Official NBA 2K16 Impressions Thread

Talk about NBA 2K16 here.

Re: Official NBA 2K16 Impressions Thread

Postby Brockman44 on Sat Oct 03, 2015 2:43 pm

No off-ball cuts this year really disappointing. Moving without the ball is a lost art.
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Re: Official NBA 2K16 Impressions Thread

Postby skoadam on Sat Oct 03, 2015 5:30 pm

I played only few games because im still waiting for patch and i borrow my friend steam account to test new 2k game.

First of all i think game pad is laggy. There is no chance to play solid defence. Maaaybe Its possible to Fix this via sliders by lowering quickness for cpu. Its probably immposible to fix because it wasnt fixed in 2k15.

Next thing. Matchups are real bad. For some reason, sg defend sf, sf defend sg. I played two games. Warriors vs Cavs. In both games klay played against lbj and barnes against shump. I saw the same bug in next games.

Next. It was already mentioned. Fatigue is not working, even with 0 or 100 in sliders. Players have 95 energy after 6minutes without timeout.

I had one freeze and nba2k16 app stopped respond. No ctd for now.

Cutscenes are still nightmare.

Cpu cant block.
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Re: Official NBA 2K16 Impressions Thread

Postby mp3 on Sat Oct 03, 2015 8:16 pm

I think blocking is a problem in the game which I am just not sure if sliders will fix it, to me it's more about button response speed as even with the slider right up you can press the block button but the defender just won't jump as if the animation for the offensive player is to strong.

One thing I do like as I am editing rosters and sliders is the playlist this year having such a wide mix of different types of music.

It's very refreshing.
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Re: Official NBA 2K16 Impressions Thread

Postby skoadam on Sat Oct 03, 2015 8:39 pm

mp3, i have dejavu lol
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Re: Official NBA 2K16 Impressions Thread

Postby mp3 on Sat Oct 03, 2015 11:27 pm

Two things that do bug me about this game is that on 12 min quarters the cpu STILL does a "Platoon" sub of 4-5 guys at a time, not happy to see that back again.

Also they really messed up subbing on the fly this year imo it's not easy to make a quick sub without changing your whole lineup or am I doing something wrong?
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Re: Official NBA 2K16 Impressions Thread

Postby 903124 on Sat Oct 03, 2015 11:40 pm

skoadam wrote:Next thing. Matchups are real bad. For some reason, sg defend sf, sf defend sg. I played two games. Warriors vs Cavs. In both games klay played against lbj and barnes against shump. I saw the same bug in next games.



It is one of the feature in 2K16 right?
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Re: Official NBA 2K16 Impressions Thread

Postby skoadam on Sun Oct 04, 2015 5:27 am

903124 wrote:
skoadam wrote:Next thing. Matchups are real bad. For some reason, sg defend sf, sf defend sg. I played two games. Warriors vs Cavs. In both games klay played against lbj and barnes against shump. I saw the same bug in next games.



It is one of the feature in 2K16 right?

Feature? All SGs defend SF and all SFs defend SG? in every play? I think i dont like this feature.

edit: ok its not whole problem. Few sec ago i played against Rockets. First play no problem, all players matched up correct. Few plays later, Curry on Harden, Thompson on Beverley but this is not the end. Houston(cpu) slow half court offense. I see Thompson(this time) sticked to Lawson on their half court. Lawson with the ball, because i was close with Curry im trying to play against Lawson, Thompson is still sticked to Lawson, guess what, he is sticked to the end of this play, zero rotation in defense, bad matchups....thx 2k for this feature, this is something really new.
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Sun Oct 04, 2015 5:40 pm

Here's an impression in the form of a description of the end of a game. It was CPU v CPU, All Star, 95-96 Jordan and the current Bulls vs current Cavs/

Down 3 with about 2 minutes remaining, Jordan dribbled the ball to the sideline. He stepped out of bounds. Cavs ball.

Cavs miss a 3. Bulls rebound.

Rose dribbles the ball towards the basket with Irving on his back. Rose dribbles the ball out of bounds at the baseline. Cavs ball.

Cavs miss a 2 points. Bulls rebound. They call a time out.

