by Andrew on Tue Sep 09, 2014 5:04 pm
For what it's worth, the game apparently looks more like the Visuals Trailer, which I felt featured some better animations than a couple of the ones we saw in the WIP videos. Additionally, polishing animations is something they'll be doing in the additional three weeks they'll have with the release pushed back.
I still expect 2K's animations to be the gold standard, and I'm guessing it'll be another year before some really big improvements come to NBA Live's animations. I do think it's a step up from NBA Live 14, and it seems like they've got a bigger variety of animations in there, albeit older assets that they're re-working for use in the new game.
It's not the ideal in the long run, and there's still plenty of room for improvement, obviously. However, I'm still interested to see how it plays. I can get used to the animations and look past a few of the funkier ones, if the gameplay experience is enjoyable. If it's smoother, more responsive, plays a decent game of NBA basketball...in other words, if it plays better than it looks...then I can put up with the animations not being where they need to be.
That's the issue with NBA Live 14. While I got used to the feel of the game, I have actually had fun with it, and there are some good things about the gameplay as far as teammate defensive AI, shot distribution, and the Xs and Os (though there are definitely AI lapses)...well, there's still that stiffness. One could probably overlook some of the animation issues if it weren't for that, but without that smoothness, the animation problems really stand out and the feel of the gameplay experience doesn't compensate for visual shortcomings.
So yeah, that's what I'm hoping will be the case with NBA Live 15: that the animations are a little more polished than what we saw in these videos (more like the trailer, hopefully even a bit better), but regardless, the game feels a lot smoother and more responsive on the sticks. That'll make for a game that's not going to look the best, but should be more than playable, probably even enjoyable for a lot of people.
Again, that doesn't mean the animations don't need to get better, but personally, I can overlook issues with the visuals if the rest of the experience is enjoyable. Take Fallout 3 and Fallout: New Vegas, for example. They're in a completely different genre, obviously, but a good example of games that while pretty nice looking, do not represent the acme of stunning graphics; now, or at the time they were released. However, they are a couple of my all-time favourite games, because of the experience they deliver.
So, we'll see, I guess. Hopefully, the trial will still come out around the time of the original release date.