hello brien!
glad to see you are doing well!
this year, EA looks like they did a pretty good job. i enjoy very much the play, but miss the historic rosters lol! in anycase i wanted to share with you some small technical informations i discovered in my recent experiments with trying to convert the old jerseys. i , as many here, had difficulty with both EAGE and FSHTOOL for trying to make the letters on the names show up.
what seemed to be happening is that the letters would appear fine at certain reslutions but not at others. this led to believe it was a multi-scale bitmap. also these objects use transpacrencys, so they must also have alpha transparancy mask (also muti-scale). to top that off, the
bitmap seemed dtx compressed as you said, and then the whole graphics
object are then 10fb compressed! very comlpex format for these graphics!
the modifications to fshtool that were made, reveal these subobject types
more clearly. perhaps it may help you or others!
(INDEX.FSH DT88-jersery example)
- Code: Select all
...
blet 0001-%d.BMP
MBQ+3 ED x1 128 64 {0 0 0 4096}
alpha 0001-%da.BMP
...
here the subtle difference that is revealed is for type ED for object blet, is muti-scale with multi-scale alpha MBQ compressed. you can see here the extracted images that show lower scale resolution images compressed within the sub-object.
i know your EAGE does decode most all compressed and multi-scales
automatically! EAGE is a very impressive technolgy, and over the years
have seen it grow in its huge feature base! but i know also the complexities of varying formats that EA has changed from version to version. and i know you had to add many exceptions and specifics for each upgrades. it is very complex and expert work! i hope everyone really appreciates it as i do!
and, i also appreciate very much (as i have been moving from old 2000 version to 2003 version) that this latest EAGE 102b worked much better for compatiblity between the 2! not sure anyone else would have noticed lol!
anyway i hope this info of these last experimentations helps you for EAGE! i will release soon this Nfshtool with nba customizations for friends here if they wish! and i will post here at nlsc and other friends more information about these and other tools and techniques that may help in patching for this 2003 great game!
peace Brien!
and i look forward also to working with you in the future (when time) on perhaps some utils for gfx patching!