Animation Patch: Collab with Medevenx, Meds V3.1b Released

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Re: Animation Patch: Modded Animations V2

Postby antobulls on Thu May 12, 2016 4:53 am

Thanks man great work
Good luck at your new job :)
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Re: Animation Patch: Modded Animations V2

Postby Aureus Divus on Thu May 12, 2016 2:07 pm

nice update, been waiting for the sig shots for a while, oh and good job on the steph sig shot, dope
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Thu May 12, 2016 3:04 pm

Good luck with the new job!! Gonna check it out soon! Hoped it had a changelog and I hoped for the jump shot 32 from gamez (kick back like James Yap). I'll post some of my thoughts soon!
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Thu May 12, 2016 9:03 pm

Redownload the patch accidentally placed a jumpshot instead of Chris Pauls Free Throw Shot... :bowdown2: :bowdown2: :bowdown2:
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Re: Animation Patch: Modded Animations V2

Postby yourobben on Fri May 13, 2016 1:26 am

Thank you for your effort! I like this mod so much!
And hope you will update this mod when you have time.
I wish you great success with your career!
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Fri May 13, 2016 4:26 am

I think my main issues with the mod now is that you replaced the "in use" Signature Shots with animations from gamez when it didn't need to be changed. ie. (K. Bryant, P. George, D. Gallinari, etc.) when they were unique and held their own slot in the multiple animation packs. I still highly recommend that you replace only those signature shot animations that are not unique (S. Curry, K. Walker, D. Williams, C. Anthony, etc.) because most of the animations were assigned to multiple existing rosters (ie. P. George, etc.) so that we can implement this mod without the need for a TURK file. I am absolutely in love with the K. Martin base, I'm currently using it for Stephen Curry. But moving D. Gallinari's release to S. Curry is confusing because the D. Gallinari release was already a unique animation and it got moved all of a sudden. Unique shot bases like D. Nowitzki's have been replaced with the gamez' one (which I like too) while we could have probably had both if non-unique animations like the D. Howard base was replaced instead.

From gamez animation, the jump shot base with the kick (I believe it is 32) is definitely recommended if you plan to re-edit it a bit. I also do recommend the old J. Harden base you had in your previous releases, not the current one.
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Fri May 13, 2016 2:57 pm

Great Feedback as always Meds when i have time I will look into it. Why you using the K. Martin Base thou? I updated S. Curry base to be the quickest release in the game to go with the modified Gallinari I put into his slot.

Can I get a list of the "Unique" So i know which I can revert back to for originals or mess around with? Cause What i did is moved all of Gamez Sig Shots for Super stars and edited the ones I wanted to my liking. It would be good to know since I also use your roster.
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Re: Animation Patch: Modded Animations V2

Postby CarolusXCI on Fri May 13, 2016 3:30 pm

Seushir0, I am so glad that you evolved to this point! Your work is fantastic. I always thought the blocking mechanics in this game was kinda broken, but your patch corrected it for good, at least in my opinion. I feel kind of sad that I wasn't able to help you more with this whole animation modding, but not having the proper red-mc license really hinders things a lot. Anyway, keep it up! Those are game-changing patches for sure. :applaud:
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Fri May 13, 2016 3:46 pm

Seushir0 wrote:Great Feedback as always Meds when i have time I will look into it. Why you using the K. Martin Base thou? I updated S. Curry base to be the quickest release in the game to go with the modified Gallinari I put into his slot.

Can I get a list of the "Unique" So i know which I can revert back to for originals or mess around with? Cause What i did is moved all of Gamez Sig Shots for Super stars and edited the ones I wanted to my liking. It would be good to know since I also use your roster.


I use the K. Martin base because I'm more of a fan of Stephen Curry's "split-leg" jump shot.