:20 remains on the clock. The Bulls inbound to MJ. He dribbles around the court until :12 remaining. He passes to Noah on the block, who passes to Rose at the FT line, who passes back to Jordan at the top of the arc with about :02 remaining. Jordan dribbles to beyond the three point line. Will he take a shot? No. He dribbles out the clock. Bulls lose.
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Re: Official NBA 2K16 Impressions Thread

Postby JaoSming on Mon Oct 05, 2015 2:05 am

Next time something like that happens try to record it. No idea if you are nvidia and can use shadowplay, or AMD's GVR, but video that can be forwarded along would be really helpful.
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Re: Official NBA 2K16 Impressions Thread

Postby mp3 on Mon Oct 05, 2015 2:42 am

That kind of end game logic is rare but not uncommon, I have seen loads throughout the years of teams being down by 3 with less than 10secs on the clock and they take a 2 point jumper at the buzzer.
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Re: Official NBA 2K16 Impressions Thread

Postby Wolverine on Mon Oct 05, 2015 7:18 am

Does the NBA2k TV ingame not work?
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Re: Official NBA 2K16 Impressions Thread

Postby JaoSming on Mon Oct 05, 2015 7:50 am

Wolverine wrote:Does the NBA2k TV ingame not work?


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Re: Official NBA 2K16 Impressions Thread

Postby mp3 on Mon Oct 05, 2015 2:29 pm

Yeah I've found it near impossible to watch 2ktv so far this year it feels like it needs to buff for 3 months before I can watch 5 mins of it.
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Re: Official NBA 2K16 Impressions Thread

Postby Leander on Mon Oct 05, 2015 10:31 pm

I am impressed so far. Creating an own arena is fantastic and adjust minutes and stats to simulated minutes is very cool. I don't want to play 12 minutes per quarter...and now I can play 6 or even 4 and the stats are recalculated to real games.
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Re: Official NBA 2K16 Impressions Thread

Postby Wolverine on Tue Oct 06, 2015 4:59 am

Leander wrote:I am impressed so far. Creating an own arena is fantastic and adjust minutes and stats to simulated minutes is very cool. I don't want to play 12 minutes per quarter...and now I can play 6 or even 4 and the stats are recalculated to real games.


When I play 5 min Quarters and simulate to 10 or 11 Minutes (because the cpu results are mostly realistic) my games end like 145-130 :? When i simulate to less than 10 minutes, cpu results will be too low.
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Wed Oct 07, 2015 3:42 am

"Next time something like that happens try to record it. No idea if you are nvidia and can use shadowplay, or AMD's GVR, but video that can be forwarded along would be really helpful."

"That's not my job." - Leftos.
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Re: Official NBA 2K16 Impressions Thread

Postby Dommy73 on Wed Oct 07, 2015 3:57 am

fjccommish wrote:"Next time something like that happens try to record it. No idea if you are nvidia and can use shadowplay, or AMD's GVR, but video that can be forwarded along would be really helpful."

And what exactly is wrong with that?

fjccommish wrote:"That's not my job." - Leftos.

Bravo, you've managed to rip this out of context perfectly. Releasing unathorized stuff could get him fired.
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Wed Oct 07, 2015 3:55 pm

I used it in the context of customer vs employee. What was posted was an impression, not a bug report.

Here's another impression.

In 2014-2015 Stephen Curry averaged 8.1 3 PT attempts per game. In the 2014-2015 Finals against Cleveland, he averaged 10 3 PT attempts per game.

2K16
20 CPU vs CPU Games, Cavs v Golden State: Currey averaged 1.6 3PT attempts per game.

Curry's regular season average low is 4.6 3 PT attempts per game. His playoff average low is 8.1 3 PT attempts per game.
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Re: Official NBA 2K16 Impressions Thread

Postby mp3 on Wed Oct 07, 2015 7:12 pm

Play around with Curry's 3 point tendencies in the player edit.
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Fri Oct 09, 2015 5:26 am

"Play around with Curry's 3 point tendencies in the player edit."

It would be nice if there were separate ratings for sim and play. That way editing a player wouldn't impact sim stats and results.

Curry's stats in sim games are pretty good. Editing tendencies would change that.
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Re: Official NBA 2K16 Impressions Thread

Postby mp3 on Fri Oct 09, 2015 7:05 am

I see your point but nothing ventured nothing gained I guess..

