A hub for everything related to NBA 2K14 modding. Releases, previews, requests, and other modding discussion belongs here.
Tue Dec 17, 2013 9:51 am
Everything is starting to look better. Reflections are just the icing on the cake.
Tue Dec 17, 2013 1:09 pm
TD Garden version 15464121234120344 !!!!
Tue Dec 17, 2013 3:30 pm
wow. it's perfect! when it will be released?
Thu Dec 19, 2013 4:03 am
gentwo3three wrote:wow. it's perfect! when it will be released?

don't know 20 courts done so soon !!
Thu Dec 19, 2013 4:18 am
Love the reflections on TD Garden. Can't wait for your V3 man. Keep it up
Thu Dec 19, 2013 5:48 am
stoeck wrote:gentwo3three wrote:wow. it's perfect! when it will be released?

don't know 20 courts done so soon !!
is the lines not blur on broadcast settings? hope you can fix it! and also the stickers

thank you!!
cant wait for this.
Thu Dec 19, 2013 6:58 am
Wow! Lovin' these floors specially the Mavs one.
Thu Dec 19, 2013 7:31 am
stoeck my greatings 4 the work, every parquet rendering is fantastic but consider carefully the saturation of the paint parts...colors seems generally too
faded and cold (example Toronto red goes in to pink )
Thu Dec 19, 2013 8:03 am
san wrote:stoeck my greatings 4 the work, every parquet rendering is fantastic but consider carefully the saturation of the paint parts...colors seems generally too
faded and cold (example Toronto red goes in to pink )
for me toronto pain ain't pinkish ...

img source "http://espn.go.com/nba/team/photos/_/name/tor/photoId/3437858/toronto-raptors"

Let me explain my point, i only plays in 2k cam, i'm not playing with broadcast, so i prefer getting closed to photos from ESPN for exemple than the youtube or NBA highlight with use NTSC TV filters... my point is i wanna make it real as if you were on the court not as if you were behind the tv... i don't know if you get my point ? :p
I don't know if nba team changes their colors on floor to match tv broadcast filters... might be possible but in general all the team have more vibrant colors on pics that they have on highlights or on official logos so i suppose they adapt court color to match the logo colors on TV ... (might be an explanation)
Thu Dec 19, 2013 8:29 am
Why do you have Power Balance Pavilion inscription on the KINGS court? Sleep Train Arena is no more?
Thu Dec 19, 2013 9:01 am
Marek wrote:Why do you have Power Balance Pavilion inscription on the KINGS court? Sleep Train Arena is no more?
I don't know was on the last 2k update with the new center court logo so i guess.... i'll check that
Thu Dec 19, 2013 9:05 am

Click image to download or go to 1st post !!!
Thu Dec 19, 2013 10:16 am
Power Balance Pavilion was the old name for it. Sleep Train Arena is the current name and thanks for the Atlantic Division pack it is great. I fell in love with Toronto's court in this one.
Thu Dec 19, 2013 10:45 am
Bizzy45 wrote:Power Balance Pavilion was the old name for it. Sleep Train Arena is the current name and thanks for the Atlantic Division pack it is great. I fell in love with Toronto's court in this one.
ok thx for info i'll adjust sacramento , glad you like it !
Thu Dec 19, 2013 12:23 pm
Nuggets !

