Ideas for Deeper Controls in NBA Live 17

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Ideas for Deeper Controls in NBA Live 17

Postby Andrew on Tue Mar 15, 2016 10:04 pm

A spinoff of the Wishlist thread here. Something that a few of us have mentioned that we'd like to see is deeper controls, specifically bringing back manual control over things such as bounce passes, bank shots, floaters, and the like. It also seems that most of us don't want a complete overhaul of the control configurations, just tweaks to the existing concepts. I'm definitely in that camp.

So, I thought we could throw out a few ideas for what those control schemes would look like. Whatever we can come up with, I'll be sure to add it to any Wishlist materials I send along to the developers (I've already submitted a few, including a link to our main Wishlist thread, and they've been most receptive).

I'm still figuring out my suggested changes, based on alterations to NBA Live 16's controls. In the meantime, I'll open up the floor to the rest of the Live gamers.
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Re: Ideas for Deeper Controls in NBA Live 17

Postby StyxTx on Wed Mar 16, 2016 5:35 am

Yes definitely. The pass choices have to be added.

I get so angry when I try to pass, either icon pass or stick pass, when I have a guy standing in front of me so my player passes it right into his chest or feet. Man that pisses me off. I'm like :shock:

I do see AI players do the same thing. That has to be fixed, no question.
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Re: Ideas for Deeper Controls in NBA Live 17

Postby mp3 on Wed Mar 16, 2016 7:51 am

Floaters and bounce passes definitely.

I'd also like to see better post performed using the right stick and tapping shot like 2k has
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Re: Ideas for Deeper Controls in NBA Live 17

Postby Andrew on Wed Mar 16, 2016 9:35 am

So based on the current controller configuration, any ideas for tweaks and additions? As in, how you'd like to see those controls implemented?

As I said, I'm still working on my suggestions, but something I feel works very well is "double tap pass to perform a bounce pass", as we saw in NBA Live 14. That's something I'd be in favour of bringing back.
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Re: Ideas for Deeper Controls in NBA Live 17

Postby StyxTx on Wed Mar 16, 2016 11:24 am

Not quite sure how 2k does it but assigning certain buttons to certain kinds of passes would be easy enough using the right stick to choose who you're throwing to. EA could implement some kind of "best kind of pass" thing in the event we go with an icon pass.
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Re: Ideas for Deeper Controls in NBA Live 17

Postby ThaLiveKing on Wed Mar 16, 2016 3:36 pm

Some changes or additions:

Left Stick (press) + direction + Turbo/Sprint : Super Sprint
Left bumper: Modifier to shoot off the glass
Right bumper: Size up moves
- Press down on left stick for quick strike dribble to blow past defender if you succeed off Iso
- Isolation dribble moves need to be improved
Back down button needs to change: Left bumper (HOLD) to activate post mode
- Y Button - instead of pro hop, could be a quick step back
- Most post moves in today's game are finesse and quick
D-Pad - Favorite plays or Go-To plays (offense)
Inbound plays need it's own menu with the current system or use the D-pad for Go-To inbound plays
Loose, Med or High, *intense defense Press defense should be accessible much quicker, D-Pad would make sense for that also
Types of screens - Hard screens, Soft screens LT + modifier (maybe)
Intense on ball defense - Use to have it in other Live games
Pass button - B button - 1 tap for regular pass, hold for a zip pass, double tap for bounce pass
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Re: Ideas for Deeper Controls in NBA Live 17

Postby [Q] on Wed Mar 16, 2016 4:30 pm

Yo they need to fix the responsiveness of the icon passing. In Live 10 it was perfect, especially when hitting the right stick for a "freestyle pass".
In Live 15, it was passable but in 16 it's almost useless.

For regular passing should they do a Madden style passing where the longer you hold the pass button, the harder the pass is?
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Re: Ideas for Deeper Controls in NBA Live 17

Postby mp3 on Wed Mar 16, 2016 5:17 pm

I think responsiveness is definitely something that needs looking into like Q says passing can be delayed but also playing defence in the paint blocking/rebounding can also be very difficult.
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Re: Ideas for Deeper Controls in NBA Live 17

Postby ThaLiveKing on Fri Mar 18, 2016 12:10 pm

mp3 wrote:I think responsiveness is definitely something that needs looking into like Q says passing can be delayed but also playing defence in the paint blocking/rebounding can also be very difficult.


