Animation Patch: Collab with Medevenx, Meds V3.1b Released

Release or preview patches for NBA 2K14.

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Sat Mar 19, 2016 2:38 pm

Well no one is really in charge it is more like I change based on the feedback received in here then craft a new one based on it.

Right now slider issues I have listed are:
- Blocking (Did not change this even after fixing the animations)
- Stealing
- Dunk On Traffic Frequency (But I love how CPU Clippers dunk over me)
- Bad Passes (I already increased the passing accuracy a bit, but I think Hands really make the wobbly passes as Slimm investigated on)
- Offensive Rebounds (Ok for some, Some think differently)
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby truefaith0826 on Sat Mar 19, 2016 7:29 pm

Seushiro, the ugly reverse that was pointed out, is it possible to limit it to certain players instead of removing or replacing it?

phpBB [video]


..if it is the same animation it looks ok if done probably by an athletic player. Sprewell released the ball with his left hand.

phpBB [video]


this is a closer look..
Image


*********************************

Slimm..

Trying to work on getting the right mix of tendencies on triple threat, I hope I'm getting some positive results, MJ shoots a perimeter jumper while guarded and without dribbling the ball. Hoping next to see he do a jab step then shoots the ball. Nevertheless, MJ still is killing me with his moves, he just dropped 51 pts against my Heat. See sample video.

phpBB [video]


************************

Sharing my slider changes...

Inside shot success-32 to 33 (assist decreased dramatically, has to increase success rate of this and glad it went back to 18-25 assists per game)
Mid-range shot success-43 to 44 (same with inside shot success reason)
Dunk in traffic freq-60 to 54
Pass accuracy-38 to 47 (removes ridiculous errors on simple passes)
Blocking-57 to 45 (average blocks per game is still 5 to 12. CPU will still do chase block but bug of small players blocking big ones still there)
Offensive rebounding-98 (maintained, love to see a game to have 10-15 OFF REBS)
Play passing lanes-53 to 64 (caused more turn-overs, ave. TO per game is 10-15)
Take inside shots-88 to 94 (under evaluation > like to remove player's tendency to pass out when he is point blank from rim and logical to shoot)
Attempt dunks-78 to 64 (cpu still logically dunks when free and in-traffic)
Contest shots-56 to 71 (more chase blocks and challenge inside shots but cpu will still do a take charge stance randomly)

Stealing-57 > I don't like to go below 55 because the intercepting player does not catch the ball no matter what tweak I do on steal success, it just bounces off on their hands. I don't see steals like this...

phpBB [video]
You do not have the required permissions to view the files attached to this post.
User avatar
truefaith0826
 
Posts: 204
Joined: Mon Nov 25, 2013 4:00 am

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Sat Mar 19, 2016 8:40 pm

adiknbafan wrote:Seushiro, the ugly reverse that was pointed out, is it possible to limit it to certain players instead of removing or replacing it?


- This is not part of the (90 Degree Triggered) Reverse Lay Ups so this is a new batch of would be ugly behind the board layups. I can't limit it only replace with whatever is available Best option I am think is if the animation is bad and should not show just make it a collision or body bump


adiknbafan wrote:MJ still is killing me with his moves, he just dropped 51 pts against my Heat. See sample video.


DUDE that is the most OP CPU Jordan I have ever seen... Wow! Triple threats, Guard jumps, gone for the J!. Share your player tendencies too please. I have a few players including Kobe (prime) who need this ability.


adiknbafan wrote:Inside shot success-32 to 33 (assist decreased dramatically, has to increase success rate of this and glad it went back to 18-25 assists per game)
Mid-range shot success-43 to 44 (same with inside shot success reason)
Dunk in traffic freq-60 to 54
Pass accuracy-38 to 47 (removes ridiculous errors on simple passes)
Blocking-57 to 45 (average blocks per game is still 5 to 12. CPU will still do chase block but bug of small players blocking big ones still there)
Offensive rebounding-98 (maintained, love to see a game to have 10-15 OFF REBS)
Play passing lanes-53 to 64 (caused more turn-overs, ave. TO per game is 10-15)
Take inside shots-88 to 94 (under evaluation > like to remove player's tendency to pass out when he is point blank from rim and logical to shoot)
Attempt dunks-78 to 64 (cpu still logically dunks when free and in-traffic)
Contest shots-56 to 71 (more chase blocks and challenge inside shots but cpu will still do a take charge stance randomly)

Stealing-57 > I don't like to go below 55 because the intercepting player does not catch the ball no matter what tweak I do on steal success, it just bounces off on their hands. I don't see steals like this...


- Will do a test on this. If that is stealing attribute what did you leave for steal success?
- Dunk in traffic freq-60 to 54 (If Westbrook won't pull a dunk on me after getting free from my mobs I will preffer to increase this still)
- Blocking-57 to 45 (We can go way lower that is why I modded the animations, I just want Rose, Antekoumpko, Westbrook, and some with good block ratings to block bigger players out of nowhere like they are doing this season)
- Pass accuracy-38 to 47 (hope 47 is enough will do)

I can't get over your Jordan's use of the Post sliders and not just for backing down (Y) (Y) (Y)
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby truefaith0826 on Sun Mar 20, 2016 3:42 am

Seushiro wrote:This is not part of the (90 Degree Triggered) Reverse Lay Ups..

Geezzz, too bad bro, well it is what it is. I recommend replacing it with a better animation, whatever that is that you might find there.

I guess this scoop shot below has the same answer. Completely ugly to see done by Muresan, Bol, etc.. :lol: LOL

phpBB [video]


Seushiro wrote:DUDE that is the most OP CPU Jordan I have ever seen...