Unfortunately without video games it's very hard to get the same stats during sim compared to user play as the cpu is reckoning to what you do while the sim is going off actual stats
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Re: Official NBA 2K16 Impressions Thread

Postby Microjpx on Sat Oct 10, 2015 5:39 am

This is something small, but i wish they would have given the option to add/remove headbands.. this option existed in NBA 2K14 old gen and previous 2Ks before hand.. ever since 2k came to next gen, this option was removed. Also, adding/removing mouthguards would be good. There is a option to add gum chewing, even though I don't see the player actually chewing in game, they could add a mouthguard or headband option as well.. other than that and other bugs with the game (replays are jacked up on, spec. on PC,) this game is my fav 2K yet.
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Re: Official NBA 2K16 Impressions Thread

Postby TBM on Sat Oct 10, 2015 5:45 am

They can't let you remove headbands from NBA players anymore because of the hair physics.
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Sat Oct 10, 2015 9:34 am

I don't like the commentary. I don't like the pre game, half time and post game show banter. Pre-recorded off the cuff remarks...ugh.

But the talk about the season, series, game in those shows is good. If the Bulls just beat the Cavs in a close game to take a 2-1 series lead, the guys on the show talk about last game going down to the wire and how Cleveland has to work hard to get to even in the series. It's situation specific. It makes sense.

I like the draft lottery format. I had the Lakers pick via a trade. It was projected to go 5th. Showing the predictions, giving some info about the projected team getting that slot, then showing the pick made it exciting. That's a good presentation.
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Re: Official NBA 2K16 Impressions Thread

Postby Microjpx on Sat Oct 10, 2015 9:51 am

TBM wrote:They can't let you remove headbands from NBA players anymore because of the hair physics.

Thanks for answering this TBM. Was kinda wondering why, but that makes sense.
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Re: Official NBA 2K16 Impressions Thread

Postby Uncle Drew on Sat Oct 10, 2015 11:44 am

What is the deal with all the travelling violations? Seems like if you don't shoot at the top of your jump, they call travelling. This wasn't nearly as prevalent in 2K15. Did they change the way you're suppose to shoot the ball?
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Re: Official NBA 2K16 Impressions Thread

Postby Kevin on Sat Oct 10, 2015 11:48 am

That's been there since '15. Dunno what you're talking about.
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Sat Oct 10, 2015 4:58 pm

It seems there are more dribble into the back court and dribble out of bounds than in 2K15.
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Re: Official NBA 2K16 Impressions Thread

Postby Uncle Drew on Sat Oct 10, 2015 7:28 pm

Kevin wrote:That's been there since '15. Dunno what you're talking about.


That's what I just said, it didn't occur as often. READ !!
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Re: Official NBA 2K16 Impressions Thread

Postby Kevin on Sat Oct 10, 2015 7:38 pm

Uncle Drew wrote:
Kevin wrote:That's been there since '15. Dunno what you're talking about.


That's what I just said, it didn't occur as often. READ !!
I told you, it was the same with 15. If you can't release the ball, that's going to be travelling or jumping violation.

EDIT: Nah, not going down to that path again.
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Sun Oct 11, 2015 3:53 am

This is why I turn off commentary.

It's a 29 game season myleague. The Bulls played the 76'ers once last season. Bulls won the game. Prior to the game against the 76'ers, Ernie says something like "the 76'ers were swept by the Bulls last season, losing all three games."

They didn't play three games.
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Re: Official NBA 2K16 Impressions Thread

Postby mp3 on Sun Oct 11, 2015 4:41 am

If memory serves they do tend to update the commentary (slightly) as the year goes on but we I guess there is only so much audio they can record.
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Re: Official NBA 2K16 Impressions Thread

Postby sakiboj on Sun Oct 11, 2015 7:42 am

For PC this game is huge garbage. I dont know how it is on consoles but PC version dont worth 10€ max. Stuttering, colliding players, often guy that I am playing glues on opponent and stuck on him for few seconds, also opponents get some boost in 4 quarter and dont miss or my players get some debuff and even I lead by 20, I lose at the end by 1. Passing often ends in opponent hands even I use icon pass. Music stops after played match, sometimes game reverts controlls. Cheaters and hackers, mypark is full of them. Stuttering oh my god, every cutscene between quarters stutter, ending highlights stutters. Also if you won away game, highlights from player of the game, crowd is gone even tough highlighted action is from first quarter. So many bug that have been copy pasted from 2k15. Online play, horrible as always, lag lag lag. Every year game feels like it is open beta test and every year it is worse.

