U R Basketball - WHERE SIM HAPPENS! 05.08.2017 Update! NEW 2018 Roster Released!

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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Andrew on Fri Mar 17, 2017 10:47 am

In short, it's a comprehensive multi-season roster mod pack for NBA 2K14, plus extras.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Manni Live on Sat Mar 18, 2017 9:39 am

Play this mod almost everyday thanks again guys :D
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Mar 18, 2017 11:54 am

Glad you like it, Manni Live!
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Nenaudelis on Sat Mar 18, 2017 5:16 pm

very good job i like this mod (Y) :)
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Mar 18, 2017 10:22 pm

Thanks for the kind words, Nenaudelis! We're glad you enjoy it!
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby bolleque on Mon Mar 20, 2017 7:53 pm

You do great job!!! :applaud: :applaud: :applaud:

I hope you never drop modding. :bowdown2:
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby nyflava2k9 on Thu Mar 23, 2017 6:00 am

Outstanding work as usual guys! Any news on the 2017 Draft Class?
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Apr 01, 2017 1:36 am

If anyone wants to test some edits I've made recently, please send me a PM and I'll send you a few roster files.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Tue Apr 04, 2017 11:13 am

I should have some goodies for you tomorrow.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby bekalo88 on Tue Apr 04, 2017 6:50 pm

Great news,hope Elite teams are almost done :)
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby MadbaLL on Tue Apr 04, 2017 10:34 pm

slimm44 wrote:I should have some goodies for you tomorrow.


:applaud: (Y)
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Wed Apr 05, 2017 1:50 am

Would anybody mind checking some files for me to make sure the information looks right?

https://drive.google.com/open?id=0BxjZW ... 3UwTGxwVlU

I'm not sure what kind of work (if any) Sko will need to do to these but my work in updating the 2017 files is done. Please check players on teams from Philly through Washington and let me know how it looks.
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2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby eustachy1 on Wed Apr 05, 2017 2:11 am

slimm44 wrote:Would anybody mind checking some files for me to make sure the information looks right?

https://drive.google.com/open?id=0BxjZW ... 3UwTGxwVlU

I'm not sure what kind of work (if any) Sko will need to do to these but my work in updating the 2017 files is done. Please check players on teams from Philly through Washington and let me know how it looks.

wow you are god slimm44 ! :crazyeyes: :applaud: :bowdown: :bowdown2: :cheeky: (Y)
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Wed Apr 05, 2017 2:18 am

These edits are season specific, also. Because of that, some players don't have their exact statistical ratings. For example, Pau Gasol is shooting over 50% on 3pt shots this year (but has taken less than 100 total). For players like that, I lowered their rating so they will still be very good but so they won't be the best in the league.

Also, you will find two different roster files. The one with NOSS at the end of the name means that roster has no sig skills. I have found that a large majority of these (acrobat, spot up shooter, deadeye, ankle breaker, post proficiency, post playmaker, and others) make gameplay worse. However, because I know a large amount of users like sig skills, I give you two different options.
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2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby truefaith0826 on Sat Apr 08, 2017 9:48 am

Hey slimm, this is cool stuff. I'm also kinda curious on what you found out that sig skills kinda make the gameplay worse, any example? I have not really tried making a roster without sig skills.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Apr 08, 2017 11:33 am

truefaith0826 wrote:Hey slimm, this is cool stuff. I'm also kinda curious on what you found out that sig skills kinda make the gameplay worse, any example? I have not really tried making a roster without sig skills.


I've come to these conclusions in CPU vs CPU matches. I assume the gameplay translates to Hum Vs. CPU, as well. Here are some examples.

Spot Up Shooter - Appears to make defenders play "deny ball" defense and passes aren't made to those players on mid/3pt plays or if they receive a pass somewhere in the middle of a play.
Deadeye - Same thing
Post Proficiency - Makes players who are posting utilize every post move tendency even if they are set to 0 (including pass out) which lowers bigs shot attempts in the post. Also, this sig skill influences the defense to overload that side or play a zone and the entry pass isn't made.
Ankle Breaker - Appears to make on ball defenders BETTER.

