tatlopuyo wrote:any updates if this method is possible in the teamfiles?
exrxixxx wrote:HOW TO IMPORT LARGER TEXTURES TO fxxx.fies
PICTURE 4
Open attached „Calculate_Help“ file (Openoffice file)
Fill everything as required there.
PATRICK[game]97 wrote:exrxixxx wrote:HOW TO IMPORT LARGER TEXTURES TO fxxx.fies
PICTURE 4
Open attached „Calculate_Help“ file (Openoffice file)
Fill everything as required there.
Great effort and thank you for this tutorial!
Can somebody explain this calculation? So we can port it to Excel.
Currently, I don't have OpenOffice.. so could possible calculate these values for me?
Blue area: 022BA0E0
Pink area: 80A00100
exrxixxx wrote:PATRICK[game]97 wrote:exrxixxx wrote:HOW TO IMPORT LARGER TEXTURES TO fxxx.fies
PICTURE 4
Open attached „Calculate_Help“ file (Openoffice file)
Fill everything as required there.
Great effort and thank you for this tutorial!
Can somebody explain this calculation? So we can port it to Excel.
Currently, I don't have OpenOffice.. so could possible calculate these values for me?
Blue area: 022BA0E0
Pink area: 80A00100
It works with OpenOffice. It is free.
Excel is not, thus it is not preferable
Yellow in your case should be
60 00 2a 02
stoeck wrote:exrxixxx wrote:PATRICK[game]97 wrote:exrxixxx wrote:HOW TO IMPORT LARGER TEXTURES TO fxxx.fies
PICTURE 4
Open attached „Calculate_Help“ file (Openoffice file)
Fill everything as required there.
Great effort and thank you for this tutorial!
Can somebody explain this calculation? So we can port it to Excel.
Currently, I don't have OpenOffice.. so could possible calculate these values for me?
Blue area: 022BA0E0
Pink area: 80A00100
It works with OpenOffice. It is free.
Excel is not, thus it is not preferable
Yellow in your case should be
60 00 2a 02
i did an Excel version here enclosed... maybe add it to your original post dude if you want ?
btw it is ez as fuck just report the maths to good columns & change a tiny little bit syntax...... :p
seanjohn1414 wrote:hopefully even the global .dds files can edit by this so we can change the resolution of many things
exrxixxx wrote:tatlopuyo wrote:any updates if this method is possible in the teamfiles?
This method is correct for all files, just some files need something more than it is stated yet.
I just took a look to teamfiles iff's, they appear to be differently constructed than floor files, thus "something more needed than it is stated yet". Something more should be discovered for that types of fyles (teamfiles, jerseys, faces...)
rezonate wrote:seanjohn1414 wrote:hopefully even the global .dds files can edit by this so we can change the resolution of many thingsexrxixxx wrote:tatlopuyo wrote:any updates if this method is possible in the teamfiles?
This method is correct for all files, just some files need something more than it is stated yet.
I just took a look to teamfiles iff's, they appear to be differently constructed than floor files, thus "something more needed than it is stated yet". Something more should be discovered for that types of fyles (teamfiles, jerseys, faces...)
Well the easy part I've found works on the global.iff file -> changing the size of textures. Unfortunately there is no spacing or size calculation information (unless I have missed it).
Maybe it is as simple as moving the textures to the end of the file. I did find one thing though...
I increased the texture size for the I Promise Rubber band from 512x32 to 1024x64, imported the larger files and noticed only the textures for the hand wrap, wrist wrap and power band textures/alpha textures so maybe those are the other items that need their starting offset changed. Unless I am under thinking this.
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