Animation Patch: Collab with Medevenx, Meds V3.1b Released

A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Wed May 18, 2016 8:02 pm

Since I was on Leave to get my requirements for the new company I got a whole day off. I had a lot of time to check the latest version and found some bugs and errors that I will now address.

Additional updates:
1. Ginobilli Gamez shot disappeared in version 3 and got corrupt now it is back
2. H. Barnes for left handed players had wrong assigned mirror now is fixed
3. V. Carter had the same animation as J. Harden so Changed it
4. D. Lee Base slot now changed no more duplicate as indicated by Meds
5. B. Griffin Base slot now changed no more duplicate
6. A. Stoudemire Base updated once again with new animation
7. R. Westbrook Base updated with new animation
8. D. Willaiams Base Updated with new animation

All of them have been uploaded to Meds Compatible V3 and should be final in terms of Shooting Forms and Animations to be uploaded.
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Wed May 18, 2016 8:16 pm

The A. Stoudemire was awesome, I use it now for Marcio Lassiter. Hopefully that's still the animation but slowed down a bit (I can't pump fake with it because it's too fast)
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Wed May 18, 2016 8:20 pm

Medevenx wrote:The A. Stoudemire was awesome, I use it now for Marcio Lassiter. Hopefully that's still the animation but slowed down a bit (I can't pump fake with it because it's too fast)


I just took it out lol. The pumpfake is just a Twitch, converted rebounds as a base have no Pump Fake animations

Edit*

Oh Yeah Meds which Follow thru is good for Curry Base? I plan on changing the one he has now as it sometimes goes thru his back in the shot gather when doing quick step back jumpers.
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Wed May 18, 2016 9:41 pm

Seushir0 wrote:I just took it out lol. The pumpfake is just a Twitch, converted rebounds as a base have no Pump Fake animations

Edit*

Oh Yeah Meds which Follow thru is good for Curry Base? I plan on changing the one he has now as it sometimes goes thru his back in the shot gather when doing quick step back jumpers.


I will fight for that Stoudemire jumper lol

I'm kind of unsure, Stephen Curry's shot is very versatile in real life. I don't think we can ever get it correctly. I don't think Steph Curry even understood what he was doing when he did the motion capture for 2K because 2K still thinks it's a two-motion shot (I assume you always watch Pro Shot System, that's awesome). Either way I am currently very happy with the Stephen Curry shot.
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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Wed May 18, 2016 9:46 pm

I will return that Stoudamire, but the current animation on it is to go to O. Robertson since it is just a Wade speed up version

I will try to capture the glitch shot of Curry and show you why I want only the follow thru release changed...

*Edit: here it is

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Re: Animation Patch: Modded Animations V2

Postby Seushir0 on Wed May 18, 2016 11:16 pm

Uploaded to V3 for the Nth time today: (Y)

A. Stoudemire base is back. A. Stoudemire and K. Walker have been hex edited further and now has shot fakes as requested.

Changed Curry's Lean/Follow thru release until we can find the most suitable one. it is matched to release 29 for now.
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Re: Animation Patch: Modded Animations V2

Postby Medevenx on Thu May 19, 2016 12:11 am

Downloading! Last request, hope you can update the first post so we don't have to keep going back to page 7 lol
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Dee4Three on Thu May 19, 2016 7:06 am

I love all the amazing work being done here! Is the V3 release going to bring those animations back to default that some users complained about?

Just curious. Either way, great work!
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby WithAuthority on Thu May 19, 2016 7:37 am

Med attaching his name to this is major credibility in my eyes.

