Game Informer Article on myGM: 2k15 > life itself

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Game Informer Article on myGM: 2k15 > life itself

Postby Lamrock on Fri Sep 05, 2014 8:05 am

http://www.gameinformer.com/games/nba_2 ... modes.aspx

Good article highlights how Visual Concepts has read our wish lists and answered our prayers. Main thing that stands out to me if course is SIM INTERVENTION
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby dreadd41 on Fri Sep 05, 2014 8:29 am

Stunning job, devs ! (Y) Can't wait try out MyGM :crazyeyes: So many details to tackle!
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Andrew on Fri Sep 05, 2014 9:43 am

Great news, but this is what stands out to me the most:

Visual Concepts is distancing itself from its controversial approach to injecting VC into the MyGM experience last year. In NBA 2K15 the VC is nearly stripped out of the mode in favor of a leveling system where you accrue XP for every action you take. You can still buy persuasive pitches, extra training camps, or the team you work for with VC, but these are optional and you can get these perks via the normal upgrade path as well.

In response to last year's backlash regarding basic functions being hidden behind the upgrade system, Visual Concepts has surfaced the vital skills that form the backbone of the GM experience. Every GM has full control of trades, free agency, player rotations, coach firings, etc. right from the start.


That was what prevented me from getting into MyGM last year, so that's very welcome news. Everything sounds amazing of course, but if the same VC issues were present this year, then that probably still would've been a barrier to me being able to get into the mode and enjoy them.

Great stuff, 2K. Great stuff, Leftos. ;)
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby TGsoGood on Fri Sep 05, 2014 9:45 am

I like the changes that they have added to the draft. I wonder if these changes will show up in MyLeague. I see the injury 2.0 system is not exclusive to MyLeague but will play a part in all modes.

I'm expecting to some positive changes to how MyCareer progresses now that they have noted the ability of the game engine to simulate an entire college season.
Also if this engine can simulate an entire college season while an nba season progresses this could mean that NBDL is a possibility for the future or at least sending players down to DLeague and DLeague callups even if you can't actually play any DLeague games.

Aside from all of my speculation. This iteration of MyGM sounds very inviting. I can't wait to see the differences between this mode and MyLeague.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Rosque on Fri Sep 05, 2014 10:59 am

TGsoGood wrote:I like the changes that they have added to the draft. I wonder if these changes will show up in MyLeague. I see the injury 2.0 system is not exclusive to MyLeague but will play a part in all modes.

All features are the same in MyLeague and in MyGM except MyLeague has more customization and MyGM has more RPG features like press conferences and such.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby crazy_me_87 on Fri Sep 05, 2014 11:08 am

"Strategy-minded players who prefer a hands-off approach should check out SimCast. This new system allows you to manage rotations, strategies, sliders, and points of emphasis before hitting the start button on a sim. Once the sim begins, you can jump into the action at any time or pause to change up your strategies if need be. This is a great alternative for users who just want to sim to critical moments like the last two minutes of a closely contested game. "

help me here im not believing this :shock:

does that read that you finally can sim to any point of a SIm game, then jump in and PLAY????

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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Leftos on Fri Sep 05, 2014 11:15 am

Yes.
Eleftherios "Leftos" Aslanoglou
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby King Mellow on Fri Sep 05, 2014 11:19 am

That's a good news! :applaud:
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby dare on Fri Sep 05, 2014 11:32 am

Really looking forward to this game. Hopefully with this features the Dynasty/Association stories will be active again.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby KevinParker13 on Fri Sep 05, 2014 11:53 am

:bowdown: Leftos :bowdown2:
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Sauru wrote:Sometimes I think to myself, "This guy cannot be that fucking stupid." but you insist on proving me wrong. You want this guy to hop from team to team trying to win a ring when the only place he can go besides Miami without taking a big, fat shit all over his legacy is Cleveland.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby seanjohn1414 on Fri Sep 05, 2014 1:33 pm

yo Leftos how about myPlayer?? :D :D
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby TBM on Fri Sep 05, 2014 1:40 pm

Ronnie2K said a MyCareer announcement is coming.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby fjccommish on Fri Sep 05, 2014 2:12 pm

I wonder if the computer controlled teams set strategies. Will I run into teams that play me differently - including double teams, more zone vs man to man, and other reactions to my team and the way I play?
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Ese on Fri Sep 05, 2014 2:32 pm

Thank you devs! I am excited about the injury feature. :twisted:
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Errrrrrving3 on Fri Sep 05, 2014 8:55 pm

2K Devs, Leftos :bowdown:
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Spree#8 on Sat Sep 06, 2014 12:12 am

Sounds solid. I'm certainly glad to hear they're calming down with the VC paywalls and really happy to see the sim intervention feature (I suppose MyLeague also has it?).

Another thing that caught my attention is that players won't all progress in the exact same way anymore and we can have an impact on their development other than just offseason camps. The progression system has been one of the weakest points of Association and thankfully it's been adressed now.

Forced autosave is a bummer. Perhaps done due to VC still being part of the mode, even if it's not absolutely essential.