2k and visual concept decived many players by advertising and creating hype about this game and at the end it is huge garbage. Decived for my career story, Spike Lee talked about choices, choices, choices, there are no such thing in this game. Everything is predefined and it is bad. Game was released 2 weeks ago and now they are working on cross platform patch :crazyeyes: that they will relase by the end of the year, based on past experiences. And in february or march hype train will start about 2k17 and mark my words that it will be same crap like this, it will be full of bugs because copy paste is fastest and cheapest and visual concept like to do it. Also Ronnie2k and LD2k will start creating hype and after release they cant be found anywhere.
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Re: Official NBA 2K16 Impressions Thread

Postby mp3 on Sun Oct 11, 2015 8:19 am

As I have said before 99% of the issues seem to be with pc's but I guess that is because everyone has a different setup.
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Re: Official NBA 2K16 Impressions Thread

Postby sakiboj on Sun Oct 11, 2015 9:28 am

You cant defend them for issues that were in last year release and that repeats in this year. Two years in a row same bugs? Did I mentioned no keyboard support for pc game? How to call that? They are lazy and greedy, 2k and visual concept. They care more to earn from selling VCs than to fix this mess.
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Re: Official NBA 2K16 Impressions Thread

Postby skoadam on Sun Oct 11, 2015 9:38 am

one year party (B) :D
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Re: Official NBA 2K16 Impressions Thread

Postby mp3 on Sun Oct 11, 2015 5:08 pm

Oh I am not defending them, just happier I have it on the ps4 instead!

I agree with you that if they bring the game out on the pc then you would think there wouldn't be so many bugs surrounding it.
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Re: Official NBA 2K16 Impressions Thread

Postby sakiboj on Sun Oct 11, 2015 6:56 pm

They are bunch of lazy slackers. Porting game have never been easier and they slack always. They should make real beta tests before release, better that than theirs testers which I highly doubt they even try the game because bugs are obvious in first 5 minutes of a match.
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Re: Official NBA 2K16 Impressions Thread

Postby MilanSt on Mon Oct 12, 2015 7:22 am

What the f... is going on with 2k servers, where they are placed? If i'm living in Norway, to which server i am connected to?? My team online match is fcking unplayable since release :applaud:
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Mon Oct 12, 2015 3:39 pm

"If memory serves they do tend to update the commentary (slightly) as the year goes on but we I guess there is only so much audio they can record."

They cannot update it enough to keep fresh with ongoing franchises. In this case, it's not even that. It's that they didn't take into account the number of times teams play each other in a 29 game season.

Commentary often has the opposite of the desired effect. The repetitive player interviews, the repetitive commentary, the incorrect commentary: it works together to destroy immersion.
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Re: Official NBA 2K16 Impressions Thread

Postby Jeffx on Sun Nov 01, 2015 1:55 pm

Been playing 2K11 for the past 5 years, so this is my first try at a new game.

2K16 is alright, but I'd go back to 2K11 if I had updated rosters. The overall presentation, music, playcalling is better in the older game - plus I like Isomotion.

It is tougher getting to the rim in 2K16 which is cool. But there's too much sliding - and why does my center leave the post to guard outside shooters?
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Thu Nov 05, 2015 3:42 pm

It's a shame I have to listen to even a second of the pre-game blather from the announcers.

Five games into a 29 game season, about one month into the season, the image of Ernie sats "...at the mid way point..."

It's not the mid way point of the season as far as the calendar or games played.

Another odd one is this.

Durant hits a three.

Bulls miss a shot.

OKC misses a shot.

The announcer talk is something about some player's long strides.

Bulls make a shot.

Announcer (paraphrasing) "Durant hits a three."
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Re: Official NBA 2K16 Impressions Thread

Postby Jeffx on Wed Nov 18, 2015 9:38 am

Now I lose sound and the screen goes black before tipoff.

Way to go 2K
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Re: Official NBA 2K16 Impressions Thread

Postby fjccommish on Fri Nov 27, 2015 9:45 am

More ridiculously bad commentary.

It's the 2019-2020 season in MyLeague. Roy Hibbert is the backup center in Los Angeles. I placed a young Kareem on that team to start the MyLeague. The center on my team, the Bulls, was drafted in 2016. He leads the league in scoring for centers and rebounds with 17.3 per game. Kareem is second in rebounds and second in scoring for centers.

Pre-game commentary for the Bulls v. Lakers game: "Tonight we'll be keeping an eye on Roy Hibbert. He's arguably the best center in the league."

An aging backup center isn't arguably the best center in the league.
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Re: Official NBA 2K16 Impressions Thread

Postby Dee4Three on Fri Jun 10, 2016 5:06 am

Jeffx wrote:Been playing 2K11 for the past 5 years, so this is my first try at a new game.

