maumau78 wrote:Enable anisotropic filtering x8 or x16....
preacher wrote:maumau78 wrote:Enable anisotropic filtering x8 or x16....
Thanks @maumau78It works now . I forced AA earlier with RadeonPro but forget about AF.
skoadam wrote:first thing- comeback
KingDarealHD wrote:Why are my courts so dry. I dont see any reflections on the floors, just a tiny bit. Where do i go to really increase these reflections.
skoadam wrote:wait, courts with increased reflections lvl are dry for you? wood is not ice cmon
exrxixxx wrote:KingDarealHD,
a little help for you.
iamLillard uses same floor for all his courts. This is absolutely Ok and nothing wrong with that,
This only gives you advantage to modify reflections easier for all floors with same procedure
Open floor file with any hex editor.
Go to offset (address) 26bae
.........
KingDarealHD wrote:skoadam wrote:wait, courts with increased reflections lvl are dry for you? wood is not ice cmon
I dont see any reflections, thats what im saying. Courts are waxed and are really shinny with reflections from the light above.
exrxixxx wrote:KingDarealHD,
a little help for you.
iamLillard uses same floor for all his courts. This is absolutely Ok and nothing wrong with that,
This only gives you advantage to modify reflections easier for all floors with same procedure
Open floor file with any hex editor.
Go to offset (address) 26bae
Default value (if nobody modified it before) is 80 3F there.
You can increase reflections by increasing the value.
Substitute 80 3F with any higher values,
Examples:
90 3F, A0 3F, B0 3F, C0 3F, D0 3F, E0 3F, F0 3F, 00 40, 10 40, 20 40 ...etc, 90 40, a0 40, b0 40, c0 40, d0 40, e0 40, f0 40, 00 41, 10 41, 20 41...
Normaly you should be satisfied with reflections something between 00 40 - 00 41
ramos8414 wrote:How do i use the magic, bucks, and kings courts?
If i replace the file in the downloads folder everything in the folder gets deleted.
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