My question is, Is this viable to use for someone who does NOT use current rosters. Retro rosters only. Is it pointless to use this? Or does it improve animations in a general sense? I dont want a patch that skews only toward 'modern' NBA, just a better more realistic looking game of basketball.
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby skoadam on Thu May 19, 2016 8:25 am

tbh i need more time to be sure about mod, not only this one, any mod. I played few games using this mod, ofc i saw a lot of great things, its obvious but when i started to look closer i saw many ball glitches here and there also im still not sure about how much this affect gameplay, i have nothing against you Seushiro, you did great work, refresh 2k14 etc; im just not 100% if you change one thing here but ruin other somewhere else. I just need time and need to be 100% sure to make my final statement/opinion about your work, not 99%, but 100%.
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby dwadeflash03 on Thu May 19, 2016 9:45 am

Amazing work on having multiple animations for Currys shot! Is the 40 ft Mod still part of the latest update for lillard and curry?
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Seushir0 on Thu May 19, 2016 10:53 am

Dee4Three wrote:I love all the amazing work being done here! Is the V3 release going to bring those animations back to default that some users complained about?

Just curious. Either way, great work!


Thanks. Animation default releases and bases, as long as original are in there. What we did is we used the duplicate slots to become space for newer animations (Just like Jumpshot 26 and K. Martin base are the same we swapped K. Martin with something new and thus a new base to use there are quite a lot of Signature shots with bases just being repeats).

I would say the main difference here from Gamez is we did not try to mix and match for owner of the sig shot anymore. That was something games did as he made players fit their own Sig Shot to be accurate but that did not remove duplicates totally. So to put it simple all those Release Form names R. Anderson - D. Williams just look like Release 93 and onwards to us where a lot more players can use more forms and bases.

WithAuthority wrote:Med attaching his name to this is major credibility in my eyes.

My question is, Is this viable to use for someone who does NOT use current rosters. Retro rosters only. Is it pointless to use this? Or does it improve animations in a general sense? I dont want a patch that skews only toward 'modern' NBA, just a better more realistic looking game of basketball.


Yep so I am just the staff here and he is the one really directing what is going to happen here (Y) . As for your question it is not viable to a lot of current rosters out there unless the players slots have been adjusted. If you would notice a few post earlier Medevenx posted and excel sheet where you can copy the values you have from the roster and it will give the corresponding slots for the default animations. We are so used to just going for Signature player names in looking for animations but most are really just there in Shot Release Forms and Shooting bases. So in short just dumping the Version 3 is not a viable option unless it is adjusted. However that is why I have my Clean Fix Mod out for the default shots and bases, but with all the other animation benefits.

skoadam wrote:tbh i need more time to be sure about mod, not only this one, any mod. I played few games using this mod, ofc i saw a lot of great things, its obvious but when i started to look closer i saw many ball glitches here and there also im still not sure about how much this affect gameplay, i have nothing against you Seushiro, you did great work, refresh 2k14 etc; im just not 100% if you change one thing here but ruin other somewhere else. I just need time and need to be 100% sure to make my final statement/opinion about your work, not 99%, but 100%.


It is all good Sko and I respect that. Any opinion good or bad, as you know with me ,is highly appreciated as it is what made this project grow to this level. The community would want something improved. I look into it, If it can be done a revision is made if not, I'm honest when it is not possible to do so. So for this type of project there is no final form.

I also know there are others that only like a few things changed and I can do requests like those when I have time. Like Dee4Three for example; He requested for a version with only Kobe's Base and the Barry Free Throw to be added nothing else in the Sigshots to be changed. Stuff like that.
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby UNTAMEDBEAST on Thu May 19, 2016 3:56 pm

this is sick (Y) (Y)
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Seushir0 on Thu May 19, 2016 4:12 pm

dwadeflash03 wrote:Amazing work on having multiple animations for Currys shot! Is the 40 ft Mod still part of the latest update for lillard and curry?


The 40ft Mod is at a full halt for now. The shots do not release quick enough under the New Curry Base if the 40 ft Mod is on. Even if I alter the speed and looks like it is jammed to the players fingers and can easily be blocked. Same goes for lillard with Gamez shot.

