Andrew wrote:Good stuff, thanks for the upload!
Andrew wrote:I haven't done any texture editing for NBA Live 2000, as far as I can recall. If I did, it was a long, long time ago. I've mostly worked with rosters up until a few years ago, when I made logo updates and so forth for NBA Live 2005 through NBA Live 08.
Andrew wrote:Nicely done, good to see you getting into and enjoying some retro patching!
Andrew wrote:Like the enthusiasm!
Andrew wrote:Sounds good. If I think of anything, I'll definitely let you know.
Actually, a Spurs/Bulls/Lakers/Mavericks era Rodman would be pretty cool.
Andrew wrote:Good question! He certainly had a few, as well as some mixes. Perhaps red, green, and bleach blonde variations?
Andrew wrote:I don't think there was much 3D editing going on back then. I think it was just a matter of finding an existing headshape that suited, and extracting it. I have a feeling model editing wasn't really a thing until NBA Live 2003.
Andrew wrote:I remember the ads featuring him and Latrell Sprewell. Thanks for those!
Andrew wrote:Good stuff all around!
Andrew wrote:Always nice to see, it's a classic after all.
Andrew wrote:NBA Live 98's gameplay holds up better than I expected when I revisited it. I don't know that I'd call it better than 2000, but it's at least comparable.
The major issue with games from that era, really most games up until around NBA Live 2004, is that physics and collisions were very primitive, and it was way too easy to lose the ball through incidental contact. That's just how it was of course, the technology had to get there before things could get better, but if there's one thing that makes the older games harder (or at least more frustrating) to play these days, it's the collision detection.
Users browsing this forum: No registered users and 1 guest