Yeah, I was suprised too and I like it. Here's your request:

MICHAEL JORDAN'S TENDENCY RATINGS
TENDENCY RATING
SHOT 92
INS SHOT 88
CLOSE SHOT 89
MID 98
3PT 36
PUTBACKS 62
DRIVE THE LANE 77
PULL UP OR PENETRATE 94
PUMP FAKE 17
TRIPLE THREAT 31
TRIPLE THREAT SHOT 83
NO TRIPLE THREAT 69
STRAIGHT DRIBBLE 0
SIZEUP 58
HESITATION 83
DRIVE RIGHT 80
CROSSOVER 61
SPIN 58
STEP BACK 33
HALF SPIN 29
DOUBLE CROSS 28
BEHIND THE BACK 24
HESITATION CROSS 26
IN AND OUT 32
SIMPLE DRIVE 0
ATTACK 69
PASS OUT 31
FADEAWAYS 84
STEP BACK JUMPER 34
SPIN JUMPER 59
DUNK 71
ALLEYOOPS 77
USE GLASS 33
DRAW FOUL 96
CRASH 50
PNR VS FADE 41
POST UP 99
TOUCHES 100
SPIN 40
DRIVE 78
AGGRESSIVE BACKDOWN 17
LEAVE POST 5
DROP STEP 39
FACEUP 80
BACK DOWN 66
POST SHOT 99
POST HOOK 0
POST FADEAWAY 99
SHIMMY SHOT 49
HOP SHOT 26
FLASHY PASSES 15
THROW ALLEY-OOP 18
HARD FOUL 52
TAKE CHARGE 34
PLAY PASSING LANE 96
ON-BALL STEAL 98
CONTEST SHOT 43
COMMIT FOUL 45

IMO, this jab step is a normal | default random animation response when a player receives a ball, not really a part of a triple threat where it should be in real life. Players tested with 100 NO TRIPLE THREAT will still do that. It's like the step back dribble animation where CPU does it automatically if it cannot drive to the basket.

Anyway, take note of STRAIGHT DRIBBLE and SIMPLE DRIVE, I zero'd them out. Since nothing was working about the TT, had to think out of the box. I was anticipating the Attack the basket game slider will take care the simple driving tendency of CPU, and it did. Which makes sense since we still experience AND1 even if Contact shot success is at 0.

To apply this to your other players, this is my approach:
PUMP FAKE+TRIPLE THREAT SHOT=100
TRIPLE THREAT+NO TRIPLE THREAT=100

NO TRIPLE THREAT is higher than TRIPLE THREAT cause cpu will do the SIZEUP or HESITATION. Whatever number that I will put in the SIZEUP or HESITATION, I put in a gap of like 20-25 ticks. If it's not applicable, put in zero then.

Same thing with..
CROSSOVER
SPIN
STEP BACK
HALF SPIN
DOUBLE CROSS
BEHIND THE BACK
HESITATION CROSS
IN AND OUT

I select the top 2 applicable dribbling animations, then use the same principle, some sort of a hierarchy + juggling of numbers | educated guess. :D

Seushiro wrote:Will do a test on this. If that is stealing attribute what did you leave for steal success?


Steal success 43

Expect some slider will not work right since every roster maker has his own way of rating the players. To each his own as they say.

phpBB [video]
User avatar
truefaith0826
 
Posts: 204
Joined: Mon Nov 25, 2013 4:00 am

Re: Last Update Before New research! Crossover fixed!

Postby Medevenx on Sun Mar 20, 2016 12:41 pm

I thought you returned all of the old animations except for K. Durant & Jump Shot 39 (for Kobe)? Can you return LeBron James' original base in NBA 2K14?
Image Image ImageImage
Image Image
Image
User avatar
Medevenx
A New Era
Contributor
 
Posts: 2347
Joined: Mon Nov 26, 2012 2:45 pm
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Sun Mar 20, 2016 1:27 pm

I always thought his two shots had the same base so after i switched it and tested I never returned it back I guess. Lebron's base is now back to its proper animation.

updated the same link:
https://www.mediafire.com/?gec0tymxc8tcghb
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Medevenx on Sun Mar 20, 2016 4:03 pm

Seushiro wrote:I always thought his two shots had the same base so after i switched it and tested I never returned it back I guess. Lebron's base is now back to its proper animation.

updated the same link:
https://www.mediafire.com/?gec0tymxc8tcghb


Thanks! I don't want to be that kind of guy that keeps requesting and what not but, can we get the Jump Shot 39 base back? I'm pretty sure it's assigned to a few players. With your knowledge on editing releases & bases separately now, I'm sure you can replace a different, duplicate base?

Also, I do recommend that you also upload here on NLSC's Downloads section. It has a limit of up to 100 MB and you can add versions of your file without having to change the link, but will keep the versions so you can always re-download older versions of the file.

EDIT: P. George's Shot Base also changed? It was very important (used in PBA 2K, NBA 2K, etc.)

J. Harden's Shot Base is nice. I'm assigning it to Harden. However, did Durant's base simply swap with Shot Base 29? There doesn't seem to be a difference other than the swap. Was this intentional? Hope we can get them back to their original placement.
Image Image ImageImage
Image Image
Image
User avatar
Medevenx
A New Era
Contributor
 
Posts: 2347
Joined: Mon Nov 26, 2012 2:45 pm
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Sun Mar 20, 2016 10:37 pm

Ok I only left Harden's base. For Durant's it uses a full animation of both shot and base you replace one you hit both. I returned it to original Durant for this release.

This is as Vanilla as it gets:

P. George's Base is back
Set Shot 18 Base is back
Jump Shot 39 is back
Jump Shot 29 Reverted to Original (Even if this file contains full 2k11 Durant's Animation file)
K. Durant Release and Base returned (Due to above)
Behind Back 3 back
Behind Back 7 back
Hesitation 3 back

I don't wan't to use my new found research yet cause it is gonna blow a lot of things and would need a lot of planning before hand. As usual once again I would only offer to post my work here so people randomly looking for downloads get to read the full details on the thread before downloading (They know what the heck they are getting into! :shock: ).

