, so we think that the beginning of the chacksummed area may be that "01". I post this for if someone can help of has ever worked or seen a checksum like this...

Merry Christmas to everybody!
You do not have the required permissions to view the files attached to this post.
If you like my work I appreciate any help: https://www.paypal.me/s3anbarkl3y
User avatar
seanbarkley
 
Posts: 746
Joined: Tue Sep 23, 2008 8:10 pm
Location: SCQ. Spain

Re: Modding Progress

Postby Dee4Three on Thu Dec 24, 2015 11:20 pm

seanbarkley wrote:
skoadam wrote:maybe next year...


Well the reality is that things looked really good in terms of roster editing (looked quite similar to previous years) but ATM things are stuck because of a new type of checksum added to some files (rosters among others) this year. Rosters had always had checksum but it had been a regular CRC32 at the beginning of the file. This year it has changed and Greg, MauMau78 or me haven't been able to figure it out yet.

Captura.PNG


As can be seen in the picture above we think we know where the chacksum value is, but we have 2 problems: 1. The type if checksum that is being applied (I've tried with CRC32 and Adler32 in different areas), and 2. which area of the file is being checksummed (MauMau78 found that small changes before the highlighted "01" didn't make the file crash, so we think that the beginning of the chacksummed area may be that "01". I post this for if someone can help of has ever worked or seen a checksum like this...

Merry Christmas to everybody!


Thanks for the update. Even just being able to change the team names would be huge..... crossing my fingers something comes out soon. Whoever is out there working on it, good luck.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA


Follow me on Twitter

https://twitter.com/Dee4threeG

https://twitter.com/Dee4Three84
User avatar
Dee4Three
NLSC Team Member
NLSC Team Member
 
Posts: 9819
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Modding Progress

Postby gregkwaste on Sat Dec 26, 2015 8:34 pm

RIght now, as you may have seen, i have already written a working memory roster editor. With that you can change attributes-team names and other stuff of course, but the point is that this is not the proper way of doing thigs like that. The main reason is because the game gets updated quite a lot, there is a high chance that the game executable updates as well, and this destroys the memory offsets. This means that i should find the new ones everytime the exe updates.

In general this is not the proper way of doing things, i've gathered more information about how to locate the encryption procedure so this means that i may be able to find out how to decrypt the offline files immediately. The last time i tried i failed miserably, but this time i got more chances :P If i won't be able to find something the second time, i'll keep working on the memory editor.


As for sync.bin, this is a total pain in the ass. The format is weird, editing the file is weird, everything is weird on this one...
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: Modding Progress

Postby Kevin on Sat Dec 26, 2015 9:16 pm

with the said tool, can you edit the saved game files like MyLeague?
Rest In Peace Kobe
User avatar
Kevin
Fuck the Celtics
 
Posts: 8041
Joined: Sat Nov 16, 2013 9:47 pm
Location: Staples

Re: Modding Progress

Postby gregkwaste on Sun Dec 27, 2015 9:24 am

Kevin wrote:with the said tool, can you edit the saved game files like MyLeague?


Everything will depend on the format that i'm going to find after the decryption. I bet that all those files will be the same, so i think the tool is going to be able to edit all roster-similar saved files.
gregkwaste
Tzatziki Master
Contributor
 
Posts: 240
Joined: Sat Apr 21, 2012 9:47 pm
Location: Greece

Re: Modding Progress

Postby Dee4Three on Wed Dec 30, 2015 3:38 pm

gregkwaste wrote:RIght now, as you may have seen, i have already written a working memory roster editor. With that you can change attributes-team names and other stuff of course, but the point is that this is not the proper way of doing thigs like that. The main reason is because the game gets updated quite a lot, there is a high chance that the game executable updates as well, and this destroys the memory offsets. This means that i should find the new ones everytime the exe updates.

In general this is not the proper way of doing things, i've gathered more information about how to locate the encryption procedure so this means that i may be able to find out how to decrypt the offline files immediately. The last time i tried i failed miserably, but this time i got more chances :P If i won't be able to find something the second time, i'll keep working on the memory editor.


As for sync.bin, this is a total pain in the ass. The format is weird, editing the file is weird, everything is weird on this one...


Hi Greg,

Do you have a beta version of that basic roster editor? I have already donated, and will donate again. Your work is very important. One of my biggest needs was to be able to change team names.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird

Check out my YouTube channel

https://www.youtube.com/channel/UCvHJXrqit8Dc6HBY5P6EmAA


Follow me on Twitter

https://twitter.com/Dee4threeG

https://twitter.com/Dee4Three84
User avatar
Dee4Three
NLSC Team Member
NLSC Team Member
 
Posts: 9819
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Modding Progress

Postby SHEED36 on Thu Jan 07, 2016 11:09 pm

Can we edit offline roster like before. Im from www.nbaliveleague.com and we are looking forward to switch to nba 2k16 but without the roster edit it will be impossible
User avatar
SHEED36
 
Posts: 110
Joined: Thu Sep 21, 2006 12:36 am

Re: Modding Progress

Postby Andrew on Thu Jan 07, 2016 11:56 pm

Not at this time.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 114381
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: Modding Progress

