Animation Patch: Collab with Medevenx, Meds V3.1b Released

Release or preview patches for NBA 2K14.

Re: Last Update Before New research! Crossover fixed!

Postby viruzkil on Sat Apr 09, 2016 7:24 pm

I used Kevin Martin shot base for my career player, 40 ft mod doesn't seem to work. It only works for Curry, can I make it work for my career player?
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Re: Last Update Before New research! Crossover fixed!

Postby soultwig on Sat Apr 09, 2016 8:17 pm

viruzkil wrote:I used Kevin Martin shot base for my career player, 40 ft mod doesn't seem to work. It only works for Curry, can I make it work for my career player?

Are you using the sliders for the 40ft mod? It also depends on you're stats since you still miss but you can still shoot deep threes, if your player is just throwing it means you're out range it happens to me when i try to shoot a deep three on the corner.
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Re: Last Update Before New research! Crossover fixed!

Postby viruzkil on Sat Apr 09, 2016 9:22 pm

soultwig wrote:
viruzkil wrote:I used Kevin Martin shot base for my career player, 40 ft mod doesn't seem to work. It only works for Curry, can I make it work for my career player?

Are you using the sliders for the 40ft mod? It also depends on you're stats since you still miss but you can still shoot deep threes, if your player is just throwing it means you're out range it happens to me when i try to shoot a deep three on the corner.
Yes im using the sliders. When curry is doing it, a successful one will not show the shot feedback, when i tried it on mycareer, shot feedback always show up

EDIT: I found what the problem was, my dominant shooting hand was left and after changing to right the curry effect came into life.
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Re: Last Update Before New research! Crossover fixed!

Postby soultwig on Sat Apr 09, 2016 11:32 pm

viruzkil wrote:
soultwig wrote:
viruzkil wrote:I used Kevin Martin shot base for my career player, 40 ft mod doesn't seem to work. It only works for Curry, can I make it work for my career player?

Are you using the sliders for the 40ft mod? It also depends on you're stats since you still miss but you can still shoot deep threes, if your player is just throwing it means you're out range it happens to me when i try to shoot a deep three on the corner.
Yes im using the sliders. When curry is doing it, a successful one will not show the shot feedback, when i tried it on mycareer, shot feedback always show up

EDIT: I found what the problem was, my dominant shooting hand was left and after changing to right the curry effect came into life.

I use Austin rivers and kevin martin shot base left handed and it was working fine. But its good that you got it working. (Y)
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Re: Last Update Before New research! Crossover fixed!

Postby viruzkil on Sun Apr 10, 2016 12:42 am

soultwig wrote:
viruzkil wrote:
soultwig wrote:
viruzkil wrote:I used Kevin Martin shot base for my career player, 40 ft mod doesn't seem to work. It only works for Curry, can I make it work for my career player?

Are you using the sliders for the 40ft mod? It also depends on you're stats since you still miss but you can still shoot deep threes, if your player is just throwing it means you're out range it happens to me when i try to shoot a deep three on the corner.
Yes im using the sliders. When curry is doing it, a successful one will not show the shot feedback, when i tried it on mycareer, shot feedback always show up

EDIT: I found what the problem was, my dominant shooting hand was left and after changing to right the curry effect came into life.

I use Austin rivers and kevin martin shot base left handed and it was working fine. But its good that you got it working. (Y)
I wonder if this has something to do with personality, what's yours?
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Re: Last Update Before New research! Crossover fixed!

Postby Alzam777 on Wed Apr 13, 2016 1:23 am

Sir can u make a slider and tunedata to the Kuroko V Slamdunk of Boss Meds? Is'nt possible that Midorim can shot fullcourt/halfcourt? :D
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Re: Last Update Before New research! Crossover fixed!

Postby slimm44 on Sun Apr 17, 2016 8:05 am

Seushiro wrote:This is not dead. Progress is just slow with the editing of animations in the clean file. I am also doing a lot more testing for quality before I release.


Are you working on more tweaks or are you polishing up what you had already done? If you are working on more, what changes are you going to implement?
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Re: Last Update Before New research! Crossover fixed!

Postby Seushir0 on Sun Apr 17, 2016 10:07 pm

slimm44 wrote:
Seushiro wrote:This is not dead. Progress is just slow with the editing of animations in the clean file. I am also doing a lot more testing for quality before I release.


Are you working on more tweaks or are you polishing up what you had already done? If you are working on more, what changes are you going to implement?


I am polishing up the file to a clean edit. I am planning to release the clean edit next week as the target deadline.