Here you go. I've actually uploaded this before. Just read the legend so you can kind of get what I did here. Me and J-Paul worked on this, identifying the unique animations from the recycled ones.
You do not have the required permissions to view the files attached to this post.
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Fri May 13, 2016 3:47 pm

Thanks CarolusXCI you know a big spurt of growth to this project came from your discovery and you know it (Y) . I would never reached this far into the project without your discovery. Thank you very much!
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Re: Animation Patch: Modded Animations V2

Postby ayoronald on Sat May 14, 2016 6:08 am

Did you end up changing Paul George's shot? He doesn't stand there watching the ball go in anymore :(.
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Re: Animation Patch: Modded Animations V2

Postby Brian White on Sat May 14, 2016 11:25 am

Thank you for all your hard working in making 2k14 fun to play. :applaud: Good luck with the new job
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Re: Animation Patch: Modded Animations V2

Postby Retroswald13 on Sat May 14, 2016 6:59 pm

Yow. What were the new free throw anims for Barry? Also, I noticed that the C. Paul Free Throw (Greer) causes the game to crash. Thanks
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Sat May 14, 2016 8:57 pm

Medevenx wrote:
Seushir0 wrote:Great Feedback as always Meds when i have time I will look into it. Why you using the K. Martin Base thou? I updated S. Curry base to be the quickest release in the game to go with the modified Gallinari I put into his slot.

Can I get a list of the "Unique" So i know which I can revert back to for originals or mess around with? Cause What i did is moved all of Gamez Sig Shots for Super stars and edited the ones I wanted to my liking. It would be good to know since I also use your roster.


I use the K. Martin base because I'm more of a fan of Stephen Curry's "split-leg" jump shot.

Here you go. I've actually uploaded this before. Just read the legend so you can kind of get what I did here. Me and J-Paul worked on this, identifying the unique animations from the recycled ones.


I know you uploaded this before and I have this saved. I just wanted an easier list. I know your roster uses the Kobe Base, George a lot and the old Gallinari. I want the sig shots to be identified straight up so I will know what I can touch and can't. I just want it simplified that the player owning the Sig Shot should have his own signature shot just like what I did in establishing Curry's form both under his name, Same with Dirk, and Kobe.
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Sat May 14, 2016 9:03 pm

ayoronald wrote:Did you end up changing Paul George's shot? He doesn't stand there watching the ball go in anymore :(.


Yep changed he shoots differently from when he was PG 24. Uses a one motion shot now as PG 13.

Retroswald13 wrote:Yow. What were the new free throw anims for Barry? Also, I noticed that the C. Paul Free Throw (Greer) causes the game to crash. Thanks


Redownload the file again I uploaded a new one that returns it to C. Paul's original free throw. I did not implemented that Greer yet as I can't find a low jumper yet that suits it. Barry's Free Throw replaces Ty Thomas.
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Sun May 15, 2016 12:48 am

Seushir0 wrote:I know you uploaded this before and I have this saved. I just wanted an easier list. I know your roster uses the Kobe Base, George a lot and the old Gallinari. I want the sig shots to be identified straight up so I will know what I can touch and can't. I just want it simplified that the player owning the Sig Shot should have his own signature shot just like what I did in establishing Curry's form both under his name, Same with Dirk, and Kobe.


Although I honestly don't recommend having Dirk's new base replacing the old Dirk base because the we could definitely use the animation for something else in the near future (more of getting more animations instead of replacing existing ones) which is why I believe replacing original form & base animations is a no. Things like replacing K. Irving's base (same as Jump Shot 4) with Jump Shot 42 because that's what it also is in the roster seems very tedious for both you and roster makers since you have to change that animation file which is considered unnecessary since it already exists in 42 as well as roster makers also have to change their animation to K. Irving.

