Tutorial: Editing Global Accessories

Patchmaking tutorials for NBA 2K14.

Tutorial: Editing Global Accessories

Postby Kevin on Fri May 09, 2014 9:58 pm

So in this tutorial, I’m going to try and teach you how to make an accessory for your own personal global. I decided to do this not only because you guys kept spamming me in the PMs but also, to help all of you in creating your personal global.

In this tutorial, I'm going to create the Nike Arm Sleeve as an example.

We are going to start with an empty texture that will soon replace the Adidas power Web arm sleeve (don’t worry, I’ll post the template later.)
Image
That is the template.
Now, we need to search for the Nike Sleeve to use as a reference pic.

I picked this one
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So what I’m going to do is use the rectangle tool and make a rectangle.
Like this.
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Then, use the paint bucket tool and color it black.
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Make another rectangle using the same tool but this time as you may have noticed, the square’s size is decreasing so we need the square to be a little bit smaller than the first that we made. Just repeat the same process 3 more times and voila.
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Now, we need to do the rectangle thing. Just use the rectangle tool and make it look like the one in the pic. Try experimenting with the length.
Image

I used the paint bucket tool to recolor it to black. So now, we have this.
Image

We are still missing the Nike logo and since the pic wasn’t enough to lasso out the Nike logo, we are going to look for the Nike logo. I used this and just cropped the Nike logo.
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So I pasted it in the template, resized it and moved it to the bottom.
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But there is still one thing we haven’t done here and its improving the color. What I mean by this is that you need to colorify this to make it look better in-game.

So, how do we do it?
It’s simple, go to “Colors” and at the bottom there is the option to “COLORIFY”. Click that and then at the options screen, pick the red color and it should look like this in the preview.
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Press okay.
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Now, we need to flip the image. Right click the texture, go to Image> Transform> Flip Horizontally
FINAL TEXTURE: (Ignore the watermark)
Image

Import it using the 2kx MOD TOOL.

Good luck (Y)
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Last edited by Kevin on Tue Jun 16, 2015 9:27 pm, edited 3 times in total.
This topic was moved from NBA 2K14 Modding by JaoSming on Fri May 09, 2014 11:31 pm.
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Re: Global Accessory Editing TUTORIAL

Postby JohnnyTest on Fri May 09, 2014 10:11 pm

thanks man
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Re: Global Accessory Editing TUTORIAL

Postby KingJames9 on Fri May 09, 2014 10:55 pm

2 tutorials? YOU'RE ON FIRE! (Y) (Y) :bowdown: :bowdown2: :bowdown2:
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Re: Global Accessory Editing TUTORIAL

Postby Greatest N-G Maker on Sat May 10, 2014 2:38 pm

dude is the template this 00702740 ?
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Re: Global Accessory Editing TUTORIAL

Postby Kevin on Sat May 10, 2014 6:26 pm

Greatest N-G Maker wrote:dude is the template this 00702740 ?

What?
MikeChiang3 wrote:can you do a scoreboard TUTORIAL??

Too much hex-editing. It blows my mind.
KingJames9 wrote:2 tutorials? YOU'RE ON FIRE! (Y) (Y) :bowdown: :bowdown2: :bowdown2:

Meh.
johneric011 wrote:thanks man

Welcome! (Y)
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Re: Global Accessory Editing TUTORIAL

Postby Kevin on Sat May 10, 2014 11:43 pm

MikeChiang3 wrote:so...........u next TUTORIAL is what????

I'd probably add a cheerleader and mopguy outfit editing tutorial in my Crowd Editing Tutorial.
Anyways, if any of you think that my tutorial is bogus,
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Re: Global Accessory Editing TUTORIAL

Postby Tuxedo12 on Sun May 11, 2014 10:10 am

hahaha finally you learned how hahahaha
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Re: Global Accessory Editing TUTORIAL

Postby Tuxedo12 on Sun May 11, 2014 10:17 am

i will release a fix of that because its not that really realistic , its not bending like the real ones lol :D
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Re: Global Accessory Editing TUTORIAL

Postby TheNextMJ on Sun May 11, 2014 1:39 pm

What software do I use for this when I extract I get a ".dds" file which cant be oppened :crazyeyes: :crazyeyes: :crazyeyes:
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Re: Global Accessory Editing TUTORIAL

Postby sinichi19 on Sun May 11, 2014 3:25 pm

sir i know this is off topic but my i request michael jordan leg accrs the red and black color even play on home court ,, thank you
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Re: Global Accessory Editing TUTORIAL

