Salary Cap in MyGM & MyLeague

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Salary Cap in MyGM & MyLeague

Postby PoundedChicken on Thu Oct 01, 2015 7:31 am

Does anyone know how to view future salary cap projections?

I heard in one of the podcasts that 2K has made sure to include the future salary cap jumps into player considerations when signing contracts. But I have no idea what the next year's salary cap is going to be when in-game so, I can't make those considerations.

Up to and incl. 2K14 (PC) there used to be the Team Budget screen where you could see this, but I don't know where to find this info now.

Team Budget.jpg
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Re: Salary Cap in MyGM & MyLeague

Postby PoundedChicken on Sat Oct 03, 2015 9:13 am

Leftos, if you can provide some more detailed insight into this that'd be awesome.

I haven't really had too much success with this, so I spent a bit of time this morning running some simulations using MyLeague and hoping to find something predictable at least. This is all super-basic, I'm just trying to find a pattern. Best I could really come up with based on what I ran is as below:

  1. Fairly obvious, the Salary Cap value is literally the number of $million the cap will be set to (70 = 70mil)
  2. No matter what inflation rate you set, in the 2nd season, the cap with always jump by more than the normal inflation rate range. 70 appears to be set to best reflect reality.
  3. The salary cap value you initially set appears to be the only thing that affects the upper-range of this 2nd year jump, ie. 70 will lead to around a 28-30% jump, 85 will lead to 5-11% jump, 100 will lead to 2.5-11% jump, 120 will lead to up to 7.5% jump. (these are approx. the maxs I've observed)
  4. The inflation rate isn't about each year's inflation (which has randomness built-in), but rather over the longer term. Ie. a value of 5 will lead to around 1.5% gross increase (post-jump) after 3 years. 50 will lead to around 1.5-3.5%. 100 around 3-5% . Obviously the true relationship will become more consistent/apparent over a longer term but I can't be bothered simming all those that far right now

Since there's no way to see future cap projections, I was hoping to at least see some clear patterns to work with. But there's still too much noise to make good decisions except at the default 70/50.
Last edited by PoundedChicken on Sat Jun 18, 2016 7:26 am, edited 1 time in total.
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Re: Salary Cap in MyGM & MyLeague

Postby Leftos on Sat Oct 03, 2015 9:40 am

The 2nd season is hardcoded based on the real-life projections for next year's salary cap ($90M).

Every 10 years there's going to be a TV deal year. The increase can be anywhere between $3M and $12M. Whether it's going to be closer to the bottom or the top of the range is determined by your slider setting. Lower than 50 brings the top down, higher than 50 brings the bottom up.

Other years have a smaller increase, anywhere between stagnation (0% increase) and $1.5M for the inflation rate slider set at 50. Lower settings lower the $1.5M all the way to $750K, higher can increase it to $2.25M.
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Re: Salary Cap in MyGM & MyLeague

Postby PoundedChicken on Sat Oct 03, 2015 10:29 am

Great! Thank you Leftos. I was assuming it would be based on % rather than fixed increases so my assumptions are going to be all off. Don't suppose there's anywhere we can see the forward estimates like the old Team Budget screen?

And it's always good to know what effect these sliders have specifically.

Hope we see even more sliders next year :wink:
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Re: Salary Cap in MyGM & MyLeague

Postby Leftos on Sat Oct 03, 2015 10:30 am

PoundedChicken wrote:Don't suppose there's anywhere we can see the forward estimates like the old Team Budget screen?

Not as far as I know, but we're already discussing this for the future.
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Re: Salary Cap in MyGM & MyLeague

Postby PoundedChicken on Sat Oct 03, 2015 6:17 pm

Bugger... well since it's probably way too difficult to add or remove from the interface of 2K16, crazy question, but can it be scripted into the game as a social media item?
Thanks anyway.
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Re: Salary Cap in MyGM & MyLeague

Postby tomortlieb on Sun Oct 04, 2015 8:21 am

Is there any fix for the salaries that players are signing? Harrison Barnes is going to earn a near max contract in real life, but can be signed for under $10 million in MyLeague. There has been so much emphasis on realism, which is awesome, but this seems to be a major issue. With the increase in the cap, it'll become too easy to sign players.
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Re: Salary Cap in MyGM & MyLeague

Postby dwayne12345 on Mon Oct 05, 2015 3:06 am

I agree with tomo. It seems that contracts haven't been revisited at all. Bradley Beal, Harrison Barnes, Tristan Thompson etc still take unrealistic cheap contracts. I think that contracts should be based off of potential rating as oppose to overall ratings.

Talk to any GM in the league not named Billy King and they'll tell you that you give players contracts not based on their past production but based on their projected future production.

The formula should be simple and should have been already done.

Player Contract Offer should factor:
Team Need
Player Stats (production)
Age
Potential Rating
Overall Rating (factored less as Jalen Rose says you don't get what you deserve just what you have the power to negotiate)
and COMPETING OFFERS (If Cavs offer 10m, Mavs offer 12m, Suns offer 14m, Cavs should then turn around and offer 16m if the player meets all of the previous requirements).

Super realistic formula. What it has been for the last few years is simply overall rating...
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Re: Salary Cap in MyGM & MyLeague

Postby Leftos on Tue Oct 06, 2015 3:26 am

dwayne12345 wrote:I agree with tomo. It seems that contracts haven't been revisited at all. Bradley Beal, Harrison Barnes, Tristan Thompson etc still take unrealistic cheap contracts. I think that contracts should be based off of potential rating as oppose to overall ratings.

Talk to any GM in the league not named Billy King and they'll tell you that you give players contracts not based on their past production but based on their projected future production.

The formula should be simple and should have been already done.

Player Contract Offer should factor:
Team Need
Player Stats (production)
Age
Potential Rating
Overall Rating (factored less as Jalen Rose says you don't get what you deserve just what you have the power to negotiate)
and COMPETING OFFERS (If Cavs offer 10m, Mavs offer 12m, Suns offer 14m, Cavs should then turn around and offer 16m if the player meets all of the previous requirements).

Super realistic formula. What it has been for the last few years is simply overall rating...

No, it hasn't been simply overall rating. There's a lot of logic going into it, and a lot of what you've listed is part of it. This is a tuning issue that we're looking into.
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
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Re: Salary Cap in MyGM & MyLeague

Postby dwayne12345 on Tue Oct 06, 2015 4:41 am

Leftos wrote:
dwayne12345 wrote:I agree with tomo. It seems that contracts haven't been revisited at all. Bradley Beal, Harrison Barnes, Tristan Thompson etc still take unrealistic cheap contracts. I think that contracts should be based off of potential rating as oppose to overall ratings.

Talk to any GM in the league not named Billy King and they'll tell you that you give players contracts not based on their past production but based on their projected future production.

The formula should be simple and should have been already done.

Player Contract Offer should factor:
Team Need
Player Stats (production)
Age
Potential Rating
Overall Rating (factored less as Jalen Rose says you don't get what you deserve just what you have the power to negotiate)
and COMPETING OFFERS (If Cavs offer 10m, Mavs offer 12m, Suns offer 14m, Cavs should then turn around and offer 16m if the player meets all of the previous requirements).

Super realistic formula. What it has been for the last few years is simply overall rating...

No, it hasn't been simply overall rating. There's a lot of logic going into it, and a lot of what you've listed is part of it. This is a tuning issue that we're looking into.


OK my mistake! It's just how it seemed to me. That's good to know though
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Re: Salary Cap in MyGM & MyLeague

Postby tomortlieb on Tue Oct 06, 2015 9:02 pm

Awesome! Thanks for responding to our concerns!
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