Postby iamSamke on Fri Jan 08, 2016 2:11 am

SHEED36 wrote:Can we edit offline roster like before. Im from http://www.nbaliveleague.com and we are looking forward to switch to nba 2k16 but without the roster edit it will be impossible


Nice way to advertise your site :lol:
iamSamke
 
Posts: 2080
Joined: Wed Oct 15, 2014 1:11 am
Location: Serbia

Re: Modding Progress

Postby TheGame8544 on Thu Jan 14, 2016 9:42 am

So is the roster editor dead?
TheGame8544
 
Posts: 185
Joined: Sun Jul 24, 2011 2:41 pm

Re: Modding Progress

Postby TBM on Sat Jan 16, 2016 11:55 am

No.
Image
User avatar
TBM
Contributor
Contributor
 
Posts: 3654
Joined: Mon Dec 16, 2013 7:33 am

Re: Modding Progress

Postby PeacemanNOT on Wed Jan 27, 2016 3:51 am

I know I keep saying it but use Limnono's Modifier, it's the closest thing to a roster editor right now.
Donate if you'd like to:
Paypal - https://paypal.me/PeacemanNOT
User avatar
PeacemanNOT
Useless Member
Contributor
 
Posts: 2536
Joined: Wed Aug 21, 2013 1:02 am
Location: Ireland

Re: Modding Progress

Postby dwayne12345 on Sat Jan 30, 2016 7:29 am

PeacemanNOT wrote:I know I keep saying it but use Limnono's Modifier, it's the closest thing to a roster editor right now.


I've been away for a bit (lost interest after realizing those 12-70 New Jersey Nets were back) Has anyone found a way to edit the coaches and/or the generated MyGM mode coaches?

I want to drop the ratings of the fictitious coaches so that the current assistant coaches get preferential treatment for new jobs. Don't like the Sixers firing Brett Brown and hiring some A+ rated super coach that no one has ever heard of.
dwayne12345
 
Posts: 155
Joined: Mon Jan 19, 2015 8:20 pm

Re: Modding Progress

Postby TheGame8544 on Tue Feb 16, 2016 5:32 am

So depressing that there is no news on a roster editor. I have no real interest in the other stuff, but being able to have real coaches in my association, updating the classic teams, etc are things that really matter to me. Hope a roster editor becomes a reality but so far, it's looking like maybe next year. Again.

Regardless, thanks to everyone for all they do for the community. You all definitely make this a much better game. All we need to complete this as the greatest NBA 2k yet is a real roster editor.
TheGame8544
 
Posts: 185
Joined: Sun Jul 24, 2011 2:41 pm

Re: Modding Progress

Postby Andrew on Tue Feb 16, 2016 7:59 am

It is what it is. Because of the nature of NBA 2K's roster files, it's been far harder to work with them and develop tools for them, compared to the DBF files that NBA Live was using for so many years. It hasn't been for a lack of trying.
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 114381
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: Modding Progress

Postby Culture Games on Tue Feb 16, 2016 1:38 pm

2K wins (N)
User avatar
Culture Games
ABL Commish
 
Posts: 2021
Joined: Wed Sep 30, 2009 11:43 am

Re: Modding Progress

Postby TheGame8544 on Wed Feb 17, 2016 3:38 am

Andrew wrote:It is what it is. Because of the nature of NBA 2K's roster files, it's been far harder to work with them and develop tools for them, compared to the DBF files that NBA Live was using for so many years. It hasn't been for a lack of trying.

Oh, I know that. Which is why even in my sadness/frustration, I definitely want to give credit for what has been accomplished.

I'm just a dynasty guy and am stuck on 2k14 until there is finally a roster editor. It sucks.
TheGame8544
 
Posts: 185
Joined: Sun Jul 24, 2011 2:41 pm

Re: Modding Progress

Postby TheGame8544 on Wed Feb 17, 2016 3:39 am

xoamberxo222 wrote:2K wins (N)

2K won the moment that took Vlad and Leftos from us.
TheGame8544
 
Posts: 185
Joined: Sun Jul 24, 2011 2:41 pm

Re: Modding Progress

Postby TGsoGood on Wed Feb 17, 2016 5:26 am

TheGame8544 wrote:I'm just a dynasty guy and am stuck on 2k14 until there is finally a roster editor. It sucks.


I'm in the same boat. I've learned some coding this last month but haven't had nearly enough time/ practice to tackle anything near the level of 2K16 rosters.
Follow me on PATREON https://www.patreon.com/TGsoGood
Consider donating: http://cash.me/$TheJohnsonFamily or http://paypal.me/4TheGoods
Follow me on twitter @TGsoGood
Check me out on youtube https://www.youtube.com/channel/UCPydhZ ... PeRSmEVynQ

NBA 2K21 TGsoGood Mods and releases - viewtopic.php?f=267&t=110608
NBA 2K17 TGsoGood Mods and releases - viewtopic.php?f=225&t=102251#p1860681
NBA 2K14 TGsoGood Mods and releases - viewtopic.php?f=153&t=96056
User avatar
TGsoGood
Contributor
Contributor
 
Posts: 6427
Joined: Thu Jul 28, 2011 4:03 am
Location: Nashville, TN

PreviousNext

Return to NBA 2K16 Modding

Who is online

Users browsing this forum: No registered users and 3 guests