Wed Jul 02, 2014 4:18 am
Wed Jul 02, 2014 6:30 am
marcisaac wrote:In my investigation, I have seen that in all PC listing, almost none have displayed PC preorder along with the DVD-ROM logo. That is good. And considering that the Steam logo appeared on the preorder box or something, it is even better.
Why? Because if it has DVD-ROM, the chances of next gen are so slim considering that DVDs have only ~7 GB of storage and as I have found out, Next Gen file size was almost 40 GB.
These are just fruits of observation, though. Still, this is logical proof of my dream.
Wed Jul 02, 2014 9:11 am
Vlad2010 wrote:Went through all countries where pre-order PC version of NBA2K15 via 2K oficial app https://www.facebook.com/NBA2K/app_597429030282127. ALL (except US) have DVD-ROM logo on cover
Wed Jul 02, 2014 9:28 am
Lemur wrote:Vlad2010 wrote:Went through all countries where pre-order PC version of NBA2K15 via 2K oficial app https://www.facebook.com/NBA2K/app_597429030282127. ALL (except US) have DVD-ROM logo on cover
This probably means nothing, but in that facebook link, the PC version is with the next gen consoles, not the current gen consoles.
Wed Jul 02, 2014 10:19 am
Wed Jul 02, 2014 11:07 pm
Thu Jul 03, 2014 1:50 am
RashbaNor wrote:OK guys, here's what I think.
In my opinion it's quite possible that we'll have a true NBA 2k on PC this year. Not some old last-gen crap but the thing than PS4 and XB1 will get. I think Visual Concepts guys are working on it. Maybe they won't make it on time and we'll get a proper NBA 2k in 2015, but I think the focus is to get the new game engine on PC as soon as possible. Why do I thinks so? Here's my explanation:
1) Development costs. PS4 and XB1 architecture is almost identical to PC. It's much easier and cheaper to develop PC ports of games running on PS4 or XB1 compared to porting X360 and PS3 titles.
2) The thing with piracy. I know the developers like to blame piracy cause it's the easy way out when explaining flaws or shortcomings of PC versions. But the piracy on PC is not as rampant as few years back and it can't be used as a reason for treating PC userbase like crap. Just look at CD Projekt and their Witcher games - they make millions while not using any DRM! But OK, I understand that, while Visual Concepts never officially used the 'piracy excuse', it still can damage the market analysis and harm the potential profitability of a game. So what a company can do to eliminate the risk as much as they can? Make game not attractive to pirates. How can you do that? The easiest way is to implement always-online requirement or online-only features. I guess that's exactly what was introduced in 'next-gen' NBA 2k14! Much of the data from MyCareer was synchronized with NBA 2k servers - that's why we were unable to play with NBA 2k servers down. That's the way to go with PC version - synchronize saves from all game modes. That would cripple the pirated version to almost unplayable state. Pirates would only be able to play pickup games or try to 'have fun' with semi-functional (unsaveable) other modes, that's it. That would force many potential thieves to buy the game.
3) Money. PC game market is back from it's knees. It's not a niche anymore. Yeah, it's smaller than console market but there's still a huge potential for earning a crapload of cash. Especially when there's no licence fees like on Sony's and Microsoft's platforms. If Visual Concepts guys implement synchronizing game state with their servers on PC platform it will let them sell VCs to PC players without fearing the system will be compromised by crackers editing files on their computers. Selling more and full price (60$) game copies to PC players means more money, selling VCs to PC players means even more money.![]()
I think, considering points 1 and 2, they are working on a proper PC NBA 2k15 port just because it's better to earn more than less.
Thu Jul 03, 2014 2:31 am
Thu Jul 03, 2014 2:38 am
RashbaNor wrote:Always-online doesn't exclude modding. In most cases it just means that the game 'phones home' on boot (and maybe on a few more occasions) to check if the exe wasn't modified or your serial key is unique and properly activated or something like that - depends on the developer. That doesn't mean that we wouldn't be able to switch textures, models, GUI elements etc.
If it comes to online matches. Well, I'm not going to comment too much on that cause I'm not an netcode expert. I don't even know if NBA 2k is P2P game or is it based on Take Two's servers or maybe something even else. I bet 10 fast moving players and a super fast moving ball are pretty darn hard to synchronize with fluctuating 50 - 150 ms latency when you don't have a well designed and built network structure like MS has at Xbox Live or Sony at PS Network. But maybe you're right and they just don't give a crap about PC.
If it would be me who decides... I would synchronize all saves with servers - progress for every mode and all MyPlayers. That would make pirating the game virtually senseless. I guess Visual Concepts / Take Two are at the position where they can easily afford such a solution. I mean, it shouldn't take a whole lot of bandwidth and server disk space.
I would also give an user a possibility to switch MyPlayer character to offline mode but only after creating it online and that would be an one-way switch. You wouldn't be able to bring that MyPlayer back online but at the same time you wouldn't be forced to use VCs to upgrade him. I guess the lack of necessity to use VCs would be the drawback from the perspective of a company which wants to earn as much money as possible.