(Bases In Use) Originals
Code: Select all
J. Akognon
H. Barnes
D. Barnett
K. Bazemore
C. Boozer
K. Bryant
T. Burke
M. Camby
K. Duckworth
T. Duncan
K. Durant
R. Gay
P. George
A. Iguodala
L. James
C. Johnson
J. Kidd
B. Laimbeer
B. McLemore
D. Nowitzki
C. Oakley
K. Perkins
P. Pierce
A. Rivers
D. Rose
J. Stockton
D. Wade
D. Waiters
J. West


(Bases Unused) Duplicates/Replaceable
Code: Select all
L. Aldridge
R. Allen
R. Anderson
C. Anthony
A. Bargnani
M. Beasley
C. Billups
L. Bird
A. Bogut
M. Bonner
C. Bosh
V. Carter
S. Curry
M. Ellis
T. Evans
P. Ewing
D. Gallinari
K. Garnett
P. Gasol
M. Ginobili
D. Granger
B. Griffin
J. Harden
D. Howard
K. Irving
J. Johnson
M. Johnson
M. Jordan
D. Lee
D. Lillard
B. Lopez
K. Love
K. Malone
K. Martin
S. Nash
S. O'Neal
T. Parker
C. Paul
Z. Randolph
O. Robertson
D. Robinson
J. Smith
A. Stoudemire
K. Walker
J. Wall
G. Wallace
R. Westbrook
D. Williams


(Releases In Use) Originals
Code: Select all
J. Akognon
L. Aldridge
R. Allen
C. Anthony
H. Barnes
D. Barnett
K. Bazemore
C. Billups
M. Bonner
C. Boozer
C. Bosh
K. Bryant
T. Burke
M. Camby
V. Carter
K. Duckworth
K. Durant
T. Evans
P. Ewing
D. Gallinari
K. Garnett
P. Gasol
R. Gay
M. Ginobili
D. Granger
D. Howard
L. James
C. Johnson
J. Johnson
M. Johnson
J. Kidd
B. Laimbeer
K. Malone
K. Martin
B. McLemore
S. Nash
D. Nowitzki
S. O'Neal
C. Oakley
T. Parker
C. Paul
K. Perkins
P. Pierce
A. Rivers
O. Robertson
D. Rose
J. Smith
J. Stockton
A. Stoudemire
D. Wade
D. Waiters
J. Wall
J. West


(Releases Unused) Duplicates/Replaceable
Code: Select all
R. Anderson
A. Bargnani
M. Beasley
L. Bird
A. Bogut
S. Curry
T. Duncan
M. Ellis
P. George
B. Griffin
J. Harden
A. Iguodala
K. Irving
M. Jordan
D. Lee
D. Lillard
B. Lopez
K. Love
Z. Randolph
D. Robinson
K. Walker
G. Wallace
R. Westbrook
D. Williams
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Sun May 15, 2016 2:33 am

Thanks for that now I can save up time and start working on it right now. Ok then so with that I wont go for making the Base and releases match. Instead for the "Unused" Duplicates/Replaceable I will try to put in as many new animations as I can and leave it to the users to edit it out. (Y) Thus much more animations to use for the future of this game if I understand right.

oh Yeah since you are a fan of his "split-leg" jumpshot:

the usual Shot + Short Rebound as a base
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Re: Animation Patch: Modded Animations V2

Postby Aureus Divus on Sun May 15, 2016 11:13 am

OMG steph's jumper!! :bowdown2: :bowdown2: :bowdown2:
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Re: Animation Patch: Modded Animations V2

Postby mlp111 on Sun May 15, 2016 1:37 pm

beast work!
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Sun May 15, 2016 3:18 pm

CURRY! Yes, that's exactly how I thought it out lol. Now this is going to be PERFECT!!!
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Sun May 15, 2016 3:37 pm

Well this is yours Meds let us see what you do with it :) I left every thing you noted I should keep (Returned Dirk's orig, added almost any new shot and base i can find in unused slots, your requested base for the kick is somewhere there in an unused slot) So let us imagine that everything is Just releases and Bases no specific owned shot and multiple people can use em for mix and match.