I do like how Finisher, Play Passing Lane Skill, Active Hands, Chase Down, Eraser, Tenacious Rebounder, Microwave, Anti-Freeze, and Heat Retention work, though. I feel like the ones I didn't mention in either list are too-overpowered or make the gameplay a bit too arcadey for me. If we're trying to be sim, we might as well be sim. Besides, what I'm realizing (and have thought of before) is that players don't need sig skills when their ratings/tendencies are accurate.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Apr 08, 2017 12:11 pm

I just downloaded some retro rosters that have been edited to season-specific information.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby truefaith0826 on Sat Apr 08, 2017 9:39 pm

Makes perfect sense slimm. AI seems to decide illogically when and when not to shoot at certain gameplay. I'll try that, retain the 9 sig skills mentioned and get rid of the rest.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sat Apr 08, 2017 10:34 pm

truefaith0826 wrote:Makes perfect sense slimm. AI seems to decide illogically when and when not to shoot at certain gameplay. I'll try that, retain the 9 sig skills mentioned and get rid of the rest.


Let me know how it feels to you in gameplay. I'm currently updating the 1993 roster to season-specific information. So far, 1993 and 2012 are my two favorite rosters.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby suirad on Mon Apr 10, 2017 2:01 am

Hey slimm44. I from time to time play the 50s 60s and 70s rosters in ubr. I wanted to get your analysis of the likely hood of having those rosters be able to sim stats to accuracy for that time frame as the pace of the game was much different. for example if I play vs cpu I can force the cpu to play at my pace which I would play very fast for this era getting shots off within 8 to 10 seconds of the shot clock (second 16 or second 14) to get the possesions I need to get the monster stats guys put up back then. When its a cpu vs cpu game its a different story as the I believe the game is programmed hard coded for todays pace. With the game being less efficient and athletic back then the fg percentages are lower back in those eras overall so if we take that into account in our ratings it will result in lower ppg and assists but realistic fg for players and teams but for other stats it would be off like rebs because the cpu would need about 25 to 30 more possesions per game to get the monster stats that were put up in that time. If we raise ratings then u get unrealistic fg percentages low rebounds but accurate everything else smh. I have work arounds when I play association for that time as I add certain amounts to team stats and player stats as I just don't think there is a way to fix this so no biggie but I just wanted to get your analysis being you are so good with the tendencies and know the sim engine like you do
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Mon Apr 10, 2017 7:03 am

suirad wrote:Hey slimm44. I from time to time play the 50s 60s and 70s rosters in ubr. I wanted to get your analysis of the likely hood of having those rosters be able to sim stats to accuracy for that time frame as the pace of the game was much different. for example if I play vs cpu I can force the cpu to play at my pace which I would play very fast for this era getting shots off within 8 to 10 seconds of the shot clock (second 16 or second 14) to get the possesions I need to get the monster stats guys put up back then. When its a cpu vs cpu game its a different story as the I believe the game is programmed hard coded for todays pace. With the game being less efficient and athletic back then the fg percentages are lower back in those eras overall so if we take that into account in our ratings it will result in lower ppg and assists but realistic fg for players and teams but for other stats it would be off like rebs because the cpu would need about 25 to 30 more possesions per game to get the monster stats that were put up in that time. If we raise ratings then u get unrealistic fg percentages low rebounds but accurate everything else smh. I have work arounds when I play association for that time as I add certain amounts to team stats and player stats as I just don't think there is a way to fix this so no biggie but I just wanted to get your analysis being you are so good with the tendencies and know the sim engine like you do


Hey, Suirad. I set all players in the 93 roster to the lowest shot location ratings (to give super low % and to raise rebounding totals, in theory) and raised Take shot and all shot location tendencies to 100 and ran a sim. The highest and lowest totals in the sim were as follows:

