ThaLiveKing wrote:Maybe it's me, but when I'm playing NBA Live 16 I feel like there's no force, you see the contact, but you don't feel the contact. I think this is something I think they should look into for future games. Maybe have the controller rumble or something. Pro Am is the perfect example also, a little man and go in and dunk over a 7ft player sometimes, and you can see the imbalance in that part of the game play.
How do you guys like the overall feel of the collision system in NBA Live?
I dont think it is unbalanced that a little dude dunks overt a 7 footer in itself, however I think I do know what you are talking about. I think it is an issue with contested vs uncontested shots. This is probably the number one thing that needs fixed in Live right now. I mentioned in another thread that taking CPU's out of Live run is the number one thing that needs fixed but that is just my personal want. Contested vs uncontested shots are the number one thing that needs fixed as far as gameplay.
For example, I can close out on a dude taking a shot to the point where my face is in his nut$ (sorry to have to explain it like this) and I am actually making contact with him. The dude will make the shot and it will give me a minus one for my man making an uncontested shot. It doesnt make sense because there is no way I could have guarder that better realistically.
On the other hand, I have had times where I have been in the paint and a dude from out at three point territory shoots a three and some how I get a plus 1 for contesting a shot.
It seems like a lot of times if your line that points to the man you are supposed to be guarding is not pointing to the open guy you closed out on then it will be a uncontested shot pretty much no matter what and no matter how well you contest the shot. This needs to go.
I do believe these issues seem to be an issue with animations. It is almost like a certain animation has to occur to contest the shot and no matter how well you play d the shot will be uncontested if this certain animation does not occur.
Another cont3ested shot animation that really erks me.... Say i am guarding someone who is behind the three point line in the corner. Say the ball is on the other side of the court and I am kind of just outside the paint in a help side position and the other team does a cross court pass to my guy. Of course I will sprint to close out but a lot of time I will lose control of my character. It is almost like as soon as the guy I am guarding touches the ball I will go into this real slow, close out animation where he jumps and puts his hand in the air and he is not even close to the guy he is guarding. For one, anyone who knows basketball knows that this is not how you close out. I would understand if my guy was a little closer before he went into this animation (which sometimes he is) but sometimes it just does not make sense for him to go into that animation that early and that far away.