JWL3 wrote:Hate hot/cold nonsense. I view that as part of the scripting/momentum process that screws up the game for me. It's my biggest complaint about the 2k franchise. I get and appreciate a little bit that the 2k guys want to update real life hot and cold NBA players within 2k16, but I think that throws the game off way too much, especially for people who don't follow the NBA regularly and know who's hot or who's cold.
A video game should, at all times, feel like it gives the player ultimate control. And I hate when things seem to be random in the game. My bad shot hits while my wide open great release shot misses.
I don't entirely disagree, as it's very frustrating when something happens seemingly without rhyme or reason, or in the name of the AI screwing over the user. That said, there's merit in the idea, because it ties into something that we always say that we want: realism.
The reality is, you can do everything right, and still not get the result you're after. In real life, we'll see a team run a play to perfection, get a good shooter wide open, only for them to miss the shot. It happens. On the flip side, we'll also see a play break down, a player put up a wild shot, and it goes in. The real world is unpredictable, and outcomes aren't always desirable. If we truly want realism in basketball video games, there has to be some unpredictability, no guarantee for success.
I think part of the problem is, as much as we might love Da_Czar's creed of "Don't play video games, play basketball", at the end of the day...we are playing a video game. We want to beat that video game, and we expect that we will, if we do everything right. We're conditioned to think that, because traditionally, that's how video games have worked. Input action, get a result, positive or negative. And so, even though we wring our hands and complain about "cheese", we're upset when a certain action doesn't guarantee a result. Again, that's reality: you can do everything right, but still fall short.
Having said that, it does need to be implemented logically, and in a balanced way. I think it would be a good idea to be able to toggle the hot/cold system on and off, and be careful about implementing it across all game modes. Hot and cold streaks make sense in MyLEAGUE and MyGM; in exhibition and online head to head play, they're less desirable. In short, I think it's a good idea in theory, and goes hand in hand with adding an element of realism to the game, but the execution could be better.