I am doing non stop testing on this actually, well simply cause my career player is Curry and I need his longer range.
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Rodzilla91 on Thu May 19, 2016 10:31 pm

not sure if you know this or not but when you do a running fade, when you shoot the ball kinda like flicks down before he releases,

but i really appreciate this a lot, and that curry multiple anim shot is wonderful. i guess i'm clueless to this but i guess harrison barnes had multiple shot anims?
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Seushir0 on Thu May 19, 2016 11:38 pm

Rodzilla91 wrote:not sure if you know this or not but when you do a running fade, when you shoot the ball kinda like flicks down before he releases,

but i really appreciate this a lot, and that curry multiple anim shot is wonderful. i guess i'm clueless to this but i guess harrison barnes had multiple shot anims?


I knew of that and reuploaded it with the latest V3. Should be fixed if you redownload. I'm sure that it is for Stiff 6 Pull Ups. I was trying to work on a 40ft mod using pull ups too.

As for the Barnes your guess is right. I was aware cause he did one with the hands going down and one with a follow thru. Just did not notice that he was using 2 different bases. Only him and L. James have special Sig Shot slots for releases.

Edit:

Stumped this also looks like one of his releases where after the shot he moves his follow through hand to the right.
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby WithAuthority on Fri May 20, 2016 7:23 am

Seushir0 wrote:
Dee4Three wrote:I love all the amazing work being done here! Is the V3 release going to bring those animations back to default that some users complained about?

Just curious. Either way, great work!


Thanks. Animation default releases and bases, as long as original are in there. What we did is we used the duplicate slots to become space for newer animations (Just like Jumpshot 26 and K. Martin base are the same we swapped K. Martin with something new and thus a new base to use there are quite a lot of Signature shots with bases just being repeats).

I would say the main difference here from Gamez is we did not try to mix and match for owner of the sig shot anymore. That was something games did as he made players fit their own Sig Shot to be accurate but that did not remove duplicates totally. So to put it simple all those Release Form names R. Anderson - D. Williams just look like Release 93 and onwards to us where a lot more players can use more forms and bases.

WithAuthority wrote:Med attaching his name to this is major credibility in my eyes.

My question is, Is this viable to use for someone who does NOT use current rosters. Retro rosters only. Is it pointless to use this? Or does it improve animations in a general sense? I dont want a patch that skews only toward 'modern' NBA, just a better more realistic looking game of basketball.


Yep so I am just the staff here and he is the one really directing what is going to happen here (Y) . As for your question it is not viable to a lot of current rosters out there unless the players slots have been adjusted. If you would notice a few post earlier Medevenx posted and excel sheet where you can copy the values you have from the roster and it will give the corresponding slots for the default animations. We are so used to just going for Signature player names in looking for animations but most are really just there in Shot Release Forms and Shooting bases. So in short just dumping the Version 3 is not a viable option unless it is adjusted. However that is why I have my Clean Fix Mod out for the default shots and bases, but with all the other animation benefits.



Can you link to this? Not being lazy, but I really cant find it. :lol:
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Seushir0 on Fri May 20, 2016 10:40 am

WithAuthority wrote:Can you link to this? Not being lazy, but I really cant find it. :lol:


Here you go.

Clean Modded:
https://www.mediafire.com/?mfz053mowt4vif2
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Lakerswin on Fri May 20, 2016 9:59 pm

Man this is a great mod simply amazing thank you very much. Just one question does tunedata affect mycareer settings?
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Seushir0 on Fri May 20, 2016 11:11 pm

Yes it does. Tunedata would replace the default / simulation settings when you select it via game settings in my career mode. The simulation is actually a cheat / semi God mode for my career lol.
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby mlp111 on Sat May 21, 2016 10:19 am

Seushiro, I found the bigger player mod michaelvlutz49 did a few yrs back like totalrebound just did. If your still interested in it, here the link

http://www.moddingway.com/file/42664.html
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby soultwig on Sat May 21, 2016 11:58 am

I'm wondering if you're gonna continue the edits for the crossover animations behind the back etc.. like in the early releases the new ones, if so i am wondering if i can do a suggestion regarding the step back(the slow ones) there are "light" and "heavy" the heavy or slow one is what i am talking about i rarely see any cpu use the "heavy" only the "light" animations i would like to know if you can replace them with something slightly faster or just remove them and use the other animation i think there is 3 animations used the one that goes under the legs and the hard step back with the ball and the hard step back only with the feet.

