Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

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Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby Andrew on Sat Oct 18, 2014 10:18 am

We recorded it this week, we've got the green light to post it, so here it is!

Episode #99: Sean O'Brien Interview #2 (October 18th, 2014)

Hosts: Andrew & Arcane
Special Guest: Sean O'Brien

We're excited to present you with another special episode of the NLSC Podcast this week, featuring our highly anticipated second interview with NBA Live 15 Executive Producer, Sean O'Brien! Our community submitted lots of questions for Sean and we did our best to ask as many of them as possible, as once again he was very open and candid in his responses. Some of the topics we discussed include:

  • The decision to push back NBA Live 15's release, and the work that's been done in the additional weeks of development time.
  • The demo/early access dates, and what those trial versions will entail.
  • Key improvements in this year's game, at both ends of the court.
  • What features are on the cards for next year, and why certain features couldn't be included this year (such as sliders).
  • Some of the community's most commonly asked questions about NBA Live 15.
  • And much more!

Click here to listen to the show!

As we mentioned on the show, Sean will be answering some questions that we didn't have time to ask "on-air" in written format, so stay tuned for that follow-up. A big thanks to Sean once again for joining us for another interview! As always, we welcome your thoughts on this week's show, as well as any of the topics that we discussed. We also invite you to join in the discussion taking place in the NBA Live 15 section of the Forum.


Hope everyone enjoys listening to the show and enjoys getting some info on the game. Once again, we'll have a brief written Q&A following up on a few questions that didn't get answered "on-air".
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby JBulls on Sat Oct 18, 2014 10:45 am

Great! listening now (Y)

Edit: Oops should've read the entire post lol. Not much in the interview really of interest to me. When's the Q&A coming?
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby ThaLiveKing on Sat Oct 18, 2014 8:12 pm

I can't wait to play it next week!!!
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby Andrew on Sun Oct 19, 2014 1:10 pm

Glad you enjoyed it. (Y) Any other feedback/questions/thoughts on what was discussed?

JBulls wrote:Edit: Oops should've read the entire post lol. Not much in the interview really of interest to me. When's the Q&A coming?


I'm definitely sorry to hear that, we were certainly hoping that everyone would find it informative. Hopefully we'll be able to get the follow-up Q&A back next week, so perhaps there might be some info there that's of more interest to you.

Out of interest, what is it that you wanted to hear? We were a bit limited by time on this occasion, but we did try to ask as many questions on-air as possible. However, any feedback that you can give us will certainly help us when we do interviews in the future. :)
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby JBulls on Sun Oct 19, 2014 5:35 pm

When it comes to Live the topic of interest to me is gameplay, specifically animations and animation synthesis because I feel it's an area where they are behind. Did you guys ask my questions posted in the question thread and I just missed them? I know I listened to the whole podcast... I also know you were short on time so I thought you were saying missed questions were going to be in the follow up Q&A. Maybe Arcane asked him but I just couldn't understand him and O'Brien gave a vague answer? Speaking of Arcane - Pleeeease get a better microphone and take some sudafed before you record , had a tough time understanding half of what you said mate :P

Not saying I didn't enjoy it either way, there was good banter and fun to listen to. (Y)
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby TBM on Sun Oct 19, 2014 7:00 pm

Arcane definitely needs to get a new mic. Maybe something like this:

http://www.amazon.com/Blue-Microphones- ... B000EOPQ7E

It might not even be so much of a problem with the mic as it is a lack of pop filter, but a few times, maybe he yawned into the mic or something, and it made a really loud sharp popping noise.

As for the interview, I enjoyed it, but I didn't really find this one as informative as the first one. Seems like most of the questions I sort of already knew the answer to for the most part. Not a bad interview at all, though.
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby Andrew on Sun Oct 19, 2014 7:09 pm

We did discussion animations/locomotion in both interviews, but because I was combining a few questions due to the time constraints, I might have phrased some of them a bit awkwardly (or too broadly) in the most recent interview. As such, Sean's answers might not have directly matched up with some of the original questions, but that one's on me. I remember including a couple of animation questions in the follow-up Q&A, so hopefully we can get some more info there.

Glad to hear you still enjoyed the show, though. I definitely appreciate the feedback, as we'd like to make sure the shows are enjoyable to listen to, and that we're doing the best job possible when we have the opportunity for interviews. It's good to know what we're doing right, where we have to improve, and what we need to keep in mind. :)
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby TheBlackNerdyGamer on Sun Oct 19, 2014 11:19 pm

Is it going to be on Youtube anytime today? I'm at work and the audio won't stream and I can't download it. :oops: :oops: :oops:
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby deihatein on Mon Oct 20, 2014 7:21 am

afaik they don't put their podcast on youtube.
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.

