4096 px court floor texture- updated "calculation file"

Patchmaking tutorials for NBA 2K14.

Re: 4096 px court floor texture- updated "calculation file"

Postby tatlopuyo on Fri Jan 17, 2014 10:51 pm

any updates if this method is possible in the teamfiles?
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Re: 4096 px court floor texture- updated "calculation file"

Postby exrxixxx on Tue Jan 21, 2014 2:28 am

tatlopuyo wrote:any updates if this method is possible in the teamfiles?


This method is correct for all files, just some files need something more than it is stated yet.
I just took a look to teamfiles iff's, they appear to be differently constructed than floor files, thus "something more needed than it is stated yet". Something more should be discovered for that types of fyles (teamfiles, jerseys, faces...)
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Re: 4096 px court floor texture- updated "calculation file"

Postby tatlopuyo on Tue Jan 21, 2014 2:24 pm

ic.thank you erixx..hope u look into it and find wats needed when u have time.
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Re: 4096 px court floor texture

Postby TJMcGOAT on Tue Feb 04, 2014 9:23 pm

exrxixxx wrote:HOW TO IMPORT LARGER TEXTURES TO fxxx.fies
Image
PICTURE 4

Open attached „Calculate_Help“ file (Openoffice file)
Fill everything as required there.

Image


Great effort and thank you for this tutorial!
Can somebody explain this calculation? So we can port it to Excel.
Currently, I don't have OpenOffice.. so could possible calculate these values for me? :)

Blue area: 022BA0E0
Pink area: 80A00100
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Re: 4096 px court floor texture

Postby exrxixxx on Thu Feb 06, 2014 1:38 am

PATRICK[game]97 wrote:
exrxixxx wrote:HOW TO IMPORT LARGER TEXTURES TO fxxx.fies
Image
PICTURE 4

Open attached „Calculate_Help“ file (Openoffice file)
Fill everything as required there.

Image


Great effort and thank you for this tutorial!
Can somebody explain this calculation? So we can port it to Excel.
Currently, I don't have OpenOffice.. so could possible calculate these values for me? :)

Blue area: 022BA0E0
Pink area: 80A00100


It works with OpenOffice. It is free.
Excel is not, thus it is not preferable

Yellow in your case should be
60 00 2a 02
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Re: 4096 px court floor texture

Postby stoeck on Thu Feb 06, 2014 9:48 am

exrxixxx wrote:
PATRICK[game]97 wrote:
exrxixxx wrote:HOW TO IMPORT LARGER TEXTURES TO fxxx.fies
Image
PICTURE 4

Open attached „Calculate_Help“ file (Openoffice file)
Fill everything as required there.

Image


Great effort and thank you for this tutorial!
Can somebody explain this calculation? So we can port it to Excel.
Currently, I don't have OpenOffice.. so could possible calculate these values for me? :)

Blue area: 022BA0E0
Pink area: 80A00100





It works with OpenOffice. It is free.
Excel is not, thus it is not preferable

Yellow in your case should be
60 00 2a 02




i did an Excel version here enclosed... maybe add it to your original post dude if you want ?
btw it is ez as fuck just report the maths to good columns & change a tiny little bit syntax...... :p
You do not have the required permissions to view the files attached to this post.
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My work is free to use. Feel free to use it just give back credits on what you took and tell me what you did with plz !
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Re: 4096 px court floor texture

Postby exrxixxx on Fri Feb 07, 2014 3:26 am

stoeck wrote:
exrxixxx wrote:
PATRICK[game]97 wrote:
exrxixxx wrote:HOW TO IMPORT LARGER TEXTURES TO fxxx.fies
Image
PICTURE 4

Open attached „Calculate_Help“ file (Openoffice file)
Fill everything as required there.

Image


Great effort and thank you for this tutorial!
Can somebody explain this calculation? So we can port it to Excel.
Currently, I don't have OpenOffice.. so could possible calculate these values for me? :)

Blue area: 022BA0E0
Pink area: 80A00100





It works with OpenOffice. It is free.
Excel is not, thus it is not preferable

Yellow in your case should be
60 00 2a 02




i did an Excel version here enclosed... maybe add it to your original post dude if you want ?
btw it is ez as fuck just report the maths to good columns & change a tiny little bit syntax...... :p


Ok, thanks.
I will not test it as do not owe Excel at home but I know you're pretty reliable here.
Thanks. Will update first page as soon as will find strenght for it.
Thank you very much,
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Re: 4096 px court floor texture- updated "calculation file"

Postby rezonate on Thu May 08, 2014 7:38 am

seanjohn1414 wrote:hopefully even the global .dds files can edit by this so we can change the resolution of many things (Y) (Y)


exrxixxx wrote:
tatlopuyo wrote:any updates if this method is possible in the teamfiles?


This method is correct for all files, just some files need something more than it is stated yet.
I just took a look to teamfiles iff's, they appear to be differently constructed than floor files, thus "something more needed than it is stated yet". Something more should be discovered for that types of fyles (teamfiles, jerseys, faces...)


Well the easy part I've found works on the global.iff file -> changing the size of textures. Unfortunately there is no spacing or size calculation information (unless I have missed it).
Maybe it is as simple as moving the textures to the end of the file. I did find one thing though...

I increased the texture size for the I Promise Rubber band from 512x32 to 1024x64, imported the larger files and noticed only the textures for the hand wrap, wrist wrap and power band textures/alpha textures so maybe those are the other items that need their starting offset changed. Unless I am under thinking this.
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Re: 4096 px court floor texture- updated "calculation file"

Postby exrxixxx on Fri May 09, 2014 9:52 pm

rezonate wrote:
seanjohn1414 wrote:hopefully even the global .dds files can edit by this so we can change the resolution of many things (Y) (Y)


exrxixxx wrote:
tatlopuyo wrote:any updates if this method is possible in the teamfiles?


This method is correct for all files, just some files need something more than it is stated yet.
I just took a look to teamfiles iff's, they appear to be differently constructed than floor files, thus "something more needed than it is stated yet". Something more should be discovered for that types of fyles (teamfiles, jerseys, faces...)


Well the easy part I've found works on the global.iff file -> changing the size of textures. Unfortunately there is no spacing or size calculation information (unless I have missed it).
Maybe it is as simple as moving the textures to the end of the file. I did find one thing though...

I increased the texture size for the I Promise Rubber band from 512x32 to 1024x64, imported the larger files and noticed only the textures for the hand wrap, wrist wrap and power band textures/alpha textures so maybe those are the other items that need their starting offset changed. Unless I am under thinking this.


let's say file consists of three textures as follows (data xxx, ooo. www) :

XXXX
XXXX texture A
XXXX
OOO
OOO texture B
OOO
www
www texture C
www

then if you double the size of Texture A, but not make any additional steps to fix he file, then you will get

XXX
XXX
XXX
XXX
XXX
XXX
www
www
www

This is not enough for the file to understand the file correctly. It will still read the first 3 lines for thextre A (XXX XXX XXX), next 3 lines for texture B (also XXX XXX XXX), texture C (www www www).
As you may see texture B will be damaged, texture A will not be read read completely, only 3 lines, instead of your desired 6.

Therefore it is necessary to indicate for the file where are new limits of texture A (six lines in new file), etc.
So it is needed 1) to move texture A to the bottom of document, 2) to indicate new offset for texture A 3) to change the top of document where new file wreight should be written.
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