I think the problem for the in the paint game play is that a lot of the game literally slows down, if you've played NBA Mobile, the paint game is organic and real paced. The blocks are just amazing in it. That could be the problem effecting controls
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Re: Ideas for Deeper Controls in NBA Live 17

Postby mp3 on Fri Mar 18, 2016 5:24 pm

I think Live15/16 has played victim to the offensive players animation playing out a lot stronger than the defence can react which has a lot to do with the foot planting animations on say something like the euro step makes it very hard to block even if your smashing the block button.

Only sliders can help us in that respect by lowing the inside/layup/post scoring to 0 I get enough missed shots in traffic by the cpu but there animations still play out while iam left standing there.
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Re: Ideas for Deeper Controls in NBA Live 17

Postby Ermolli on Wed May 11, 2016 12:06 pm

Offensive Controls

Basic
L1 - Postup / Modifier
R3 - Playcalling
Touch Screen - Timeout
Hold Touch Screen - 20 Second Timeout
Triangle + Left Stick Up/Left/Right - Pro Hop
Double Triangle + Left Stick Left/Right - Eurostep
Hold O + Hold L2 - Handoff and Screen

Passing
Double X - Bounce Pass
Hold X - Lead Pass
O - Lob
Double O - Alley-oop
Hold R1 + Receiver button - Off-ball Switch
Hold R1 + Hold Receiver button - Direct Pass Receiver Control

Shooting
L1 + Square - Bank Shot (when stationary)
L1 + Square - Floater (when moving)
L1 + L2 + Square - Flashy Dunk
Double Square + Left Stick up/down/left/right - Adjust shot

Dribbling
Hold Right Stick Down - Retreat
Quarter Circle - Half-spin
Right Stick Left/Right-Down - Between the Legs
Hold Right Stick Up/Left/Right - Sizeup
L1 + Right stick Up/Left/Right - Signature Dribbling

Post Offense
Hold Right Stick - Drive
Quarter Circle - Spin
Left Stick Left/Right + Triangle - Drop Step
Left Stick Left/Right-Up + Square - Left/Right Hook Shot
Left Stick Left/Right-Down + Square - Left/Right Fadeaway

Rebounding
O - Tip back

Playcalling
R3 - Quick Play
R3 + Right stick - Play Wheel
R3 + Triangle/Square/X/O - Player Specific Plays


Defensive Controls
O - Show/Fake Double Team
L2 - Defensive Stance
Hold L1 + Hold L2 - Crowd Ballhandler
L1 + Hold Right Stick Left/Right - Change Body Positioning
Right Stick - Hands Up / Deny Passing Lanes / Arm Control
L1 + Right Stick Left/Right - Defensive Slide
L1 + Right Stick Left/Right - Defensive Hop
L1 + Triangle - Jump Straight Up
L2 + Triangle - Aggressive Block
Hold R2 + Right Stick Up - Closeout Shooter
L1 + Hold L2 - Front Post Player
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Re: Ideas for Deeper Controls in NBA Live 17

Postby beegees on Sat May 21, 2016 8:11 pm

ThaLiveKing wrote:Left bumper: Modifier to shoot off the glass

Agree. Like in Live 14! :)
Back down button needs to change: Left bumper (HOLD) to activate post mode

I consume today's system (LS/L3) ok, this suggested one will be less comfortable for me.
- Y Button - instead of pro hop, could be a quick step back

Still left double shot button X tap instead. Maybe make that stick down + double X.
- Most post moves in today's game are finesse and quick

+1. I play often in LUT for Al Jefferson and he spins in post like a ballerina.
D-Pad - Favorite plays or Go-To plays (offense)

Still prefer today's brand new system with right stick using to specify one from more attacking ways. Please left D-Pad for subs, formation changing etc.
Pass button - B button - 1 tap for regular pass, hold for a zip pass, double tap for bounce pass
It's clever! :) EA, make it!
Q wrote:For regular passing should they do a Madden style passing where the longer you hold the pass button, the harder the pass is?
Sounds similar to the last one. Very good idea! :)

I personally at 95% like the NBA Live 16 controls scheme. Just still missing a way to make "no touch pass" as well "a tip shot" from the bounds especially during the very last game seconds [please fix the absence to play with the 0,3 seconds rule!]. 2K allows that. ;)
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Re: Ideas for Deeper Controls in NBA Live 17

Postby Andrew on Wed Dec 21, 2016 3:17 pm

Returning to this as it's something that I've been thinking about, especially after writing this article the other week. I'm basing my controls on the PS4's controller, but the same configuration (more or less) should work on Xbox One as well. In any event, here's a first draft:

Basic Offense

X: Basic Pass
Square: Shoot
Triangle: Pro-Hop/Drop-Step/Gather
Circle Fancy Pass (Tap), Alley-Oop (Double Tap), Hand-Off (Hold)
L1: Modifier
L2: Pick & Roll/Pick & Pop Control
L3: Switch to Off-Ball Control (when not player locked)
R1: Direct Pass
R2: Sprint
R3: Switch between backing down and facing up (dribbling)/Switch between face up and back-to-basket triple threat (not dribbling)
Touch Pad: 20-Second Timeout (Tap), Full Timeout (Hold) - could also work the other way
Options: Pause
Left Stick: Movement
Right Stick: Freestyle Dribbling/Freestyle Passing/Elusive Moves
D-Pad: Playcalling/Coaching

Dribbling Moves

Controls are absolute (i.e. left on the stick is always towards the left hand, right always towards the right hand, up is always forward, down is always back).