FGA per game: 86.5 and 79.3
Points per game: 76.1 and 66.8
FG%: 30.9 and 27.6
Assists per game: 15 and 11
Rebounds per game: 68 and 58

The rebounds weren't THAT far off (from 1960). In 1960 the highest rebounding total was 80 and the lowest was 70. However, the FGA were WAY off with Boston taking 120 FGA per game in 1960. It definitely appears that 2k hardcoded the sim engine to limit the FGA to a certain amount. Sorry, man. If that test didn't blow the lid off the sim engine (and it didn't), I don't think anything will. You can get rebounds close and I'm sure you can get FG% right on (but the gameplay and overall ratings would be TERRIBLE), but FGA, PPG, and APG aren't going to be realistic at the same time.
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2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby TheWildCat on Mon Apr 10, 2017 6:43 pm

I have a question: In the retro rosters, most season stats came out as wrong, like Al Jefferson getting 28.3 ppg and 11.3 rpg in his rookie year according to his player card. What did I do wrong? I'm pretty much a novice in this modding thing and I don't know what I overlooked. Does the proper stats come with the current roster files? Because I've only downloaded the retro rosters. Thanks for the future response. :D
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Rodzilla91 on Mon Apr 10, 2017 8:31 pm

Reinstalling this, havent touched in forever man. Can't wait to play, if I see any cyberfaces that look low quality (no offense, just ones that stick out like a sore thumb) I might take time out to make some better looking replacements if you ever wanted them (Y). I know Brent Barry used to have a off looking one (hair color was like skin?)

Edit: looks like maravich already did barry, whew :roll:
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby TheWildCat on Mon Apr 10, 2017 9:31 pm

Reinstalled it properly. Did 1-18 then 1-9 and still the same, Al Jefferson still has the same absurd 29ppg 13rpg stat on his rookie year on the 2014 final roster. The logos are now fine, but the stats are still broken.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Tue Apr 11, 2017 5:21 am

Are you talking about sim stats?
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2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006
2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby truefaith0826 on Tue Apr 11, 2017 8:29 am

Slimm, I tested it on 2 teams of my 95-96 roster and gameplay was better, some sig skills are really messing with gameplay. It's a CPU vs CPU, Bulls vs Warriors. I still messed with other sig skills but limited it only.

Bulls
Jordan - Closer, Heat Retention > burned Warriors defenders from 1st to 4th
Pippen - Floor general, Interceptor > Pip was really good at both ends of the court
Rodman - Tenacious rebounder > 16 rebounds, 7 offensive and even if he does not get it, Rodman is always around the rim to crash the boards
Harper - Active hands
Kukoc - Microwave
Kerr - I removed all sig skills, finally he is shooting more 3s, he drives the lane like crazy before no matter how low DTL tendency is.



Warriors
Hardaway - Ankle-breaker > good match up with Harper's active hands but Harper fouled out, 4 from Tim because Tim keeps on escaping
> Failed to see though some crossover combinations by CPU which I was expecting
Sprewell - One-man fastbreak, Shot creator > draw a lot of fouls from Jordan and Pippen, good shot selections
Mullin - Deadeye > a night to forget, struggled against Pip
Gatling - Scrapper > he had his moments against Rodman, it was a good battle under the boards

The rest of the players do not have any sig skills applied. I'll send screenshots of box score as soon as I got home.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Tue Apr 11, 2017 9:18 am

What sliders are you using? I have developed rookie, pro, and all-star settings for CPU vs. CPU matches that I haven't posted yet. I just developed them over the past few weeks.
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2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006
2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Rodzilla91 on Tue Apr 11, 2017 10:16 am

Played it, was really tired so didn't touch much but it was fun nonetheless. Is there ANY way to completely cancel out filler teams? The filler bobcats team acquired AI with the first pick because of how bad they were

Is there a way to skip drafts? Or is this just tough luck? It's one of the reasons why I did Assoc with rosters only with 30 teams
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Tue Apr 11, 2017 11:08 am

Nope, nothing we can do about it in Association mode.
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2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
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2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby truefaith0826 on Tue Apr 11, 2017 11:09 am

I'll assign just one or two sig skills on players, pick the best that applies. If only it's not tedious editing vids of the game then time consuming in uploading it.