This probably just my own preference since i use crossovers a lot when its more challenging using the slider especially when they try to double team me :) and when those double teams. Anyway correct me if i am wrong and just ignore this post. Thanks or the V3, probably haven't thanked you yet. Still waiting for updated roster of meds using the v3.
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Seushir0 on Sat May 21, 2016 6:17 pm

mlp111 wrote:Seushiro, I found the bigger player mod michaelvlutz49 did a few yrs back like totalrebound just did. If your still interested in it, here the link

http://www.moddingway.com/file/42664.html


I cannot say thank you enough for posting this man. I am very interested in seeing how this was done and how it interacts with globals. :bowdown2: :bowdown2: :bowdown2:

soultwig wrote:I'm wondering if you're gonna continue the edits for the crossover animations behind the back etc.. like in the early releases the new ones, if so i am wondering if i can do a suggestion regarding the step back(the slow ones) there are "light" and "heavy" the heavy or slow one is what i am talking about i rarely see any cpu use the "heavy" only the "light" animations i would like to know if you can replace them with something slightly faster or just remove them and use the other animation i think there is 3 animations used the one that goes under the legs and the hard step back with the ball and the hard step back only with the feet.

This probably just my own preference since i use crossovers a lot when its more challenging using the slider especially when they try to double team me :) and when those double teams. Anyway correct me if i am wrong and just ignore this post. Thanks or the V3, probably haven't thanked you yet. Still waiting for updated roster of meds using the v3.
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Actually ever since Meds spread my mod and I have seen it go thru some FB groups the most requested change is for Dribbles.. Not the speeds but signature cross overs and etc. So expect a Beta V for the dribbling changes. As for the step backs wow that is new to me so I will check it out show a preview if swapping is possible.
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Seushir0 on Sat May 21, 2016 6:32 pm

mlp111 I know I might sound like Spiderman seeing a Metal Arm but this is seriously good! The increased sizes are not too big and the spacing in the floor looks about right. It is like in the NBA where is a Center reaches his hands up he can touch the rim/net I love it!

Well that is for me I dunno about other camera/angle mod users but I always use the default and this looks great on default. (Y) Even just in the opening Menu of the game the giant Versions are awesome!

* I think that mod also messed with the start of game buzzer and ref whistles. It is louder than before. I know this cause all my presentation stuff are really low volume. Slightest change can be heard.

* Can Also clearly here Crowd chanting "Lets Go Warriors Let's go", This has other changes so it seems. No crashes so far (Y)
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I Apologize to all for the wrong nba_animations.iff file in V3

Postby Seushir0 on Sat May 21, 2016 9:53 pm

First of all I want to thank Medevenx for integrating the animations to his rosters as this opened up new channels for my work and yes for the first time ever I got 2000+ downloads from it when I just get 300+ here in the NLSC alone. It even spread like wild fire and got my mod into so many FB sharing groups for NBA2K. (Y)

Now reason for the urgent update is that I had a little mishap and just noticed this when I could not easily drive as much as I used to against a player. it was then I noticed I uploaded my Back Up nba_animations.iff file instead of the fully modded one full with speed dribbles and stuff. I apologize to all for the inconvinience and you will have to re download the updated file.

Also Updated D.Lee and D. Williams base to make sure it always faces the ring right even after fakes and quick shots.

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Updated V3 File: https://www.mediafire.com/?pb295syhjn0tmrd

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

On New Updates for a working Beta file:

I have a Beta for V3.1 which I got from the tons of users that got exposed to the Mod. They got a glimpse of a possible realistic Curry sigshot and I got lambasted with comments about it being awkward etc.