- I call this the Meds Compatible patch (this is following his rosters and using of Forms and bases) for other rosters use the other 2 existing but no Split leg Curry as I am lazy to update the older ones over again :P

https://www.mediafire.com/?r2cp7pcuy8189tw

*No 40 ft mod looks bad with curry split leg
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Re: Animation Patch: Modded Animations V2

Postby CelticsPorzingod on Sun May 15, 2016 8:03 pm

Seushir0 wrote:Well this is yours Meds let us see what you do with it :) I left every thing you noted I should keep (Returned Dirk's orig, added almost any new shot and base i can find in unused slots, your requested base for the kick is somewhere there in an unused slot) So let us imagine that everything is Just releases and Bases no specific owned shot and multiple people can use em for mix and match.

- I call this the Meds Compatible patch (this is following his rosters and using of Forms and bases) for other rosters use the other 2 existing but no Split leg Curry as I am lazy to update the older ones over again :P

https://www.mediafire.com/?r2cp7pcuy8189tw

*No 40 ft mod looks bad with curry split leg


It's great! Just asking,maybe you could make normal jumpshot for Curry aswell?!
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Sun May 15, 2016 8:24 pm

It is there...
Shooting Form: D. Gallinari
Shot Base: Jump Shot 26
(Y)

If Meds would move H. Barnes users to another slot (Maybe swap with S. Curry) then I don't mind adjusting it so we can have both shots under H. Barnes. (Normal and Split Leg).
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Mon May 16, 2016 3:18 am

Wow I assumed wrong with how H. Barnes uses animations. Since it was 2 parts from One animation file I thought it would be playing two full animations of release and base. It actually mixes up all 4 Parts!

Here is a sample (just shows 3 out of 4 combinations) I think this is where the next Gen got their more than one variation on the shot.
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Here is the link for those that want to try... *REMEMBER TO SWITCH H. BARNES Users with S. CURRY
https://www.mediafire.com/?v3zddh14p5c49el
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Re: Animation Patch: Modded Animations V2

Postby Aureus Divus on Mon May 16, 2016 7:51 am

brilliant
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Re: Animation Patch: Modded Animations V2

Postby Bliss on Mon May 16, 2016 10:01 am

any fix on Dragic's weird JS?
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Mon May 16, 2016 11:58 pm

Bliss wrote:any fix on Dragic's weird JS?


What is wrong with his jumpshot? I am using Release 7 and Jumpshot 22 and it is fine on him. I did other tests on all other left handed anims and all looks fine.
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Re: Animation Patch: Modded Animations V2

Postby ryanruiner on Tue May 17, 2016 1:16 am

Seushir0 wrote:Wow I assumed wrong with how H. Barnes uses animations. Since it was 2 parts from One animation file I thought it would be playing two full animations of release and base. It actually mixes up all 4 Parts!

Here is a sample (just shows 3 out of 4 combinations) I think this is where the next Gen got their more than one variation on the shot.
[ Image ]

Here is the link for those that want to try... *REMEMBER TO SWITCH H. BARNES Users with S. CURRY
https://www.mediafire.com/?v3zddh14p5c49el


How exactly do we install this mod? I just don't want to screw up my NBA and Install it wrong.
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Tue May 17, 2016 1:41 am

Just back up your animations and tunedatafile first. To install simply place on your game directory and overwrite the files needed.
If you are using Med's Rosters use the compatible versions so it easily adapts to his and for other rosters you can Use the Clean Fixed FIle with modded animations.

