This topic will be used to host my series of enhancement mods that I've updated for NBA 2K14, as well as any new mods I come up with. As always, feel free to include any texture or part of these mods in your projects.
Trey Burke: Complete
Jose Calderon: Complete
Reggie Evans: Complete
Jason Smith: Complete
James Jones: Complete
Josh Childress: Complete, hair glitch with low poly bench model
Spencer Hawes: Complete, hair glitch with low poly bench model
James Anderson: Complete
Daniel Orton: Complete
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Phil Pressey: Work in progress
Jerel Blassingame: Work in progress
Rozic Marin: Work in progress
This mod aims to improve the quality of the generic player cyberfaces and increases the resolution of the default generic player textures from 256x256 to 512x512.
I've only retextured the generic cyberfaces. The HD arms, tattoos and facial hair textures are ported from NBA 2K10, which originally had 512x512 textures.
*UPDATE*: V3 improves the base face textures, adding more detail and removing odd dark spots on the skin. The eyebrows have also been updated to look more realistic and not penciled on.
V3 fixes the the off center goatees, which should now match up more closely with the mustaches. Some aren't perfect, but they're a lot better than they were before. It also adds subtle eyebrows to the base skin textures, as a temporary solution to the missing eyebrow issue.
Credit goes to JaoSming for teaching me more about hex editing and helping me figure out 2K's crazy system for generic player textures. Additional credit goes to exrxixxx for his HD floor & texture tutorial.
Before installing this mod, I recommend backing up the following files:
- Code: Select all
createpholder.iff pcarmtats.iff pcchest.iff pcface.iff pcfacehair.iff
pcarmtats.cdf pcchest.cdf pcface.cdf pcfacehair.cdf
DOWNLOAD LINK: http://forums.nba-live.com/downloads.php?view=detail&df_id=6089
TO INSTALL: Overwrite the files in your NBA 2K14 directory with the new files in the ZIP.


For global modders, I have also adjusted the normal map and occlusion textures for generic players if you want to further improve the cyberfaces. Their filenames match the number of the file in ModTool and the hex address in 3DM MOD. (Ex: 142_00839E50.dds)
DOWNLOAD LINK: Attached below.
TO INSTALL: Replace the old textures in your global with the ones included in the ZIP.

This custom-made ENB palette replaces the standard grayscale enbpalette.bmp that comes with some ENB mods. (Note: This is not a complete ENB mod; it only supplements existing ENB mods without custom palettes.)
The goal of this mod is to reduce the grayness of the home jerseys and make it look as if light from the court is bouncing back onto the players, coaches and referees. This causes some side effects, such as light skinned players having more of a yellow tint. If the yellow is too intense, lowering the saturation should help.
I used a combination of Cobra2K's Crystal Clear ENB and JaoSming's Vibrant SweetFX to test this palette. The global I used was Cam's Compilation Global V9 featuring Lagôa.
DOWNLOAD LINK: http://forums.nba-live.com/downloads.php?view=detail&df_id=5696
TO INSTALL: Overwrite the enbpalette.bmp file in your NBA 2K14 directory with this one.


Retextured Crowd for 2K14 (V2): This mod aims to improve the quality of the crowd in NBA 2K14. This is the same mod as last year, but with the New Orleans Pelicans crowd updated. I've also included a PSD template in the ZIP file, for others that want to update custom/previous NBA 2K crowd textures.
Retextured Sideline Characters for 2K14 (V2): This aims to improve the texture quality of the characters on the sidelines to better match the players on the court. This is also the same as last year's mod, but with the New Orleans Pelicans' cheerleader and ballboy uniforms updated.
You can also find cyberfaces I've ported from NBA 2K12 to 2K14 in the downloads section. If there's an undrafted player without a cyberface or one that hasn't been changed since NBA 2K9, those are my favorite kinds of requests.