As for planned changes 1.) I will return the different speed Cross overs now tweaking the Spin moves too. I only messed with the Cross overs and Behind the back dribbles previously. 2.) Gonna edit Signature shots that I want from Gamez since I learned the new way to edit sigshots properly. 3.) I edited this a lot but still nothing satisfactory and it is the longer holds on screens done. Just seeing how the GS utilizes the screens (and lots of illegal moving screens) this season I would want that ability and see how many open Threes I can do leaving my man that way. 4.) last is the passing. I never touched this at all except for the Flashy passes but I am growing tired of some passes in-game, my way to describe it is like a balloon with a few stones in it in the way it travels to the other player. Some passes should be like a semi blur like the way it is seen on TV and opens up more time to improve the fast breaks.
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Re: Last Update Before New research! Crossover fixed!

Postby slimm44 on Sun Apr 17, 2016 10:43 pm

Fantastic! Would it be possible to increase the speed that a CPU big man will face up and drive? Also, is it possible to increase how often the CPU ball handler will perform signature layups?
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Re: Last Update Before New research! Crossover fixed!

Postby Seushir0 on Sun Apr 17, 2016 11:55 pm

slimm44 wrote:Fantastic! Would it be possible to increase the speed that a CPU big man will face up and drive?


Yes it is possible with a few edits to the dribbles and face ups with "Big" on it. I may experiment on this and see if a little bump on the speed will make a difference just don't want much complaints again on fast bigmen.

slimm44 wrote:Also, is it possible to increase how often the CPU ball handler will perform signature layups?


I think this is beyond my power to edit. SIg layups need the proper locations and scenarios to click other wise it is just up to the place where you press shoot and the corresponding animation plays. Lay ups and Dunks are not inside the sigtable file so I cannot change its parameters unless I do so in the .exe file.

As for CPU going to the hoop and doing the lay up itself I really don't recommend it on this mod as the driving factor is a powerful weapon for the CPU aswell.
We can always increase tunedata and attack the basket tendencies but it would eat up the other plays real bad and CPU will massacre the Player by always driving in the lane as they can easily calculate the distance for body up animations to the lane. I have mine at 60 right now but some teams just still go for the drive. When I tried at 80 CPU got all the way up to a 20 point lead before the half and of course with the lowered attributes for shooting 3s I never caught up and lost badly as they got tons of points in the paint.
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Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Mon Apr 18, 2016 11:01 pm

Quick Question:

The one thing I would take from 2K13 and integrate into this game is the double tap B button (For the spin move into a dunk/shot or pass), and the double tap of the X button to initiate a euro step. For some reason, 2k14 didn't have that placed into it. It feels awesome driving in NBA 2k13 and double tapping that B button, spinning off your guy, right into a dunk.

Now if we can take animations from NBA 2k13 and place them in 2k14, is this possible? Im not 100% sure how the button mapping could or would be handled. Can you let me know if you think its possible?

By the way, I love the new way players go for blocks and contest shots. Great job!
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Re: Last Update Before New research! Crossover fixed!

Postby Seushir0 on Tue Apr 19, 2016 12:23 am

@Dee4Three: It is just not possible to map a certain button to an animation. All animations are already mapped out. Like if you go for a reverse layup and hold the analog towards the baseline, Like if you go for a runner by holding the direction key + Turbo towards the basket, or a quick escape from a jumpshot by holding the direction key towards the basket and just holding shoot briefly (uh I wanna replace that animation so bad with a nice set shot 3pt animation).

Anyway you get the idea right so no way we can have the spin and hop buttons back.

I am having trouble with the Spin moves right now (took in your suggestion) I increase the speed but I guess speed is useless if the CPUs auto counter animation is to body you up and stop movement after a spin. I'm still looking for a way around it.

*Note I am Playing at Game speed 43 since I find it close to realistic speed for moving players and animation suits it well. So it may appear like a normal speed cross and spin but it has speed increase on the animations.

Updated Spin Speeds:
Free movement spin:
Image
Image

Body Up Spin:
Image

Body Up BHB: (might slow down a bit since ball suddenly pops to other hand)
Image

The Return of the high speed cross overs!
Image
Image

That Vintage Vince Carter feeling
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Handles again:
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Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Tue Apr 19, 2016 12:47 am

Seushir0 wrote:@Dee4Three: It is just not possible to map a certain button to an animation. All animations are already mapped out. Like if you go for a reverse layup and hold the analog towards the baseline, Like if you go for a runner by holding the direction key + Turbo towards the basket, or a quick escape from a jumpshot by holding the direction key towards the basket and just holding shoot briefly (uh I wanna replace that animation so bad with a nice set shot 3pt animation).

Anyway you get the idea right so no way we can have the spin and hop buttons back.

I am having trouble with the Spin moves right now (took in your suggestion) I increase the speed but I guess speed is useless if the CPUs auto counter animation is to body you up and stop movement after a spin. I'm still looking for a way around it.