2K16 is alright, but I'd go back to 2K11 if I had updated rosters. The overall presentation, music, playcalling is better in the older game - plus I like Isomotion.

It is tougher getting to the rim in 2K16 which is cool. But there's too much sliding - and why does my center leave the post to guard outside shooters?


This is still a major problem, and I cant find a fix for it. Big guys going out to guard shooters and leaving the opposing teams big guy WIDE open under the basket. Most of the time he goes out there for no reason. It's really frustrating.

Also, the computer players on both teams get backdoored so easy. It happens every game.

I play on hall of fame, it should be better especially on the best AI level.
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Re: Official NBA 2K16 Impressions Thread

Postby I Hate Mondays on Fri Jun 10, 2016 6:45 am

Dee4Three wrote:
Jeffx wrote:Been playing 2K11 for the past 5 years, so this is my first try at a new game.

2K16 is alright, but I'd go back to 2K11 if I had updated rosters. The overall presentation, music, playcalling is better in the older game - plus I like Isomotion.

It is tougher getting to the rim in 2K16 which is cool. But there's too much sliding - and why does my center leave the post to guard outside shooters?


This is still a major problem, and I cant find a fix for it. Big guys going out to guard shooters and leaving the opposing teams big guy WIDE open under the basket. Most of the time he goes out there for no reason. It's really frustrating.

Also, the computer players on both teams get backdoored so easy. It happens every game.

I play on hall of fame, it should be better especially on the best AI level.




Go to defensive settings or whatever that section is called (where you can edit the pressure put on the opposing players when on/off ball, the hedge you use etc.) and scroll down to the "switch" option. By default, that option is set to "Switch all". You can set it to "Guards only", to have only your guards switch defenders, or you can turn off for good. Also, I suggest setting your double team sections from "manual" to "auto", it gives your players a way better defensive IQ.

Sorry if my terms from above are not exactly as you can find them in game, but you should easily find what I am talking about.


Backdoor cuts can't be fixed. Those are the easiest baskets I can ever get in 2k16. When the AI is giving one of my players a tight defense and all of his body is on my player, I use the backdoor cut button and that's pretty much it, I get an open lay-up or dunk.


Try using Greg's sliders though, they make a big difference
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Re: Official NBA 2K16 Impressions Thread

Postby Dee4Three on Tue Jun 14, 2016 5:40 am

I hate Mondays wrote:
Dee4Three wrote:
Jeffx wrote:Been playing 2K11 for the past 5 years, so this is my first try at a new game.

2K16 is alright, but I'd go back to 2K11 if I had updated rosters. The overall presentation, music, playcalling is better in the older game - plus I like Isomotion.

It is tougher getting to the rim in 2K16 which is cool. But there's too much sliding - and why does my center leave the post to guard outside shooters?


This is still a major problem, and I cant find a fix for it. Big guys going out to guard shooters and leaving the opposing teams big guy WIDE open under the basket. Most of the time he goes out there for no reason. It's really frustrating.

Also, the computer players on both teams get backdoored so easy. It happens every game.

I play on hall of fame, it should be better especially on the best AI level.




Go to defensive settings or whatever that section is called (where you can edit the pressure put on the opposing players when on/off ball, the hedge you use etc.) and scroll down to the "switch" option. By default, that option is set to "Switch all". You can set it to "Guards only", to have only your guards switch defenders, or you can turn off for good. Also, I suggest setting your double team sections from "manual" to "auto", it gives your players a way better defensive IQ.

Sorry if my terms from above are not exactly as you can find them in game, but you should easily find what I am talking about.


Backdoor cuts can't be fixed. Those are the easiest baskets I can ever get in 2k16. When the AI is giving one of my players a tight defense and all of his body is on my player, I use the backdoor cut button and that's pretty much it, I get an open lay-up or dunk.


Try using Greg's sliders though, they make a big difference


Hey, sorry I just saw this.

I tried it, and it makes a slight difference, thank you. However, computer players get backdoored SO OFTEN that it still stinks. It's almost like the computer gets stuck in the mud, or gets stuck in a foot plant motion.
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Re: Official NBA 2K16 Impressions Thread

Postby Jeffx on Sun Nov 06, 2016 5:00 am

I have updated rosters so I'm sticking with 2k16 for another year. 2k17 has been getting mixed reviews so far.
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