NBA Live 16 Twitter Q&A

Talk about NBA Live 16 here.

NBA Live 16 Twitter Q&A

Postby zzcoolj21 on Tue Jun 16, 2015 8:54 am

It's still going on right now if you want a question answered.

Image
Image
Image
Image
Last edited by zzcoolj21 on Tue Jun 16, 2015 8:56 am, edited 1 time in total.
Image
User avatar
zzcoolj21
Kyrie Truther aka The NLSC's Jr Smith
 
Posts: 1691
Joined: Mon Jul 23, 2012 2:18 am

Re: NBA Live 16 Twitter Q&A

Postby Andrew on Tue Jun 16, 2015 8:55 am

Some great news already with the sliders and create-a-player. (Y)
NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
That's a bad luck number.
Administrator
 
Posts: 101811
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: NBA Live 16 Twitter Q&A

Postby Andrew on Tue Jun 16, 2015 10:03 am

Key points:

  • In terms of gameplay, control and animation are two of the most noticeable improvements that we’ll see in NBA Live 16.
  • Generally speaking, gameplay and animations are a lot smoother this year.
  • Create-a-Player has been confirmed for the game, which more or less confirms custom rosters as well. Not only that, but the new GameFaceHD can be used across all modes including Create-a-Player, not just Rising Star.
  • There is a limit to how many faces you can scan in at once, but we can have five in the game at once.
  • Gameplay sliders have been confirmed!
  • Community feedback has been really important to the NBA Live 16 development team. It appears we’ll see some Wishlist items come to fruition.
  • There will be differentiation in player explosiveness, for players with a quick first step. It will be governed by ratings, and signature dribbling packages.
  • Commentary and atmosphere have also received attention. Regular Season, Playoffs, and NBA Finals settings are also still available.
  • Noticeable improvements have been made to the catch-and-go, and catch-and-shoot game. Sean described the difference between NBA Live 15 and NBA Live 16 as “night and day” in that regard.
  • Dunks can be blocked, and the paint is now a “cheese free zone”
  • NBA Live 16 will feature improved player likenesses, AI, and animations.
  • GameFaceHD will only be available through mobile devices, not the PlayStation 4 camera or Kinect.
  • Defensively, there’s been a huge jump in AI, on-ball control, and some improvements away from the ball.
  • Signature jumpshots and other customisation options will be available in Rising Star.
  • The new online game mode will be revealed at Gamescom.
  • In-depth blogs on LIVEmotion and other aspects of gameplay are coming soon.

Full recap, including the Tweets: http://www.nba-live.com/nba-live-16-twitter-qa-recap/
NLSC Webmaster/Administrator
Image
Contact: Email | Twitter
Release Threads: NBA Live 08 | NBA Live 07 | NBA Live 06 | NBA Live 2005 | NBA Live 2004
Story Threads: NBA 2K13 | NBA Live 06 (Part 2) | NBA Live 06 (HOF) | NBA Live 2004 (HOF)
NLSC: Podcast | The Friday Five | Monday Tip-Off | Wayback Wednesday | 20th Anniversary of NBA Live | Facebook | Twitter | YouTube


Support The NLSC Hosting Fund: Patreon | GoFundMe

Image
Like my work? Want to help out with the NLSC Hosting Fund? Please consider leaving a tip!
User avatar
Andrew
That's a bad luck number.
Administrator
 
Posts: 101811
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia


Return to NBA Live 16

Who is online

Users browsing this forum: No registered users and 1 guest