*Note I am Playing at Game speed 43 since I find it close to realistic speed for moving players and animation suits it well. So it may appear like a normal speed cross and spin but it has speed increase on the animations.

Updated Spin Speeds:
Free movement spin:
[ Image ]
[ Image ]

Body Up Spin:
[ Image ]

Body Up BHB: (might slow down a bit since ball suddenly pops to other hand)
[ Image ]

The Return of the high speed cross overs!
[ Image ]
[ Image ]

That Vintage Vince Carter feeling
[ Image ]
[ Image ]

Handles again:
[ Image ]


Okay, understood. I guess I was not thinking as much about changing the button mapping per say, but replacing an animation that had a certain button assigned to it with those animations. But I guess that still comes down to button mapping in a way, ugh.

I wish I could combine the stuff I love about 2k13, 14 and 16... haha. Cmon 2k, get it together!
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Re: Last Update Before New research! Crossover fixed!

Postby shakir3 on Tue Apr 19, 2016 6:05 am

sir how can i see your images ? I just saw broken 'image' type and i clicked open in the new tab it said 'This site can’t be reached' . I wonder always your updates :D
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Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Tue Apr 19, 2016 7:13 am

Seushir0 wrote:@Dee4Three: It is just not possible to map a certain button to an animation. All animations are already mapped out. Like if you go for a reverse layup and hold the analog towards the baseline, Like if you go for a runner by holding the direction key + Turbo towards the basket, or a quick escape from a jumpshot by holding the direction key towards the basket and just holding shoot briefly (uh I wanna replace that animation so bad with a nice set shot 3pt animation).

Anyway you get the idea right so no way we can have the spin and hop buttons back.

I am having trouble with the Spin moves right now (took in your suggestion) I increase the speed but I guess speed is useless if the CPUs auto counter animation is to body you up and stop movement after a spin. I'm still looking for a way around it.

*Note I am Playing at Game speed 43 since I find it close to realistic speed for moving players and animation suits it well. So it may appear like a normal speed cross and spin but it has speed increase on the animations.

Updated Spin Speeds:
Free movement spin:
[ Image ]
[ Image ]

Body Up Spin:
[ Image ]

Body Up BHB: (might slow down a bit since ball suddenly pops to other hand)
[ Image ]

The Return of the high speed cross overs!
[ Image ]
[ Image ]

That Vintage Vince Carter feeling
[ Image ]
[ Image ]

Handles again:
[ Image ]


Also, what camera view are you using in these screenshots. Size of the players look more realistic in relation to the court with that view.
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Re: Last Update Before New research! Crossover fixed!

Postby Medevenx on Tue Apr 19, 2016 11:33 am

Excited for this new release! But wouldn't changing the Game Speed distort time in the game? (Actual time, like seconds) instead of adjusting the movement of players. A lot of people would like to avoid this.
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Re: Last Update Before New research! Crossover fixed!

Postby Seushir0 on Tue Apr 19, 2016 1:30 pm

Dee4Three wrote:Also, what camera view are you using in these screenshots. Size of the players look more realistic in relation to the court with that view.


That is actually the default camera view in game or when you in instant replay mode it is the first camera view that comes up when you press the change camera once.

Medevenx wrote:Excited for this new release! But wouldn't changing the Game Speed distort time in the game? (Actual time, like seconds) instead of adjusting the movement of players. A lot of people would like to avoid this.


I don't think it would really distort as it is just a few tabs slower.

This is mainly just preference. For a lot including me (weeks ago) 50 or the default gameplay speed was heaven. No more no less or you can lose games. I barely notice shot clock and focus on dribbling and plays until the clock hits 10 seconds. Until I started doing what most modders do watch NBA games in Youtube and go back to game.... tweak stuff and repeat..... Watching games a lot more and seeing the spaces and driving lanes players take I saw that the game did not account for it as it was really too fast even on default animation.

Before I started comparing and played without the mod I just did not like the slowed down gameplay. Some modders already did the slow down and loved it but, to me it was like having a slow status effect on an RPG. So now with the Mod and all the comparing it seems right to me. Thus it became a benchmark to me and I like how everything and every single player is moving at this speed of 43-45. So 8-5 steps down it is not much of a slowdown really.

I never went to 38 as some have and enjoyed but it is all up your preference really. You can set it higher or lower to what makes the animation seem right to you and that is why I tried lower speeds.

