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Patchmaking tutorials for NBA 2K14.
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How To: Color Your Sleeve Texture Red + Making Bump Maps (For Accesories)

Fri Jul 17, 2015 5:48 pm

First, open photoshop and load your texture.

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Create a new layer and paint the color red all over it. (ff0000) <-- code/hex I use

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Result:

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Then, go to the Layers Tab and change the Layer Type from Normal to Multiply.

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Result:

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Now, just save it as DXT 1 No Alpha and import it.

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Making the green texture/bump maps

Open your Photoshop and load your texture.

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Press Shift + Ctrl + U to desaturate the texture.

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Then go to Filter >> Stylize >> Emboss and play with it's settings. I mostly use this.

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Result:

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Now create a new layer and paint the color green all over it. (008b00) code/hex that I use.

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Result:

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Now change the Layer Type from Normal to Hard Light.

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Result:

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After you merged it down, go to your Channels Tab and create a new channel there. The Channel will automatically be named Alpha 1 so you just have to copy and paste the texture from the Green Channel and paste it to the Alpha Channel.

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Now just save it as DXT5 interpolated alpha and you're done!

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In-Game Previews:

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Last edited by Kevin on Sun Jul 19, 2015 12:33 am, edited 1 time in total.

Re: How To: Color Your Sleeve Texture Red + Making Bump Maps for Accesories

Fri Jul 17, 2015 5:57 pm

Moved to Tutorials. (Y)
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