Pick one to use:
Clean Modded (Original Animations but moded):
https://www.mediafire.com/?mfz053mowt4vif2

Modded Anims V2 (Just my own choices for Sig Shots. Players with Signature names can use their own shots):
https://www.mediafire.com/?a0622dh8nsxzb54

Med Compatible (All duplicate animations removed and new anims added to replace those slots):
https://www.mediafire.com/?r2cp7pcuy8189tw

Meds Compatible V2 (Same as above but S. Curry and H. Barnes slots swapped to give your in game Curry all his realistic jumpers)
https://www.mediafire.com/?v3zddh14p5c49el
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Re: Animation Patch: Modded Animations V2

Postby ryanruiner on Tue May 17, 2016 1:47 am

Seushir0 wrote:Just back up your animations and tunedatafile first. To install simply place on your game directory and overwrite the files needed.
If you are using Med's Rosters use the compatible versions so it easily adapts to his and for other rosters you can Use the Clean Fixed FIle with modded animations.

Pick one to use:
Clean Modded (Original Animations but moded):
https://www.mediafire.com/?mfz053mowt4vif2

Modded Anims V2 (Just my own choices for Sig Shots. Players with Signature names can use their own shots):
https://www.mediafire.com/?a0622dh8nsxzb54

Med Compatible (All duplicate animations removed and new anims added to replace those slots):
https://www.mediafire.com/?r2cp7pcuy8189tw

Meds Compatible V2 (Same as above but S. Curry and H. Barnes slots swapped to give your in game Curry all his realistic jumpers)
https://www.mediafire.com/?v3zddh14p5c49el


Hey thanks man!! I assumed that's how you did, but I just wanted to make sure before I did anything. All the work you guys do is amazing !!
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Tue May 17, 2016 2:51 am

Med Compatible V2 COMPLETELY REVITALIZES NBA 2K14!!!
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Re: Animation Patch: Modded Animations V2

Postby skoadam on Tue May 17, 2016 2:58 am

Dribbling issue is fixed?
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Re: Animation Patch: Modded Animations V2

Postby Kevin on Tue May 17, 2016 3:19 am

Medevenx & skoadam, can you guys work together with the animations?
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Tue May 17, 2016 3:22 am

Medevenx wrote:Med Compatible V2 COMPLETELY REVITALIZES NBA 2K14!!!


Please Integrate with your rosters and assign the new shots and bases. I wanna see what you can do with em! let me know if there is a kick base there you won't need I have more bases in line that I can add as replacement. (Y)

skoadam wrote:Dribbling issue is fixed?


That issue is with the ANime mod (Slam Dunk/ Kuroko mod not this one, my other thread the one you used with Damon Stoudamire replay file). I fixed the weird dribbles here already with the clean patch and others that came after. I have yet to address my concerns over there as I'm researching more moves for that special patch.
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Tue May 17, 2016 4:26 am

Kevin wrote:Medevenx & skoadam, can you guys work together with the animations?


Sure, that's not a problem. I'm sure animation selection is also one of the priorities for URB. There may be differences in taste here in there but the new batch of animations will give us more accuracy now. However, the true jump shot animation expert in my opinion is J-Paul. He deserves the most credit for the animations in my roster, we should consult him.

Seushir0 wrote:Please Integrate with your rosters and assign the new shots and bases. I wanna see what you can do with em! let me know if there is a kick base there you won't need I have more bases in line that I can add as replacement. (Y)


Luckily I've already made all of the rosters for all of the mods compatible with this with the worksheet I made so changing animations will be easy. As for the kick bases, I think the C. Paul one is no longer needed. The A. Bogut and M. Bonner (? whichever one comes after Bogut) animations have potential to be used). J-Paul is actually the one I'd like to see what he can do with this lol. I've just released the FIBA 2K update with this implemented. So far I only have these:

NBA
Stephen Curry: Release = H. Barnes, Base = H. Barnes
Kobe Bryant: Release = K. Bryant, Base = C. Bosh
James Harden: Release = J. Harden, Base = J. Wall

PBA
James Yap: Release = M. Beasley, Base = A. Bogut
Alex Cabagnot: Release = K. Irving, Base = M. Ellis

