[Tool] RED Modding Center (Current v. 5.0)

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby bs7 on Wed Nov 06, 2013 5:23 am

:D :) :!: :P (Y) :mrgreen: :crazyeyes: :applaud: :bowdown: :bowdown2:
Basket League Opap 2k13-> viewtopic.php?f=149&t=91346
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby Vino on Wed Nov 06, 2013 7:18 am

:applaud:
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby Freaske on Wed Nov 06, 2013 10:21 am

hey vlad,

do you know if its possible to edit the player names of the draft class in my career?
if so, will it be possible with your tool or could you explain how to?
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby Andrew on Wed Nov 06, 2013 10:44 am

Fantastic news, thanks Vl@d!
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby OldDirtyBastard on Wed Nov 06, 2013 11:29 am

:crazyeyes:
Vlad, your reply is like a gift from heaven!
Thank you very-very much and good luck! :applaud:
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby slimm44 on Wed Nov 06, 2013 1:47 pm

Vlad, there aren't enough emoticons for me to express how happy you just made me. You, my friend, are awesome and I will happily give you my money when this bad boy is done.
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

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2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby seanbarkley on Wed Nov 06, 2013 9:39 pm

Awesome news Vlad! can't wait!

Out of curiosity: have you find some way to expand the limit of 50 slots for created shoes?
If you like my work I appreciate any help: https://www.paypal.me/s3anbarkl3y
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby Angelo on Wed Nov 06, 2013 11:25 pm

Fantastic News Vlad now i cant wait to do some edits for this years game :D
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby Vino on Thu Nov 07, 2013 6:25 am

Vl@d Zola Jr. wrote:Expected Release Date: November 2013 (more narrow period of time will be set as soon as the "Integrate sources" stage gets complete)

Road To Release:

1. Get PC version of the game - Done
2. Get the necessary files - Done
3. Define struct sizes - Done
4. Decompress structs - Done
5. Build file matrix - Done
6. Manually decode struct fields - Done
7. Generate sources - Done

8. Integrate sources - 10%
9. Update MyFriend Panel - TBD
10. Adjust Licensing & Purchasing Systems - TBD
11. Beta-testing - TBD
12. Create documentation - TBD

13. Release :)


We can't wait to start working on FIBA,this year its so exciting than ever before. :dance: Now, finding out that tool is coming soon, we're going crazy man. :crazy:
We have already started doing some art's stuff, but we still waiting because obviously without RED MC we can't do anything else. :hump:

phpBB [video]

And after all I

Image
:lol:
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby kill bill on Thu Nov 07, 2013 7:13 am

Vino wrote:
Vl@d Zola Jr. wrote:Expected Release Date: November 2013 (more narrow period of time will be set as soon as the "Integrate sources" stage gets complete)

Road To Release:

1. Get PC version of the game - Done
2. Get the necessary files - Done
3. Define struct sizes - Done
4. Decompress structs - Done
5. Build file matrix - Done
6. Manually decode struct fields - Done
7. Generate sources - Done

8. Integrate sources - 10%
9. Update MyFriend Panel - TBD
10. Adjust Licensing & Purchasing Systems - TBD
11. Beta-testing - TBD
12. Create documentation - TBD

13. Release :)


We can't wait to start working on FIBA,this year its so exciting than ever before. :dance: Now, finding out that tool is coming soon, we're going crazy man. :crazy:
We have already started doing some art's stuff, but we still waiting because obviously without RED MC we can't do anything else. :hump:

phpBB [video]

And after all I

Image
:lol:


Great man and nice video but in 1:00 it looks more like Victor Sada than Milos Teodosic hehe :cheeky:
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby RowdyRondo on Thu Nov 07, 2013 12:57 pm

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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby Vino on Thu Nov 07, 2013 1:50 pm

kill bill wrote: Great man and nice video but in 1:00 it looks more like Victor Sada than Milos Teodosic hehe :cheeky:

So? What you wanna say with that? It's bad cf, because he looks more like Sada? That cf was created by 2k and he looks very good I think, and I'm looking video now nothing there reminds me Sada, so next time look more carefully , because now I'm seriously lost what you wanna say with this thought or maybe there just another incomprehensible thoughts of yours,a?
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby wikisaiyan on Fri Nov 08, 2013 3:39 am

slimm44 wrote:Vlad, there aren't enough emoticons for me to express how happy you just made me. You, my friend, are awesome and I will happily give you my money when this bad boy is done.


my feelings exactly
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby wikisaiyan on Fri Nov 08, 2013 3:42 am

wow
Vl@d is literally the only reason i got this game.
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby Behindshadows on Fri Nov 08, 2013 12:20 pm

Looks like the College Hoops 2k14 project will get released in time for.........

Can't wait for this to release this month, so I can start assigning files...
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby skoadam on Fri Nov 08, 2013 6:34 pm

Im intrested in edit draft classes, i even dont know if this was avaible in 2k13 reditor, so im asking, i need to assign cfs in my created draft class file(not asso or mycareer file), any chance?
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2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby BrotherJRB on Sat Nov 09, 2013 10:20 am

Great news Vl@d!
2013 is the year?
Thanks to Vl@d, Leftos and all the other patchers for their hard work.
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby eko718 on Sun Nov 10, 2013 3:59 pm

Hey Vlad, any chance you'll be moving to next gen? I'm asking for the PS4 specifically. Looks like we are going to really need an editor for that too.
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby HoopJunkie on Sun Nov 10, 2013 11:22 pm

Quick question that I've been wanting to ask for a while now. How do thing work with editing and saving xbox360 rosters? How do you go about getting the files on the computer, edited, and back to 2k14 for 360? I have a buddy would wants to be able to have some of the cool stuff I have on PC. Just wondering, any help would be great tho.
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby z_dize on Mon Nov 11, 2013 11:03 am

skoadam wrote:Im intrested in edit draft classes, i even dont know if this was avaible in 2k13 reditor, so im asking, i need to assign cfs in my created draft class file(not asso or mycareer file), any chance?


