Developer Blog: Visuals

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Developer Blog: Visuals

Postby Andrew on Fri Jul 03, 2015 9:17 am

New NBA Live 16 developer blog, discussing the visuals in this year's game: https://www.easports.com/nba-live/news/ ... 6-graphics

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Key Points

  • The 3D scanning process continues to be refined, so that the player and coach faces, as well as jerseys, shoes, socks, environments and everything else that they are scanning, will look better and better.
  • Attention has been paid to improving facial animations, so that players will show more expression, looking mad, dejected, thrilled, and so forth.
  • Overhauls to the facial animation system have also endeavoured to avoid players having that infamous “dead” look in their eyes. This also includes skin movement on top of cheek, brow, chin, and jaw bones.
  • The lighting has also been overhauled, with every single asset worked on from an illumination perspective. Colour correction was also a focus, with the goal of achieving a broadcast-quality look and feel.
  • Jersey colours and skin tones have also been improved, meaning better skin textures and sweat effects.
  • While this has been described as the culmination of a three year plan to improve NBA Live’s graphics, the blog mentions that the team is just getting started, and the improvements to visuals won’t end with NBA Live 16.
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Andrew
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