Nothing is left unheard in this page...
Rapherino wrote:Umm about the crossover animations, can you slow it down a bit because what I think is it's too fast. What I mean is every player in the game can't control the ball that good, but since you edited the general animations which every in game character can use, why not slow it down a bit to make it more realistic. I have no problems whatsoever with the current state of your work but I'm just suggesting my idea.
This is a common complaint due to the speed changes and it has been addressed:
Problem:
Fixed:
New Update: New File and New Links (All Links Updated to this)
https://www.mediafire.com/?gec0tymxc8tcghb----------------------------------------------------------------------------------------------------------------------------------------------------------------------
kahoona wrote:Seushir0, I hope you are able to find it and get it across, because that Derrick Rose 2k11 jumpshot looks so much like Carmelo Anthony's real life shot.
I will try as always. Keep up the good work with your patches
ShadGregoryMoss wrote:Isn't that 50k dunk frequency too much? There are so many poster dunks haha. Also there are too many unforced turnovers when it comes to passing the ball. Even the simplest pass to a near teammate converts to a turnover. Still, this one's a great mod bro good job!
I will stop the progression on my own Tunedata.iff on the next update. Hope you do release your Albys Sliders into Tunedata.iff. I hope that tutorial will be very useful and easily absorbed.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Yesterday. I came across new research data while studying the sigtable file inside sig_animations.iff......... What Gamez did is true art and logic and I swear if that guy had RedMC .iff full access he would have done more.
From The research I learned new things:
1. I can assign a Release and Base The way I want it. With out replacing files. Yes I know how gamez joins upper and lower body animations now (So I can make a Dirk Sig shot now I guess and put both on D. Nowitzki).
2. We can retry what he did and remove duplicate animations with new ones entirely new ones (New slots, What he did is use Free throw ritual bases to put his Kobe Base for 2k13 No wonder I crash when I just transfer his files over.)
3. Possibility of giving players more than 1 Base and release shot (You know my research with Barnes and James Imagine other stars with it!)
4. Make sure every duplicate shot is noted and where it assigned so Roster makers can help me with a Turk file (I will make sure all original animations will be in a release and a Base, But so will new ones)
This is not related but my body gave up on me ahaha. Got the Flu since Sunday and company clinic said flu does not last that long just 1-2 days so I got my tonsillitis again and reached a high fever. So they sent me home with medicine that I hope is more effective. I will be away from work place 2 for days but will use that time to heal. So I'll be back again after 2 days.