I admit I was one of those guys that just go to the downloads section get stuff I want and poof something is wrong but I don't know which one (Like those ENB and Sweet Fx stuff). I only download now after reading threads. This is the best way to make sure they know how the 40ft and Lay up sliders work together and if you battle against them shots are off.

https://www.mediafire.com/?5v16891op4b195p

*For those who want to retain the shots. Old file is active and is still in first post and above posts
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Medevenx on Mon Mar 21, 2016 12:38 am

Seushiro wrote:Ok I only left Harden's base. For Durant's it uses a full animation of both shot and base you replace one you hit both. I returned it to original Durant for this release.

This is as Vanilla as it gets:

P. George's Base is back
Set Shot 18 Base is back
Jump Shot 39 is back
Jump Shot 29 Reverted to Original (Even if this file contains full 2k11 Durant's Animation file)
K. Durant Release and Base returned (Due to above)
Behind Back 3 back
Behind Back 7 back
Hesitation 3 back

I don't wan't to use my new found research yet cause it is gonna blow a lot of things and would need a lot of planning before hand. As usual once again I would only offer to post my work here so people randomly looking for downloads get to read the full details on the thread before downloading (They know what the heck they are getting into! :shock: ).

I admit I was one of those guys that just go to the downloads section get stuff I want and poof something is wrong but I don't know which one (Like those ENB and Sweet Fx stuff). I only download now after reading threads. This is the best way to make sure they know how the 40ft and Lay up sliders work together and if you battle against them shots are off.

https://www.mediafire.com/?5v16891op4b195p

*For those who want to retain the shots. Old file is active and is still in first post and above posts


But.. the dribble animations you implemented were so nice.. Am I the only one who actually likes Durant's 2K14 jumper?

It is true that animation replacement needs planning. It's a lot similar to logos modifying. There's a lot of slots, some of it you can use and edit, some of it you can't. However, the Excel file I sent you did already list the duplicate animations you can replace any time now. Wish I could help with this tbh, I don't know anything about it to be of use!
Image Image ImageImage
Image Image
Image
User avatar
Medevenx
A New Era
Contributor
 
Posts: 2347
Joined: Mon Nov 26, 2012 2:45 pm
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Mon Mar 21, 2016 1:08 am

I know your excel can Help, but I need to set everything first. I want to eliminate duplicates but if it is used as someones signature now then it is hard to do it.

like for example now we are aware that Jump Shot 26 and K. Martin are the same.... But what if I just go ahead and make it straight to S. Curry Base right of the bat... 3 batches of players using those animations will be all blasted....

Actually even for existing ones that are only found in player names but I wan't to use gamez realistic combination... Once I vacate a release base / Jump shot base I need to decide which players's Sig shot comes first. Even with duplicates I believe the slots will still come up short.
Well my mind is not in proper condition yet so I have been reading up on turks yet absorb nothing lol.... :crazyeyes:

lastly: "But.. the dribble animations you implemented were so nice"
Thank you! I doubt anything similar to streetball dribbles are that commonly used in PBA and FIBA so openly so that is fine as is. Those are just for Curry and Rose's signature BHB and Cross Over when you bored running the floor with no defender (You can't use your selected cross overs and BHB during body ups it follows the default). All Drives and Cross Overs not related to the player edit ones are still modded.

This is also safest for now so any roster makers who would immediately change to match would not be ransacked by me on a quick change. I like this vanilla release version.
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Medevenx on Mon Mar 21, 2016 2:53 am

Seushiro wrote:I know your excel can Help, but I need to set everything first. I want to eliminate duplicates but if it is used as someones signature now then it is hard to do it.

like for example now we are aware that Jump Shot 26 and K. Martin are the same.... But what if I just go ahead and make it straight to S. Curry Base right of the bat... 3 batches of players using those animations will be all blasted....


That's what the converter sheet is for. It will automatically change the K. Martin base for players to Jump Shot 26, opening up the K. Martin slot for editing, same with the players with S. Curry assigned they will be changed to Jump Shot 18. I'll also look into developing a TURK file for it if ever (I haven't tried it myself).

The Vanilla version is also good I guess for those who don't want the shot animations changed.
Image Image ImageImage
Image Image
Image
User avatar
Medevenx
A New Era
Contributor
 
Posts: 2347
Joined: Mon Nov 26, 2012 2:45 pm
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby seanbright on Mon Mar 21, 2016 8:43 am

awesome mod!

but is it normal that my fg% is always around 60% with your sliders? some for the cpu
Image
seanbright
 
Posts: 114
Joined: Sat Nov 02, 2013 6:27 am

Re: Last Update Before New research! Crossover fixed!

Postby Gerard88888 on Mon Mar 21, 2016 8:49 pm

Sir dunk in traffic frequency 50000?
Gerard88888
 
Posts: 156
Joined: Mon Jan 20, 2014 9:57 pm

Re: Last Update Before New research! Crossover fixed!

Postby ianalberto on Thu Mar 24, 2016 1:36 pm

Am i the only one that's experiencing random freezing during gametime (It's not crashing, just freeze for like 10-20seconds and then the game continues)? I recently installed your siganims_generic.
ianalberto
 
Posts: 170
Joined: Wed Jun 26, 2013 10:07 pm

Re: Last Update Before New research! Crossover fixed!

Postby 21rexzz on Fri Mar 25, 2016 11:06 pm

ianalberto wrote:Am i the only one that's experiencing random freezing during gametime (It's not crashing, just freeze for like 10-20seconds and then the game continues)? I recently installed your siganims_generic.


The same is happening with me
21rexzz
 
Posts: 15
Joined: Mon Feb 08, 2016 2:50 am

Re: Last Update Before New research! Crossover fixed!

Postby mlp111 on Sat Mar 26, 2016 12:53 am

ianalberto wrote:Am i the only one that's experiencing random freezing during gametime (It's not crashing, just freeze for like 10-20seconds and then the game continues)? I recently installed your siganims_generic.

