NBA 2K16 PC graphics vs. console?

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NBA 2K16 PC graphics vs. console?

Postby Jonny2k on Sun Oct 04, 2015 2:10 am

Hello everyone, I've been wondering if anyone has any comparison shots of console vs different PC settings. I have not found any comparison videos or screenshots and I can't find any good reference screen from console to use in my efforts. I'm curious to see how PC's highest settings compare to consoles and what settings on PC match those of the current-gen consoles. So far I've only read one comment stating that the graphics on the PS4/One are at the level of the PC version on medium settings but other than that I am unaware of anyone else who has tried both the console and the PC version.
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Re: NBA 2K16 PC graphics vs. console?

Postby Dee4Three on Sun Oct 04, 2015 4:04 am

I play the game on my 55 inch Vizio through HDMI on my PC that has a R9 270x graphics card. My graphics on medium settings equal the console version from XBOX one, I even think the shading is better. When I put everything maxed out it looks better on my PC, including no stuttering on cut scenes (like when they cut to the free throw shooter).

I will never go back to console as long as they continue making PC versions. Even just for the graphics, but when you add Modding in it's a no brainer.
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Re: NBA 2K16 PC graphics vs. console?

Postby dangerzone1 on Sun Oct 04, 2015 6:47 am

the loading times are a huge plus for PC. Also played on the ps4 and it takes much longer for everything to load.
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Re: NBA 2K16 PC graphics vs. console?

Postby Jonny2k on Mon Oct 05, 2015 1:53 am

Dee4Three wrote:I play the game on my 55 inch Vizio through HDMI on my PC that has a R9 270x graphics card. My graphics on medium settings equal the console version from XBOX one, I even think the shading is better. When I put everything maxed out it looks better on my PC, including no stuttering on cut scenes (like when they cut to the free throw shooter).

I will never go back to console as long as they continue making PC versions. Even just for the graphics, but when you add Modding in it's a no brainer.

How about the crowd, special effects, and AA?
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Re: NBA 2K16 PC graphics vs. console?

Postby Dee4Three on Mon Oct 05, 2015 6:53 am

Jonny2k wrote:
Dee4Three wrote:I play the game on my 55 inch Vizio through HDMI on my PC that has a R9 270x graphics card. My graphics on medium settings equal the console version from XBOX one, I even think the shading is better. When I put everything maxed out it looks better on my PC, including no stuttering on cut scenes (like when they cut to the free throw shooter).

I will never go back to console as long as they continue making PC versions. Even just for the graphics, but when you add Modding in it's a no brainer.

How about the crowd, special effects, and AA?


My rig is a 3.8 ghz (similar to an I5) with a AMD R9 270x graphics card and 8 gb of ram. I have AA at 4, and all the details on high and special effects on. Regular camera view I get perfect performance, no lag at all. If I use a high camera view that shows a ton of the crowd, Ill get 57-58 FPS... which is still great.

Biggest thing with the PC is loading times are far faster, and the cut scenes dont have lag (If your rig is good enough). My rig is not type of the line... but it works great for me. I also add NBA 2k16 to AMD Catalyst Control Center and turn on supersample, and change antriscoptic filtering to 16x... I also put vertical sync as always on and for wait for vertical refresh on.
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Re: NBA 2K16 PC graphics vs. console?

Postby Uncle Drew on Mon Oct 05, 2015 9:47 am

PC version looks and plays better, period. Don't see why everyone prefers the consoles at all really.
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Re: NBA 2K16 PC graphics vs. console?

Postby Andrew on Tue Oct 06, 2015 9:59 am

Uncle Drew wrote:PC version looks and plays better, period. Don't see why everyone prefers the consoles at all really.


I suppose the main reason is that not everyone has an adequate gaming PC.
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Re: NBA 2K16 PC graphics vs. console?

Postby ThePointForward on Tue Oct 06, 2015 6:43 pm

And sadly cheating is much easier on PC.
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