Problems protecting the paint

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Problems protecting the paint

Postby Pabig93 on Fri Nov 14, 2014 12:14 am

Hi guys, as stated in the title I have big problems protecting the paint in 2K15. I play with default sliders on All-Star difficulty and I always surrenday way too many points in the paint.

Will turning the AI up to Superstar help me since I read somewhere that this will also make your teammates smarter?
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Re: Problems protecting the paint

Postby Kevin on Fri Nov 14, 2014 12:16 am

Put it in Rookie. If you fail, you're the one who has problems.
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Re: Problems protecting the paint

Postby Pabig93 on Fri Nov 14, 2014 12:22 am

Thing is, in rookie I am way too good on offense. It's not that I have no chance to win games on All-Star, it is just that about 80% of the points of my opponents come from the paint.
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Re: Problems protecting the paint

Postby Kevin on Fri Nov 14, 2014 12:28 am

"Sliders"
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Re: Problems protecting the paint

Postby Uncle Drew on Sun Nov 16, 2014 2:40 am

KevinParker13 wrote:"Sliders"


And what are your slider suggestions?
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Re: Problems protecting the paint

Postby bigh0rt on Sun Nov 16, 2014 6:18 am

Pabig93 wrote:Thing is, in rookie I am way too good on offense. It's not that I have no chance to win games on All-Star, it is just that about 80% of the points of my opponents come from the paint.

I would suggest dropping the level (maybe not to Rookie, but All Pro?), and really focusing on stopping the other team from scoring in the paint. Yes, you can win because you can dominate offensively, but that's not your problem on higher levels. Your problem is you give up too many points in the paint, which you probably do on lower levels too, but are able to overcompensate offensively and still win. So, drop the level, learn how to protect the paint better, and try new things offensively, or new strategies, etc. Concentrate less on just winning the game, and more on honing the skill(s) that you wish to improve upon. Then, when you feel you've gotten better in those respects, bump it back up and see if you can translate them to a higher difficulty, and be more successful. (Y)
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Re: Problems protecting the paint

Postby KobeBean on Sun Nov 16, 2014 6:11 pm

Uncle Drew wrote:
KevinParker13 wrote:"Sliders"


And what are your slider suggestions?


http://www.operationsports.com/forums/n ... iders.html

You could try these one, as you can see, many many people really love these sliders and what they bring, they are made for pro difficulty, so i think they are perfect for you, and when they maybe get too easy, you can just bump it up to all star without any other tweaks, i hope this helps.
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Re: Problems protecting the paint

Postby Uncle Drew on Tue Nov 18, 2014 3:56 am

KobeBean wrote:
Uncle Drew wrote:
KevinParker13 wrote:"Sliders"


And what are your slider suggestions?


http://www.operationsports.com/forums/n ... iders.html

You could try these one, as you can see, many many people really love these sliders and what they bring, they are made for pro difficulty, so i think they are perfect for you, and when they maybe get too easy, you can just bump it up to all star without any other tweaks, i hope this helps.


Can these sliders be used for the PC or they are for consoles only?
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Re: Problems protecting the paint

Postby JWL3 on Tue Nov 18, 2014 4:15 am

My problem is the opposite. I have problems defending any sort of jump shot. Or rather, I get in the guy's face, but he still shoots it in my eye. Seems to me like the type of defense you play doesn't impact the shooter's percentage as much as it should.
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Re: Problems protecting the paint

Postby bigh0rt on Tue Nov 18, 2014 4:30 am

JWL3 wrote:My problem is the opposite. I have problems defending any sort of jump shot. Or rather, I get in the guy's face, but he still shoots it in my eye. Seems to me like the type of defense you play doesn't impact the shooter's percentage as much as it should.

I think (this is the key -- this is just what I think. This is no way reflects the views of the NLSC, or is it by any means any sort of gospel) that you may be overestimating the effect having a hand in a guy's face ought to have at the NBA level. Guys drain jumpers and 3s with hands in their faces on the regular. In college, far less, but in an NBA game, even tightly defended, guys drop shots -- they're incredible. I also think that this impact has been overstated in previous games, which leads to people thinking that it's weird this year for them to be tight on a man, and for him to hit J's in their face. So, 2K made their own bed somewhat in this regard, by having it be too great an impact in previous games (again, just my opinion). There were too many times in 2K13, 2K14, where I knew if I just held Intense D, and stayed by a guy, there was a good chance he'd chuck brick after brick, and that just isn't the case in the NBA. Again, it seems to be a drastic difference from previous versions of 2K, but it's one I actually think they're more correct with now.
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Re: Problems protecting the paint

Postby JWL3 on Tue Nov 18, 2014 6:24 am

bigh0rt wrote:
JWL3 wrote:My problem is the opposite. I have problems defending any sort of jump shot. Or rather, I get in the guy's face, but he still shoots it in my eye. Seems to me like the type of defense you play doesn't impact the shooter's percentage as much as it should.