Hey skoadam, I use this tool but it has Chinese characters on it. It's by a guy named Alex (not sure if it's related to Aleczhou who also has a trainer). Search it around NLSC, better yet Google it, I'm pretty sure NLSC results will still pop up. It's in Chinese but it's not that complicated, it only has limited options (portrait ID, CF ID, body type, height and weight only) so it's perfect for assigning CFS.

@Vlad,

Is there a chance you can incorporate turning Auto-save off with the tool and other game settings? It looks like it's expanding now and not just covering roster, though shoes in general still has to do with players.
...
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby skoadam on Tue Nov 12, 2013 11:41 pm

z_dize, thx already solve my problem with similar tool, but thx for answering. One thing i cant go through is to assign player in mycareer mode to specific team.And how the hell skip rookie showcase game.

Vlad, are the column order will be the same like in 2k13? if its not can u make it default similar to 2k13?
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URB WHERE SIM HAPPENS [41 Complete Seasons Mods + Bonus Rosters]

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2022/2023 2021/2022 2020/2021 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013
2011/2012 2010/2011 2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003
2001/2002 2000/2001 1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby nhalt42 on Wed Nov 13, 2013 10:23 am

Vl@d Zola Jr. wrote:BUT this year we can finally accomplish The ultimate goal for RED MC: create a total modding instrument, which will allow us to handle everything from sliders in association mode to hd-textures of IFF files.



One question I have is if this tool will be able to fix the player positions on regular 5 on 5 blacktop mode. No matter what order I select the players or what height they are, they are always locked into the wrong positions (except the SF position). Even manually changing the player height and position in the player edit menu has no effect. I was wondering if this was due to the ASA_ID or some other factor. Thank you very much. (Y)
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby Vl@d Zola Jr. on Thu Nov 14, 2013 3:03 am


:mrgreen: Made my day. (Y)

skoadam wrote:Im intrested in edit draft classes, i even dont know if this was avaible in 2k13 reditor, so im asking, i need to assign cfs in my created draft class file(not asso or mycareer file), any chance?

Isn't available for 2K13. 2K14 DC files will be supported, but probably closer to X-Mas.

eko718 wrote:Hey Vlad, any chance you'll be moving to next gen? I'm asking for the PS4 specifically. Looks like we are going to really need an editor for that too.

Once the consoles are out, and we can get files from them onto PC, i'll take a look. This promises to be an interesting challenge, but not enough info techincal info right now.

HoopJunkie wrote:Quick question that I've been wanting to ask for a while now. How do thing work with editing and saving xbox360 rosters? How do you go about getting the files on the computer, edited, and back to 2k14 for 360? I have a buddy would wants to be able to have some of the cool stuff I have on PC. Just wondering, any help would be great tho.

Here is the Tutorial: http://www.operationsports.com/forums/n ... r-usb.html

z_dize wrote:Is there a chance you can incorporate turning Auto-save off with the tool and other game settings? It looks like it's expanding now and not just covering roster, though shoes in general still has to do with players.

You mean turning auto-save off in game modes? I thought, the in-game settings screen allows to do so...

skoadam wrote:Vlad, are the column order will be the same like in 2k13? if its not can u make it default similar to 2k13?

It is similar, but not the same, since some things were removed from the game and some were added, like changes in skills and tendencies sets, dominant dunk hand, etc.

nhalt42 wrote:One question I have is if this tool will be able to fix the player positions on regular 5 on 5 blacktop mode. No matter what order I select the players or what height they are, they are always locked into the wrong positions (except the SF position). Even manually changing the player height and position in the player edit menu has no effect. I was wondering if this was due to the ASA_ID or some other factor. Thank you very much. (Y)

Not sure, if ASA_ID has something to do with it. But i'm 95% sure, it is the .exe file, which is responsible for this. So, the game just randomly assigns players... This exasperates me as well.

**************************************************
The first (clumsy :D) screenshot of a 2K14 file opened in RED MC:
Image

So, i need to organize all the fields into groups, then write all the necessary texts & docs, and then it will be nearly finished.

PS: I have no clue, what some of the tabs actually do... Maybe they are just a heritage from earlier games, which is now used in a couple of ancient internal formulas, so the game won't crash... but things like Old_Coach_Stats and Player_Ratings... i wasn't able to find what exactly is affected by them.
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby slimm44 on Thu Nov 14, 2013 3:40 am

Vlad, I see a tab called "Rookie Templates" to the right of the "Players" tab. What is this?
Image Image Image

URB WHERE SIM HAPPENS [38 Complete Seasons Mods]

Image

2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962


What makes this mod “sim”? Here are a few of the features that set this project apart from all others:

- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project

Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts

- Accurately updated Coaching profiles and playbooks

- Draft classes that have realistic player information for every player

- A few slider sets designed to be a base for realistic game play
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Re: [Tool/In Development] RED Modding Center (2K14 Edition)

Postby JaoSming on Thu Nov 14, 2013 4:06 am

slimm44 wrote:Vlad, I see a tab called "Rookie Templates" to the right of the "Players" tab. What is this?

Its what the game uses to generate rookies in MyCAREER and Association modes. It was known as "Players0" in previous years.
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