May sound wierd, but my freezes are due to somehow installing this and being connected to internet... i disconnected from internet and it stopped freezing. But Recently started happening with the last two updates i believe.
User avatar
mlp111
 
Posts: 2600
Joined: Fri Apr 29, 2011 10:43 pm

Re: Last Update Before New research! Crossover fixed!

Postby Aureus Divus on Sat Mar 26, 2016 12:42 pm

mlp111 wrote:
ianalberto wrote:Am i the only one that's experiencing random freezing during gametime (It's not crashing, just freeze for like 10-20seconds and then the game continues)? I recently installed your siganims_generic.

May sound wierd, but my freezes are due to somehow installing this and being connected to internet... i disconnected from internet and it stopped freezing. But Recently started happening with the last two updates i believe.

i knew it! i was trying to track down my sudden lag for a while then i just tried what you said, i disconnect my internet and its gone
Immensa Omnium Peritia
User avatar
Aureus Divus
 
Posts: 153
Joined: Tue Feb 05, 2013 7:03 am

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Sat Mar 26, 2016 4:46 pm

Aureus Divus wrote:
mlp111 wrote:
ianalberto wrote:Am i the only one that's experiencing random freezing during gametime (It's not crashing, just freeze for like 10-20seconds and then the game continues)? I recently installed your siganims_generic.

May sound wierd, but my freezes are due to somehow installing this and being connected to internet... i disconnected from internet and it stopped freezing. But Recently started happening with the last two updates i believe.

i knew it! i was trying to track down my sudden lag for a while then i just tried what you said, i disconnect my internet and its gone


I will check on what is causing that random lag but right now I just got a bad scenario in the post that crashes the game. Scenario is you force your way to the post on a fast break then drop the ball cause of bumping into opponent. When the ball falls and you immediately grab it and press shoot game crashes to Desktop. So I need to see which Post Scenario Edited causes this. (N)

You can prefer to use an older nba_animations.iff file update: (This does not have the bad animations removed thou and goes back to March 10 Update; Check the thread to that date)
https://www.mediafire.com/?k84q467fb7c0v0q

I will recreate the new updates into a clean nba_animations.iff back up from May 2014 and will run testing again to see if any bugs will still be present.
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Medevenx on Sat Mar 26, 2016 6:52 pm

Haven't experienced any lag or crashing on my end. It works great. Me and my brother have been enjoying the game a lot!

I do have some suggestions for the mod, I think you should return those dribbling animations that you modified. As for jump shot animations, feel free to change any of the duplicates as future versions of all rosters from my series will have opened up slots for the duplicates. If you have any plants to take some animations from gamez' work, I think the Shot Base 32 from his mod (with kick) would be good for James Yap (PBA 2K14), while the S. Nash base & release are also really nice from his mod.
Image Image ImageImage
Image Image
Image
User avatar
Medevenx
A New Era
Contributor
 
Posts: 2347
Joined: Mon Nov 26, 2012 2:45 pm
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Sat Mar 26, 2016 7:29 pm

Medevenx wrote:Haven't experienced any lag or crashing on my end. It works great. Me and my brother have been enjoying the game a lot!

So far I had two crashes from my latest patch after the post editing of animations so it has to be there with the Post Scenarios. Another is not a crash but more of a bad replacement. After a bump the dribbler flicks his arms off the defender and complains to the referee while still dribbling (this goes on for like 2 seconds) and he goes back into play.... looks sooo funny especially when double team is swarming on the dribbler after animation.... You are just lucky to not have the scenarios play yet I guess. I experience the lag they mentioned once during a match with the Bulls and Cavaliers (My teams with most HD faces) during inbound, and that was once. Either than that never had it so dunno if it has anything to do with being connected online as I am always connected to the net.

Medevenx wrote:I do have some suggestions for the mod, I think you should return those dribbling animations that you modified. As for jump shot animations, feel free to change any of the duplicates as future versions of all rosters from my series will have opened up slots for the duplicates. If you have any plants to take some animations from gamez' work, I think the Shot Base 32 from his mod (with kick) would be good for James Yap (PBA 2K14), while the S. Nash base & release are also really nice from his mod.


I could return the Cross Over 3 and Cross Over 6 back to speed since I just returned speed to normal but I would really like to find a better behind the back Dribble than what I assigned before (that is why I returned it to default for now) game has a lot of Behind the back dribbles to use from NBA_Animations.iff just need to test a lot it since sometimes it does not show right when used as replacement.

I already completed the releases research (looking for the off set assignments of all 171 releases) and it helped me with my previous missing data (Like how the heck would I know ANM_2K8_JUMPER_FADEAWAY_IGUODALA_R was actually the Release 29 that I have been looking for sneaky Devs gathering releases from all over the place.....) Right now I am going thru the data for Shot base assignment just lazy to copy paste from Hex so I am just at Jump Shot 10 right now. But I need to finish the research for the sole purpose of breaking down Gamez's created shots and reverse engineering his replacements.
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby truefaith0826 on Sun Mar 27, 2016 9:09 am

Did not experience any lag or ctd as well even if I'm connected on the internet.

What I noticed is like an animation glitch, it occurs in the low post area. It does not bother me though cause it happens once a game and very quick, like less than a second. Aside from that, EVERYTHING ELSE is GREAT!

Looks like this, kinda scary :LOL harharhar!!!

Image

Image
You do not have the required permissions to view the files attached to this post.
User avatar
truefaith0826
 
Posts: 204
Joined: Mon Nov 25, 2013 4:00 am

Re: Last Update Before New research! Crossover fixed!

Postby ianalberto on Sun Mar 27, 2016 10:21 pm

Aureus Divus wrote:
mlp111 wrote:
ianalberto wrote:Am i the only one that's experiencing random freezing during gametime (It's not crashing, just freeze for like 10-20seconds and then the game continues)? I recently installed your siganims_generic.