Crossover: Right stick towards hand without the ball
Hesitation: Right stick towards hand with the ball
In and out: Right stick up
Behind the back: Right stick down
Between the legs: Right stick down and left, or down and right
Spin Move: Rotate right stick half circle from left to right or right to left, in direction you wish to spin
Half-Spin/Fake Spin: Rotate right stick quarter circle from left or right, in desired direction
Step back/Retreat: Hold right stick down
Size-Up: Hold right stick up
Signature Dribbling: L1 + Left, Right, Up, or Down on the Stick

Elusive Moves (Dribbling, Triple Threat, & Posting Up)

Pro-Hop: Triangle while moving towards the basket
Eurostep: Double tap Triangle while moving towards the basket
Step back: Hold left stick away from the basket and tap Triangle
Spin Gather: Double tap Triangle while moving towards the basket and holding R2. Continue holding R2 while pressing Square for a spin dunk, release R2 and press Square for a spin layup
Jab Step: Tap right stick left or right while in the triple threat position
Hold ball away from defender: Hold right stick up, down, left, or right when in the triple threat position, or with back to the basket

Advanced Passing

Basic Pass: Press X
Directional Pass: Press X and hold the left stick towards the intended recipient
Bounce Pass: Double tap X
Fancy Pass: Circle
Alley-Oop: Double tap Circle
Hand-Off: Hold Circle
Alley-Oop to Self: Double tap circle while moving left stick towards basket, press Square to catch and finish
Touch Pass: Press X again before the current pass is completed
Direct Pass/Icon Passing: Hold R1 and then press Square, Circle, Triangle, X, or L1, according to the intended recipient
Freestyle Passing: Hold R1 and flick the right stick towards the intended recipient
Fake Pass: Hold L1 while executing a normal pass
Pass out of shot: Press X before the attempt is complete

Advanced Shooting

Jumpshot: Square
Layup: Square near/moving towards basket
Dunk: Square + R2 near/moving towards basket
Flashy Dunk: Square + L1 + R2 near/moving towards basket
Bank Shot: L1 + Square (Stationary)
Floater: L1 + Square (While moving and in the mid-range)
Pump Fake: Tap Square
Fadeaway: Left stick away from basket + Square
Adjust shot: Press Square during a dunk or layup attempt
Step back/gather jumpshot: Triangle + left stick in desired direction
Spin shot: Hold R2 and double tap Square

Post Up

Enter Backdown/Back to the Basket: R3
Face Up: R3 when backing down/back to the basket
Hard Bump: Flick right stick towards defender
Back down: Move left stick towards defender
Aggressive backdown: Move left stick towards defender while holding R2
Drop Step: Triangle
Spin: Rotate right stick half-circle towards baseline (spin baseline) or the key (spin towards key)
Jumpshot: Square
Hook Shot: Square while backing down
Fadeaway: While backing down, hold left stick away from the basket and press Square
Up and Under: While backing down, tap Square to fake, then move and press Square again to shoot

Playcalling/Coaching

D-Pad Up: Open Playwheel; Select Play with left stick (move to desired Play and then release)
D-Pad Down: Dynamic Play
D-Pad Right: Substitution Menu
D-Pad Left: Strategy Menu

Pick & Roll/Pick & Pop Control

Call for a screen: Hold L2
Slip to Basket: Release L2 before the screen is set
Select Roll or Pop: L1 while holding L2
Call for screen on other side: Release L2, then press and hold it again to reset the pick on the other side

Off-Ball Offense

Switch to Off-Ball Control: Press L3, then press X, Square, Circle, Triangle, or L1 to select the player to switch to. Press L3 again to cancel.
Spin off defender: Rotate stick 360 degrees
Fake/Stutter Step: Flick right stick left or right, then push left stick in opposite direction
Call for a pass: X
Call for an alley-oop: Circle
Set a pick: Triangle
Instruct teammate to shoot: Square
Post up: R3 (R3 again to cancel)

