GTA V

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Re: GTA V

Postby ixcuincle on Fri May 03, 2013 11:50 am

That was a nuisance in GTA IV, but in the DLC that was addressed somewhat. Good to hear.
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Re: GTA V

Postby [Q] on Fri May 03, 2013 4:18 pm

i assume the phone will replace the computer labs from IV? will they have a girlfriend app???
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Re: GTA V

Postby Sauru on Mon May 06, 2013 1:55 am

so way back when i was unsure about having 3 main characters, i have since changed my mind. i love the idea of the 3 characters now. hell everything i have heard about GTA V i am in love with. am i the only one planning to steal a boat the minute i load the game so i can do some scuba diving? with all the things you can do i might never get through the story. i have a feeling trevor will lead the pack in the favorite category but franklin really gained some points with me after his trailer. like i said all 3 look like fun and even though michaels trailer was funnier i think franklin looks more interesting to play. trevor was just bat shit crazy and will be a ton of fun to play i am sure
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Re: GTA V

Postby ixcuincle on Mon May 06, 2013 7:41 am

This game is going to be ridiculously fun. There's so much you can do in-game, but to me, once you beat the game, there's not much replayability. I'm not trying to get to 100%, so I hope the multiplayer action is good in this game.
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Re: GTA V

Postby Sauru on Mon May 06, 2013 9:19 am

ixcuincle wrote:This game is going to be ridiculously fun. There's so much you can do in-game, but to me, once you beat the game, there's not much replayability. I'm not trying to get to 100%, so I hope the multiplayer action is good in this game.



i agree that the replay goes down a bit when you beat the story, but only for awhile. GTA is the type of game i can continue to go back to after a few months have passed. on top of that i tend to "live" in the world. i mean i can plug 200 hours into a game without even starting the main quest if the world is fun to "live" in. i remember in skyrim i was 250 hours deep before i did like the 3rd or 4th quest. 400 hours later i never walked up the mountain so i never beat that game lol. i just went back to it a week ago with the intent of only doing the story. the GTA worlds are so fun that i could probably never do the main quest and still get way more than my moneys worth. in GTA 4 i spent the first week doing nothing but exploring the city and running over people every chance i got. in GTA 5 i can still run people over and explore but now i can explore under water too not to mention all the side activities the game offers. yup i will be lost to the world come september
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Re: GTA V

Postby Andrew on Mon May 06, 2013 9:22 am

I agree with you both. If there's some minor story branching, a couple of different endings based on decisions here and there as in GTA IV, there's a little bit of replay value, but other than that GTA tends to be a game that you finish and then put aside until you feel like starting over from the beginning (or going for 100% completion).
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Re: GTA V

Postby Sauru on Mon May 06, 2013 9:46 am

Andrew wrote:I agree with you both. If there's some minor story branching, a couple of different endings based on decisions here and there as in GTA IV, there's a little bit of replay value, but other than that GTA tends to be a game that you finish and then put aside until you feel like starting over from the beginning (or going for 100% completion).



the thing is if you do all the little things instead of just focusing on the main story you can easily put 200+ hours into the game.

also did you hear how big the game map is? they said you can fit all of RDR GTASA and GTA4 on the GTA 5 map. thats just sick
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Re: GTA V

Postby Andrew on Mon May 06, 2013 9:56 am

It's certainly impressive and should make for some fun exploration...and perhaps Easter Eggs.
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Re: GTA V

Postby [Q] on Mon May 06, 2013 12:05 pm

Sauru wrote:
Andrew wrote:I agree with you both. If there's some minor story branching, a couple of different endings based on decisions here and there as in GTA IV, there's a little bit of replay value, but other than that GTA tends to be a game that you finish and then put aside until you feel like starting over from the beginning (or going for 100% completion).



the thing is if you do all the little things instead of just focusing on the main story you can easily put 200+ hours into the game.

also did you hear how big the game map is? they said you can fit all of RDR GTASA and GTA4 on the GTA 5 map. thats just sick

not sure if they did the whole vegas/la/sf thing like san andreas, but they should've done just one big ass map of la for gta iv
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Re: GTA V

Postby ixcuincle on Mon May 06, 2013 7:57 pm

It's LA and surrounding "Blaine county"

No Vegas and no SF
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Re: GTA V

Postby benji on Mon May 06, 2013 8:43 pm

Yeah, even Rockstar couldn't afford the asset demands to recreate San Andreas.

They did NYC in GTA IV because that's Rockstars "home" and the Housers are obsessed with it.
ixcuincle wrote:This game is going to be ridiculously fun. There's so much you can do in-game, but to me, once you beat the game, there's not much replayability. I'm not trying to get to 100%, so I hope the multiplayer action is good in this game.

I've played more of GTA IV multiplayer than single player. Many of its components thrive there far better than the base game.