May sound wierd, but my freezes are due to somehow installing this and being connected to internet... i disconnected from internet and it stopped freezing. But Recently started happening with the last two updates i believe.

i knew it! i was trying to track down my sudden lag for a while then i just tried what you said, i disconnect my internet and its gone


I thought im not the only one who's experiencing freeze during game. Btw for future fix & references, the freezing occurs on and after the Kobe Jumpshot Update. Before that is smooth gameplay.
ianalberto
 
Posts: 170
Joined: Wed Jun 26, 2013 10:07 pm

Re: Last Update Before New research! Crossover fixed!

Postby Medevenx on Mon Mar 28, 2016 2:30 am

Also noticed that Shot Base 20 is still not back to its original default animation, right now it's the same as J. Harden's (I think).
Image Image ImageImage
Image Image
Image
User avatar
Medevenx
A New Era
Contributor
 
Posts: 2347
Joined: Mon Nov 26, 2012 2:45 pm
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby soultwig on Tue Mar 29, 2016 11:04 pm

Thank you for the mod, probably late to say thanks since i have been using this mod for a while and its actually fun with the new animations.
By the way is anyone still experiencing stutter/lag when online because mine is gone now.I got it from the last second update and i already tried re-installing the mod and playing with no mods and its was still experiencing the micro stutter every few 10 secs and now its all good again with the mod O_o. Anyway every thing is great but there's still too many turn overs with the behind the back and passing, there is still that crash with the post up when trying to force a shot when being defended in the post.
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Last Update Before New research! Crossover fixed!

Postby chirobee on Tue Mar 29, 2016 11:47 pm

soultwig wrote:Thank you for the mod, probably late to say thanks since i have been using this mod for a while and its actually fun with the new animations.
By the way is anyone still experiencing stutter/lag when online because mine is gone now.I got it from the last second update and i already tried re-installing the mod and playing with no mods and its was still experiencing the micro stutter every few 10 secs and now its all good again with the mod O_o. Anyway every thing is great but there's still too many turn overs with the behind the back and passing, there is still that crash with the post up when trying to force a shot when being defended in the post.




we have the same thing about the pass .. my career average now 3.9 TO since using this .. lol . what should i change for that?? aside from that everything is fine for me .. love those crossover then a poster dunk .. (Y) (Y) (Y) :lol: :applaud: :applaud: :applaud:
Image
User avatar
chirobee
 
Posts: 132
Joined: Mon Feb 10, 2014 10:14 pm

Re: Last Update Before New research! Crossover fixed!

Postby soultwig on Tue Mar 29, 2016 11:57 pm

chirobee wrote:we have the same thing about the pass .. my career average now 3.9 TO since using this .. lol . what should i change for that?? aside from that everything is fine for me .. love those crossover then a poster dunk .. (Y) (Y) (Y) :lol: :applaud: :applaud: :applaud:

Hopefully they can fix the sliders next few updates anyway its nice to get that poster dunk right after a crossover that actually works and savor that moment.
Edit: Has anyone done this in game without causing a turnover in 2k14 since it was really easy in 2k13.
phpBB [video]
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Wed Mar 30, 2016 11:06 am

First, wow.... Amazing job. In my opinion, this (along with the UBR and URB) is the most important mod out there. I have logged over 6000 hours on this game since 2014 (with no regrets), and your changes certainly made a difference. The dribbling speeds and quick first step certainly help. A couple suggestions....

1. I totally, 100% agree with the people who posted about that horrible layup/scoop animation (The one Robinson is doing in the video above), and that horrible reverse layup animation. If you can replace those, that would be amazing!

2. You have done a great job with the dribble animations/speed, what is your next idea to improve that aspect? I know signature animations are out of the question, but I wonder if there is anything we can do to differentiate certain players?

3. One of the things I actually DO like about NBA 2k16 is the ability to choose to go for a dunk when you are directly under the hoop with a player (who is capable of dunking). In 2k16, if I am using Shaq/Kenyon Martin/David Robinson etc, I can go up for a fierce dunk off of a drop step, or right under the hoop. This is VERY rare in 2k14, and most times a running start is needed. Is there a possible way to add a drop step dunk animation, or replace a standing layup animation with a standing dunk one? Im not sure if I am explaining this right....

4. One really frustrating move in the game (when you are playing another human) is the turning the corner while in the postup position and your defender riding you to the hoop as you dunk it. Yes, it is cool once in awhile, but with certain players it is REALLY easy to do. For example, I can go into the post with most anybody with a high dunk rating, and turn the corner on my defender and throw it down. I play the game on hall of fame with default sliders. I did it 10 times in one half with Shawn Kemp, and I wasn't even doing it as much as I could have. Is there a slider that someone has tried adjusting to limit this from happening? anything you recommend?

Again, I love the work you do (and so does the rest of the community).

Thanks!
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Wed Mar 30, 2016 2:57 pm

However, to add to my note above.

I just played for quite awhile longer. I love the new animations, but the speed is a bit out of control. I am going faster than Russell Westbrook in real life with Hakeem Olajuwon in 96-97. as well as Charles Barkley, and Moses Malone from the 89-90 Hawks lol. I literally, on HOF, was getting dunks ever single trip down floor. I think the edits in the game have made it more realistic in some ways, but the launch (First step) is WAY to overpowering, and the fact that I can do that with slow, late 30 year old centers (I was doing it with Kevin Willis as well), it just ruins the realism of the game.

Heres my take...

1. Slow down the first step and spin moves slightly... Also, a couple of the dunk animations looked WAY to fast. David Robinson did his switching hands dunk and you could barely see him switch hands.. it was nuts.
2. Make the centers (if possible), slower on the first step and spin.... not sure if this is possible. The players I was using did not have high speed or quick ratings... so maybe you can tweak that?

I am trying hard to get my brother to go back to 2k14, with these tweaks... I could do it I think... lol
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Last Update Before New research! Crossover fixed!

Postby soultwig on Wed Mar 30, 2016 5:47 pm

Dee4Three wrote:I literally, on HOF, was getting dunks ever single trip down floor.