& oklahoma
Last edited by
stoeck on Thu Dec 19, 2013 1:43 pm, edited 1 time in total.
Thu Dec 19, 2013 12:34 pm
amazing!
Thu Dec 19, 2013 7:17 pm
These are very good, for sure!
I'v to try yet, but one thing that is almost always off with floors is the reflections on the naked wood.
In the paint are always on spot, but are too weak over the unpainted parquet making players body reflections almost invisible, or too strong when reflections are increased (white is often boosted up).
I think bliss got the reflections in the right way in the courts he released. Maybe you can check his thread for reference…?
Thank you for your efforts!
Thu Dec 19, 2013 7:22 pm
looks great! really great!!!
Thu Dec 19, 2013 10:19 pm
Pika wrote:These are very good, for sure!
I'v to try yet, but one thing that is almost always off with floors is the reflections on the naked wood.
In the paint are always on spot, but are too weak over the unpainted parquet making players body reflections almost invisible, or too strong when reflections are increased (white is often boosted up).
I think bliss got the reflections in the right way in the courts he released. Maybe you can check his thread for reference…?
Thank you for your efforts!
I have tried them and you are correct. I have noticed that it's very difficult to get the reflections spot on for one modder. For instance, stoeck's Brooklyn Nets and Bostons Celtics courts have great reflections, very nice balance. I used to have the Nets floor from the 30 nba courts reflections patch, and the brooklyn nets court from that mod was too shiny and the reflections were too bright.
I have similar problems with stoeck's toronto raptors, knicks and 76ers are too bright and the reflections are over the top. The same goes for sixers courts... Miami's court from the 30 courts floor refletions mod was too dull, but Sixer's court was just excellent. However, his Charlotte Bobcats one was way too bright, especially in the area within the 3 points line and his Orlando Magic court was kind of too bright as well.
One thing that makes everything even more difficult is that some people use ENBs and Sweet FX and others don't. I for instance use Frost's ENB and my own custom SweetFx settings. I will post some screens later today to show you all the different reflection levels of different courts.
To stoeck: nice work, your courts have improved very much since version 1.
Thu Dec 19, 2013 11:11 pm
Yeah i played around with reflection and the point is as base i use a full image to make the court.
I tested all the value for reflection change but since i use a single texture for the whole court i can only have one reflection fliter (court pain sidelines etc) this is probably the limit of this technique.
But the pros is that i can really make heavy details on floor and pain (scratches, footprint etc ) that couldn't be possible with using a repeating texture.
In a future v4 i'll check how all these element could be combined and maybe get closer to sixers or bliss's tecnique but i like those little details that are unique for each court especially in the paints i find that it dramaticly increase the realistic aspect of the court that couldn't be achieved with their technique making the courts. Currently with the model i use i can only use row s09 with the header Jao provided in his tutorial about reflection.
All technique has a limit !
this is a court full sized but compressed a bit in jpg:
Thu Dec 19, 2013 11:48 pm
Yes stielar you're right those enb and sweetfx always alter the white, making it too bright.
I'm using cam's global and when it will be out of a beta i'll make some test for the frost's enb (i'm using it as well). If i won't be able to achieve a good result i'll probably stick with global only (or maybe sweetfx for antialiasing features).
stoeck i agree with you! Scratches and footprints on your courts make them really lifelike and unique.
Fri Dec 20, 2013 12:10 am
I also uses frost's enb with a custom personnal palette.bmp
Fri Dec 20, 2013 1:03 am
Minnesota
Used 2 different wood texture & wood shapes, decided to keep the paint more dark coz the photo really over exposed the pain if you look with the official colors !
Fri Dec 20, 2013 1:12 am
Here is a review of your courts' reflection and brightness. I am using:
- Frost's ENB
- Custom Sweet Fx Settings
- Cam's 11.5 global
Knicks Court by Stoeck:
A tad too bright
Raptors Court by Stoeck:
The area within the 3 point line is waay too bright
Celtics Court by Stoeck:
This court's reflections and brightness are great
76ers Court by Stoeck:
This is a little too bright as well
Brooklyn Nets Court by Stoeck:
This court is perfect, and probably your best
Anyway, congratulations on your work, your V3 version is miles ahead of your first courts. The footprints are amazing, well done.
Fri Dec 20, 2013 1:26 am
I think Boston court is the better so far. The others have that common reflections problem and appears too glossy imho.
Courts by exrxixxx are the only that doesn't show that problem, but they are too opaque with too weak reflections (always imho).
But again, maybe in this case it's enb related, so i'll check what happened without it.
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