Here are the screenshots anyway:
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Rodzilla91 on Tue Apr 11, 2017 11:14 am

slimm44 wrote:Nope, nothing we can do about it in Association mode.


Damn. That is a shame. Wish 2K wouldve expanded the customize league feature

Does 2004 (or whenever the Bobcats team was added) onward work on MyCareer? Sko will kill me for this question haha but I'm just curious since it's not "missing" any teams. Thanks.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby PatTheHead on Tue Apr 11, 2017 4:48 pm

Rodzilla91 wrote:Played it, was really tired so didn't touch much but it was fun nonetheless. Is there ANY way to completely cancel out filler teams? The filler bobcats team acquired AI with the first pick because of how bad they were

Is there a way to skip drafts? Or is this just tough luck? It's one of the reasons why I did Assoc with rosters only with 30 teams


in assoc mode open file after draft with "NBA 2K13 Roster Editor".
then put the players that have been drafted by filler teams in to correct NBA teams manually.
if it's just one or two filler teams in asso. mode, it takes just one or two minutes to correct it.
.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby MadbaLL on Tue Apr 11, 2017 5:43 pm

thank you for all your dedication in improving already fantastic rosters @slimm :applaud: (Y)
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Rodzilla91 on Tue Apr 11, 2017 7:34 pm

PatTheHead wrote:
Rodzilla91 wrote:Played it, was really tired so didn't touch much but it was fun nonetheless. Is there ANY way to completely cancel out filler teams? The filler bobcats team acquired AI with the first pick because of how bad they were

Is there a way to skip drafts? Or is this just tough luck? It's one of the reasons why I did Assoc with rosters only with 30 teams


in assoc mode open file after draft with "NBA 2K13 Roster Editor".
then put the players that have been drafted by filler teams in to correct NBA teams manually.
if it's just one or two filler teams in asso. mode, it takes just one or two minutes to correct it.


Thank you bro (Y) much appreciated.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby TheWildCat on Tue Apr 11, 2017 7:49 pm

slimm44 wrote:Are you talking about sim stats?

The stats that you see on the player's player card on the roster itself. Not the association sim stats.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Tue Apr 11, 2017 9:10 pm

TheWildCat wrote:
slimm44 wrote:Are you talking about sim stats?

The stats that you see on the player's player card on the roster itself. Not the association sim stats.


No, those stats are incorrect. Always have been.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Erchamion on Thu Apr 13, 2017 3:33 am

Just reinstalled Windows 10 and NBA 2K14 and i was wondering if it's advisable or not to install the latest Online Data with URB? Thanx.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby suirad on Sun Apr 16, 2017 6:47 am

Slimm will u be converting Pattheheads ABA rosters as well as all his pre 1985 nba roster as I read on the I've forum that u r doing the latter
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sun Apr 16, 2017 7:02 am

suirad wrote:Slimm will u be converting Pattheheads ABA rosters as well as all his pre 1985 nba roster as I read on the I've forum that u r doing the latter


Not sure. If it wouldn't conflict with anything else, I don't see why not. I found a way to get season specific information much quicker than I could before and for the first time ever I have help with ratings and tendencies.
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URB WHERE SIM HAPPENS [34 Complete Seasons Mods] DOWNLOAD HERE

2017/2018 2016/2017 2015/2016
2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006
2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby suirad on Sun Apr 16, 2017 8:51 am

slimm44 wrote:
suirad wrote:Slimm will u be converting Pattheheads ABA rosters as well as all his pre 1985 nba roster as I read on the I've forum that u r doing the latter


Not sure. If it wouldn't conflict with anything else, I don't see why not. I found a way to get season specific information much quicker than I could before and for the first time ever I have help with ratings and tendencies.