1. Slow down the first step and spin moves slightly... Also, a couple of the dunk animations looked WAY to fast. David Robinson did his switching hands dunk and you could barely see him switch hands.. it was nuts.
2. Make the centers (if possible), slower on the first step and spin.... not sure if this is possible. The players I was using did not have high speed or quick ratings... so maybe you can tweak that?

Some of the animations was already slowed down a bit in the last 2 updates, the dunk was intentional because of the 50k frequency and at #2 was probably from the tunedata you can try to use a different tunedata if you're not using the half court shot mod.
Last edited by soultwig on Thu Mar 31, 2016 12:43 pm, edited 1 time in total.
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Thu Mar 31, 2016 4:41 am

soultwig wrote:
Dee4Three wrote:I literally, on HOF, was getting dunks ever single trip down floor.

1. Slow down the first step and spin moves slightly... Also, a couple of the dunk animations looked WAY to fast. David Robinson did his switching hands dunk and you could barely see him switch hands.. it was nuts.
2. Make the centers (if possible), slower on the first step and spin.... not sure if this is possible. The players I was using did not have high speed or quick ratings... so maybe you can tweak that?

Some of the animations was already slowed down a bit in the last 2 updates, the dunk was intentional because of the 50k frequency and at #2 was probably from the tunedata you can try to use a different tunedata if you're not using the half court shot mod.
Edit: By the way i would like to know what settings to watch out for when editing your tunedata since i saw some are 0 was that intentional? i am trying to make own slider for personal use. 1st is the dunk frequency and 2nd is the layup for the 40ft any other else to look out for?



Thanks for getting back to me. Honestly, I can tell that some of the bad animations have been removed, and I love the new passing. Everything feels smoother. However, if I have Moses Malone, with a low speed rating, in 89-90, on a switch with say, the 89-90 Michael Jordan, I shouldn't be able to face up and BLOW by him, right now I can. I will mess around with it more when I get home. I just love that someone is putting the time and effort into this project.
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Thu Mar 31, 2016 11:46 am

I will look further into the speeds but I really rather not touch the drive speeds now as I have a lot more smaller guards with little steps that will be affected. Besides Big Men have their own animations for drives it is just that if they have a high enough rating for Ball Handling they do not use the Big Man animations for drives but the standard blowbys which I edited.

I will take more time off patching as it is over a month and I still have a bad throat and no voice (But I'm pretty sure it is not Throat Cancer, Yet). But I am definitely working on a clean file right now so I would be able to eliminate the bugs that are created. The slight hang came from inserting 2 animation slots into the sig_animations.iff when i wanted to try messing more with the sigtables and removing them when it failed like deleting a row in the rosters. I guess this left some remnants in the file causing the slight freeze.

So I am using a clean / original sig_animations.iff (yep vanilla) as well as the nba_animations.iff so extracting and hex editing the inner files one by one and importing things back.

I might return some Lose, Neutral and Tie scenarios to the post game as the game does not know how to handle some replaced animations for this, but I am leaving the Pull Chair animation out still cause that animation flat out sucks for any post player.
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby soultwig on Thu Mar 31, 2016 12:47 pm

Seushiro wrote:I will look further into the speeds but I really rather not touch the drive speeds now as I have a lot more smaller guards with little steps that will be affected. Besides Big Men have their own animations for drives it is just that if they have a high enough rating for Ball Handling they do not use the Big Man animations for drives but the standard blowbys which I edited.

I will take more time off patching as it is over a month and I still have a bad throat and no voice (But I'm pretty sure it is not Throat Cancer, Yet). But I am definitely working on a clean file right now so I would be able to eliminate the bugs that are created. The slight hang came from inserting 2 animation slots into the sig_animations.iff when i wanted to try messing more with the sigtables and removing them when it failed like deleting a row in the rosters. I guess this left some remnants in the file causing the slight freeze.

So I am using a clean / original sig_animations.iff (yep vanilla) as well as the nba_animations.iff so extracting and hex editing the inner files one by one and importing things back.

I might return some Lose, Neutral and Tie scenarios to the post game as the game does not know how to handle some replaced animations for this, but I am leaving the Pull Chair animation out still cause that animation flat out sucks for any post player.


Its good to know you found out what was causing the freezing.

By the way i would like to know what settings to watch out for when editing your tunedata since i saw some are 0 was that intentional? i am trying to make own slider for personal use. 1st is the dunk frequency and 2nd is the layup for the 40ft any other else to look out for?
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Thu Mar 31, 2016 1:26 pm

soultwig wrote:By the way i would like to know what settings to watch out for when editing your tunedata since i saw some are 0 was that intentional? i am trying to make own slider for personal use. 1st is the dunk frequency and 2nd is the layup for the 40ft any other else to look out for?


Yes they are intentionally 0. I think nbaadik just wanted the score to be low for realism and shots still go in for Collision shots even if 0. I made Mid Shot Tendencies 0 since it has been a mind eater for the CPU and opens up other choices of going for the post, Passing out for the 3, or attacking the rim.

To look out for would be Post Shot Tendency leave at 200. Even if it is 100 Post players + High/Low post move players do not use the backdown as much so this had to be done. I think the Dunk in Traffic Frequency is Exaggerated but I'm sick of the break aways and doing lame layups when you are a high flyer/ power dunker player, I do know that even at 85-100 this won't get CPU Westbrook and the rest to drive and dunk to the hoop for a poster so probably 150-200 would do the Job same with the Post.

That Layup Success for 40ft mod you can play with it. 75 would be the realistic average shooting % and can Still get 3-4 in a row on a good night with misses after but still great success from a far. Something I found out too about the 40 ft shoot Mod and I think it is what the CPU does why release looks off is you can tap shoot again like a layup change and somehow makes the jumpshot more accurate :| So this is something I need to look into moving forward maybe I can take away that change shot option somewhere in the sigtable to fix this by copying data from non changeable layups. I dunno yet don't have much time to edit but just listing all these things I need to do :(

-----------------------------
Hope you are using the updated guide file upto row 125 if you are making the tunedata.
viewtopic.php?f=151&t=100961
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Thu Mar 31, 2016 1:45 pm

Dee4Three wrote:1. I totally, 100% agree with the people who posted about that horrible layup/scoop animation (The one Robinson is doing in the video above), and that horrible reverse layup animation. If you can replace those, that would be amazing!