On the idea of touching other movements speeds. I wanna shut this idea down for future animation modders as it will be a waste of time when you get the results after. The normal Run/Jog/Sprint dribble animation speeds for the game is not to be touched EVER! The ball animation is set apart from the Player animation and has its own animation file (The five largest files in siganims) so if I slow down the Running/Jogging animations with dribbles it will be off and look like a travel or palming the ball at times. If the Running / Jogging animations with dribble are to fast the animation loops faster so stutters happen and this is what I hate since I wanted a nicer fast break run and tried this as my first animation edit ever. (Y)

*So why not change the ball animations speed too so it is all united?.... Obviously change that and your shooting will be off too as the ball will not follow the hand release and 100+ shooting animations change (Pull Ups, Hook shots, layups, and dunks not even included yet in that number) would be hell to edit.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
One thing I noticed again in real life ball games against this game is the off the ball movement of cutting players. It is damn slow or it is simply the ai following the paths.

I think players off the ball who cuts need to be faster even with default game speed. I am like literally waiting for my player to cut and get to the assigned spot so long that I burn a few seconds on the clock which I hate and kills the passing work done. Look at real games and be amazed with the nice off ball movements of players like Ginobilli, Pat Mills, Kyle Korver, JR Reddick, Rip Hamilton, Marco Belinelli, Reggie Miller, Ray Allen, Curry (looks like he moving lazy but boom he gone as he cuts and uses screens) and of course D-Wade (but more of a give and go than a real cut). They even go sig-sag cutting through the lane or going baseline.Even Durant loves this move now as Westbrook easily passes to him under the rim a lot for with no D on him (Always on plays of the week when they do so).

That is just a nice thought not like I wanna add more work right now ahaha I'm already lazy enough :crazyeyes: No expectations on me changing this please.
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Re: Last Update Before New research! Crossover fixed!

Postby slimm44 on Tue Apr 19, 2016 11:43 pm

Seushir0 wrote:
Dee4Three wrote:Also, what camera view are you using in these screenshots. Size of the players look more realistic in relation to the court with that view.


That is actually the default camera view in game or when you in instant replay mode it is the first camera view that comes up when you press the change camera once.

Medevenx wrote:Excited for this new release! But wouldn't changing the Game Speed distort time in the game? (Actual time, like seconds) instead of adjusting the movement of players. A lot of people would like to avoid this.


I don't think it would really distort as it is just a few tabs slower.

This is mainly just preference. For a lot including me (weeks ago) 50 or the default gameplay speed was heaven. No more no less or you can lose games. I barely notice shot clock and focus on dribbling and plays until the clock hits 10 seconds. Until I started doing what most modders do watch NBA games in Youtube and go back to game.... tweak stuff and repeat..... Watching games a lot more and seeing the spaces and driving lanes players take I saw that the game did not account for it as it was really too fast even on default animation.

Before I started comparing and played without the mod I just did not like the slowed down gameplay. Some modders already did the slow down and loved it but, to me it was like having a slow status effect on an RPG. So now with the Mod and all the comparing it seems right to me. Thus it became a benchmark to me and I like how everything and every single player is moving at this speed of 43-45. So 8-5 steps down it is not much of a slowdown really.

I never went to 38 as some have and enjoyed but it is all up your preference really. You can set it higher or lower to what makes the animation seem right to you and that is why I tried lower speeds.

On the idea of touching other movements speeds. I wanna shut this idea down for future animation modders as it will be a waste of time when you get the results after. The normal Run/Jog/Sprint dribble animation speeds for the game is not to be touched EVER! The ball animation is set apart from the Player animation and has its own animation file (The five largest files in siganims) so if I slow down the Running/Jogging animations with dribbles it will be off and look like a travel or palming the ball at times. If the Running / Jogging animations with dribble are to fast the animation loops faster so stutters happen and this is what I hate since I wanted a nicer fast break run and tried this as my first animation edit ever. (Y)

*So why not change the ball animations speed too so it is all united?.... Obviously change that and your shooting will be off too as the ball will not follow the hand release and 100+ shooting animations change (Pull Ups, Hook shots, layups, and dunks not even included yet in that number) would be hell to edit.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
One thing I noticed again in real life ball games against this game is the off the ball movement of cutting players. It is damn slow or it is simply the ai following the paths.

I think players off the ball who cuts need to be faster even with default game speed. I am like literally waiting for my player to cut and get to the assigned spot so long that I burn a few seconds on the clock which I hate and kills the passing work done. Look at real games and be amazed with the nice off ball movements of players like Ginobilli, Pat Mills, Kyle Korver, JR Reddick, Rip Hamilton, Marco Belinelli, Reggie Miller, Ray Allen, Curry (looks like he moving lazy but boom he gone as he cuts and uses screens) and of course D-Wade (but more of a give and go than a real cut). They even go sig-sag cutting through the lane or going baseline.Even Durant loves this move now as Westbrook easily passes to him under the rim a lot for with no D on him (Always on plays of the week when they do so).