I think (this is the key -- this is just what I think. This is no way reflects the views of the NLSC, or is it by any means any sort of gospel) that you may be overestimating the effect having a hand in a guy's face ought to have at the NBA level. Guys drain jumpers and 3s with hands in their faces on the regular. In college, far less, but in an NBA game, even tightly defended, guys drop shots -- they're incredible. I also think that this impact has been overstated in previous games, which leads to people thinking that it's weird this year for them to be tight on a man, and for him to hit J's in their face. So, 2K made their own bed somewhat in this regard, by having it be too great an impact in previous games (again, just my opinion). There were too many times in 2K13, 2K14, where I knew if I just held Intense D, and stayed by a guy, there was a good chance he'd chuck brick after brick, and that just isn't the case in the NBA. Again, it seems to be a drastic difference from previous versions of 2K, but it's one I actually think they're more correct with now.



Maybe. Like I said in another post, we're being misled by the animation somewhat. The animation shows my hand in the guy's face and I automatically assume that he should miss. But 2k doesn't use physics or limb placement to determine if a shot goes in or not. Still probably boils down to a simple formula of how close the defender is to you, his defensive rating, your offensive rating, any other defenders close to you = probability of the shot falling. That said, I've seen weird stuff in MyPark where a gigantic maxed out height and arm length player was able to influence point blank layups without even putting his hands up or blocking. Just by being in the general area of where I was. I know because a teammate and I grabbed 3 successive offensive rebounds after the miss and every one of those open layups bricked because this monster was nearby.


But then, if what you're saying is true, then what's the point of playing defense? I noticed that cpu controlled players almost never miss when they're wide open. And they average 50% fg shooting when I'm playing fair to good defense.
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Re: Problems protecting the paint

Postby Andrew on Tue Nov 18, 2014 9:06 am

I think it comes down to the old adage of "good defense, better offense". As bigh0rt says, NBA players do make contested shots quite regularly, and the best scorers in the game are difficult to shut down. That's not to say that there isn't any balance issues at all, because I'd say there is to some extent, but I also think that we're used to a "do this, achieve this" kind of approach to the gameplay.
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Re: Problems protecting the paint

Postby Call_M3_Mr-T on Tue Nov 18, 2014 9:26 am

Yea I agree with the last 3 posts.. I understand what Bighort is saying about the offensive player making tough contested shots and that is true.. And I understand what JWL3 is saying also.. Sometimes you can ultimately be in a guys face when he releases the ball but I notice that often if you aren't that close when he first starts to shoot, the commentators will say something like "he was wide open on that shot" even though you closed in on him by the time he released the ball.. I personally think that the more you play the better acclimated you will be with identifying what is actually good defense, what looks like good defense in the game, and what the game actually reads as good defense.
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Re: Problems protecting the paint

Postby XxStunner on Tue Nov 18, 2014 9:32 am

My only problem wit defence is trying to play physically , like in the oldest nba 2k, it just awful , if i don't take the hit and go backwards then i take the hit and my player flops then the opposition makes the wide open shoot.
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Re: Problems protecting the paint

Postby Call_M3_Mr-T on Tue Nov 18, 2014 10:58 am

Yes!! And when you're on a fast break and you bump into someones back and you take a step backwards.. Sheesh that is annoying..
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Re: Problems protecting the paint

Postby JWL3 on Wed Nov 19, 2014 3:38 am

Call_M3_Mr-T wrote:Yes!! And when you're on a fast break and you bump into someones back and you take a step backwards.. Sheesh that is annoying..



Totally. Can't count how many times I've tried to chase down a guy on a fast break, only to bounce off him and end up stuck at half court while he's dunking at the rim.
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Re: Problems protecting the paint

Postby JWL3 on Thu Nov 20, 2014 11:43 am

Another day, another long range bomb from someone who has no business making them. This time it's Blake Griffin shooting a near 3 over a guy jumping at him.