These are on my priority list once I make the clean file. I'm sure I can just have a contested jumpshot/layup appear instead of the really bad looking forced shot collision animations.

Dee4Three wrote:2. You have done a great job with the dribble animations/speed, what is your next idea to improve that aspect? I know signature animations are out of the question, but I wonder if there is anything we can do to differentiate certain players?


This is why I modded the Cross overs, Hesitations, and Behind the Backs before since I wanted to create a distinction among players, but I think this is also something I failed to discuss with Med's and other roster makers on how to set which Dribble move goes for a Non-Baller, Average Dribbler, Bigman, Ball Handler, and Extreme handles style baller, thus just reverting all to normal. I made Cross over 2 like the slow one before for Bigmen and Average dribblers but sadly there are a lot of players that use it and some are good Handlers. I think like assigning Signature shots this is something I would need help on and possibly someone to collaborate with in setting dribbles and a Turk file when I do finalize the dribbles again.

Dee4Three wrote:3. One of the things I actually DO like about NBA 2k16 is the ability to choose to go for a dunk when you are directly under the hoop with a player (who is capable of dunking). In 2k16, if I am using Shaq/Kenyon Martin/David Robinson etc, I can go up for a fierce dunk off of a drop step, or right under the hoop. This is VERY rare in 2k14, and most times a running start is needed. Is there a possible way to add a drop step dunk animation, or replace a standing layup animation with a standing dunk one? Im not sure if I am explaining this right....


I can replace a standing layup but remember that would also affect the smaller players that do those layups. Unlike an NBA Live AIACT where we can set a Dunk Package to assign the use. Here we simply can't. So only thing coming out of my mind right now is beefing up the Standing Dunk Ratings of those players and get the under the rim dunk packages to be their main go to dunks.
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Fri Apr 01, 2016 1:55 pm

Seushiro wrote:
Dee4Three wrote:1. I totally, 100% agree with the people who posted about that horrible layup/scoop animation (The one Robinson is doing in the video above), and that horrible reverse layup animation. If you can replace those, that would be amazing!


These are on my priority list once I make the clean file. I'm sure I can just have a contested jumpshot/layup appear instead of the really bad looking forced shot collision animations.

Dee4Three wrote:2. You have done a great job with the dribble animations/speed, what is your next idea to improve that aspect? I know signature animations are out of the question, but I wonder if there is anything we can do to differentiate certain players?


This is why I modded the Cross overs, Hesitations, and Behind the Backs before since I wanted to create a distinction among players, but I think this is also something I failed to discuss with Med's and other roster makers on how to set which Dribble move goes for a Non-Baller, Average Dribbler, Bigman, Ball Handler, and Extreme handles style baller, thus just reverting all to normal. I made Cross over 2 like the slow one before for Bigmen and Average dribblers but sadly there are a lot of players that use it and some are good Handlers. I think like assigning Signature shots this is something I would need help on and possibly someone to collaborate with in setting dribbles and a Turk file when I do finalize the dribbles again.

Dee4Three wrote:3. One of the things I actually DO like about NBA 2k16 is the ability to choose to go for a dunk when you are directly under the hoop with a player (who is capable of dunking). In 2k16, if I am using Shaq/Kenyon Martin/David Robinson etc, I can go up for a fierce dunk off of a drop step, or right under the hoop. This is VERY rare in 2k14, and most times a running start is needed. Is there a possible way to add a drop step dunk animation, or replace a standing layup animation with a standing dunk one? Im not sure if I am explaining this right....


I can replace a standing layup but remember that would also affect the smaller players that do those layups. Unlike an NBA Live AIACT where we can set a Dunk Package to assign the use. Here we simply can't. So only thing coming out of my mind right now is beefing up the Standing Dunk Ratings of those players and get the under the rim dunk packages to be their main go to dunks.


Awesome detailed responses. Last question.... So I tried the default tunedata, and the tunedata that's in the Non curry 40ft folder. Curious..... whats the big difference in the tunedatas? It seems like when I switched the tunedata to the one in the non curry folder, the first steps for big guys (and really most other guys) were back to default speeds.
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Fri Apr 01, 2016 4:13 pm

Dee4Three wrote: Last question.... So I tried the default tunedata, and the tunedata that's in the Non curry 40ft folder. Curious..... whats the big difference in the tunedatas? It seems like when I switched the tunedata to the one in the non curry folder, the first steps for big guys (and really most other guys) were back to default speeds.


Well the only change should be the Layup Success in terms of the 40 ft Mod Tune data... but then again I could have used a more edited tunedata for the 40ft Mod compared to the Non 40 ft Mod which I barely touch since it is in a separate folder. But you know they should not be in anyway connected to the drive speeds as it is the animation itself that is speed up and is not slider related.

Sliders would effect the standing dribbles only. For example when I am using Durant on Med's Roster when I dribble and switch hands while standing it is slow and uses the big man animation (Due to Ball handling ratings) but when I push forward it is the same drive speed looks only faster cause bigmen have bigger steps so move a lot more further.

I don't really mind the drive speeds of bigmen cause right now I see that when big men want to drive they can. Shaq in 2000 drove full court to get a dunk that was even a highlight of his career, De Marcus Cousins doing the same driving from half court for a dunk in this weeks' highlights, Duncan not really between the legs but doing switch hand cross overs for the dunk and Porzingis doing cross overs as a launch to attack towards the basket.