End of any racist discussion.


Pinoy > Dallas Mavericks
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby Andrew on Mon Oct 20, 2014 9:01 am

Yeah, with the exception of our interview with Leftos, we generally don't upload it to YouTube. We basically just did that in case 2K wanted to promote it, since they wouldn't have to link to an nba-live.com domain name. Everything should be working fine at our end, though.

TBM wrote:As for the interview, I enjoyed it, but I didn't really find this one as informative as the first one. Seems like most of the questions I sort of already knew the answer to for the most part. Not a bad interview at all, though.


Episode #90 was definitely a tough act to follow in that respect, seeing as how Sean was revealing a lot of information that hadn't been discussed yet, and was able to chat to us for over two hours on that occasion. With this interview, we wanted to get some additional clarification on stuff that hadn't really been discussed yet, as well as the situation with the release being pushed back and what they were able to do in the extra time (which is why that was the first question). I'm very pleased with how Episode #99 turned out, but yeah, I can understand where you're coming from.
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby JBulls on Mon Oct 20, 2014 9:44 am

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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby deihatein on Mon Oct 20, 2014 12:32 pm

JBulls wrote:There's some feedback on OS: http://www.operationsports.com/forums/n ... brien.html


The hate on Andrew is real on one feedback I've seen. :lol:
shadowgrin wrote:Quick question: who is better in basketball, a black dude or a pinoy dude. If you thought or considered for a moment that it's the black dude then you're also a little bit racist.

End of any racist discussion.


Pinoy > Dallas Mavericks
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby Andrew on Mon Oct 20, 2014 12:58 pm

Well...much as I enjoy reading nasty comments directed at me, I might have to give it a miss then. It's a shame that some people feel the need to make it nasty and personal, but that's the Internet, I guess. Truth be told, I really don't need to see that stuff, but yeah, if anyone around these parts has some constructive feedback or whatever, please let us know.

And no, we don't need to copy and paste any nasty remarks about me here. If people feel that way about me then that's unfortunate, but I'd rather not get bogged down in the unpleasantness.
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby Arcane on Mon Oct 20, 2014 10:32 pm

TBM wrote:Arcane definitely needs to get a new mic. Maybe something like this:

http://www.amazon.com/Blue-Microphones- ... B000EOPQ7E

It might not even be so much of a problem with the mic as it is a lack of pop filter, but a few times, maybe he yawned into the mic or something, and it made a really loud sharp popping noise.

As for the interview, I enjoyed it, but I didn't really find this one as informative as the first one. Seems like most of the questions I sort of already knew the answer to for the most part. Not a bad interview at all, though.


Hmmm I could feel like Orson Welles giving the War of the Worlds radio broadcast with that mic
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby chicagoRAW on Tue Oct 21, 2014 1:09 am

The comments on there aren't nasty at all. I think there are only 2 "negative"/constructive ones. Don't worry, it's safe, and fairly constructive.
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby kingpnp on Tue Oct 21, 2014 3:59 am

i still say a solid interview. Good job guys.

my 2 or 3 cents. let me stop lying my 25 cents.

in air free flowing(For defender)- allow the person to be free in the air. meaning dont force a defender to only ball track when jumping to block a shot. meaning if i(the defender) jump and push up say 9 o'clock on the left stick(up left) i should on screen.. jump forward slightly left(obviously this will have to be setup with a 2k like camera /controller choice of camera relative control vs TRUE directional control regardless of camera angle). This will cause more realistic fouls.
Ex. If said offensive player up faked but then leaned towards the basket. Me(the defender) jumping at my original angle is not incorrect to block the shot. the ball is no longer where i thought it would be when i anticipated my jump. so now i'm about to and hit the offensive players body(towards his shoulder's and back. Thats a Hack and a foul that must be called. In addition, This will give the offensive player the chance at the and one since he clearly has an opening to release the ball since the defender jumped behind him.
You see this with bball games at times but not often enough. You can tell these moments are somewhat scripted by ball tracking. meaning no matter how a defender jumps. he's always jumping towards the ball. the one CON or negative to this is that people would really have to get use to that kind of control after years and years of being "assisted"

I would even go as far as to say, have a controller option that can turn off the assistance the first year its implemented. add a "Simulation" mode where once that mode is chosen it turns off the Ball tracking assistance. You the player are now free to go anywhere. but with freedom comes responsibility of controlling your guy properly. the better you are at this you will end up being better then a person thats really good with ball tracking turned on. because you have the freedom of coming from any and every angle possible.

