slimm44 wrote:Will it negate your edits if I load the appropriate files into the correct folder, select default sliders, then edit the sliders?
AZRA wrote:And lastly, I think 38 and 42 are too low a rating for pass accuracy.
Seushiro wrote:slimm44 wrote:Will it negate your edits if I load the appropriate files into the correct folder, select default sliders, then edit the sliders?
Nope. I only really made the tunedata.iff sliders for the 40 ft shot mod to be used in my career. The tunedatai.iff default sliders are just from suggested preferences of other players most of my edits are in the animations itself so feel free to set what you want.AZRA wrote:And lastly, I think 38 and 42 are too low a rating for pass accuracy.
Will tweak. Then I will probably get the hands attribute value up so CPU will try stealing passes again making the turnovers.
Medevenx wrote:Seushiro do you think it's possible to completely remove the layup switch where the entire body twists when you press shoot again after a layup/dunk in mid-air? Y'all know what I'm talking about, it's been there since the PS2 days.
slimm44 wrote:Me and Bighort have the global Hands slider at 15 or 20 for his roster. We found that it leads to more bobbled passes. Honestly, I haven't seen anything that tells me it actually makes the CPU try to deflect passes. IMO, Go for Steal and Play Passing Lane Tendencies influence that behavior from the CPU. If you or someone reading this would do more testing it would be great to either confirm or deny what our testing showed.
Medevenx wrote:Seushiro do you think it's possible to completely remove the layup switch where the entire body twists when you press shoot again after a layup/dunk in mid-air? Y'all know what I'm talking about, it's been there since the PS2 days.
Gerard88888 wrote:Sir isn't the layup success too low for the 40ft mod?
Medevenx wrote:Seushiro do you think it's possible to completely remove the layup switch where the entire body twists when you press shoot again after a layup/dunk in mid-air? Y'all know what I'm talking about, it's been there since the PS2 days.
So just that one animation right? Not all of the adjusted layup/dunk animations when you want to cancel out in air to avoid a block?
[ Image ]
EDIT: I guess it is not easy to find. I looked up LAYUP_CHANGESHOT changed a couple of them yet no changes in game so I need to find out what the name of those animations are first.
AZRA wrote:I think this is the one he meant. It almost always goes in haha
correct me if i'm wrong Medevenx
slimm44 wrote:Would it also be possible to make the CPU ball handler maintain speed through the layup or dunk instead of slowing down? Preferably in fast break situations.
Seushiro wrote: With Curry just 1/10 from 3 pts against the lakers looks right.... nah kidding aside is it not 75 that i put for the tunedata.iff with the 40ft Mod? that should be close to NOrmal shooting with a few misses.
Seushir0 wrote:hmmn... ok maybe I switched the wrong tunedata.iff by accident in zipping. Attached it below.
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