viruzkil wrote:I used Kevin Martin shot base for my career player, 40 ft mod doesn't seem to work. It only works for Curry, can I make it work for my career player?
Yes im using the sliders. When curry is doing it, a successful one will not show the shot feedback, when i tried it on mycareer, shot feedback always show upsoultwig wrote:viruzkil wrote:I used Kevin Martin shot base for my career player, 40 ft mod doesn't seem to work. It only works for Curry, can I make it work for my career player?
Are you using the sliders for the 40ft mod? It also depends on you're stats since you still miss but you can still shoot deep threes, if your player is just throwing it means you're out range it happens to me when i try to shoot a deep three on the corner.
viruzkil wrote:Yes im using the sliders. When curry is doing it, a successful one will not show the shot feedback, when i tried it on mycareer, shot feedback always show upsoultwig wrote:viruzkil wrote:I used Kevin Martin shot base for my career player, 40 ft mod doesn't seem to work. It only works for Curry, can I make it work for my career player?
Are you using the sliders for the 40ft mod? It also depends on you're stats since you still miss but you can still shoot deep threes, if your player is just throwing it means you're out range it happens to me when i try to shoot a deep three on the corner.
EDIT: I found what the problem was, my dominant shooting hand was left and after changing to right the curry effect came into life.
I wonder if this has something to do with personality, what's yours?soultwig wrote:viruzkil wrote:Yes im using the sliders. When curry is doing it, a successful one will not show the shot feedback, when i tried it on mycareer, shot feedback always show upsoultwig wrote:viruzkil wrote:I used Kevin Martin shot base for my career player, 40 ft mod doesn't seem to work. It only works for Curry, can I make it work for my career player?
Are you using the sliders for the 40ft mod? It also depends on you're stats since you still miss but you can still shoot deep threes, if your player is just throwing it means you're out range it happens to me when i try to shoot a deep three on the corner.
EDIT: I found what the problem was, my dominant shooting hand was left and after changing to right the curry effect came into life.
I use Austin rivers and kevin martin shot base left handed and it was working fine. But its good that you got it working.
Seushiro wrote:This is not dead. Progress is just slow with the editing of animations in the clean file. I am also doing a lot more testing for quality before I release.
slimm44 wrote:Seushiro wrote:This is not dead. Progress is just slow with the editing of animations in the clean file. I am also doing a lot more testing for quality before I release.
Are you working on more tweaks or are you polishing up what you had already done? If you are working on more, what changes are you going to implement?
slimm44 wrote:Fantastic! Would it be possible to increase the speed that a CPU big man will face up and drive?
slimm44 wrote:Also, is it possible to increase how often the CPU ball handler will perform signature layups?
Seushir0 wrote:@Dee4Three: It is just not possible to map a certain button to an animation. All animations are already mapped out. Like if you go for a reverse layup and hold the analog towards the baseline, Like if you go for a runner by holding the direction key + Turbo towards the basket, or a quick escape from a jumpshot by holding the direction key towards the basket and just holding shoot briefly (uh I wanna replace that animation so bad with a nice set shot 3pt animation).
Anyway you get the idea right so no way we can have the spin and hop buttons back.
I am having trouble with the Spin moves right now (took in your suggestion) I increase the speed but I guess speed is useless if the CPUs auto counter animation is to body you up and stop movement after a spin. I'm still looking for a way around it.
*Note I am Playing at Game speed 43 since I find it close to realistic speed for moving players and animation suits it well. So it may appear like a normal speed cross and spin but it has speed increase on the animations.
Updated Spin Speeds:
Free movement spin:
[ Image ]
[ Image ]
Body Up Spin:
[ Image ]
Body Up BHB: (might slow down a bit since ball suddenly pops to other hand)
[ Image ]
The Return of the high speed cross overs!
[ Image ]
[ Image ]
That Vintage Vince Carter feeling
[ Image ]
[ Image ]
Handles again:
[ Image ]
Seushir0 wrote:@Dee4Three: It is just not possible to map a certain button to an animation. All animations are already mapped out. Like if you go for a reverse layup and hold the analog towards the baseline, Like if you go for a runner by holding the direction key + Turbo towards the basket, or a quick escape from a jumpshot by holding the direction key towards the basket and just holding shoot briefly (uh I wanna replace that animation so bad with a nice set shot 3pt animation).
Anyway you get the idea right so no way we can have the spin and hop buttons back.
I am having trouble with the Spin moves right now (took in your suggestion) I increase the speed but I guess speed is useless if the CPUs auto counter animation is to body you up and stop movement after a spin. I'm still looking for a way around it.