That's cool. May I also suggest that Total control sum be looked at as well as I find when I play my associations having the scoring options setup along with team philosophies has a profound effect on sum stats especially for rosters 1980 and onward. Before 1980 it still impacts and helps but because of no 3 or shots u lose a little scoring but no biggie. I still see 100 plus point games simulated without much 3pt shooting
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sun Apr 16, 2017 9:33 am

suirad wrote:
slimm44 wrote:
suirad wrote:Slimm will u be converting Pattheheads ABA rosters as well as all his pre 1985 nba roster as I read on the I've forum that u r doing the latter


Not sure. If it wouldn't conflict with anything else, I don't see why not. I found a way to get season specific information much quicker than I could before and for the first time ever I have help with ratings and tendencies.

That's cool. May I also suggest that Total control sum be looked at as well as I find when I play my associations having the scoring options setup along with team philosophies has a profound effect on sum stats especially for rosters 1980 and onward. Before 1980 it still impacts and helps but because of no 3 or shots u lose a little scoring but no biggie. I still see 100 plus point games simulated without much 3pt shooting


Sure. I haven't experimented with that feature much at all. Would you mind sharing what you know about it? Really, if you have any ideas or would like to help in any way, let me know.
ImageImage

URB WHERE SIM HAPPENS [34 Complete Seasons Mods] DOWNLOAD HERE

2017/2018 2016/2017 2015/2016
2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006
2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996
1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986
1984/1985

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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby suirad on Sun Apr 16, 2017 12:41 pm

slimm44 wrote:
suirad wrote:
slimm44 wrote:
suirad wrote:Slimm will u be converting Pattheheads ABA rosters as well as all his pre 1985 nba roster as I read on the I've forum that u r doing the latter


Not sure. If it wouldn't conflict with anything else, I don't see why not. I found a way to get season specific information much quicker than I could before and for the first time ever I have help with ratings and tendencies.

That's cool. May I also suggest that Total control sum be looked at as well as I find when I play my associations having the scoring options setup along with team philosophies has a profound effect on sum stats especially for rosters 1980 and onward. Before 1980 it still impacts and helps but because of no 3 or shots u lose a little scoring but no biggie. I still see 100 plus point games simulated without much 3pt shooting


Sure. I haven't experimented with that feature much at all. Would you mind sharing what you know about it? Really, if you have any ideas or would like to help in any way, let me know.

Absolutely ill share. Its like this!!! For any roster you have just take the top 3 scorers for the year and put them as your 1 2 and 3 options and those palyers are generally featured more in sim stat scoring performance as you will see a slight difference in their ppgs. Also ill add overall team ppg rebs asst etc etc can be affected by adjusting shot selection ,offensive focus , offensive rebounding,defensive pressure, defensive style and defensive rebounding which ae all options in total sim control and I would curtail them based on offensive stats provided by bball reference. com. For example take any roster u have right now and do this test. Just simply change shot selection to RUN N GUN and defensive pressure to SAG OFF BALL and u will see an immediate increase in ppg and fg percentage for all teams if you simulate 1 year as compared to simulating same roster without touching this. Also im not sure if your aware of this but coaching ability affects TEAM OVERALL RATING and also editing chemistry and rivals in reditor does affect and add a lot of realism. The way I would suggest implementing this if u wanted to being that for current year roster for example has 30 teams and when it comes to rating a coaches offensive attribute you have 5 choices A B C D and F respectively. so the 1st 6 teams that have the highest ppg in the league their coach would receive an A in offense then teams 7 thru 12 would receive a B etc etc. You would follow suit with the defensive ratings as well as this makes HUGE DIFFRENCE IN ASSOCIATION and exhibition games as well I think its worth you guys looking into as I can tell you how much fun ive had reliving the lakers Celtics 80s rivalry Celtics sixers 80s rivalry bulls pistons 80s 90s rivalry and bulls knicks 90s rivalry with these type of edits as ITS AMPED UP
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby slimm44 on Sun Apr 16, 2017 1:01 pm

suirad wrote:
slimm44 wrote:
suirad wrote:
slimm44 wrote:
suirad wrote:Slimm will u be converting Pattheheads ABA rosters as well as all his pre 1985 nba roster as I read on the I've forum that u r doing the latter


