I follow all the directions in your tutorial,,
and this is the result, what im missing master?


exrxixxx wrote:tatlopuyo wrote:can you please look into the team _xxx.iff files..theres only a few dxt files there.hope u can help.thanks.
I did not notice your messages earlier as this thread was moved from other modding section.
I will take a look at teamxxx.iff.
All black crowed means you have damaged 3D models when imported your textures. Your texture had be moved more (pink are as in tutoroal, raise the value). Delete the file, can't be fixed easily, try again with a new one
JaoSming wrote:you have to edit the 3D model to stretch that texture over the court. You'd be better off using a floor already stretched like that
exrxixxx wrote:
Ruzkezell, all steps are executed OK.
Now as Jao say you have to
Open file with NBA2x Mod tool
ExportRes MODEL 0, Part 0
Import to Blender, (choose VIEW - Front)resize one of subfile, don't remember which one for Wizards court, but probably object 0-2 imo.
Just scale X and Y positions in EDITOR mode.
You have to read some tutorials how to use Blender if you never used to.
Then import Back to Model 0, Part 0 with NBA2kx Mod Tool
Ruckzell17 wrote:JaoSming wrote:you have to edit the 3D model to stretch that texture over the court. You'd be better off using a floor already stretched like thatexrxixxx wrote:
Ruzkezell, all steps are executed OK.
Now as Jao say you have to
Open file with NBA2x Mod tool
ExportRes MODEL 0, Part 0
Import to Blender, (choose VIEW - Front)resize one of subfile, don't remember which one for Wizards court, but probably object 0-2 imo.
Just scale X and Y positions in EDITOR mode.
You have to read some tutorials how to use Blender if you never used to.
Then import Back to Model 0, Part 0 with NBA2kx Mod Tool
thank you guyz, I got it now, thanks for your great tutorial and reply for all the question for newbie like me...
=MID(A1;7;2)&MID(A1;5;2)&MID(A1;3;2)&MID(A1;1;2)
JaoSming wrote:no idea if you want to update your spreadsheet file, but the following will reverse byte order automatically
- Code: Select all
=MID(A1;7;2)&MID(A1;5;2)&MID(A1;3;2)&MID(A1;1;2)
Replace A1 with the appropriate cell
JaoSming wrote:no idea if you want to update your spreadsheet file, but the following will reverse byte order automatically
- Code: Select all
=MID(A1;7;2)&MID(A1;5;2)&MID(A1;3;2)&MID(A1;1;2)
Replace A1 with the appropriate cell
Ruckzell17 wrote:sorry if wrong thread.
sir. I need your help, pls answer me...
I open titlepage file in hex but I cannot find any texture files..
note: i already extracted the files.
AirAaron32 wrote:How do I do this with R4zors method.
stoeck wrote:I don't wanna create a topic for that but if you wanna generate your own texture floor from a huge wood image you can use this little software fucking handy !!!!
http://www.bricksntiles.com/download/
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