That is just a nice thought not like I wanna add more work right now ahaha I'm already lazy enough :crazyeyes: No expectations on me changing this please.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


You HAVE to implement these changes now lol
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Re: Last Update Before New research! Crossover fixed!

Postby Aureus Divus on Sat Apr 23, 2016 3:31 am

this next one gonna be big
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Re: Last Update Before New research! Crossover fixed!

Postby ShadGregoryMoss on Sat Apr 23, 2016 10:38 pm

Is it possible to add an high arching layup? Like Curry's layup in 2k16
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Animation Patch: Clean file update

Postby Seushir0 on Sun Apr 24, 2016 9:40 pm

The clean file has been uploaded. Barry Free Throw not included as this is well clean files. Will make a separate file for Sigshot changes and Freethrow additions (Barry and Greer) Next week possibly.

Clean file link:
https://www.mediafire.com/?mfz053mowt4vif2

ShadGregoryMoss wrote:Is it possible to add an high arching layup? Like Curry's layup in 2k16


Nope not possible at this time
Last edited by Seushir0 on Sun Apr 24, 2016 10:38 pm, edited 1 time in total.
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Re: Animation Patch: Clean file update

Postby isko on Sun Apr 24, 2016 10:06 pm

Seushir0 wrote:The clean file has been uploaded. Barry Free Throw not included as this is well clean files. Will make a separate file for Sigshot changes and Freethrow additions (Barry and Greer) Next week possibly.

Clean file link:
https://www.mediafire.com/?mfz053mowt4vif2

ShadGregoryMoss wrote:Is it possible to add an high arching layup? Like Curry's layup in 2k16

i installed but the lag is still there
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Re: Animation Patch: Clean file update

Postby Seushir0 on Sun Apr 24, 2016 10:40 pm

I have already done multiple tests for more than a month. Never experienced the long lag like before.
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Re: Animation Patch: Clean file update

Postby TGsoGood on Sun Apr 24, 2016 11:30 pm

does the new clean file still remove the "steal and bump" animation that you had previously removed?
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Re: Animation Patch: Clean file update

Postby Seushir0 on Sun Apr 24, 2016 11:39 pm

TGsoGood wrote:does the new clean file still remove the "steal and bump" animation that you had previously removed?


If this is the animation where you bump the defender and fall back dribbling like a clumsy guy. Yep still removed in this one. I removed all the noted bad animations from previous versions. Only bad animation I did not remove to date is the behind the board reverse lay-ups that Skoadam pointed out. Still can't find a good replacement that will not cause a glitch.
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Re: Animation Patch: Clean file update

Postby Aureus Divus on Mon Apr 25, 2016 8:30 am

isko wrote:
Seushir0 wrote:The clean file has been uploaded. Barry Free Throw not included as this is well clean files. Will make a separate file for Sigshot changes and Freethrow additions (Barry and Greer) Next week possibly.

Clean file link:
https://www.mediafire.com/?mfz053mowt4vif2

ShadGregoryMoss wrote:Is it possible to add an high arching layup? Like Curry's layup in 2k16

i installed but the lag is still there


a work around is to disconnect from internet, after that lag should be gone
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Re: Animation Patch: Clean file update

Postby soultwig on Mon Apr 25, 2016 2:51 pm

I don't know why people are still getting the lag, mine was gone when i did a complete reinstall of the game and one of the thing that was causing it also was i was using a dns flush batch file.
Anyway thanks for the update Seishiro the bump thing was probably the best thing for me since i keep getting turnovers when driving on the corner. (Y)
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Re: Animation Patch: Clean file update

Postby Medevenx on Mon Apr 25, 2016 4:35 pm

What about removing the sad/disgusted facial animations during jump shots?
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Re: Animation Patch: Clean file update

Postby Seushir0 on Mon Apr 25, 2016 5:28 pm

Medevenx wrote:What about removing the sad/disgusted facial animations during jump shots?


I honestly have no clue where these facial animation files would be. Just a hunch it's in the global file. I agree with this being replaced but not removed (I think removing it would make em look robotic during the shot prep). I can check later to see if possible.
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Re: Animation Patch: Clean file update

Postby Dee4Three on Thu Apr 28, 2016 1:44 am

Curious about something...

Not asking you to do it, because it would be a lot to ask. But is it possible to move the blocking animations from 2k14 to 2k13? The only real weak spot in 2k13 gameplay is shot blocking. I play both 2k13 and 2k14, but I would probably revert to mostly 2k13 if this was possible. I am guessing this IS possible because both games are so similar. If this is possible that would be great!
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Re: Animation Patch: Clean file update

Postby WithAuthority on Thu Apr 28, 2016 9:14 am

What about removed tendencies?