Do you have some sort of changelog? I think a lot of animations were mixed and matched (doesn't matter, they're duplicates anyway), but I wanted to know which ones were the actual new ones added. Also, a very SPECIAL request is a jump shot animation close to Arwind Santos' jump shot in real life. It is really different looking and doesn't look like anything from what we have right now. If you give it a try that will be legendary.
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Tue May 17, 2016 9:03 pm

Medevenx wrote:I think the C. Paul one is no longer needed. The A. Bogut and M. Bonner (? whichever one comes after Bogut) animations have potential to be used). J-Paul is actually the one I'd like to see what he can do with this lol. I've just released the FIBA 2K update with this implemented. So far I only have these:

NBA
Stephen Curry: Release = H. Barnes, Base = H. Barnes
Kobe Bryant: Release = K. Bryant, Base = C. Bosh
James Harden: Release = J. Harden, Base = J. Wall

PBA
James Yap: Release = M. Beasley, Base = A. Bogut
Alex Cabagnot: Release = K. Irving, Base = M. Ellis

Do you have some sort of changelog? I think a lot of animations were mixed and matched (doesn't matter, they're duplicates anyway), but I wanted to know which ones were the actual new ones added. Also, a very SPECIAL request is a jump shot animation close to Arwind Santos' jump shot in real life. It is really different looking and doesn't look like anything from what we have right now. If you give it a try that will be legendary.


Well I actually just based it off you unused list and moved it to the next player if the slot is not to be changed thus Kobe and Durants anims are in there. Also looks like I need to change more than that C.Paul... I did the change log myself just now and reviewed and found that even if Gamez freed up some slots he actually still used the same default Bases and placed them in the free slots :cry: that are already in the game. looks like I need to convert more rebounds and Pull ups to Bases.

See below Needs Change means it is an existing base.

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As for your special request I'm sure I can come up with one since Arwind is no Anime Character. (Y) Version 3 will be coming then
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Wed May 18, 2016 12:27 am

I also think you interchanged the K. Irving and S. Nash releases, S. Nash is supposed to be an original animation while K. Irving is a duplicate, so players like K. Irving who in most rosters are assigned S. Nash suddenly have it switched.
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Wed May 18, 2016 12:51 am

Medevenx wrote:I also think you interchanged the K. Irving and S. Nash releases, S. Nash is supposed to be an original animation while K. Irving is a duplicate, so players like K. Irving who in most rosters are assigned S. Nash suddenly have it switched.


lol when I looked at the sigtable you are right gamez switched it and i did the same by using his sigtable as a base. Switched it now and have a few updates on the bases. Unfortunately I ran out of slots or just need to find some that i can use again so those will be left as duplicates til i find some of gamez other hidden slots :cry: .

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Updated V3 File: https://www.mediafire.com/?pb295syhjn0tmrd
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Re: Animation Patch: Modded Animations V2

Postby koreanduck on Wed May 18, 2016 1:11 am

with the kuroko no basket vs slamdunk (Med) mod what version should i use? :D :D
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Wed May 18, 2016 1:18 am

Ahaha only Meds can answer that I think we would need to update that roster with some new shots too. You can try one of my old versions in my anime Thread for Aomine's Shot, Moriyama's Toss, and Midorima Full and Close court no miss shots.

link:
viewtopic.php?f=153&t=100010&p=1847733#p1847733
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Re: Animation Patch: Modded Animations V2

Postby choijae203 on Wed May 18, 2016 1:23 am

nice work sir !

check out these forms

gamez curry.gif

release gamez's curry / base 26

release 41.gif

release 41 / base 26

how about these forms for curry ?
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Wed May 18, 2016 1:39 am

koreanduck wrote:with the kuroko no basket vs slamdunk (Med) mod what version should i use? :D :D


Seushir0 wrote:Ahaha only Meds can answer that I think we would need to update that roster with some new shots too. You can try one of my old versions in my anime Thread for Aomine's Shot, Moriyama's Toss, and Midorima Full and Close court no miss shots.