In fact I am pissed that even in turbo they do not run as smoothly as they can in real life. In the game even with the animation patch changing the drives and run speeds and ball handling sliders they still don't move as fluid as they should. So in the real world it just shows if they want they could drive since they are pros and I want the game to have that. Even Karl Anthony Towns he won the freaking skills challenge but since he is a Bigman even if I want to do a full court drive and dodge players.....Nope..... Post Moves Performance... well that is another thing but I think the speeds set right now for drives is balanced enough.
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Sat Apr 02, 2016 2:55 pm

So lets say I don't use the tunedata (Set sliders to default with the tunedata in the game). And I use the other animation files. What am I really missing out on? I just played a full game with the new animations in there, and the launch and better dribbling animations, and it was fantastic. I did not set tunedata to default in the game, so it was just 50 on all the sliders.

The tunedata itself scared me when I DID put it on default, cause there were things like "50000" on one setting, "200" on some others, and a bunch at 0 or at 100. I feel like I am still benefiting from your work without even setting the tunedata to default.

Also, is it just me or is the passing a lot more crisp? im experiencing a lot less glitch turnovers...and even without a change to the sliders the rebounding seems better...

**** I also agree with the poster above about the dunk off the spin move (pun intended with the word poster... that dunk by Wade is awesome). I will say there are sweet dunks off crossovers im able to do. The spin move in general in this game can be kind of weak and while its not as bad as 2k16 (which is a NIGHTMARE), the players lose the ball a little too often.

One thing I like about 2k16 is the ability to do a step back with the shoot button but have the option to keep your dribble. I do not think that's possible to implement in 2k14, and that's fine.

This game is so amazing still...
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Last Update Before New research! Crossover fixed!

Postby isko on Sat Apr 02, 2016 3:49 pm

anyone xperiencing lag when playing when the internet is on?
User avatar
isko
 
Posts: 126
Joined: Sun Mar 28, 2010 7:17 pm

Re: Last Update Before New research! Crossover fixed!

Postby soultwig on Sat Apr 02, 2016 3:56 pm

isko wrote:anyone xperiencing lag when playing when the internet is on?

Here is your answer:
Seishiro wrote:The slight hang came from inserting 2 animation slots into the sig_animations.iff when i wanted to try messing more with the sigtables and removing them when it failed like deleting a row in the rosters. I guess this left some remnants in the file causing the slight freeze.

soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Last Update Before New research! Crossover fixed!

Postby isko on Sat Apr 02, 2016 5:31 pm

soultwig wrote:
isko wrote:anyone xperiencing lag when playing when the internet is on?

Here is your answer:
Seishiro wrote:The slight hang came from inserting 2 animation slots into the sig_animations.iff when i wanted to try messing more with the sigtables and removing them when it failed like deleting a row in the rosters. I guess this left some remnants in the file causing the slight freeze.


is there any fix out yet?
User avatar
isko
 
Posts: 126
Joined: Sun Mar 28, 2010 7:17 pm

Re: Last Update Before New research! Crossover fixed!

Postby soultwig on Sat Apr 02, 2016 9:44 pm

isko wrote:is there any fix out yet?

Probably the next update since he already know what was causing it and Seishiro said that he was gonna do it in a clean file.
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Last Update Before New research! Crossover fixed!

Postby mlp111 on Sat Apr 02, 2016 11:07 pm

isko wrote:anyone xperiencing lag when playing when the internet is on?

i addressed this the page back.... way to fix is download his last posted link,
User avatar
mlp111
 
Posts: 2600
Joined: Fri Apr 29, 2011 10:43 pm

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Sun Apr 03, 2016 2:25 am

Just curious. Is it possible to speed up Kevin Garnett's shot animation? He goes up in slow motion, not realistic at all.
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Sun Apr 03, 2016 5:17 am

oh, and Dirks animation is very slow.... slower than in real life... (Y)
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Wed Apr 06, 2016 5:16 am

Hope this hasn't died, I love the work you folks have done. You have really added to the fun and realism of the game.
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Last Update Before New research! Crossover fixed!

Postby soultwig on Wed Apr 06, 2016 8:37 am

Dee4Three wrote:Hope this hasn't died, I love the work you folks have done. You have really added to the fun and realism of the game.

Its not, you should take it easy for a while there will be an update but not that fast since this actually take a lot of work and dedication.
soultwig
 
Posts: 32
Joined: Wed May 28, 2014 11:11 am

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Wed Apr 06, 2016 11:17 am

This is not dead. Progress is just slow with the editing of animations in the clean file. I am also doing a lot more testing for quality before I release.
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Thu Apr 07, 2016 5:34 am

Okay, no worries. I am patient.

Just a question, because you know the ins and outs of this stuff. Rick Barry... can you get his free throw animation back in the game? It's important in my opinion.
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

Re: Last Update Before New research! Crossover fixed!

Postby Seushiro on Thu Apr 07, 2016 10:20 am

Dee4Three wrote:Okay, no worries. I am patient.

Just a question, because you know the ins and outs of this stuff. Rick Barry... can you get his free throw animation back in the game? It's important in my opinion.


This has been part of this mod for quite a while check Ty Thomas Free throw routine it has been replaced with Rick Barry's Underhanded Free Throw Routine.
Seushiro
 
Posts: 666
Joined: Sun Jan 28, 2007 2:35 am
Location: Philippines

Re: Last Update Before New research! Crossover fixed!

Postby Dee4Three on Thu Apr 07, 2016 1:42 pm

Seushiro wrote:
Dee4Three wrote:Okay, no worries. I am patient.

Just a question, because you know the ins and outs of this stuff. Rick Barry... can you get his free throw animation back in the game? It's important in my opinion.


This has been part of this mod for quite a while check Ty Thomas Free throw routine it has been replaced with Rick Barry's Underhanded Free Throw Routine.


Perfect, thanks. Just found it.. didn't think to check his lol
User avatar
Dee4Three
Contributor
Contributor
 
Posts: 4024
Joined: Sun Mar 30, 2014 12:34 pm
Location: New Hampshire, USA

PreviousNext

Return to NBA 2K14 Releases & Previews

Who is online

Users browsing this forum: andylui8, Devilish, Google [Bot], hora123 and 14 guests