*Note I am Playing at Game speed 43 since I find it close to realistic speed for moving players and animation suits it well. So it may appear like a normal speed cross and spin but it has speed increase on the animations.
Updated Spin Speeds:
Free movement spin:
[ Image ]
[ Image ]
Body Up Spin:
[ Image ]
Body Up BHB: (might slow down a bit since ball suddenly pops to other hand)
[ Image ]
The Return of the high speed cross overs!
[ Image ]
[ Image ]
That Vintage Vince Carter feeling
[ Image ]
[ Image ]
Handles again:
[ Image ]
Dee4Three wrote:Also, what camera view are you using in these screenshots. Size of the players look more realistic in relation to the court with that view.
Medevenx wrote:Excited for this new release! But wouldn't changing the Game Speed distort time in the game? (Actual time, like seconds) instead of adjusting the movement of players. A lot of people would like to avoid this.
Seushir0 wrote:Dee4Three wrote:Also, what camera view are you using in these screenshots. Size of the players look more realistic in relation to the court with that view.
That is actually the default camera view in game or when you in instant replay mode it is the first camera view that comes up when you press the change camera once.Medevenx wrote:Excited for this new release! But wouldn't changing the Game Speed distort time in the game? (Actual time, like seconds) instead of adjusting the movement of players. A lot of people would like to avoid this.
I don't think it would really distort as it is just a few tabs slower.
This is mainly just preference. For a lot including me (weeks ago) 50 or the default gameplay speed was heaven. No more no less or you can lose games. I barely notice shot clock and focus on dribbling and plays until the clock hits 10 seconds. Until I started doing what most modders do watch NBA games in Youtube and go back to game.... tweak stuff and repeat..... Watching games a lot more and seeing the spaces and driving lanes players take I saw that the game did not account for it as it was really too fast even on default animation.
Before I started comparing and played without the mod I just did not like the slowed down gameplay. Some modders already did the slow down and loved it but, to me it was like having a slow status effect on an RPG. So now with the Mod and all the comparing it seems right to me. Thus it became a benchmark to me and I like how everything and every single player is moving at this speed of 43-45. So 8-5 steps down it is not much of a slowdown really.
I never went to 38 as some have and enjoyed but it is all up your preference really. You can set it higher or lower to what makes the animation seem right to you and that is why I tried lower speeds.
On the idea of touching other movements speeds. I wanna shut this idea down for future animation modders as it will be a waste of time when you get the results after. The normal Run/Jog/Sprint dribble animation speeds for the game is not to be touched EVER! The ball animation is set apart from the Player animation and has its own animation file (The five largest files in siganims) so if I slow down the Running/Jogging animations with dribbles it will be off and look like a travel or palming the ball at times. If the Running / Jogging animations with dribble are to fast the animation loops faster so stutters happen and this is what I hate since I wanted a nicer fast break run and tried this as my first animation edit ever.
*So why not change the ball animations speed too so it is all united?.... Obviously change that and your shooting will be off too as the ball will not follow the hand release and 100+ shooting animations change (Pull Ups, Hook shots, layups, and dunks not even included yet in that number) would be hell to edit.
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One thing I noticed again in real life ball games against this game is the off the ball movement of cutting players. It is damn slow or it is simply the ai following the paths.
I think players off the ball who cuts need to be faster even with default game speed. I am like literally waiting for my player to cut and get to the assigned spot so long that I burn a few seconds on the clock which I hate and kills the passing work done. Look at real games and be amazed with the nice off ball movements of players like Ginobilli, Pat Mills, Kyle Korver, JR Reddick, Rip Hamilton, Marco Belinelli, Reggie Miller, Ray Allen, Curry (looks like he moving lazy but boom he gone as he cuts and uses screens) and of course D-Wade (but more of a give and go than a real cut). They even go sig-sag cutting through the lane or going baseline.Even Durant loves this move now as Westbrook easily passes to him under the rim a lot for with no D on him (Always on plays of the week when they do so).
That is just a nice thought not like I wanna add more work right now ahaha I'm already lazy enough No expectations on me changing this please.
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ShadGregoryMoss wrote:Is it possible to add an high arching layup? Like Curry's layup in 2k16
Seushir0 wrote:The clean file has been uploaded. Barry Free Throw not included as this is well clean files. Will make a separate file for Sigshot changes and Freethrow additions (Barry and Greer) Next week possibly.
Clean file link:
https://www.mediafire.com/?mfz053mowt4vif2ShadGregoryMoss wrote:Is it possible to add an high arching layup? Like Curry's layup in 2k16
TGsoGood wrote:does the new clean file still remove the "steal and bump" animation that you had previously removed?
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