Thu Nov 14, 2013 10:57 am
Once the consoles are out, and we can get files from them onto PC, i'll take a look. This promises to be an interesting challenge, but not enough info techincal info right now.
Thu Nov 14, 2013 11:22 am
Vl@d Zola Jr. wrote:z_dize wrote:Is there a chance you can incorporate turning Auto-save off with the tool and other game settings? It looks like it's expanding now and not just covering roster, though shoes in general still has to do with players.
You mean turning auto-save off in game modes? I thought, the in-game settings screen allows to do so...
Thu Nov 14, 2013 1:41 pm
Vl@d Zola Jr. wrote:nhalt42 wrote:One question I have is if this tool will be able to fix the player positions on regular 5 on 5 blacktop mode. No matter what order I select the players or what height they are, they are always locked into the wrong positions (except the SF position). Even manually changing the player height and position in the player edit menu has no effect. I was wondering if this was due to the ASA_ID or some other factor. Thank you very much.
Not sure, if ASA_ID has something to do with it. But i'm 95% sure, it is the .exe file, which is responsible for this. So, the game just randomly assigns players... This exasperates me as well.
Sat Nov 16, 2013 12:47 am
Sat Nov 16, 2013 1:31 am
Sun Nov 17, 2013 4:59 am
Mon Nov 18, 2013 7:34 pm
Mon Nov 18, 2013 10:50 pm
Wed Nov 20, 2013 8:02 am
Thu Nov 21, 2013 6:28 pm
Fri Nov 22, 2013 12:17 am
Fri Nov 22, 2013 6:55 am
JaoSming wrote:euroball.iff
this is not the appropriate thread for those kinds of questions Quintero,
Sun Nov 24, 2013 2:49 pm
Vl@d Zola Jr. wrote:Hello, everybody!
I publicly announce, that RED MC for 2K14 is under development.
I will be posting major updates about the on-going development process in this thread until the tool is released.
The first post contains regularly (once in 1-3 days) updated Road To Release, so the development can be monitored by you.
The stages go in the consecutive order, but several neighbouring stages can be in progress simultaneously.
"Done" means, the stage is finished.
Percentage means, the stage is currently in progress, and defines, how much is already done on it.
"TBD" means To Be Done, so these stages haven't begun yet.
Expected Release Date: November 2013 (more narrow period of time will be set as soon as the "Integrate sources" stage gets complete)
Road To Release:
1. Get PC version of the game - Done
2. Get the necessary files - Done
3. Define struct sizes - Done
4. Decompress structs - Done
5. Build file matrix - Done
6. Manually decode struct fields - Done
7. Generate sources - Done
8. Integrate sources - 70%
9. Update MyFriend Panel - TBD
10. Adjust Licensing & Purchasing Systems - TBD
11. Beta-testing - TBD
12. Create documentation - TBD
13. Release
Future Releases Plans:
- Full Roster Control - Stage 2: functionality to fully manage roster contents, so it will be possible to free up even more space for Ultimate Retro rosters. Also the ability to see the exact amount of free space and how much cloning of this or that item will take. Plus easy 2-3-clicks roster conversions between game platforms.
- More save-folder file types: draft classes, settings, sliders, exported teams, etc.
- Additionals parts of game mode files editable: sliders and settings of Association/My Career, box scores, on-going schedules, etc.
- IFF-files
FAQ:
1) The initial release will be for PC and XBox 360 platforms. PlayStation 3 is not confirmed for the initial release yet, stay tuned.
2) All licenses, which are not under General tab of the current RED MC, are 2K13 only. So, similar licenses for 2K14 will be charged separately, but discounts are applicable, if you're a returning customer.
Tue Nov 26, 2013 2:56 am
Tue Nov 26, 2013 10:43 am
Tue Nov 26, 2013 3:31 pm
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Wed Nov 27, 2013 5:28 am
Wed Nov 27, 2013 6:43 am
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Thu Nov 28, 2013 5:24 am
Thu Nov 28, 2013 12:11 pm
Fri Nov 29, 2013 4:30 am
Fri Nov 29, 2013 5:54 am