link:
viewtopic.php?f=153&t=100010&p=1847733#p1847733


I'm actually contemplating on making Kuroko V Slam Dunk a full conversion mod like FIBA 2K14 & PBA 2K14 with its own presentation files, bootup, global, etc. I actually do recommend Seushiro having his own versions of his mod (animations & tunedata) for Kuroko V Slam Dunk and implementing that in Kuroko V Slam Dunk rosters. Although not everyone probably wants to fully convert their NBA 2K14 into an anime version, it'll probably have its own roster version of the roster or something.

BTW, Isn't the J. Wall base new so it doesn't need change?? (That's the Harden base I requested before)

As for Arwind Santos' base, I think it's the look of the J. Harden base but needs to be higher and idk, longer? If that's possible
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Wed May 18, 2016 4:03 am

Tried to find the high jumping bases to match what you mentioned but to no avail. So I just got Ray Allen's 2k7 which is hidden in 2k14 and 2 more from rebounds .If you say J Wall is the old Harden base you need then I have just 2 more vacant slots to fill for V3 Final.

Ray Allen's Old Base (Knees up Front) = J.Smith
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2k11 Rebound 20 = A. Stoudemire
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2k11 Rebound 19 = K. Walker (I really like this... rare to find legs together at launch and spreads at the landing)
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Uploaded to V3 link in above post...
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Re: Animation Patch: Modded Animations V2

Postby Brian White on Wed May 18, 2016 10:29 am

All this work it just too great can't wait to try it out. :applaud:
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Re: Animation Patch: Modded Animations V2

Postby Gerard88888 on Wed May 18, 2016 11:11 am

Seushir0 wrote:Ahaha only Meds can answer that I think we would need to update that roster with some new shots too. You can try one of my old versions in my anime Thread for Aomine's Shot, Moriyama's Toss, and Midorima Full and Close court no miss shots.

link:
viewtopic.php?f=153&t=100010&p=1847733#p1847733


Sir are you going to make a version like this? Updated signature shots?
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Re: Animation Patch: Modded Animations V2

Postby ianalberto on Wed May 18, 2016 12:55 pm

Awesome stuff Seushir0 (Y) would try this animation patch. Thanks :D
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Wed May 18, 2016 12:57 pm

Isn't D. Lee and J. Wall the same? Also, what's the difference between B. Griffin and P. Pierce? (Just for seeing which slots can be scrapped for more new stuff)

I assumed you could increase or decrease the vert seeing as you were able to implement a lower vertical Aldridge shot. All of them are great additions. I think the last one is best for Arwind but I'll have to check in-game.
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Wed May 18, 2016 2:10 pm

Medevenx wrote:Isn't D. Lee and J. Wall the same? Also, what's the difference between B. Griffin and P. Pierce? (Just for seeing which slots can be scrapped for more new stuff)

I assumed you could increase or decrease the vert seeing as you were able to implement a lower vertical Aldridge shot. All of them are great additions. I think the last one is best for Arwind but I'll have to check in-game.


Lol I wanna blame gamez for it but nah. Yep No difference from the two you mentioned above. So just for tracking and changing purpose I would leave D.Lee and P. Pierce base slots. I will use the J. Wall, B. Griffin, + Westbrook, and D. Williams. So that is the 4 remaining slots. But I also want to change the A. Stoudamire slot again as it bursts forward might be off when defenders block you.

I cannot increase or decrease the vert I just find variations of shots in the animations that the game has. What I can do is Speed up and Stop an animation at one point like I did with Curry when he landed from the Split leg I froze the frame there.
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Wed May 18, 2016 2:18 pm

Or you could replace the D. Lee and keep the J. Wall cos it has already been assigned to the FIBA 2K14 rosters for James Harden lol
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Wed May 18, 2016 2:22 pm

Noted on that.
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