Hopefully they can at least match The Third in what you can do in-game it'd help to welcome a franchise I once loved* back into my heart. Chasing II seems like too much for anyone to accomplish at this point in the cycle.

It's a shame about the asset cost, I'd love to see them quickly roll into a re-envisioned Vice City for next gen on the same engine. It's the best game in the series and anyone who claims otherwise is quite frankly Hitler-incarnate. I know this includes almost the entire Rockstar organization based on their comments since they see Vice City as nothing but limitations but it really has some of the best design in the entire series and genre still. Maybe they need to watch all of CSI: Miami and Burn Notice's scenery porn on a loop for a week.

*From the top-down days. How many of YOU have beaten the original GTA? And how many, within a year of its release? I assume Andrew and...
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Re: GTA V

Postby Sauru on Tue May 07, 2013 1:33 am

i agree, vice city is by far the best in the series. GTASA was a good follow up to it but then GTA 4 was a bit of a let down for me, specifically the music choices for the game. vice city had the best music in any game i have ever played and again GTASA was a good follow up for it but man the GTA 4 music stations sucked
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Re: GTA V

Postby [Q] on Tue May 07, 2013 2:28 am

ixcuincle wrote:It's LA and surrounding "Blaine county"

"Blaine County" = Orange County?
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Re: GTA V

Postby Andrew on Tue May 07, 2013 9:21 am

Sauru wrote:i agree, vice city is by far the best in the series. GTASA was a good follow up to it but then GTA 4 was a bit of a let down for me, specifically the music choices for the game. vice city had the best music in any game i have ever played and again GTASA was a good follow up for it but man the GTA 4 music stations sucked


Definitely agree on GTA IV. I loved Vice City but I wasn't a fan of how the main story was put on hold until you'd purchased enough property and finished all the missions. It wasn't a terrible idea and I can see where they're coming from with it, but I found it a bit annoying. Liberty City Stories is perhaps my favourite game from that era, indeed a frontrunner for my favourite game in the entire series.
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Re: GTA V

Postby JaoSming on Tue May 07, 2013 10:51 am

Crazy preview summaries here - http://www.neogaf.com/forum/showthread.php?t=552736
"Missions can be played stealth or action." "You choose a crew from more than just the 3 characters like hackers, lock pickers, etc. Their skills get boosted if they live onto the next mission."

"Visually and technically, GTA V is such a leap over GTA IV, it blew me away."

9 unique attributes per character:
Special
Stamina
Shooting
Strength
Stealth
Flying
Driving
Mechanic Ability
Lung capacity


You can buy property; houses, garages and businesses can all be purchased for extra revenue sources.
You can customise yourself with haircuts, new clothes, and tattoos
Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.
Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time
Specials are governed by a meter, it drains after use and recharges slowly
Other skill categories are shared and can be improved by completing missions, side missions, activities and more
Trevor will always be the best pilot, Franklin will always be the best driver but each can improve their proficiency a little
One of the skill categories is stealth, suggesting players will be able to take different approaches to missions
Pay N Sprays can also mod cars with paint jobs, new wheels, window tints, grilles, spoilers. Upgrades to suspension, engine and brakes can also be made.
Weapons can also be customised with laser sights, scopes, silencers, and high capacity magazines
You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis or bike races.
Some boats will include gear such as wetsuit, flippers and tanks for diving
An underwater ecosystem exits, "the sea is teaming with fish and sharks"
Treasures can be found underwater, but NPCs will be looking for them too
GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way
Dives won't offer massive payoffs, but will "help grease the wheels"
The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character
It seems there's a closer relationship between single and multiplayer. Simply pressing Down on the d-pad will drop the play in and out of MP.
Rockstar has said it will reveal more on multiplayer in the future
There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.
Rockstar says there will be five times as many pedestrians in GTA V as there were in Grand Theft Auto IV
There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.
iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club
The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.
Michael's obsession with classic films translates into in-game set pieces based on real world movies. In the demo the three characters mount a heist very similar to the one from Heat.
'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.
These build up to a bigger heist where the execution must be flawless. They'll require the right crew and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut.
You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you
Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you
If you die the game reloads to the last checkpoint, even if two other characters are alive
Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.
A combat roll has been introduced for moving between cover
There is a wider field of vision, and players can run-and-gun
A deer and a wildcat was spotted in the mountains.


An aficionado of Vinewood action films, Michael also loves the thrill of the heist. GTA V peppers five or six of these big jobs throughout the story, each requiring careful preparation and execution. If you successfully pull off these jobs, you can walk away with millions of dollars to spend on luxury vehicles, helipads, marinas, businesses, weapons, aesthetic and performance car customizations, or even properties (a reversal of position for Rockstar, who previously told us you wouldn't be able to buy homes).

