k3n0ng wrote:Is there any chance that you'll teach us on how you do it sir? And is there a way on making unlimited slot?
TGsoGood wrote:k3n0ng wrote:Is there any chance that you'll teach us on how you do it sir? And is there a way on making unlimited slot?
I left notes on a previous page about the shoe global and the hex values that need to change.
You will also need REDMC which is now free. If more people want a tutorial of how to just edit my shoe vault shoe global I can make a video.
I probably could make multiple videos showing different things that could be done.
If more people are interested I guess I will do it. But if not, then no I will not do it
k3n0ng wrote:Btw sir can i have the link of your previous page containing about the shoe global ang hex values. Thank you sir
TGsoGood wrote:After a few hours of refreshing my memory about the Shoe vault, here are some notes I took
Notes to self
style.rmce within the shoe_global.iff file after exporting using RED MC
Offset Block:10-11 (shoe Style value)
backward byte aligned
Offset Block:14-17 (shoe Name)
Backwards byte aligned.
This will call a line of text from english.iff or englishfe.iff
Offset Block:1C-1F (shoe description)
This description is a text string, visible after select view shoe
Offset Block:20-27 (shoe Brand) (Maybe only 20-23 are needed, and 24-27 is position on the brand menu ?)
Shoes will appear under a specific shoe brand menu depending on value assigned
2K Brand - D3 A1 4F 96 6C 07 00 00
Nike - 38 88 6A 06 DE 17 03 00
(zoom) - 38 88 6A 06 6C 07 00 00
Adidas - C4 0D C2 A2 6C 07 06 00
Jordan - 62 DA 7E 3D 6C 07 00 00
Li-Ning - 2A 3D 95 F0 DE 17 03 00
Converse - 95 3B 93 60 6C 07 00 00
Reebok - 93 22 54 D9 DB 07 00 00
Under Armour - DB 95 91 EF 6C 07 08 00
Spalding - AB FD 15 EF 6C 07 00 00
Peak - 7D 94 E1 A2 6C 07 0B 00
Anta - 6C 44 71 91 6C 07 0B 00
2K - D3 A1 4F 96 DD B7 18 00
Offset Block: 38 - 47 (shoe model)
this section will display the shoe model in hex but backwards byte aligned
TGsoGood wrote:k3n0ng wrote:Btw sir can i have the link of your previous page containing about the shoe global ang hex values. Thank you sirTGsoGood wrote:After a few hours of refreshing my memory about the Shoe vault, here are some notes I took
Notes to self
style.rmce within the shoe_global.iff file after exporting using RED MC
Offset Block:10-11 (shoe Style value)
backward byte aligned
Offset Block:14-17 (shoe Name)
Backwards byte aligned.
This will call a line of text from english.iff or englishfe.iff
Offset Block:1C-1F (shoe description)
This description is a text string, visible after select view shoe
Offset Block:20-27 (shoe Brand) (Maybe only 20-23 are needed, and 24-27 is position on the brand menu ?)
Shoes will appear under a specific shoe brand menu depending on value assigned
2K Brand - D3 A1 4F 96 6C 07 00 00
Nike - 38 88 6A 06 DE 17 03 00
(zoom) - 38 88 6A 06 6C 07 00 00
Adidas - C4 0D C2 A2 6C 07 06 00
Jordan - 62 DA 7E 3D 6C 07 00 00
Li-Ning - 2A 3D 95 F0 DE 17 03 00
Converse - 95 3B 93 60 6C 07 00 00
Reebok - 93 22 54 D9 DB 07 00 00
Under Armour - DB 95 91 EF 6C 07 08 00
Spalding - AB FD 15 EF 6C 07 00 00
Peak - 7D 94 E1 A2 6C 07 0B 00
Anta - 6C 44 71 91 6C 07 0B 00
2K - D3 A1 4F 96 DD B7 18 00
Offset Block: 38 - 47 (shoe model)
this section will display the shoe model in hex but backwards byte aligned
RICH72601 wrote:Dope courts bro. The Terminal 23 was not me though. I forget who made the first version. Kahoona was editing an awesome one, but I don't know if he finished it.
Andrew wrote:Gated City? Sounds like NBA 2K21 Next Gen. They took your idea.
Nice work!
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