I'd be interested to hear about the player roles system. Haven't seen it mentioned in the article and it has been rather piss poor for a while. Hopefully something's changed there as well.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Sauru on Sat Sep 06, 2014 8:52 pm

this sounds amazing but i wonder if it account for the lebron effect. i mean if i get him on my team will everyone in the league suddenly sign for league min with me?
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Dommy73 on Sun Sep 07, 2014 1:00 am

I also wo der if it'll be possible to do what Popovich does: limit minutes of stars and give more minutes to bench players. This usually ended up with stars being angry in 2K.
MyGM is supposed to be more RP based, so I should be able to talk with those players and tell them that I want to limit their minutes to keep them around longer and see what they have to say about it - like if they just agree or say that they're fine with it as long as they get to play more with the game on the line, or they say no way.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby KevinParker13 on Sun Sep 07, 2014 1:10 am

That may also depend on their "maturity". Tim and Tony know they need to rest and limit their minutes on the floor to stay healthy, young ambitious stars however wants to play the whole 48 min game.
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Sauru wrote:Sometimes I think to myself, "This guy cannot be that fucking stupid." but you insist on proving me wrong. You want this guy to hop from team to team trying to win a ring when the only place he can go besides Miami without taking a big, fat shit all over his legacy is Cleveland.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Dommy73 on Sun Sep 07, 2014 1:26 am

Yeah, "maturity", personality should be the factors.
But also sometimes there could appear exceptional players capable of huge minutes and not being worn down - remember Chamberlane's season average of 48.5 minutes per game? :D
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby KevinParker13 on Sun Sep 07, 2014 1:38 am

Dommy73 wrote:Yeah, "maturity", personality should be the factors.
But also sometimes there could appear exceptional players capable of huge minutes and not being worn down - remember Chamberlane's season average of 48.5 minutes per game? :D
He's an ox ffs. :lol:
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Sauru wrote:Sometimes I think to myself, "This guy cannot be that fucking stupid." but you insist on proving me wrong. You want this guy to hop from team to team trying to win a ring when the only place he can go besides Miami without taking a big, fat shit all over his legacy is Cleveland.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Spree#8 on Sun Sep 07, 2014 3:56 am

I find myself wondering whether a player's performance now has an impact on his value - both in trades and in free agency. In previous games, I feel it's been a complete non-factor. A player could play 20 games in a season with averages of 2 points and 1 rebound on 35% shooting and then get a 5-year max in FA because he's young, has an 80 overall and good potential. Similarly, a player could be an All-Star and All-NBA member, lead the league in scoring and whatnot, but still not get more than the MLE in the offseason, because that's the value that his overall/age/potential combo dictates. It's horseshit.

If the devs weren't able to get it in this year, I believe it's worthy of consideration for 2K16.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Leftos on Sun Sep 07, 2014 4:28 am

Didn't have time for that this year as much as I wanted to get it done; didn't want to half-ass it. Definitely on our blue sky list for next year.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby PepsiWithCoke on Sun Sep 07, 2014 6:49 am

Leftos wrote:Didn't have time for that this year as much as I wanted to get it done; didn't want to half-ass it. Definitely on our blue sky list for next year.


So 2k15 is a cash grab?

Good to know.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby crazy_me_87 on Sun Sep 07, 2014 7:10 am

PepsiWithCoke wrote:
Leftos wrote:Didn't have time for that this year as much as I wanted to get it done; didn't want to half-ass it. Definitely on our blue sky list for next year.


So 2k15 is a cash grab?

Good to know.


i assume that is sarkasm....

if not... o,O

Sry but we cant really complain THIS Year!

Next Gen on PC,Myleauge,Many Gameplayfixes,Deepest Injury System Ever,etc
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby columbusbobby23 on Sun Sep 07, 2014 8:17 am

PepsiWithCoke wrote:
Leftos wrote:Didn't have time for that this year as much as I wanted to get it done; didn't want to half-ass it. Definitely on our blue sky list for next year.


So 2k15 is a cash grab?

Good to know.


The devs do what they can with the amount of time they have to do it in. If they didn't get to it this year then it probably wasn't at the top of their priority list. From what we know and from what we have heard from Visual Concepts, their teams have gotten bigger this year. That shows us that they are willing to put more time and resources into this game, that doesn't say cash grab to me. We can't ask them to do more than their best.
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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Hiteshom on Mon Sep 08, 2014 2:21 pm

hiteshom wrote:(from /viewtopic.php?f=157&t=95053) I like everything above just add one thing:
SIMMING....
For instance. When a game came down to the 4th Quarter and we were down by 10 or so, I was given the chance to play it, or when it was a close game with 3 minutes left, I could play it.


Once the sim begins, you can jump into the action at any time or pause to change up your strategies if need be. This is a great alternative for users who just want to sim to critical moments like the last two minutes of a closely contested game.


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Re: Game Informer Article on myGM: 2k15 > life itself

Postby Nick on Mon Sep 08, 2014 3:21 pm

I'm excited to see what the player progression is like
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