Freedom in the Air for offensive players. lets take it back to double dribble basketball. Most people didnt know this. but when you went up for a dunk, before it would go into "dunk mode" you could actually spin your man around in mid air 360 or more before he landed or it went into dunk mode depending on how close to the basket you were. if you landed of course its a travel. I started using that move to spin around guys mid air. If you could do that back in the 80's there's no excuse not to have that realistic ability in 2014, 15, and so on. Now when someone spins like that the shot difficulty should be increased by a ton. This will deter people (cheesers) from spinning around all defenders all the time. Also when you choose to spin in the air you're less likely to receive a foul since the contact wont be as much.

Lastly back to In the air Freedom. Its still some what scripted how a player jumpers forward on offense and defense. You cant free jump from point A to point C which could be a few feet away from one another. if you're on defense you usually jump straight up or jump up and out maybe a couple of inches. to do this properly. the jump button has to be pressure sensitive. The harder you push it the lower a guy will bend to power jump upwards. but he will only jump straight up unless you move the left analog stick in a different direction. that will prompt him to jump up and outwards. that also needs to be pressure sensitive, if i slightly press up on the left analog stick while pressing really hard on the jump button i should jump really high but not that far. If i barely tap that jump button but press the left analog stick really hard towards the edge, i should barely leave the ground but jump further in the direction i pushed the analog stick.

if i press the jump button really hard and press the analog really hard. obviously its MJ come fly with me from the freethrow line time. Now how far, how high, and how fast a guy can reach the peak of his jump is depending on his jumping ability. I've said this for years. jumping ability is 3 to 4 things.
how high can someone jump off of ONE FOOT
how high can someone jump off of two feet
How far someone can jump off of one foot
how far someone can jump off of two feet
and lastly, How fast can someone reach the peak height of their jump(some guys jump extremely fast in comparison to others). Ibaka jumps high and jumps very fast = shot blocker king. Tim duncan jumps a lot slower even in his prime. but yet he had great timing.

These little things is what will make the game play more realistic. you wont have to worry about people cheesing the game and making your game look bad. when you implement certain realistic movements and abilities properly. The proper design will stop the cheese without even trying to.

Walk-Jog-Sprint , sprint faster, sprint fasest(pressure senstive left analog and Right Trigger(Rt or R2)

To pull this off after the attributes have been implemented. is to then add that Pressure sensitivity to The RT or R2 trigger. remember from above the left analgo has to be pressure sensitve as well. If you slightly push it up wards. it will walk slowly. the harder you push it the faster the guy will walk until he starts jogging if pushed all the way to the edge. if you barely tap the spring button your player is going to sprint 1, if you hold it a bit harder, if he has the ability he will sprint even faster, if you hold it all the way down he will sprint at his fastest pace.
^^This will give people the ability to mimic the urky jerky ability of a lot of nba players that cant be guarded because they know how to change speeds. this will make for realistic offense and defense. this is when a defensive stumble could be setup. if you run back in a sprint and you attempt to stop on a dime and change direction with say kendrick perkins(extreme example) your guy should start to stumble or even fall. because thats exactly what would happen if by some chance Dragic was jogging down the court with a bad mismatch and perkins had him at the top at the 3pt line. dragic is jogging. then he speeds up. the moment perkins starts to speed up and slide backwards to cut him off, dragic slows down again. perk is cooked at this point. dragic has created space for whatever he wants to do at this point. This type of speed up and slow down and back up again will create a team defensive chest match as well as a one vs one offense vs defense chess match. you are now afraid of what i will do with dragic so you clog the lane just in case. fine. now jumpers are wide open. again more realistic little things will cause the game to play more realistically and if you choose not to play realistically you will not do well at the game. Right now the only speeds i see in either basketball game is walk, jog and sprint. there is no sprint fast then faster. its not pressure sensitive.
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby JBulls on Tue Oct 21, 2014 8:27 am

chicagoRAW wrote:The comments on there aren't nasty at all. I think there are only 2 "negative"/constructive ones. Don't worry, it's safe, and fairly constructive.


I think I remember Andrew being referred to as "a nice fella" somewhere in there :P
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Re: Interview with Sean O'Brien in Episode #99 of the NLSC Podcast

Postby Andrew on Tue Oct 21, 2014 8:41 am

I just assumed from deihatein's post that there were some less than friendly remarks in there. Negative feedback is one thing, you can't please everyone and you can certainly learn from it, but this is the Internet, and some people will take it too far. When that happens, it's unpleasant to have to wade through that just to get to something constructive. That's why I always advocate dropping the snark and the insults when we're making bug reports and giving feedback to developers.

Anyway, thanks for the clarification.
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