Even the best of us on defense sometimes leaves our guy wide open, whether we're chasing down a steal or doubling someone else. So when a guy catches and shoots a long range 23 footer, your only hope is that it misses, which it absolutely does in real life from time to time. In 2k? Nope. Not a chance. Here, open jumpers have a 90% chance of going in. Even when there's a defender closing and not far away. It really detracts from the gameplay because you're defending the stars, and then some scrub catches it and drills a bomb, ruining the 22 seconds of defense you just played.
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Re: Problems protecting the paint

Postby skoadam on Fri Nov 21, 2014 5:57 pm

JWL3, its called momentum and its scripted :roll:
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Re: Problems protecting the paint

Postby bigh0rt on Fri Nov 21, 2014 9:11 pm

JWL3 wrote:Another day, another long range bomb from someone who has no business making them. This time it's Blake Griffin shooting a near 3 over a guy jumping at him.

Even the best of us on defense sometimes leaves our guy wide open, whether we're chasing down a steal or doubling someone else. So when a guy catches and shoots a long range 23 footer, your only hope is that it misses, which it absolutely does in real life from time to time. In 2k? Nope. Not a chance. Here, open jumpers have a 90% chance of going in. Even when there's a defender closing and not far away. It really detracts from the gameplay because you're defending the stars, and then some scrub catches it and drills a bomb, ruining the 22 seconds of defense you just played.

Blake Griffin shot 34% from that distance in '12-'13. I can't find more recent years, but I'd imagine they're in a similar range. You're grasping at straws here. The more you complain about things that regularly happen being scripted or cheese or nonsense, the weaker your argument collectively gets. You also, in the 2nd block of text, describe a scenario that is completely different than the one you describe in the first few sentences. Again, there's all sorts of little issues with the game, but Blake Griffin hitting a 22-foot jumper isn't one of them, nor can any 2-point shot accurately be described as a 'long range bomb'.

skoadam wrote:JWL3, its called momentum and its scripted
Yawn.
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Re: Problems protecting the paint

Postby ThePointForward on Fri Nov 21, 2014 9:41 pm

All these people saying it's "scripted" look like all those calling others "cheaters" in battlefield (etc).
When asked why there are reasons like "he was aiming at me through the door" in other words the guy wasn't sprinting through the door like an idiot.
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Re: Problems protecting the paint

Postby deihatein on Fri Nov 21, 2014 10:11 pm

My problems defending the paint is whenever I try to block a guy going to the rim they don't seem to jump even though I keep tapping the block button, instead they will be "pushed" aside. If they made the shot my PG or whoever the player indicator was assigned to will be jumping like an idiot.
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Re: Problems protecting the paint

Postby ThePointForward on Fri Nov 21, 2014 10:25 pm

deihatein wrote:My problems defending the paint is whenever I try to block a guy going to the rim they don't seem to jump even though I keep tapping the block button, instead they will be "pushed" aside. If they made the shot my PG or whoever the player indicator was assigned to will be jumping like an idiot.

Do you use defensive/boxout assist or auto contest?
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Re: Problems protecting the paint

Postby deihatein on Sat Nov 22, 2014 4:19 am

Dommy73 wrote:
deihatein wrote:My problems defending the paint is whenever I try to block a guy going to the rim they don't seem to jump even though I keep tapping the block button, instead they will be "pushed" aside. If they made the shot my PG or whoever the player indicator was assigned to will be jumping like an idiot.

Do you use defensive/boxout assist or auto contest?


I haven't messed with the settings yet as I'm trying to get a feel of the game with everything in default. Should I tinker with the settings you have mention.
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.

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Re: Problems protecting the paint

Postby Patr1ck on Sat Nov 22, 2014 5:49 am

The most success I have had protecting the paint is with the right stick. It works well for creating collision animations that can cause misses. Using the right stick can also stop ball handlers from even getting to the paint by causing a bump animation. So I use the left stick to stay with them, and then the right stick to create a collision animation if I am out of position.
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Re: Problems protecting the paint

Postby Uncle Drew on Wed Nov 26, 2014 3:12 am

Since playing 2K15 and 2K14 regularly, I'm convinced the defense is far better in 2K14. At least you have a chance for misses on contested shots, that are non existent on 2K15. Blocks occur more often as well, bodying up on defense results in more missed shots. and offensive rebounding isn't nearly as bad. Now, improved gameplay on the offensive end goes to 2K15, no question. Just my opinion, I know all won't agree.
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