So now in V3.1 Beta I address most of their concerns.

1. Updated SigShot again:
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2. Quick Freethrow shot with the lazy arms
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Med's Compatible v3.1 beta: https://www.mediafire.com/?55jvke6xxce91b4
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Lakerswin on Sat May 21, 2016 11:52 pm

Seushir0 wrote:Yes it does. Tunedata would replace the default / simulation settings when you select it via game settings in my career mode. The simulation is actually a cheat / semi God mode for my career lol.


Will the mod still work 100% even if I change the tunedata?
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Re: Animation Patch: Collab with Medevenx, V3 Patch Released

Postby Seushir0 on Sun May 22, 2016 12:19 am

Lakerswin wrote:
Seushir0 wrote:Yes it does. Tunedata would replace the default / simulation settings when you select it via game settings in my career mode. The simulation is actually a cheat / semi God mode for my career lol.


Will the mod still work 100% even if I change the tunedata?


Ofcourse it will.
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby Kevin on Sun May 22, 2016 1:13 am

great work :applaud:
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby J-Paul on Sun May 22, 2016 2:40 pm

Very nice work Seushiro. Thanks for this mod. By the way, can you change the default shot form of pau gasol and replace it with the shot form of pau in gamez animation mod? :)
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby Seushir0 on Sun May 22, 2016 5:31 pm

J-Paul wrote:Very nice work Seushiro. Thanks for this mod. By the way, can you change the default shot form of pau gasol and replace it with the shot form of pau in gamez animation mod? :)


Hey J-Paul are you the one working with Medevenx for the shot animations? I think the one in the P. Gasol slot is a good base to have in there. I can replace the C. Paul, M. Jordan, or Westbrook slots instead as I think we are good with A. Bogut and Bonner being the used forms.
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby J-Paul on Sun May 22, 2016 8:07 pm

Seushir0 wrote:
J-Paul wrote:Very nice work Seushiro. Thanks for this mod. By the way, can you change the default shot form of pau gasol and replace it with the shot form of pau in gamez animation mod? :)


Hey J-Paul are you the one working with Medevenx for the shot animations? I think the one in the P. Gasol slot is a good base to have in there. I can replace the C. Paul, M. Jordan, or Westbrook slots instead as I think we are good with A. Bogut and Bonner being the used forms.


Yes I'm the one who is working with medevenx for the shot animations. Well, it's okay if you don't replace the shooting form in p.gasol slot. But please add gamez's pau gasol shooting form to your mod. :)
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby Seushir0 on Sun May 22, 2016 11:25 pm

Well reason i asked is... you guys know how you want to lay out the shots more than I do since it is Medevenx roster which you help with so just say what you need I will add it. Updated P. Gasol slot to Gamez version then move the current one over to C. Paul slot. As for M. Jordan and R. Westbrook slots I want to bring in two more new bases that are none fade aways.

Updated all into the Beta 3.1

Med's Compatible v3.1 beta: https://www.mediafire.com/?55jvke6xxce91b4

Keep up the good work too. I like what you guys did for the PBA shot selections! (Y)
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby shakir3 on Mon May 23, 2016 12:19 am

https://youtu.be/E-zCctlBynI

Which base and release the closest this shooting form for Dwyane Wade ?because 2k14's Wade forms too old and he shoots like this base
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby ShadGregoryMoss on Tue May 24, 2016 1:40 am

Is it possible to make Curry's shot faster? I think he pauses a little bit too long when he does the narrow landing animation. Or I suggest you just put K. Martin's shot base.

Nonetheless, this mod is one of the greatest! Keep it up, bro! :bowdown2: :bowdown2:
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby Seushir0 on Tue May 24, 2016 2:10 am

shakir3 wrote:https://youtu.be/E-zCctlBynI

Which base and release the closest this shooting form for Dwyane Wade ?because 2k14's Wade forms too old and he shoots like this base


I dunno for Wade. Let us check what Medevenx and J-Paul will be placing form them in the next update.