Not sure. If it wouldn't conflict with anything else, I don't see why not. I found a way to get season specific information much quicker than I could before and for the first time ever I have help with ratings and tendencies.

That's cool. May I also suggest that Total control sum be looked at as well as I find when I play my associations having the scoring options setup along with team philosophies has a profound effect on sum stats especially for rosters 1980 and onward. Before 1980 it still impacts and helps but because of no 3 or shots u lose a little scoring but no biggie. I still see 100 plus point games simulated without much 3pt shooting


Sure. I haven't experimented with that feature much at all. Would you mind sharing what you know about it? Really, if you have any ideas or would like to help in any way, let me know.

Absolutely ill share. Its like this!!! For any roster you have just take the top 3 scorers for the year and put them as your 1 2 and 3 options and those palyers are generally featured more in sim stat scoring performance as you will see a slight difference in their ppgs. Also ill add overall team ppg rebs asst etc etc can be affected by adjusting shot selection ,offensive focus , offensive rebounding,defensive pressure, defensive style and defensive rebounding which ae all options in total sim control and I would curtail them based on offensive stats provided by bball reference. com. For example take any roster u have right now and do this test. Just simply change shot selection to RUN N GUN and defensive pressure to SAG OFF BALL and u will see an immediate increase in ppg and fg percentage for all teams if you simulate 1 year as compared to simulating same roster without touching this. Also im not sure if your aware of this but coaching ability affects TEAM OVERALL RATING and also editing chemistry and rivals in reditor does affect and add a lot of realism. The way I would suggest implementing this if u wanted to being that for current year roster for example has 30 teams and when it comes to rating a coaches offensive attribute you have 5 choices A B C D and F respectively. so the 1st 6 teams that have the highest ppg in the league their coach would receive an A in offense then teams 7 thru 12 would receive a B etc etc. You would follow suit with the defensive ratings as well as this makes HUGE DIFFRENCE IN ASSOCIATION and exhibition games as well I think its worth you guys looking into as I can tell you how much fun ive had reliving the lakers Celtics 80s rivalry Celtics sixers 80s rivalry bulls pistons 80s 90s rivalry and bulls knicks 90s rivalry with these type of edits as ITS AMPED UP


That sounds GREAT! Do you have the ability to edit those fields in REDmc? If so, I will work on putting the information needed into a spreadsheet so all you would have to do is copy and paste the information into a roster file. I need to email Vlad to get the options I've paid for activated (I haven't since I got a new laptop) but I don't think I had access to what you're talking about, regardless. What tab is that information under? Teams or something different? I know the coaching grades are under the coaches tab.
ImageImage

URB WHERE SIM HAPPENS [34 Complete Seasons Mods] DOWNLOAD HERE

2017/2018 2016/2017 2015/2016
2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006
2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996
1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986
1984/1985

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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby suirad on Sun Apr 16, 2017 1:34 pm

slimm44 wrote:
suirad wrote:
slimm44 wrote:
suirad wrote:
slimm44 wrote:
suirad wrote:Slimm will u be converting Pattheheads ABA rosters as well as all his pre 1985 nba roster as I read on the I've forum that u r doing the latter


Not sure. If it wouldn't conflict with anything else, I don't see why not. I found a way to get season specific information much quicker than I could before and for the first time ever I have help with ratings and tendencies.