Michael continues down the street and I get a glimpse of the street life in the more populated sections of Los Santos. Much like in the Elder Scrolls games, the pedestrians in GTA V don't stay in one spot all day, preferring to move around from activity to activity. The AI is also much more responsive to your actions. In this instance, Michael walks past two celebrity lookalikes. The first is a stand-in for one of the Republican Space Rangers (which returns with new episodes in GTA V). The other is dressed as Impotent Rage, a new liberal superhero with a hit TV show. When Michael pulls out his smartphone to take a picture of the Space Ranger, the actor strikes a pose for him.


This is best exemplified by the incredible attention to detail when you go underwater. When Trevor threw on some SCUBA gear and hopped off the side of a boat, I was expecting the usual sparse underwater trench with a few floating bits of seaweed – not circling sharks, deep underwater ridges, schools of fish, a barnacle-encrusted wreck and shafts of sunlight shimmering through the water. It’s properly explorable down there, assuming you aren’t crippled by a paralysing fear of sharks. You can literally dive for sunken treasure. This marks a huge step forward for Rockstar’s worlds.


Remember the modest car customization found in San Andreas? Well, apparently that feature is coming back with a vengeance in GTAV. Rockstar promises that Pay-n-Spray shops will not simply be used for a quick change of paint in order to evade the cops. Of course, you can still do that if you want--and even swap out license plates if you're so inclined. But these shops will also be used for customizing your car to high heaven, including performance upgrades as well as cosmetic options such as new spoilers, grilles, and window tints that will let you live out your inner Vin Diesel (or Paul Walker, if you're the boring type).

So let's say you're driving along the dusty back roads of Blaine County and you happen to see a hitchhiker looking for a ride. Sure, you could pick him up and drive him to wherever he's going. But where's the fun in that? So why not drive him up to some remote peak, let him out of the car, and introduce him to those friendly coyotes and mountain lions? Or coast your car off a dock and see how good he is at fighting off sharks. Or take him up to some winding cliff-side road and plow your car through the guardrail, looking at your terrified guest as you proclaim, "Oh, I'm sorry. I thought you had a parachute too. Well, good luck!" just as you deploy your chute and safely float down to the flaming wreckage that was your car. Anyway, you get the idea. You can do some messed-up stuff with these new side missions.

For the bigger jobs, you'll also be able to build out your crew beyond just the three core protagonists, perhaps hiring additional drivers or other specialists who have their own skill levels and who take a cut of the overall score that's proportionate to their skills. Will you go with cheap help who take a smaller cut but might botch the job, or will you put together a costly but skillful group of seasoned professionals? Instead of just playing through an action sequence that might remind you of a scene from one of your favorite crime films, you might get to do something closer to designing your own incredible heist sequence. Eat your heart out, Michael Mann.


Here’s your headline: the gunplay is Max Payne 3′s, broadly speaking, right down to the turning circle and the kill-confirming reticule X. This is no copy-paste from Rockstar’s 2012 shooter, though: there’s a new evasive roll, and a ‘combat jog’ that lets you move at speed with your weapon drawn, but not raised.

Again, the three-character setup proves its worth: no longer are you sat behind cover popping off heads until all the red dots are gone from the radar. Franklin stays behind a chunky concrete bollard for the most part, taking potshots and calling out enemy targets to his allies. This is hardly Michael’s first rodeo, so he’s more mobile, running and gunning from cover to cover. Trevor has the most fun, switching to a sniper rifle to dispatch an enemy team setting up across the street, and taking out an RPG to dispose of a police chopper and squad car.

He dives off the side and the Blaine County sun does its best to follow him down, its rays refracted by the water’s surface. Rounding the bow of a sunken ship we swim right into the path of a couple of sharks – dangerous enough to warrant their own icons on the radar, but tamed for the purposes of our demo. The sea is as alive as the land, then, and just as well. GTA V’s landmass is three-and-a-half times the size of Red Dead Redemption’s; include the sea and the world is five times as big – and this time, the whole thing is fully explorable from the word go.

Like Skyrim, each of the protagonists’ skills in certain disciplines – shooting, driving, flying and so on – improves the more they are used. So while Franklin will start the game as the most accomplished driver and Trevor’s time in the military means he’s the best pilot, you’ll be able to redress the balance simply by playing the game. Stamina, lung capacity, strength and stealth are also tracked, and Rockstar says new tools and boosts will be unlocked as you improve.

Each of the three characters also has a unique special move, use of which is limited by a meter under the minimap. Michael can slow down time in combat in a refined version of Max Payne 3′s bullet time; Franklin can do likewise from behind the wheel of a vehicle, comfortably taking tight turns at high speed. Trevor, fittingly, has a Rage mode of sorts, doling out double damage and taking less himself until the meter is spent.


