Tue Nov 04, 2014 8:08 am
Tue Nov 04, 2014 8:17 am
Tue Nov 04, 2014 8:39 am
gregkwaste wrote:Those kind of implementations allowed me to read those normal mapsl. These greenish-like normal textures are not absolutely "correct" and i have no idea if i can fix this. What is happening in fact is that the actual image is an rgb and opengl reads it as bgr. I need to find out how to work this out. Otherwise the whole texture structure is correct and i am so glad for that. The rest of the textures look good so far. It seems that this "channel-mixing" (thats how i call it) algorithm is the same for all textures, and i am also so glad for this
Tue Nov 04, 2014 8:48 am
Tue Nov 04, 2014 8:55 am
PeacemanNOT wrote:I appreciate what you guys are doing with the modding situation but it's almost been a month and I'm getting very impatient. Keep it up though I'm sure you guys will get it done.
Tue Nov 04, 2014 9:27 am
nesa24 wrote:PeacemanNOT wrote:I appreciate what you guys are doing with the modding situation but it's almost been a month and I'm getting very impatient. Keep it up though I'm sure you guys will get it done.
well if i close company and kill all family and friends you could mod on game release date..
we do have offline life..
wait..
Tue Nov 04, 2014 9:38 am
PeacemanNOT wrote:Sorry I take you guys for some wasters sitting at a computer all day.... stop acting so defensive, I'm only joking around. I'm sorry if I offended you in any way
Wed Nov 05, 2014 9:07 pm
Wed Nov 05, 2014 10:55 pm
nesa24 wrote:gregkwaste wrote:Those kind of implementations allowed me to read those normal mapsl. These greenish-like normal textures are not absolutely "correct" and i have no idea if i can fix this. What is happening in fact is that the actual image is an rgb and opengl reads it as bgr. I need to find out how to work this out. Otherwise the whole texture structure is correct and i am so glad for that. The rest of the textures look good so far. It seems that this "channel-mixing" (thats how i call it) algorithm is the same for all textures, and i am also so glad for this
maybe read channels as BigEndian [Motorola]?
rgb=bgr in BigEndian order
Thu Nov 06, 2014 5:38 am
nesa24 wrote:gregkwaste wrote:Those kind of implementations allowed me to read those normal mapsl. These greenish-like normal textures are not absolutely "correct" and i have no idea if i can fix this. What is happening in fact is that the actual image is an rgb and opengl reads it as bgr. I need to find out how to work this out. Otherwise the whole texture structure is correct and i am so glad for that. The rest of the textures look good so far. It seems that this "channel-mixing" (thats how i call it) algorithm is the same for all textures, and i am also so glad for this
maybe read channels as BigEndian [Motorola]?
rgb=bgr in BigEndian order
Thu Nov 06, 2014 5:42 am
Thu Nov 06, 2014 6:04 am
Thu Nov 06, 2014 6:09 am
Graveyard wrote:Dont listen to maumau , vlad want to get money for his tool better work with nesa
Thu Nov 06, 2014 6:15 am
Thu Nov 06, 2014 6:22 am
Graveyard wrote:yes but that prevent a lot of person from modding roster and other stuff ,imagine if the creator of 3dm and modtool have done the same , you think you will have all that great modder in the last few years modders spent their time why to ask them to spend also their money ?
Thu Nov 06, 2014 6:32 am
Thu Nov 06, 2014 6:36 am
Thu Nov 06, 2014 6:44 am
...... community is sharing .....
Thu Nov 06, 2014 10:10 am
Thu Nov 06, 2014 12:54 pm
Thu Nov 06, 2014 1:10 pm
Thu Nov 06, 2014 9:52 pm
Thu Nov 06, 2014 9:54 pm
Andrew wrote:A general reminder to be respectful to your fellow Forum members, and to please leave the moderating to us. Whether it's attacking Vlad because RED MC isn't free, or attacking people because they have a different point of view on the matter to you, it's not on.
We've explained the situation with RED MC being available at a price several times in the past. Our position is this: we understand where people are coming from as far as being disappointed that it's not free, because as a community, we have prided ourselves on providing free content over the years; indeed, charging for mods themselves actually does invite potential legal problems, because it would be profiting off someone else's intellectual property (the player's likeness, team trademarks, the game files, and so on). That's one of the main reasons why it's against the rules. We do make an exception for RED MC because of the time taken to develop it, and the fact that it's basically a third-party add-on, somewhat akin to a Gameshark or unofficial Smartphone accessory; it's something that Vlad has created himself from scratch, to be used in conjunction with another product.
Of course, if someone is willing and able to make a tool that does the same thing, and not charge for it, then they are certainly welcome to do that. Anyone who doesn't wish to pay for RED MC can use and support said other tool instead.
Andrew wrote:Again, I understand this is a sore point for some people, but I ask that we remain respectful and civilised when broaching it, and not let it permeate every discussion about the development of tools. If there's something that needs clarification, or you really feel we need to discuss the issue further, a separate thread in the Help & Requests section, or perhaps the NLSC Hub, would be more appropriate. As for this thread, and the other tool development threads, let's avoid any further bickering. Thanks.
Fri Nov 07, 2014 5:24 am
Andrew wrote:Echoing my post from Vlad's thread...Andrew wrote:A general reminder to be respectful to your fellow Forum members, and to please leave the moderating to us. Whether it's attacking Vlad because RED MC isn't free, or attacking people because they have a different point of view on the matter to you, it's not on.
We've explained the situation with RED MC being available at a price several times in the past. Our position is this: we understand where people are coming from as far as being disappointed that it's not free, because as a community, we have prided ourselves on providing free content over the years; indeed, charging for mods themselves actually does invite potential legal problems, because it would be profiting off someone else's intellectual property (the player's likeness, team trademarks, the game files, and so on). That's one of the main reasons why it's against the rules. We do make an exception for RED MC because of the time taken to develop it, and the fact that it's basically a third-party add-on, somewhat akin to a Gameshark or unofficial Smartphone accessory; it's something that Vlad has created himself from scratch, to be used in conjunction with another product.
Of course, if someone is willing and able to make a tool that does the same thing, and not charge for it, then they are certainly welcome to do that. Anyone who doesn't wish to pay for RED MC can use and support said other tool instead.Andrew wrote:Again, I understand this is a sore point for some people, but I ask that we remain respectful and civilised when broaching it, and not let it permeate every discussion about the development of tools. If there's something that needs clarification, or you really feel we need to discuss the issue further, a separate thread in the Help & Requests section, or perhaps the NLSC Hub, would be more appropriate. As for this thread, and the other tool development threads, let's avoid any further bickering. Thanks.
Fri Nov 07, 2014 8:18 am
gregkwaste wrote:I am really working hard on this new 2K stuff, not because i wait for something, but thats my hobby, and i learn so much stuff from this. I am currently a student so i don't have any or any -extra- income, but i would NEVER EVER EVER EVER sell any tool that i make.