Postby Tuxedo12 on Sun May 11, 2014 7:38 pm

FOR REQUEST JUST PM ME :D
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Re: Global Accessory Editing TUTORIAL

Postby Kevin on Sun May 11, 2014 8:04 pm

TheNextMJ wrote:What software do I use for this when I extract I get a ".dds" file which cant be oppened :crazyeyes: :crazyeyes: :crazyeyes:

You need to have either Photoshop or Gimp to open a dds file. You also need to have a dds plug-in. Just search for it in google
sinichi19 wrote:sir i know this is off topic but my i request michael jordan leg accrs the red and black color even play on home court ,, thank you

Again, I made this for you guys to not depend on others too much anymore. You can do it, you just need some time and experiment, thats how I got here.
Tuxedo12 wrote:hahaha finally you learned how hahahaha

Yep, finally. Hahahaha. Thanks so much man :D
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Re: Global Accessory Editing TUTORIAL

Postby sinichi19 on Sun May 11, 2014 8:20 pm

sinichi19 wrote:sir i know this is off topic but my i request michael jordan leg accrs the red and black color even play on home court ,, thank you

Again, I made this for you guys to not depend on others too much anymore. You can do it, you just need some time and experiment, thats how I got here.


thank you sir and sorry
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Re: Global Accessory Editing TUTORIAL

Postby TheNextMJ on Mon May 12, 2014 5:00 am

I finished editing the DDS file and saved it as a DDS. Is this right or do I save it as an iff. Also what do I do with the 3DM Tool Because It Is In Chinese :cry: :?: :?:
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Re: Global Accessory Editing TUTORIAL

Postby Kevin on Tue May 13, 2014 2:12 pm

Yes, you need to save it as a DDS file then import it using the 2kx modtool
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Re: Global Accessory Editing TUTORIAL

Postby FlyingMiley on Tue May 13, 2014 8:06 pm

What number is this in 2kx
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Re: Global Accessory Editing TUTORIAL

Postby Kevin on Tue May 13, 2014 8:53 pm

FlyingMiley wrote:What number is this in 2kx
63.
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Re: Global Accessory Editing TUTORIAL

Postby TheNextMJ on Wed May 14, 2014 8:44 am

Do I import it into the "global.iff"?
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Re: Global Accessory Editing TUTORIAL

Postby TheNextMJ on Wed May 14, 2014 8:54 am

I'm really new to this and I dont know what to change in the global
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Re: Global Accessory Editing TUTORIAL

Postby TBM on Wed May 14, 2014 1:53 pm

Let's say I have an existing accessory, and when you make it white in game, it's too gray. How would that be fixed?
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Re: Global Accessory Editing TUTORIAL

Postby Kevin on Wed May 14, 2014 2:04 pm

TheNextMJ wrote:Do I import it into the "global.iff"?

Yes.
TheNextMJ wrote:I'm really new to this and I dont know what to change in the global

Open the global.iff with the 2kx mod tool scroll to number 63, import res. done.
TBM wrote:Let's say I have an existing accessory, and when you make it white in game, it's too gray. How would that be fixed?

I dunno, didn't have this problem. Did you colorify it like what I did at the top?
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Re: Global Accessory Editing TUTORIAL

Postby TBM on Wed May 14, 2014 2:17 pm

Figured out what it was. My red wasn't bright enough.

One more thing if you don't mind. Can you list the the global file numbers for all the accessories? The sleeves, the hex pads, ect.
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Re: Global Accessory Editing TUTORIAL

Postby Kevin on Wed May 14, 2014 6:10 pm

TBM wrote:Figured out what it was. My red wasn't bright enough.

One more thing if you don't mind. Can you list the the global file numbers for all the accessories? The sleeves, the hex pads, ect.
http://forums.nba-live.com/viewtopic.php?f=154&t=92696
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Re: Global Accessory Editing TUTORIAL

Postby TBM on Wed May 14, 2014 11:29 pm

With that, for example, there's knee_hexpad and knee_hexpad_n. Which should be edited?
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Re: Global Accessory Editing TUTORIAL

Postby Kevin on Thu May 15, 2014 12:22 am

TBM wrote:With that, for example, there's knee_hexpad and knee_hexpad_n. Which should be edited?
The knee_hexpad is the texture while the names with the _n is the green map. So for example, you edited the hexpads, you need to make a green texture for it.
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