In 2k14 (and 2k13?), the euro step tendency, Standing Layup Spin Layup Layup Hop Step Layup Runner Step Through tendencies were removed

Is there any insight into how the frequency is determined then? Or any way to make sure Dwight Howard never does a Euro Step, or Shaq never shoots a runner?
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Re: Animation Patch: Clean file update

Postby Seushir0 on Thu Apr 28, 2016 10:57 am

Dee4Three wrote:Curious about something...

Not asking you to do it, because it would be a lot to ask. But is it possible to move the blocking animations from 2k14 to 2k13? The only real weak spot in 2k13 gameplay is shot blocking. I play both 2k13 and 2k14, but I would probably revert to mostly 2k13 if this was possible. I am guessing this IS possible because both games are so similar. If this is possible that would be great!


Possible but not with ease. The way the data is arranged looks the same but a lot of experimenting had to be done to get the animation over from 2k13-2k14. This is based on me just transferring the Kobe Jumpshot base and The Barry free throw. So doing it the other way around from 2k14-2k13 I assume it will not be simply copy and paste in terms of replacing the animations.

xoamberxo222 wrote:What about removed tendencies?

In 2k14 (and 2k13?), the euro step tendency, Standing Layup Spin Layup Layup Hop Step Layup Runner Step Through tendencies were removed

Is there any insight into how the frequency is determined then? Or any way to make sure Dwight Howard never does a Euro Step, or Shaq never shoots a runner?


The only way right now is to remove the attribute stats from the player in ratings. Similar to making the Dunk rating at the lowest point the player can no longer dunk even if he has a dunk animations placed. I dunno if you can go as low as 0 in roster editing the ratings but maybe slimm44 can give better insight to this.
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Re: Animation Patch: Clean file update

Postby slimm44 on Thu Apr 28, 2016 12:57 pm

I've never tried to edit anything below 0 but I am certain it can't be done. I think I've accidentally entered ratings lower than 25 and the field automatically populates within the theoretical range.
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Re: Animation Patch: Clean file update

Postby Dee4Three on Sun May 01, 2016 3:02 am

Did NBA 2k13 ever get an animation patch like this?
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Re: Animation Patch: Clean file update

Postby Retroswald13 on Mon May 02, 2016 7:37 pm

Hi. Just a question. Which animations will be replaced by the Barry and Greer free throws? Thank you! :D
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Re: Animation Patch: Clean file update

Postby Seushir0 on Tue May 03, 2016 11:25 pm

Dee4Three wrote:Did NBA 2k13 ever get an animation patch like this?


Nope even looking at the way gamez did the study he foundout about it on a 2k12 thread but did not release anything til 2k14.

Retroswald13 wrote:Hi. Just a question. Which animations will be replaced by the Barry and Greer free throws? Thank you! :D


Since it will be more appropriate for the retro patches I am looking into replacing players who where not in the era and did not have much impact in the NBA as a Super star these are: Biedrins (Greer) and Ty Thomas (Barry) free throw slots once, but this is once I fix the sig shots.
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Re: Animation Patch: Clean file update

Postby Ballaboi on Thu May 05, 2016 3:57 am

Hey Seushir0, I was wondering if it was possible to put former dunk and layup animations in game? I was specifically thinking about Jordan's layup package from 2k11, Vince Carter/Jason Richardson between the leg dunk (also off the alley oop), Vince Carter's elbow in the rim dunk and Karl Malone's hand behind the head dunk. I was also wondering if it was possible to add George Gervin's finger roll? Where he gives that exaggerated flick to it?
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Re: Animation Patch: Clean file update

Postby Seushir0 on Thu May 05, 2016 11:23 am

Ballaboi wrote:Hey Seushir0, I was wondering if it was possible to put former dunk and layup animations in game? I was specifically thinking about Jordan's layup package from 2k11, Vince Carter/Jason Richardson between the leg dunk (also off the alley oop), Vince Carter's elbow in the rim dunk and Karl Malone's hand behind the head dunk. I was also wondering if it was possible to add George Gervin's finger roll? Where he gives that exaggerated flick to it?


It is possible but not what would expect. If you go back on this thread you should see the failed attempts of porting over the dunks from previous versions and the slam dunk contest. Until I clearly understand how the game identifies the parameters for a dunk / layup and can edit it then it can be done right. Now it is 0% success.
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Re: Animation Patch: Clean file update

Postby Ballaboi on Fri May 06, 2016 3:35 am

Seushir0 wrote:
Ballaboi wrote:Hey Seushir0, I was wondering if it was possible to put former dunk and layup animations in game? I was specifically thinking about Jordan's layup package from 2k11, Vince Carter/Jason Richardson between the leg dunk (also off the alley oop), Vince Carter's elbow in the rim dunk and Karl Malone's hand behind the head dunk. I was also wondering if it was possible to add George Gervin's finger roll? Where he gives that exaggerated flick to it?