ShadGregoryMoss wrote:Is it possible to make Curry's shot faster? I think he pauses a little bit too long when he does the narrow landing animation. Or I suggest you just put K. Martin's shot base.

Nonetheless, this mod is one of the greatest! Keep it up, bro! :bowdown2: :bowdown2:


Thanks.

Sure I can make it faster and see how it goes from there. If ever I do replacement to it instead which K. Martin Base are you suggesting the games original one or the one I placed right now?
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby Dee4Three on Tue May 24, 2016 5:20 am

Just curious on this. Is it possible to have one made where it just replaces the shots of Bryant, and Barrys Free throw, and changes the block animations, but keeps everything else default? (Like not adjusting the launch etc). That would be ideal for me (maybe others?), the new block animations are awesome and really help the game.

I'm not asking for a special edit just for me, I'm wondering if anybody else would be interested in this as well?

Thanks for considering.
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby shakir3 on Tue May 24, 2016 5:27 am

Thanks for the answer sir , excellent work always :)
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby Medevenx on Tue May 24, 2016 5:38 am

Hi seushiro, just a question. Is the arc on the S. Nash release much lower than before when you put it back? I'd like to ask for a confirmation. It's not a big deal, it just feels different lol
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby Seushir0 on Tue May 24, 2016 10:31 am

Medevenx wrote:Hi seushiro, just a question. Is the arc on the S. Nash release much lower than before when you put it back? I'd like to ask for a confirmation. It's not a big deal, it just feels different lol


Nope it is the same as always just unlocked the base and did not hex edit any thing there.

Also been experimenting with the arcs and so far trying to find the hex values in the release files, but I am really starting to believe it is on the release selection itself and not the base.
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby ShadGregoryMoss on Tue May 24, 2016 4:05 pm

Seushir0 wrote:Sure I can make it faster and see how it goes from there. If ever I do replacement to it instead which K. Martin Base are you suggesting the games original one or the one I placed right now?


Both are nice, IMO haha. Or maybe anything that makes him fall backward.

Also, I think J. Johnson's and C. Bosh's base look nice on him. I wonder if you can make one of his set shots look like V. Carter's original shot base or something like that.

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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby Seushir0 on Tue May 24, 2016 4:26 pm

Well I will see. I have been testing with Rebounds and Passes for the past few days insearch of a good base. I forgot the game also has hook shots, Shimmy Shots, and Flick shots I can use as bases so more testing. When Medevenx Releases for the NBA roster update by the weekend then I will stop searching for bases and focus more on the dribble updates.
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby ShadGregoryMoss on Tue May 24, 2016 4:29 pm

A'ight, bruh. Btw, O. Robertson's shot base looks perfect on Curry for his set shot. :crazyeyes:
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby Seushir0 on Thu May 26, 2016 4:47 am

Still working on the Dribbles but want to address the no fake issues.

New Updated file has been uploaded summary of changes below:

Fixes:
- Added shot fakes to bases D. Lee, H. Barnes, A. Bogut, R. Westbrook, and D. Williams
- Changed D. Howard base since animation is the same as J. Johnson
- Redid H.Barnes base for Curry shots. Both shots now have quick release and the same timing for players convenience. Old Curry Set shot moved to V. Carter slot.
- Changed R. West Brook Base
- Changed D. Williams Base

https://www.mediafire.com/?hna6vsio87t1ker
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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby dare on Thu May 26, 2016 9:52 pm

Seushir0, Isn't there an animation for made three pointers? is it possible to add that after the jumpshot?
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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby Seushir0 on Fri May 27, 2016 11:39 am

dare wrote:Seushir0, Isn't there an animation for made three pointers? is it possible to add that after the jumpshot?


There are animations already in the game but mostly for Superstars. I think this is ID based somewhere on the roster as Ray Allen (Arms spread), Kobe (Raising right hand), Curry (Point to sky), Lebron (Hopping backwards), Harden (Three point hand sign on the eye), and Westbrook (Guns on holster) all have.

