List of Texture Names: Global/Gamedata/Logos/Portraits Files

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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby Kevin on Wed May 28, 2014 12:36 am

I really don't know how to hex-edit the body but you can edit the body files in blender. :wink:
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby JaoSming on Wed May 28, 2014 12:43 am

it has been discussed a couple times
viewtopic.php?f=143&t=87369
viewtopic.php?f=136&t=81857

but again, its all advanced stuff, good luck
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby nikh-gen on Thu May 29, 2014 12:09 am

JaoSming wrote:if I knew how to do it accurately, there would already be a tutorial on it

hmmm that was right
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby nikh-gen on Sun Jun 01, 2014 6:05 pm

JaoSming wrote:it has been discussed a couple times
viewtopic.php?f=143&t=87369
viewtopic.php?f=136&t=81857

but again, its all advanced stuff, good luck


can we use the 2k12 global editor by leftos??
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby Kevin on Sun Jun 01, 2014 6:08 pm

nikh-gen wrote:
JaoSming wrote:it has been discussed a couple times
<!-- l --><a class="postlink-local" href="http://forums.nba-live.com/viewtopic.php?f=143&t=87369">viewtopic.php?f=143&t=87369</a><!-- l -->
<!-- l --><a class="postlink-local" href="http://forums.nba-live.com/viewtopic.php?f=136&t=81857">viewtopic.php?f=136&t=81857</a><!-- l -->

but again, its all advanced stuff, good luck


can we use the 2k12 global editor by leftos??
No. It will crash
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby nikh-gen on Sun Jun 01, 2014 6:30 pm

KevinParker13 wrote:
nikh-gen wrote:
JaoSming wrote:it has been discussed a couple times
<!-- l --><a class="postlink-local" href="http://forums.nba-live.com/viewtopic.php?f=143&t=87369">viewtopic.php?f=143&t=87369</a><!-- l -->
<!-- l --><a class="postlink-local" href="http://forums.nba-live.com/viewtopic.php?f=136&t=81857">viewtopic.php?f=136&t=81857</a><!-- l -->

but again, its all advanced stuff, good luck


can we use the 2k12 global editor by leftos??
No. It will crash


thanks for the reply bro....and sorry for the thing in moddingway........
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby nikh-gen on Sun Jun 01, 2014 10:42 pm

KevinParker13 wrote:
nikh-gen wrote:
JaoSming wrote:it has been discussed a couple times
<!-- l --><a class="postlink-local" href="http://forums.nba-live.com/viewtopic.php?f=143&t=87369">viewtopic.php?f=143&t=87369</a><!-- l -->
<!-- l --><a class="postlink-local" href="http://forums.nba-live.com/viewtopic.php?f=136&t=81857">viewtopic.php?f=136&t=81857</a><!-- l -->

but again, its all advanced stuff, good luck


can we use the 2k12 global editor by leftos??
No. It will crash

can anybody give me hex values in global.iff file??
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby nikh-gen on Tue Jun 03, 2014 9:23 pm

JaoSming wrote:it has been discussed a couple times
viewtopic.php?f=143&t=87369
viewtopic.php?f=136&t=81857

but again, its all advanced stuff, good luck

bro u know the value for sweat and shadow.....thanks
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby JaoSming on Tue Jun 03, 2014 10:30 pm

again, if I knew any of the values there would be tutorials on them...
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby GNO322 on Sun Jul 27, 2014 9:38 am

what is the DDS format for Portraits ?????
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby JaoSming on Sun Jul 27, 2014 9:41 am

dds dxt5 with mipmaps generated
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby Akosiatan25 on Thu Jun 11, 2015 8:52 pm

what is the name of skin textures (color) , hexpad and leg size in global ?
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby Kevin on Thu Jun 11, 2015 9:15 pm

I've told you the answer to those questions already. Hit ctrl+F to find the hexpad in the list in the first page.
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby Akosiatan25 on Thu Jun 11, 2015 10:06 pm

Kevin wrote:I've told you the answer to those questions already. Hit ctrl+F to find the hexpad in the list in the first page.


i don't know what's the name of leg size , and skin texture(colors) .
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby Kevin on Thu Jun 11, 2015 10:15 pm

You have to edit it by HEX editing. Theres no name for the skin texture.
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby Akosiatan25 on Thu Jun 11, 2015 10:27 pm

Kevin wrote:You have to edit it by HEX editing. Theres no name for the skin texture.


and for the size of the legs ? how can i transfer the size of the legs from one global to another ?
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby Kevin on Fri Jun 12, 2015 12:02 pm

Import-Export the body models.
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby varsamass on Sat Feb 13, 2016 8:59 pm

What is the usefulness of logos_wm? What will happened if i replace some of them?
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby iamSamke on Sat Feb 13, 2016 10:54 pm

varsamass wrote:What is the usefulness of logos_wm? What will happened if i replace some of them?

When you are in offseason in association, I think that in one of the menus watermark logos are shown.
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby Kevin on Sat Feb 13, 2016 11:42 pm

wm means wordmark. It shows the team's name.
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby varsamass on Sun Feb 14, 2016 12:11 am

Kevin wrote:wm means wordmark. It shows the team's name.

And what will happened if i change one of these logos with logo of other team?
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby bigh0rt on Sun Feb 14, 2016 3:57 am

varsamass wrote:
Kevin wrote:wm means wordmark. It shows the team's name.

And what will happened if i change one of these logos with logo of other team?

Then any time the previous logo would have shown up in-game, the logo you replace it with will show up in-game.
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby varsamass on Sun Feb 21, 2016 8:22 pm

What i must to do for adding more logos to logos large, medium and small (portrait builder don't work for this)? Or there is a way to change the id of them (not simply the pictures but the id)? I want to replace the logos_wm with normal logos. I checked the logos of UBR with hex editor and the ids are different of the default files. I tried to edit with hex editor but i haven't success. Anybody knows?
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby bigh0rt on Mon Feb 22, 2016 11:52 pm

I'd just open the file in 3DM Tool, and if you see the Knicks wordmark, just replace it with a Knicks logo and save. So on and so forth.
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby ShadGregoryMoss on Tue May 31, 2016 12:38 am

What's file number of my player clothes? (The one worn in Blacktop mode)
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby MattandJack on Thu Sep 22, 2016 2:11 am

Hi guys!

:?: How can I change the logos in the intro?
Are them included into the englishbootup.iff file?

Or somewhere else? I'm getting mad... :shock:

If yes....
I have the Italian version of NBA2K14 do you think I must edit the italianbootup.iff file?

Same for english.iff and italian.iff ? :roll:
Let me know and...
Thank you!
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Re: List of Texture Names: Global/Gamedata/Logos/Portraits Files

Postby arden_05 on Mon Oct 30, 2017 7:34 am

Kevin wrote:Import-Export the body models.

What are the values of the hi_body types in 3DM? I want to transfer body types from one global to another, but in the 3DM tool nothing is labeled and I'm not transferring textures so there's nothing to see. The body types aren't showing up in the model previews so some guidance would really be appreciated.
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