It is possible but not what would expect. If you go back on this thread you should see the failed attempts of porting over the dunks from previous versions and the slam dunk contest. Until I clearly understand how the game identifies the parameters for a dunk / layup and can edit it then it can be done right. Now it is 0% success.

Got you. Well hopefully you figure it out. It would be great to have those animations back in 2k14! Never understood why they took them out. Also, quick question is there anyway to stop glitch in Steph Curry's shot, without effecting his 40 ft jumper? I noticed it glitches if you hold the shoot button too long, my daughter has a tendency to do that, and the ball leaves his hand way before the follow through. It absolutely drives me crazy!! What makes it worse it almost always goes in when she does that, which drives me even more crazy :lol:
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Re: Animation Patch: Clean file update

Postby LuckyCameron on Fri May 06, 2016 4:48 am

Ballaboi wrote:
Seushir0 wrote:
Ballaboi wrote:Hey Seushir0, I was wondering if it was possible to put former dunk and layup animations in game? I was specifically thinking about Jordan's layup package from 2k11, Vince Carter/Jason Richardson between the leg dunk (also off the alley oop), Vince Carter's elbow in the rim dunk and Karl Malone's hand behind the head dunk. I was also wondering if it was possible to add George Gervin's finger roll? Where he gives that exaggerated flick to it?


It is possible but not what would expect. If you go back on this thread you should see the failed attempts of porting over the dunks from previous versions and the slam dunk contest. Until I clearly understand how the game identifies the parameters for a dunk / layup and can edit it then it can be done right. Now it is 0% success.

Got you. Well hopefully you figure it out. It would be great to have those animations back in 2k14! Never understood why they took them out. Also, quick question is there anyway to stop glitch in Steph Curry's shot, without effecting his 40 ft jumper? I noticed it glitches if you hold the shoot button too long, my daughter has a tendency to do that, and the ball leaves his hand way before the follow through. It absolutely drives me crazy!! What makes it worse it almost always goes in when she does that, which drives me even more crazy :lol:
Last edited by LuckyCameron on Fri May 06, 2016 10:08 am, edited 1 time in total.
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Re: Animation Patch: Clean file update

Postby LuckyCameron on Fri May 06, 2016 10:07 am

Hello Seushir0 i had question :

Is that possibile for you to add a litte update for we can hits half court shot ? :D The the game gonna be more funnier !!

The 40 ft mod its cool but this season Steph made alot of theses shots :

And m second topic is the defense : Nowdays on nba the defense came into your camp and follow until you pass the ball.

Have you the possibility to add theses settings ?
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Re: Animation Patch: Clean file update

Postby FDF-15 on Sat May 07, 2016 2:38 am

First post here at the NLSC. Been a long time lurker. The only reason i created an account was to seek for help

After i installed your mod on my game i cant play a game anymore. After the loading screen before a match starts it just crashes.

So i figured, hey maybe this mod isnt for me and i copied the backup files back into the game directory. But it still crashes. Even my backup 2k14 with no mods installed crashes. Somehow all versions of 2k14 on my pc wont run properly anymore. Even my UBR version crashes. Any idea why this is happening?
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Re: Animation Patch: Clean file update

Postby slimm44 on Sat May 07, 2016 4:08 am

FDF-15 wrote:First post here at the NLSC. Been a long time lurker. The only reason i created an account was to seek for help

After i installed your mod on my game i cant play a game anymore. After the loading screen before a match starts it just crashes.

So i figured, hey maybe this mod isnt for me and i copied the backup files back into the game directory. But it still crashes. Even my backup 2k14 with no mods installed crashes. Somehow all versions of 2k14 on my pc wont run properly anymore. Even my UBR version crashes. Any idea why this is happening?


Load a different settings file and see if that helps. What you are explaining happened to me yesterday. It turns out it was my settings file. The game would load it but, for some unknown reason, would crash everytime I loaded a game.
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Re: Animation Patch: Clean file update

Postby FDF-15 on Sat May 07, 2016 7:03 pm

[/quote]
slimm44 wrote:
FDF-15 wrote:First post here at the NLSC. Been a long time lurker. The only reason i created an account was to seek for help

After i installed your mod on my game i cant play a game anymore. After the loading screen before a match starts it just crashes.

So i figured, hey maybe this mod isnt for me and i copied the backup files back into the game directory. But it still crashes. Even my backup 2k14 with no mods installed crashes. Somehow all versions of 2k14 on my pc wont run properly anymore. Even my UBR version crashes. Any idea why this is happening?