Offensive Rebounding

Grab rebound: Triangle when the ball is in the air
Box Out: L2
Tip-in: Square
Put-Back Dunk: Square + R2
Back tap: Double tap triangle, left stick towards teammate

Basic Defense

X: Switch players
Square: Steal
Triangle: Block/Rebound
Circle Take Charge
L1: Modifier
L2: Defensive Stance/Box Out
R1: Direct Switch
R2: Sprint
Touch Pad: Call for Intentional Foul
Options: Pause
Left Stick: Movement
Right Stick: Advanced Defense
D-Pad: Playcalling/Coaching

Advanced Defense

Basic/contextual steal: Square
Steal with left/right hand: Right stick left (left hand) or right (right hand) while guarding a player
Dig steal: Left stick down
Defensive Stance: Hold L2
Quick Shuffle: L2 + R2
Take Charge: Circle
Flop: Double tap Circle
Hands up: Right stick up
Block shot: Triangle
Swat block: Triangle + R2
Rebound: Triangle
Tap rebound to teammate: Double tap triangle, hold left stick towards teammate
Commit intentional foul (with player you're controlling: L1 + Square
Call for whole team to try to intentionally foul: Touch Pad

Defensive Playcalling/Coaching

D-Pad Up: Playcalling Wheel
D-Pad Down: Call for Double Team (press again to cancel)
D-Pad Right: Cycle between basic defenses (man-to-man, half-court trap, zone, full court press, half court press)
D-Pad Left: Adjust pressure/area of focus (clog lane, crowd shooters, etc)
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Re: Ideas for Deeper Controls in NBA Live 17

Postby ThaLiveKing on Wed Dec 21, 2016 3:43 pm

I still believe they should have a 'super sprint' or acceleration button. Hold Turbo while pressing down on the left stick in the preferred direction for an extra speed burst to perform Westbrook type plays. Since it would use a lot of energy, fatigue would be affected a lot harder when in use to reduce spamming.
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Re: Ideas for Deeper Controls in NBA Live 17

Postby Andrew on Wed Dec 21, 2016 6:32 pm

Perhaps that could be a player-specific trait, kind of like Badges in NBA 2K (or a more realistic version of Freestyle Superstars)? Some players should really stand apart in their acceleration and be difficult to defend of the dribble.
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Re: Ideas for Deeper Controls in NBA Live 17

Postby ThaLiveKing on Thu Dec 22, 2016 3:22 am

definitely, I think its time they let athlete be athletes instead of trying to keep the game play 'controlled in a setting'
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Re: Ideas for Deeper Controls in NBA Live 17

Postby Andrew on Thu Dec 22, 2016 9:17 am

I feel the game should always be grounded in reality and aim to be as realistic as possible, but in saying that, there are players in the NBA that really stand out from the pack in terms of their athleticism and/or skills. On top of deeper controls, I feel there needs to be some kind of trait or skill system that makes the top players stand out, like Badges do in NBA 2K, and like Freestyle Superstars was first aiming to do all those years ago.
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Re: Ideas for Deeper Controls in NBA Live 17

Postby ThaLiveKing on Thu Dec 22, 2016 1:57 pm

Andrew wrote:I feel the game should always be grounded in reality and aim to be as realistic as possible, but in saying that, there are players in the NBA that really stand out from the pack in terms of their athleticism and/or skills. On top of deeper controls, I feel there needs to be some kind of trait or skill system that makes the top players stand out, like Badges do in NBA 2K, and like Freestyle Superstars was first aiming to do all those years ago.


They had them in Live 06, but it was more specific to the type of player, but I do agree that superstar players should have a certain tier. Especially in the ratings, like have regular ratings, then have "superstar" tier ratings. NHL has a lot of players rated high and the game play benefits because of it. No NBA player should be rated lower than a 70 in my opinion
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Re: Ideas for Deeper Controls in NBA Live 17

Postby Andrew on Thu Dec 22, 2016 2:15 pm

Sure. As I said, FSS was a first attempt at making stars stand out. It may not have worked out how everyone was hoping, but the underlying premise was solid. Traits, Badges, Attributes, Special Abilities...whatever name they end up being given, things that elevate certain players above others and properly represent their style of play and skill level are most welcome.

I'm OK with some bench warmers being rated in the 60s, or even the 50s for completely raw prospects. Even if they have made the NBA, their skills have to be evaluated and rated by NBA terms, in comparison to the best in the game (then and now). It was taken a bit too far around the time of NBA Live 2004 and NBA Live 2005 though, when we had some players rated in the 30s and 40s. If I were them, I'd have felt a bit insulted upon firing up the game. :lol:
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