Thu Jul 03, 2014 2:52 am
Smoove784439 wrote:Okay but 2K probably wont this. Its too much for them considering what they have done in the past.
Thu Jul 03, 2014 3:05 am
Thu Jul 03, 2014 3:39 am
columbusbobby23 wrote:Somebody mentioned that they are holding back on revealing anything about the PC because they don't want it to interfere with preorders for the consoles.
Thu Jul 03, 2014 9:43 am
Thu Jul 03, 2014 10:50 am
Andrew wrote:Even if the game itself doesn't have any measures to prevent modding, it seems pretty much a given that we'll need new tools to mod a PS4/X1 port. While that would be a shame, I'd suggest that someone will be able to develop new tools in time, and the upside of having a PS4/X1 port will outweigh the initial setback to modding.
Thu Jul 03, 2014 1:18 pm
Thu Jul 03, 2014 8:18 pm
pistonnation wrote:Does Leftos still do any modding for the PC community? If so, how does this work out now that he works at 2k? He has all of the tools he needs there. lol
Thu Jul 03, 2014 8:49 pm
Fri Jul 04, 2014 12:14 am
RashbaNor wrote:If it would be me who decides... I would synchronize all saves with servers - progress for every mode and all MyPlayers.
Fri Jul 04, 2014 12:43 am
Fri Jul 04, 2014 1:13 am
Fri Jul 04, 2014 3:33 am
Spree#8 wrote:Having to be online to play an offline mode is so retarded that I can't believe there are people in the community supporting the idea.
Fri Jul 04, 2014 5:54 am
Spree#8 wrote:Yep, because that has worked out so exceptionally well in the next gen 2K14.
Spree#8 wrote:A company with notoriously terrible servers and a track record of huge online problems making an always-online game with no hard drive saves? Doesn't take a ton of brainpower to figure out that's an awful connection.
Spree#8 wrote:(...) they are most likely neither capable of nor willing to even attempt making said "step up" for PC online, one that would be required for it to work even half the time.
Spree#8 wrote:Having to be online to play an offline mode is so retarded that I can't believe there are people in the community supporting the idea.
Spree#8 wrote:If their servers crap out again (...), you can't play your offline game modes or really anything except for quick games. And you've probably heard about the saves getting corrupted on their servers, (...) I don't suppose the game lets you make a backup save. What happens when 2K16 comes out and they shut down servers for 2K15? You can't ever play anything other than quick games again. Have fun in case you want to go back due to the next game being subpar or just skipping the next game.
Spree#8 wrote:I know they must protect the game from piracy somehow, but that, my friend, is going WAY too far.
Spree#8 wrote:You should also notice that the problems this approach creates mostly affect people who are fair customers and bought the game - giving them a pretty good reason not to do the same next year, if you ask me. In all likelihood, pirates are mostly people who wouldn't have bought the game anyway. They won't exactly cry a river if 90% of the game becomes useless for a week because of 2K's stupid servers.
Spree#8 wrote:Even in this thread you can see posts like "if we get current gen again this year, I'll finally buy a next gen console" - and that's exactly what they want people to do.
Spree#8 wrote:The reasons I just laid out are why the game being always-online on the PC would be an automatic and definitive deal breaker for me and I'm likely not alone, especially after the last game.
Fri Jul 04, 2014 8:24 am
Fri Jul 04, 2014 8:32 am
skoadam wrote:Still its better to prevent from piracy+fix netcode+more servers and release next gen than not to prevent, no major fix for netcode and no next gen right? I have no problem with being online all the time.
skoadam wrote: I have no problem with shut down servers for 2k15 if 2k16 will be same version for pc and ng consoles.
RashbaNor wrote:To be honest, the only time when I couldn't play NBA 2k14 MyCareer on my PS4 was three or four hours the other day just after Christmas. So it wasn't so bad, at least not for me.
RashbaNor wrote:Online synchronized saves doesn't mean no local hard drive saves. Where did you come up with such an analogy? Just look at how Steam handles it's cloud saves. Take Two / Visual Concepts could release NBA 2k14 for PC as Stream-only and then use Valve's system.
RashbaNor wrote:The other thing is... money! When you want to sell a game with 60$ price tag instead of 20$... well, you better deliver.
RashbaNor wrote:I think you're too extreme. Have some faith, relax a little. Just wait for the game to be released, read reviews, watch gameplays and then decide.
RashbaNor wrote: If they won't screw us... well, we'll have a pretty decent PC version of NBA 2k.
Fri Jul 04, 2014 10:32 am
most popular today anti-piracy solution (Sony uses it with PSN, MS uses it with XBL, Valve uses it with Steam, UBIsoft uses it with UBIplay, EA uses it with Origin, etc)
Having to be online to play an offline mode is so retarded