Load a different settings file and see if that helps. What you are explaining happened to me yesterday. It turns out it was my settings file. The game would load it but, for some unknown reason, would crash everytime I loaded a game.


It worked! thanks a lot man, I thought I would lose all of my progress. Again thank you!! :D :D :D
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Re: Animation Patch: Clean file update

Postby slimm44 on Sat May 07, 2016 10:50 pm

FDF-15 wrote:
slimm44 wrote:
FDF-15 wrote:First post here at the NLSC. Been a long time lurker. The only reason i created an account was to seek for help

After i installed your mod on my game i cant play a game anymore. After the loading screen before a match starts it just crashes.

So i figured, hey maybe this mod isnt for me and i copied the backup files back into the game directory. But it still crashes. Even my backup 2k14 with no mods installed crashes. Somehow all versions of 2k14 on my pc wont run properly anymore. Even my UBR version crashes. Any idea why this is happening?


Load a different settings file and see if that helps. What you are explaining happened to me yesterday. It turns out it was my settings file. The game would load it but, for some unknown reason, would crash everytime I loaded a game.


It worked! thanks a lot man, I thought I would lose all of my progress. Again thank you!! :D :D :D[/quote]

You're welcome! It's amazing that in loading this game 1,000's of times, I first found this glitch the other day and you found it the day after.
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Re: Animation Patch: Clean file update

Postby Dee4Three on Tue May 10, 2016 12:50 am

I have a quick question.

So if I don't want the increased speeds on the dribble, and speed bursts, but I still want the new blocking animations etc, I can do that right? I am assuming they are separate files? I am guessing that "NBA-Animations" is the for the speed bursts, and "Signature Generic" is for the different blocking animations and stuff.

Am I wrong?
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Re: Animation Patch: Clean file update

Postby Seushir0 on Tue May 10, 2016 10:52 am

Dee4Three wrote:I have a quick question.
So if I don't want the increased speeds on the dribble, and speed bursts, but I still want the new blocking animations etc, I can do that right? I am assuming they are separate files? I am guessing that "NBA-Animations" is the for the speed bursts, and "Signature Generic" is for the different blocking animations and stuff.

Am I wrong?


Not entirely wrong. Dribble files are distributed to both animation files. Cross Overs with no defense, Spins with no defense, and Hesitation moves are in the SigAnims while Pivot moves/ Triple Threat, Drive to lane, launches, Cross Over w/ Defense, and Spins w/ defense are in NBAanims. Blocks are all in NBA_animations.
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Re: Animation Patch: Clean file update

Postby soultwig on Wed May 11, 2016 11:53 pm

Is there a way to fix the hustle animation? Or it just depends on the Hustle attribute because sometimes it looks stupid like when i or the cpu dives or the other animation that is supposed to throw the ball on the back or side just goes forward or elsewhere.
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Re: Animation Patch: Clean file update

Postby Dee4Three on Thu May 12, 2016 12:58 am

Seushir0 wrote:
Dee4Three wrote:I have a quick question.
So if I don't want the increased speeds on the dribble, and speed bursts, but I still want the new blocking animations etc, I can do that right? I am assuming they are separate files? I am guessing that "NBA-Animations" is the for the speed bursts, and "Signature Generic" is for the different blocking animations and stuff.

Am I wrong?


Not entirely wrong. Dribble files are distributed to both animation files. Cross Overs with no defense, Spins with no defense, and Hesitation moves are in the SigAnims while Pivot moves/ Triple Threat, Drive to lane, launches, Cross Over w/ Defense, and Spins w/ defense are in NBAanims. Blocks are all in NBA_animations.


Which one normally carries Kobes base (best one) and Barry's ft?
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Re: Animation Patch: Clean file update

Postby Seushir0 on Thu May 12, 2016 1:59 am

This is my Attempt at Editing Sig Shots for some mostly I just based it of of Gamez patch. I only changed the Players with Signature Shots and did not touch the regular releases or the bases.

I am too busy to post pics right now but go ahead and try it. You will not need to Set your Curry to D. Gallinari & K. Martin No more. gave him his own quick release Version both on S. Curry Release and Base. (Sadly release not as fast when using the 40 ft Mod cause game alters shot, but still faster than old K. Martin Base)

Fixes:
- Fixed a file in the post which I missed in previous version. I replaced the regular file with its Mirrored file.
- Barry Free Throw Return (Ty Thomas Slot)

I will be away from editing for a while and finally got a new job with a way better company. Just need to go through a new learning curve.

Modded Anims V2:
https://www.mediafire.com/?a0622dh8nsxzb54
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