Happy New Year to all on the Gregorian calendar,
Hey. Question about some off-kilter stats produced in simulation mode by four of my created players. I am simulating a season using 25 created teams with rosters made-up of players of my own creation -- mostly of my creation, that is, as some of these created players are based on contemporary NBA stars or historic legends. In the current sim season, my Kobe Bryant-ish player is averaging over 74 points/game, 90 rbs. per & I believe 30 blks. per; the Mike Jordan stand-in is up around 70/game; the Wilt Chamberlain 40 or 50-something/game; & the faux Ralph Sampson hgh 40 pts/game. Every other player in this created league seems to be generating reasonable stats thus far . . . the next leading scorer, I believe, is the Isiah Thomas stand-in, who's scoring in the mid-20s (high for Zeke, but not outrageous), as are my Larry Bird & Julius Erving replicas.
I'm wondering whether there might be a database editor (DBF) fix I might employ in correcting these absurd stats generated in simulation mode. If so, what is it? While I find it interesting that such numbers were produced by my adaptations of some of the game's greatest scorers (aside Big Ralph), I'd like these created players to produce numbers more in line with that which is reasonable in a 48-minute game/82-game, NBA season. I have experienced this trouble before with created players in Live 2000 . . . and, if I recall correctly, the problem usually stemmed from my own error in changing the Clutch rating (which I typically leave at the default 75 score for created players) while generating new players. Yet, this is not the issue in the above season. Each player scores at 75 in the Clutch category.
As always, I greatly appreciate any assistance that any of you thoughtful gentlemen (and ladies) might provide in 2009. Peace,
MT