That's cool. May I also suggest that Total control sum be looked at as well as I find when I play my associations having the scoring options setup along with team philosophies has a profound effect on sum stats especially for rosters 1980 and onward. Before 1980 it still impacts and helps but because of no 3 or shots u lose a little scoring but no biggie. I still see 100 plus point games simulated without much 3pt shooting


Sure. I haven't experimented with that feature much at all. Would you mind sharing what you know about it? Really, if you have any ideas or would like to help in any way, let me know.

Absolutely ill share. Its like this!!! For any roster you have just take the top 3 scorers for the year and put them as your 1 2 and 3 options and those palyers are generally featured more in sim stat scoring performance as you will see a slight difference in their ppgs. Also ill add overall team ppg rebs asst etc etc can be affected by adjusting shot selection ,offensive focus , offensive rebounding,defensive pressure, defensive style and defensive rebounding which ae all options in total sim control and I would curtail them based on offensive stats provided by bball reference. com. For example take any roster u have right now and do this test. Just simply change shot selection to RUN N GUN and defensive pressure to SAG OFF BALL and u will see an immediate increase in ppg and fg percentage for all teams if you simulate 1 year as compared to simulating same roster without touching this. Also im not sure if your aware of this but coaching ability affects TEAM OVERALL RATING and also editing chemistry and rivals in reditor does affect and add a lot of realism. The way I would suggest implementing this if u wanted to being that for current year roster for example has 30 teams and when it comes to rating a coaches offensive attribute you have 5 choices A B C D and F respectively. so the 1st 6 teams that have the highest ppg in the league their coach would receive an A in offense then teams 7 thru 12 would receive a B etc etc. You would follow suit with the defensive ratings as well as this makes HUGE DIFFRENCE IN ASSOCIATION and exhibition games as well I think its worth you guys looking into as I can tell you how much fun ive had reliving the lakers Celtics 80s rivalry Celtics sixers 80s rivalry bulls pistons 80s 90s rivalry and bulls knicks 90s rivalry with these type of edits as ITS AMPED UP


That sounds GREAT! Do you have the ability to edit those fields in REDmc? If so, I will work on putting the information needed into a spreadsheet so all you would have to do is copy and paste the information into a roster file. I need to email Vlad to get the options I've paid for activated (I haven't since I got a new laptop) but I don't think I had access to what you're talking about, regardless. What tab is that information under? Teams or something different? I know the coaching grades are under the coaches tab.
the fields are under the staff tab and the team tab. as far as copy and paste I cant promise as I don't have as much free time as I once did back in ubr days though I still try to dabble from time to time. the most I can do at this time is consult just like I did here
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Rsnail on Thu Apr 20, 2017 10:43 pm

Will URB have rosters from the 1951-1952 season like UBR?
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby MadbaLL on Mon May 08, 2017 9:02 pm

twolves and blazers new logos:

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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby WithAuthority on Fri May 12, 2017 12:14 pm

I was thinking about trying to implement player career stats this weekend into URB, as UBR has, and seeing how it worked out...
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby WithAuthority on Fri May 12, 2017 8:36 pm

I'm getting a crash when I star the game, after the date screen, after I Press start. It crash to desktop. Im not sure whats going on! I even tried taking a working folder of the game, and redownloading URB, and putting the files into there. Still crashing.
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby Erchamion on Fri May 19, 2017 5:30 pm

Can we expect one final update before you guys retire?

I hope for one final update for the 2017 rosters, scythian's faces and maybe a GoaT roster?

Thanx for everything guys :bowdown:
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Re: U R Basketball - WHERE SIM HAPPENS! NEW ALL-TIME ALL STAR ROSTER Released!

Postby dwadeflash03 on Sat May 20, 2017 3:43 pm

Erchamion wrote:Can we expect one final update before you guys retire?

I hope for one final update for the 2017 rosters, scythian's faces and maybe a GoaT roster?

Thanx for everything guys :bowdown:


Wait is this the last season URB will be updated? :shock:

If so, I just wanna thank you guys for the massive amounts of content yall put out for the community within these rosters because this game will always have replay value with mods like this (Y)
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