-------------------------------------------------------------------------------------------------------------------------------------------------------------

So as everyone knows I am looking for animations to replace the current dribbles and cross over moves on our current 2k14. Then while passing back a few pages here in the thread I remembered the topics about the "Shammgod" move from 2k13 and why it was no longer in 2k14. Also on how it had many nice dribble launches....

With my knowledge right now I think now is the perfect time to attempt and return it to 2k14. So stay tuned! (Y)
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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby Medevenx on Fri May 27, 2016 4:55 pm

Seushir0 wrote:
dare wrote:Seushir0, Isn't there an animation for made three pointers? is it possible to add that after the jumpshot?


There are animations already in the game but mostly for Superstars. I think this is ID based somewhere on the roster as Ray Allen (Arms spread), Kobe (Raising right hand), Curry (Point to sky), Lebron (Hopping backwards), Harden (Three point hand sign on the eye), and Westbrook (Guns on holster) all have.

-------------------------------------------------------------------------------------------------------------------------------------------------------------

So as everyone knows I am looking for animations to replace the current dribbles and cross over moves on our current 2k14. Then while passing back a few pages here in the thread I remembered the topics about the "Shammgod" move from 2k13 and why it was no longer in 2k14. Also on how it had many nice dribble launches....

With my knowledge right now I think now is the perfect time to attempt and return it to 2k14. So stay tuned! (Y)


The celebration animations are actually incorporated to the "ASAID" in the roster, which also determine whether or not they are All-Stars locked in Blacktop Mode, etc.
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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby Gerard88888 on Sat May 28, 2016 12:56 am

Sir can Ray Allen's shot have a follow through like Curry's from 2k16 or like his shot from 2k16?
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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby Medevenx on Sat May 28, 2016 2:31 am

Gerard88888 wrote:Sir can Ray Allen's shot have a follow through like Curry's from 2k16 or like his shot from 2k16?


Almost all shots in NBA 2K16 have this "follow through" animation. It's part of this animation system in NBA 2K16 that makes jump shots different depending on the circumstance of the jump shot (open shot, clutch shot, contested shot, etc.) Besides, why would you want that? Ray Allen doesn't follow through on his shot.
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Re: Animation Patch: Collab with Medevenx, Meds V3.1a Beta Released

Postby Gerard88888 on Sat May 28, 2016 1:21 pm

Medevenx wrote:
Gerard88888 wrote:Sir can Ray Allen's shot have a follow through like Curry's from 2k16 or like his shot from 2k16?


Almost all shots in NBA 2K16 have this "follow through" animation. It's part of this animation system in NBA 2K16 that makes jump shots different depending on the circumstance of the jump shot (open shot, clutch shot, contested shot, etc.) Besides, why would you want that? Ray Allen doesn't follow through on his shot.


For me it looks better with that kind of follow through and I am using Ray Allen's shot in my career but it's ok if you can't put that kind of animation :D Thanks for the mod :D
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Re: Animation Patch: Collab with Medevenx, Meds V3 Patch Urgent Update

Postby sluggedup226 on Tue Jun 07, 2016 10:31 am

Seushir0 wrote:Still working on the Dribbles but want to address the no fake issues.

New Updated file has been uploaded summary of changes below:

Fixes:
- Added shot fakes to bases D. Lee, H. Barnes, A. Bogut, R. Westbrook, and D. Williams
- Changed D. Howard base since animation is the same as J. Johnson
- Redid H.Barnes base for Curry shots. Both shots now have quick release and the same timing for players convenience. Old Curry Set shot moved to V. Carter slot.
- Changed R. West Brook Base
- Changed D. Williams Base

https://www.mediafire.com/?hna6vsio87t1ker

By chance do you have a separate Kuroko vs Slam Dunk animation package with the full court shot, zone crossovers, etc packaged with your recent work on version 3.1?
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