In the demo we were shown a relatively straightforward heist where Michael plans a robbery with Franklin and Trevor. Their plan involved stealing from an armored car by blocking its usual route with a dump truck, planting explosives and blowing the back doors off before stealing off into the night in a getaway car parked nearby. All told, it was pretty typical for a GTA mission, with the notable difference of being able to see the action from three different perspectives. At times the game would force us to see things from a certain character's point of view, whereas other times would give players the freedom to select whoever they want to play as. So, for example, if you're being assaulted by cops on at the ground floor of an office building, you could switch to a sniper planted across the way to give your buddies some cover.

More Customization
Players will be able to add tattoos and change the hairstyles of their characters. Weapons can be customized with different attachments. Vehicles can be improved for better handling and overall performance.

Improvements to the Combat
The feel of targeting, firing and entering cover has been completely reworked and should feel closer to that of Max Payne 3.

Citizens on Patrol
If pedestrians see you commit a crime, they'll whip out a cell phone and call the cops or take pictures with their camera phone.

Other Activities
In addition to yoga, sky diving and scuba diving, players will also be able participate in the following activities, according to reps: golf, tennis triathlons, bike races, picking up hitchhikers, base jumping and ATM robberies.
Quote:
And that pulse is very, very different from the one in Liberty City. Los Santos seems livelier and more fun-loving. While Grand Theft Auto 4 seemed mired in tragedy, there's a lightheartedness to Grand Theft Auto 5, akin to what you'd see in a Michael Bay action movie (you know, one of the good ones). Where 4 opted for realism, 5 seems more focused on just having a good time.


The Rockstar guys also told me how huge the game is and all that's in it. Well, some of what's in it: military bases, beaches, mountains, rivers, meth dealers, biker gangs.... the whole map is open from the start. Biggest weapons list ever. Biggest vehicle list, many of them customizable for looks and performance. Cars. Trucks. Motorcycles. Bicycles. Jet fighters. I saw a jumbo jet in the sky. Can we fly that? Not sure, probably not. These games have limits.

Each of the three characters even has his own bank account, allowing you to manage each one's purchases differently. These guys can buy property. The example I was given was a taxi company. It will generate regular income. They can buy houses, too.


hype hype hype, sounds amazing through and through
Opinions are my own.

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Re: GTA V

Postby el badman on Tue May 07, 2013 10:57 am

Certainly sounds like the ultimate GTA. Should be all shorts of fun.
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Re: GTA V

Postby Jackal on Tue May 07, 2013 5:39 pm

I'm never going to graduate.
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Re: GTA V

Postby Andrew on Tue May 07, 2013 9:13 pm

I was going to pick it up anyway, but I'm definitely liking what I'm reading, the more info that comes out.
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Re: GTA V

Postby Sauru on Tue May 07, 2013 10:33 pm

wtf, citizens can call the cops on me now? with how many of them i drive over i will always have a wanted level now lol
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Re: GTA V

Postby Andrew on Wed May 08, 2013 10:07 am

I guess in previous games it's kind of been implied, or at least can safely be assumed when you get a wanted level despite there being no cops around to see what you're doing.
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Re: GTA V

Postby Sauru on Fri May 10, 2013 9:29 pm

i just hope if i run them all over i get no stars then. my favorite past time is running people over after all
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Re: GTA V

Postby benji on Fri May 10, 2013 9:43 pm

just make sure there's no witnesses to call the cops, problem solved
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Re: GTA V

Postby shadowgrin on Sat May 11, 2013 12:12 am

They say videogames teach people how to do crime and yet here we find long time GTA player Sauru not knowing how to make sure there are no witnesses.
HE'S USING HYPNOSIS!
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Re: GTA V

Postby Sauru on Sat May 11, 2013 1:09 am

i am more like mickey and mallory, i always leave a witness to tell the tale


edit: they announced the special and collectors editions and instantly earned more of my money
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Re: GTA V

Postby benji on Fri May 24, 2013 2:13 pm

Image
Image
The Grand Theft Auto V: Special Edition costs $79.99 and includes a copy of the game, steelbook case, GTA V artwork, replica map of Los Santos & Blain Country. You will also get access to some in-game bonuses including a boost ability when driving, new outfits, tattoo skins and some special weapons including the Pistol .05 and Bullpup Shotgun. As well as access to the Stunt Plane Trials available in the single-player portion which will allow you to participate in aerial challenges.

The Grand Theft Auto V: Collector's Edition costs $149.99 and includes everything from the Special Above seen above, as well as a wallet with GTA V and Rockstar logo, a SnapBack cap with "Los Santos" on the front. You will also be able to customize your character for GTA Online character creation system and additional vehicles and a gang property.


Full details/announcement: http://www.rockstargames.com/newswire/a ... ctors.html
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