seanbarkley wrote:ShadyMikeGaming wrote:Is there any update on the possibility of editing team colors?
Sure! once Greg gets time to start with this and let us open and edit files in SYNC.BIN, this will be really quick. Basically shoe, team, headband, accessory and sock colors are located and fully editable.
skoadam wrote:maybe next year...
seanbarkley wrote:skoadam wrote:maybe next year...
Well the reality is that things looked really good in terms of roster editing (looked quite similar to previous years) but ATM things are stuck because of a new type of checksum added to some files (rosters among others) this year. Rosters had always had checksum but it had been a regular CRC32 at the beginning of the file. This year it has changed and Greg, MauMau78 or me haven't been able to figure it out yet.
As can be seen in the picture above we think we know where the chacksum value is, but we have 2 problems: 1. The type if checksum that is being applied (I've tried with CRC32 and Adler32 in different areas), and 2. which area of the file is being checksummed (MauMau78 found that small changes before the highlighted "01" didn't make the file crash, so we think that the beginning of the chacksummed area may be that "01". I post this for if someone can help of has ever worked or seen a checksum like this...
Merry Christmas to everybody!
Kevin wrote:with the said tool, can you edit the saved game files like MyLeague?
gregkwaste wrote:RIght now, as you may have seen, i have already written a working memory roster editor. With that you can change attributes-team names and other stuff of course, but the point is that this is not the proper way of doing thigs like that. The main reason is because the game gets updated quite a lot, there is a high chance that the game executable updates as well, and this destroys the memory offsets. This means that i should find the new ones everytime the exe updates.
In general this is not the proper way of doing things, i've gathered more information about how to locate the encryption procedure so this means that i may be able to find out how to decrypt the offline files immediately. The last time i tried i failed miserably, but this time i got more chances If i won't be able to find something the second time, i'll keep working on the memory editor.
As for sync.bin, this is a total pain in the ass. The format is weird, editing the file is weird, everything is weird on this one...
SHEED36 wrote:Can we edit offline roster like before. Im from http://www.nbaliveleague.com and we are looking forward to switch to nba 2k16 but without the roster edit it will be impossible
PeacemanNOT wrote:I know I keep saying it but use Limnono's Modifier, it's the closest thing to a roster editor right now.
Andrew wrote:It is what it is. Because of the nature of NBA 2K's roster files, it's been far harder to work with them and develop tools for them, compared to the DBF files that NBA Live was using for so many years. It hasn't been for a lack of trying.
xoamberxo222 wrote:2K wins
TheGame8544 wrote:I'm just a dynasty guy and am stuck on 2k14 until there is finally a roster editor. It sucks.
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