Andrew wrote:I agree. All the same, a "hop step effectiveness slider" - as we did have back in the day - could probably help out there as far as fine tuning, or altering the gameplay if people want it to be more challenging or even more arcade-like.
no no no drew. now granted i'm one of a very few that has never liked the idea of "sliders". reason being. The only reason the sliders thing ever came about is because these basketball games have been saying "we're a basketball sim" and that was never the case. So in order to get them to play as close to sim as you the user think sim should be. you need sliders. Because we know out of the box its not going to be sim hoop. due to the casuals out there.
Now my suggestion that hasnt been implemented since the early 90's is what i call TWO modes. and you can still have the various levels Rookie, pro, allstar, superstar, within those modes.
but i've said this many times. Take it back to when you had two modes. an Arcade mode, and a Simulation mode.
The game doesnt come defaulted with either. at the beginning of the Startup Screen it asks you "Would you like to play Arcade style or Sim" and it will explain to you the difference between the two.
Arcade could be slightly sim with the video game-ish type of settings mixed in. a lot of helpers to assist the user, a lot of dunking, a lot 3's, not a ton of missing. a lot of super blocks, and super steals without fouls being call. you can spam reach for steals or keep jumping for blocks without being called for a ton of fouls. You can cheese and no one can cry about it. because arcade mode is a do whatever you want mode more or less. obviously it becomes more difficult vs the AI rookie, pro,etc. but still with those laxed rules.
Sim is just that..Sim. i know there's different interpretation's of sim. But the only true sim in a video game is for each team to be designed where they play like their real life counterparts when controlled by the CPU. when controlled by humans. each player has their real life attributes. So a person can do whatever they can to exploit those abilities in any way they see fit. The sim part of the game wont come into play with how YOU personally play the game. the Sim is in the physics of everything surrounding said game. if the physics is correct with the ball, with the basket, with collisions, animations, etc. It wont matter if the player shoots hook shots from half court all game long. 1 out of 10,000 will go in. thats a sim mode. a mode that puts you in a position where if you dont play simulation basketball vs your opponent(human or cpu) you will LOSE. you cant get away with arcade style play and win. period. because the physics /real life rules wont allow it.
No need for sliders here at all. IF and when we the users find out lets say guys are making too many unrealistic hand in the face 3's. THen the word gets out to EA, and EA changes the sliders to match the real nba more closely. Remember they do have the ability now to update things more quickly. a slider change(on their end not the users) could be an easy tweek. if necessary. but again, if the original physics and rules are based on real life statistics and physics. new slider control wont be necessary for sim players. what would happen is some people that THINK they are sim lovers will find out real quick that they are more arcade then they first thought.